Switch Theme:

More IG Rumors from Mkoll on Boot Camp  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Calculating Commissar







BrookM wrote:Actually, it says it always hits on a 2+, not wound. Unless I'm missing something here..

Well, this latest batch has been translated from Spanish, so errors are bound ot have happened.

The supply does not get to make the demands. 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, Agamemnon is correct.

If it wounds on a 2+ and hits like a template it is crazy in the other direction. If it can shoot like the hellhound, then all of a sudden that thing is my new favorite tank.

The bombardment vehicles all sound cool but they arent too hot these days with true LOS, unless you are playing city fight in which case they are incredible.

The deathstrike missle sounds like it will be a for fun unit that when it works is awesome but usually is just for laughs.

Well, we will just have to wait and see.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Emperor's Motor Pool!

That's a lot of Tank variants.

But where are the Annihilator and Conqueror?

Still, the new "Punisher" is AV14/13/11 with a Heavy 20 main gun?!? Really? I guess Guard really *does* know how to deal with Orks.

Can't wait to see the pricing so we can figure out which variants are optimal.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

aka_mythos wrote:Deathstrike Launcher 12/10/10 Tank ("Heavy Artillery" Only 1 shot, may not fire turn one, each turn roll 1d6 +1 for each turn not fired, -1 for each crew stunned or weapon destroyed sustained on a 6 the missile fires) (R12-1000" S10 AP1 1d3+3 "areas" each area is 6"+1d3(3,5,8") in size)


Yeah... no. I can't see a one-shot Deathstrike becoming part of the game.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






on board Terminus Est

Looks like the green horde is in for it!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in de
Wrathful Warlord Titan Commander






germany,bavaria

aka_mythos wrote:From warseer:

Hellhound 12/12/10 Tank, Fast (Inferno Cannon R12 S6 AP4 Heavy 1 Template no rolls to hit on partials)
Devildog 12/12/10 Tank, Fast (Fusion Cannnon R24 S8 Ap1 Heavy 1 Blast)
Bane Wolf 12/12/10 Tank, Fast ("Chemical Cannon" S1 AP3 Heavy1 Template; Always hits on 2+)

Maybe if the "different weapons config" rumor is true.

aka_mythos wrote:From warseer:
All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.

Random movement?

Sounds silly. 6+ 15 = 21"
Where is the 12" move ?
Can't be


aka_mythos wrote:From warseer:
LR Battle Tank 14/13/10
LR Exterminator 14/13/10 (Autocannon, Twin Linked Heavy 4)
LR Vanquisher 14/13/10 (AP2 Heavy 1 +1d6 to penetration)
LR Eradicator 14/13/10 (Nova Cannon, 36" S6 AP4 Ordnance, Ignore Cover Save)
LR Demolisher 14/13/11
LR Punisher 14/13/11 (Punisher Gatling Cannon 24" S5 AP- Heavy 20)
LR Executioner 14/13/11 (Plasma Executioner Cannon 36" S7 AP3 Heavy 3)

Basilisk 12/10/10 Tank, Open Topped
Medusa 12/10/10 Tank, Open Topped (Medusa Cannon: 36" S10 AP2. Ordnance, or 48" S10 AP1 Blast Melta)
Colossus 12/10/10 Tank, Open Topped (Colossus Cannon: 24-240" S6 AP3 Ordnance, Ignores Cover Saves)
Griffon 12/10/10 Tank, Open Topped (Griffon Heavy Mortar: 12-48" S6 AP4 Ordnance, Re-roll to hit)

Manticore 12/10/10 Tank (Only 4 shots) (Eagle Missile Storm 24-120" S10 Ap4, Ordnance 1d3)


So the side armor gets up to 13
New Tanks were said before so some of the yet unknown Tanks may become real.

Target locked,ready to fire



In dedicatio imperatum ultra articulo mortis.

H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
 
   
Made in us
Regular Dakkanaut




Is it just me or does this look like a lot of wishlisting nonsense?

Is the leman russ getting any sort of redesign in the kit or just a recut with some demolisher bits? I really can't see the introduction of completely new tanks like this, especially not without shiny new kits to sell with those rules.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Veteran Inquisitor with Xenos Alliances






aka_mythos wrote:From warseer:
All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.

Random movement?

Sounds silly. 6+ 15 = 21"
Where is the 12" move ?
Can't be


I agree I think it sounded weird too but that was the translation. I only think the possibility of the 18" and 21" is ridiculous.


Reecius wrote:Heavy 20 on a str 5, ap- tank isnt that nuts really when you think about it. Its only 24" range, looks to be a variant of the demolisher.

If you roll average that is 10 str5 hits, that is 6 dead orks, 2 or 3 dead meqs, big deal. A demolisher cannon rolling a hit will be far worse in most cases.

