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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Attack bike with multimelta is 50 points, try again.

45 point Killakan with grotzooka

40k Armies I play:


Glory for Slaanesh!

 
   
Made in au
Freaky Flayed One





Victoria, Australia


Automatically Appended Next Post:
Canonness Rory wrote:
Land Raider can move 12" and shoot 48"
You do the math.


Destroyers>>>>Math
Move 12" and shoot 48", thats one twinlinked BS 2 Shot? Against 42 shots that can all hurt you. On average 4.67 glancing shots a turn compared to about 1 kill per five turns (after WBB). Yea, nice.

This message was edited 2 times. Last update was at 2009/06/10 05:42:40


 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Alright, we have 45 point kan.

Just for fun, how about 1 tyranid warrior with +1S, scything talons, flesh hooks & rending claws and wings to boot.

43 points
18" assault
4 attacks on the charge
Rending
Immune to instant death

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.
   
Made in us
Infiltrating Broodlord





Hemet, CA

Who are you referring to? The land raider vs. destroyer?

Tired of reading new rulebooks... Just wanting to play. 
   
Made in au
Freaky Flayed One





Victoria, Australia

yermom wrote:your math has a very big % error, I mean for starters how are you ever going to be in range? He moves 12 you move 6. Also no WBB from double toughness, and its BS 4 now in the new codex. Just saying.


Ok, I have probably screwed up my maths some where, I was in a hurry when I did it this morning. Now lets get a few things sorted. Destroyers move 12" and can shoot after doing so. Destroyers have Range 36" guns (also they would be in 3 different squads all capable of turbo boosting so good luck trying to stay out of range) . Destroyers are toughness five, nine is not double five. Also I don't have the most recent space marine codex so I don't normally question what others say but you haven't being accurate yet so I want to clear it up. If a vehicle moves 12" it cannot normally fire any weapons but I believe that the Machine spirit can fire one weapon at BS 2 even after moving. That is what I based my calculation on as I assumed the Raider would be driving at the Destroyers to drop off its cargo. If it just sits back and shoots it doesn't out damage the destroyers either, 4 glancings (on average) a turn will turn that tank into swiss cheese just through weight of fire.

*If some one would clarify the way to calculate the chance to hit with a twin linked weapon for me that would be great. *
In this case BS 2 and twin linked I think produces hits 55% of the time wounds 5/6 and WBB negates it 1/2 of the time
=> 0.23 chance of a Destroyer death each turn if Land raider moves more than 6".
   
Made in us
Missionary On A Mission




The Eye of Terror

The power of the machine spirit lets it fire at BS4.
I have the codex right in front of me.

 
   
Made in au
Skink Chief with Poisoned Javelins





Yeah, only the old Codex had BS2 PotMS.

One means the Mechanicum truly loses their gak, and the other means the Eldar realize that Vaul is really a toaster and experience religion fail.
Techmarine Mario and Brother Adept Luigi to the rescue !
I think it is a small fraction of Jesus worshiping Christians who have psychic powers.
Join the Church of the Children of Turtle Pie
<-- Second in Command of the Turtle Pie Guard --> 
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





You can't shoot if you've turbo-boosted, so unless the game's CaC, there's no point in turbo-boosting

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Canonness Rory wrote:
willydstyle wrote:
extermikator wrote:Land Raider would still win, as it would only take two turns to get close. Meanwhile, there'd be so muc firepower coming from the back you wouldn't know what came from where!

MC


Destoyers can move 12 and shoot 36"... a landraider can only move 12" per turn. You can do the math.


Land Raider can move 12" and shoot 48"
You do the math.


Most people don't take regular ol' land raiders, and two lascannon shots per turn, which MIGHT kill 2 destroyers, who stand a good chance of getting back up, it's not going to kill all the destroyers before it is immobilzed with all its weapons blown off.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Fresh-Faced Inquisitorial Acolyte





No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.

MC

"You have commited the ultimate heresy. Not only have you turned your back on the Emperor and stepped from His light, you have profaned His name and almost destroyed everything He has striven to build. You have perverted and twisted the path He has laid for Mankind to tread. As your own decrees have stated, there can be no mercy for such a crime, no pity for such a criminal. I renounce your lordship. You walk in the darkness and can not be allowed to live. Your sentence has been long overdue, and now it is time for you to die."

Saint Domonica to Evil Lord Vandire


Lord Vandires reply: "I can't die, I'm too busy to die"


Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.---Anon.

 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

extermikator wrote:No, it's not a normal LR, sorry if I confused anyone. It'd be a LR Redeemer, with EA and HK missile on the side.

MC


If it's a redeemer the destroyers take it down for sure.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

But can't you corner them but getting the guys INSIDE to run around? force them to a table edge or something?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Freaky Flayed One





Victoria, Australia

willydstyle wrote:
If it's a redeemer the destroyers take it down for sure.


QFT
I think this match up has being done to death anyway now so.....
I offer this new setup:
2X 10 Dire avengers with Exarch (2* Catapults) and Bladestorm in 2 waveserpents with Twin linked Brightlances. Move 12" back, shoot BL's, destroy tank, swoop in, unload dual bladestorms.
Beats the old setup for a fraction of the cost (550) and also offers a new challange to pick at. GO!
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Wave serpents are tough because they're not easily exploitable by special rules (read: melta)...

3 exorcists.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Unhealthy Competition With Other Legions





Indianapolis, Indiana

3 outflanking scout squads with melta bombs and a pfist.

"Victory needs no explanation,Defeat allows none."



 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.

For the next poster....

A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.

   
Made in us
Infiltrating Broodlord





Hemet, CA

willydstyle wrote:
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.


Well if we get to choose deployment then I'll deep strike 6 raveners w/2 sets scything & rending and deathspitters for 330 points. I won't kill the redeemer but I'll kill scouts and exorcists, especially against their rear armour, whether shooting or with my 18" assault move.


Automatically Appended Next Post:
Dashofpepper wrote:Since the previous poster didn't post a unit to beat and only whined about the poster before him, he auto-fails, and I beat him.

For the next poster....

A broadside team (2+ armor saves) with 2 shield drones (4+ invulnerable saves) taking STR10 AP1 twin-linked shots at you. A bit less than 200 points.


Here's one just for fun... Assuming a normal board with normal terrain, 12 ripper bases with strength upgrade and leaping. +1 to their cover saves, hit & wound on 4's, 3 wounds per base and even if I lose 3 or 4 I'll still have plenty of wounds to spare.

This message was edited 1 time. Last update was at 2009/06/10 21:04:44


Tired of reading new rulebooks... Just wanting to play. 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Against Grunt's Raveners...

12x Firewarriors - (120)
Devilfish - Smart Missile System, Flechette Dischargers, Disruption Pod, Target Array (125)

Against Grunt's Ripper Swarms...

1x Hellhound (not a guard player so don't know how points look)

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Against either, outflanking or scouting genestealers (depending on deployment):

Extra carapace & feeder tendrils x16 of them @ ld 10.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

And against your genestealers, a single crisis suit with an airbursting fragmentation launcher; large blast template, ignores cover. Jump shoot jump.

   
Made in us
Infiltrating Broodlord





Hemet, CA

I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Grunt_For_Christ wrote:I see, but I have a question before we move on... I couldn't find it in the big rulebook so here goes: What's the AP of frag launcher? If it's 5 my stealers are still coming at you because I gave them extra armour and I'm moving an average of 9" per turn, have enough guys spread out in a line, which will eventually trap you somewhere.


That's pretty much how it will play out. AFP is str 4 AP5, large blast, 18" range (it's a barrage weapon as well).