And what's up with a str1 ap 3 template? that must be a typo, needing a 6 to kill an meq? That is worthless, if you hit 6 bodies you kill 1?


I was translating what was posted in spanish on warseer . I agree wound on 2+ is more in keeping with all the other poision weapons in the game and that makes more sense.

This message was edited 1 time. Last update was at 2009/02/08 01:56:58


 
   
Made in us
Awesome Autarch






Las Vegas, NV

No worries, I fgured it had to be a mis translation or somethign similar. Hell, who cares, its just fun to see the rumors!

@Dumbucket
They dont need new kits, just new weapons to go in existing turrets. That doesn't take much. One sprue could cover all vairants of russes, another for Demolisher variants, a third for hellhounds, a fourth for indirect firing vehicles. If you look at the new tnaks that is all they are, variant weapons load outs.

All four of those catagories use the same basic chasis for their class. Actually, the Russ and Demolisher variants could all go on one sprue as they use the russ hull. The hellhound weapons could all go with the chimera variants.

I don't think its a stretch at all to have new tank variants, its a cheap way to add variety and encourage players to buy more tank kits, requiring only a few new sprues. Its actually a really smart move and it spices up the game. This could be a big win for GW. I think there are a lot of people out there who want to play gaurd, but like the ork were scared away by the high model count and steep learning curve.

Now just look at Orks, they are selling like hotcakes as far as I can see. You take a cool army with a lot of cahracter, give them beautiful models with a great rule set, a touch of wacky and old school units to keep everyone happy and you have a big win. I think IG could be the next orks if GW play their hand right, and going with loads of tanks is a good bet in my opinion.

And again, remember how far fetched the marine rumors sounded? No one believed it and they all turned out to be true and they all turned out to not be such a big deal after all.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

dumbuket wrote:Is it just me or does this look like a lot of wishlisting nonsense?


I agree.

I can see them doing a recut of the sprue - that's fine and in a lot of ways necessary - but making that many new tanks? Please.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Nigel Stillman





Austin, TX

Agamemnon2 wrote:
BrookM wrote:Actually, it says it always hits on a 2+, not wound. Unless I'm missing something here..

Well, this latest batch has been translated from Spanish, so errors are bound ot have happened.


I think that if you translated it from Spanish to English, you'd get "Hurts (aka wounds) on a 2+".

I really like the sound of everything even if it's really over the top. My mouth was wide open when I read through everything.

Hopefully if there are this many new tanks, then we'll be able to order them off of the GW site separately!
   
Made in us
Regular Dakkanaut




Washington State

Well lets take a lookie here....

From warseer:
Troops:
Penal Legion: LD 8; Scout, Stubborn, Desperados

Assuming these are replacing Conscripts as is theorized later. We don't know what if any heavy weapons they will be able to take...thinking maybe something like the last chancers? Special Weapons are something else like that?


Chimera 55pts; 12/10/10; Standard with Multilaser and hull heavy bolter; Upgrade Multilaser to Heavy Bolter or heavy flamer for free; storm bolter or heavy stubber +10pts; Hunter killer Missile 10pts; Dozer Blade +10; extra armor +15; camo net +20.

This is all very plausible. I have also heard rumor you can upgrade the multi-laser to a twin-linked Heavy Bolter for +10. And this isn't the first time we've seen/heard this floating around

Hellhound 12/12/10 Tank, Fast (Inferno Cannon R12 S6 AP4 Heavy 1 Template no rolls to hit on partials)
Devildog 12/12/10 Tank, Fast (Fusion Cannnon R24 S8 Ap1 Heavy 1 Blast)
Bane Wolf 12/12/10 Tank, Fast ("Chemical Cannon" S1 AP3 Heavy1 Template; Always hits on 2+)

Assuming all Hellhound variants that can be done in a single recut box. Devildog seems interesting....Ap1 seems a bit much but it does not have the smaller blast so alrighty. Everything is plausible listed here. Banewolf I am assuming is poison and is alrighty.

All Leman Russ: Move 6" and fire all weapons or fire nothing and move 6" plus roll 1d6 and move 3,5,8,12,15 inches more.
LR Battle Tank 14/13/10
LR Exterminator 14/13/10 (Autocannon, Twin Linked Heavy 4)
LR Vanquisher 14/13/10 (AP2 Heavy 1 +1d6 to penetration)
LR Eradicator 14/13/10 (Nova Cannon, 36" S6 AP4 Ordnance, Ignore Cover Save)
LR Demolisher 14/13/11
LR Punisher 14/13/11 (Punisher Gatling Cannon 24" S5 AP- Heavy 20)
LR Executioner 14/13/11 (Plasma Executioner Cannon 36" S7 AP3 Heavy 3)

Movement sounds completely odd...guessing BS on this one but who knows. Maybe you can supercharge your engines or something....1d6 x 3 for speed boost? Most can be on a recut sprue maybe....Eradicator sounds good to me. Very plausible. Executioner....heavy 3 shots or heavy 3 small blast? Small blast I see...simply Heavy 3 not so much. The Punisher would let us deal w/ horde...but w/ no AP it's not going to kill all that much beyond Horde w/ out a few turns to really unload. Heavy 20 seems a bit much but who knows.

Basilisk 12/10/10 Tank, Open Topped
Medusa 12/10/10 Tank, Open Topped (Medusa Cannon: 36" S10 AP2. Ordnance, or 48" S10 AP1 Blast Melta)
Colossus 12/10/10 Tank, Open Topped (Colossus Cannon: 24-240" S6 AP3 Ordnance, Ignores Cover Saves)
Griffon 12/10/10 Tank, Open Topped (Griffon Heavy Mortar: 12-48" S6 AP4 Ordnance, Re-roll to hit)

Manticore 12/10/10 Tank (Only 4 shots) (Eagle Missile Storm 24-120" S10 Ap4, Ordnance 1d3)

Deathstrike Launcher 12/10/10 Tank ("Heavy Artillery" Only 1 shot, may not fire turn one, each turn roll 1d6 +1 for each turn not fired, -1 for each crew stunned or weapon destroyed sustained on a 6 the missile fires) (R12-1000" S10 AP1 1d3+3 "areas" each area is 6"+1d3(3,5,8") in size)

The basilisk can maybe be a recut for the artillery tanks, or at least most of them?, Medusa, if it is in, would be spendy point wise. Griffon having re-roll to hit....odd. Maybe it meant to wound? Guess at least means no cover saves....which, IMHO, makes no frakin sense anyways. If a tank shell removes your armour save, ie would blow up a freakin building, because I am shooting through people or near other people DOES NOT MEAN YOU SHOULD GET COVER SAVES! GAH!

Manticore and Deathstrike seems like wishlisting BUT they have been bringing back more things from older editions so who really knows

Ogryn are 25pts, S5, T5 A3 Sv4+ with furious charge(?)

Valkarie: If it moves more than 24" troops maynot embark or disembark; 12" or less troops may diembark with a dangerous terrain test

Conscripts are gone. (This seems contradictory to the first part, but they maybe changing the unit up and the name, and the original poster sees it as that different).

Valkarie would be sweet if you can move more than 12" and jump out. Would make sense if stormtroopers can do that, training and all that jazz, and Conscripts I commented on. All in all I think a lot of this is possible. GW, being a buisness, wants to make money. Most people do not want armies w/ 200+ troops running around...but how many go crazy for tanks? Give us an army w/ a variety of tanks AND support it w/ infantry and they can make some serious bank. Time will tell how much is wishlisted here...but I can see a lot of this making it through

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in ca
Huge Hierodule






Outflanking

That sounds kinda wishlisty.
However, most of what's there sounds fairly reasonable, and in line with GW policy of options via new units. If the AV13 side armour turns out to be true, I will be gutting myself with laughter, as that really had some people panicking when it was presumed to be the Front armour .
There are really only three things that strike me as funny. The First is the Random 'Rus speed. That just doesn't fit with the Lumbering image of the Russ. The Punisher I am a little skeptical on, as heavy 20 sounds a little wishful. Still, you get insane numbers of Dice in CC, so why not at range?
The Deathlauncher just sounds like a pile of nonsense. GW seems to favour simple rules, and that thing sounds fairly complex.
If it were not for those three rumours, I would say that we had gold here. As it is, I think a lot in this list could very well turn out to be real.
Overall I find myself Skeptical, but hey, who would have predicted the Thunderfire cannon?

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Dakka Veteran






Gotta call Bravo Sierra. I keep thinking about how that home-brewed codex from a poster on Warseer got posted as the rumored codex, and think that this sounds similar.

- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

The world owes you nothing. It was here first. - M. Twain

DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

The Deathstrike is absurd. The thing fires an ICBM. It doesn't belong in 40K, not even in Apocalypse. It just about makes sense in Epic. I think that this latest batch of rumors is false.

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in us
Awesome Autarch






Las Vegas, NV

The deathstirke throws me too, althugh the other stuff sounds plausible.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Deathstrike is fine in Apoc because there are rules for Titan Warp Missiles and the like, which is what the Deathstrike was for.

In a 2000 point game of 40K though? Hell no.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Calculating Commissar







aka_mythos wrote:
Random movement?

Sounds silly. 6+ 15 = 21"
Where is the 12" move ?
Can't be


I agree I think it sounded weird too but that was the translation. I only think the possibility of the 18" and 21" is ridiculous.

For that, at least, there is a plausible explanation. The rumors were translated from Spanish, and Spanish 40k uses centimeters. I believe that extra movement was supposed to be 1d6".

The supply does not get to make the demands. 
   
Made in us
Awesome Autarch






Las Vegas, NV

That makes sense, but then why not just move at cruising speed? That part is weird because its so different than any other Imperial vehicle.

Speaking of movement, if hellhounds (and possible vairants) are fast, they just got so much better. That means they can move and fire the heavy bolter with the inferno cannon again, or move 12 and fire the inferno cannon by itself. My favorite tank could possibly be my even more favorite...er.

This message was edited 1 time. Last update was at 2009/02/08 08:47:25


   
Made in fi
Calculating Commissar







All in all, the Spanish rumors bundle is suspect, because the originator claims to have scans of the relevant pages, and are we to believe he would not post said scans anywhere? Absolutely not.

The supply does not get to make the demands. 
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

sounds like a load of bullshwacky to me, but, I dunno. maybe some of it. av13 side armor sounds good, but I'd rather 11 rear anyday with all of the lightning fast melee units in 40k that just love to eat up armor! I'm sick of auto-penetrating attacks against my behind! Heck, I personally think that the mighty Leamen Russ deserves a 14/12/12 value by the way it is described in the fluff (actually at a minimum to be 1/2 accurate).
Heavy 20?! Sounds fine to me although I'd still rather run a LRBT personally...
Yeah, this seems like doody.

"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I do notice that the Exterminator has gotten a bump from heavy 2 to heavy 4, twin-linked. The meatgrinder is back with a vengeance.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

BolS cleaned up the translation a bit and came with this:

TROOPS

Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate".

Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.

FAST ATTACK

Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12").

Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24" S8 AP1 Heavy 1, Blast, "Fusion".

Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to "targets with resistance").

HEAVY SUPPORT

- Leman Russ Special Rule: Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

LR Battle Tank: 14 13 10 Tank. Battle Cannon.

LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked.

LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.

LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36" S6 AP4 Heavy 1, Large Blast, Ignores cover saves.

LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.

LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.

LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36" S7 AP2 Heavy 3.

Basilisk: 12 10 10 Tank, Open Topped^.

Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36" S10 AP2, Heavy Artillery 1, Large Blast. "Fortification Buster" Ammunition: 48" S10 AP1 Heavy 1, Blast, +1D6 penetration.

Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240" S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.

Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48" S6 AP4 Heavy Artillery 1, Large Blast, can choose to "repeat" (re-roll?) deviation dice roll.

Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120" S10 AP4 Heavy Artillery 1D3, Large Blast.

Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12"-960" S10 AP1 Heavy Artillery***, Blast (radius 1D3+3").
Special Rules:
- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
- Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.
- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

^These four can also be enclosed.


Thats it ... I have heard on the other hand, from the same guy who took the photos, that:

Ogryns: 25 pts, S5 T5 A3 Sv4+ and have "rabid assault" (Furious Charge?).

Valkyrie: Skimmer. 24" move. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check.

Conscripts: Gone.

==============================

***Note that in the original Spanish, no quantity is given for the number of area effect markers for the Deathstrike. Ref 1D3 on the Manticore.

~One, BoLS has heard confirmation on the Deathstrike, so I wouldn't immediately discount all of this stuff. There are certainly some translation issues with some of the special rules, and ranges during the cm-inches conversions, so watch out for those. Still, that is some really cool stuff in there. As usual with these, caveat emptor. Still, Heavy 20...thats crazy talk!!!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Longtime Dakkanaut






LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.


Ghfazrogkle!#@$!@#@

I mean, are we in Apoc or what?
   
Made in dk
Stormin' Stompa





Perhaps GW has included some Apoc data sheets in the codex. I can see it happen. It appears that Apocalypse has been a resounding succes and they wish to promote it even further. Who knows?

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Well, the Punisher does have a Gatling cannon of sorts, so I'd say this is a cheap copy of the marine assault cannon. This one doesn't rend and has no AP value, fair enough to me.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pt
Sinewy Scourge





Porto

I'm curious about the Catachans. I hope they're in the same line as the HW squads (not only thinner arms, but better torsos, heads, legs, etc). That might get me back to buying a few squads.

Heavy 20 is too far-fetched. But fun if true and realistically priced though, without AP, it'd only be good against some monstruous creatures and 6+ save orks.

And regarding the movement, if the rumours were translated from spanish, keep in mind that it's in cm, not inches. 1" = 2.5 cm (which makes the 3 up there confusing).

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
Made in us
[DCM]
.







Have to agree on that one, the"Heavy 20" thing does cast this thing in doubt, doesn't it?

This isn't APOCALYPSE.

Well, not yet!
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Maybe the heavy 20 is a combination of the sponsons and turret mounted weapons?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Why is heavy 20 so unreasonable, when its only about as effective as a demolisher cannon and is fitted on the same chassis? I agree its abnormal, but not ridiculous as far as the end result.
   
 
Forum Index » News & Rumors
Go to: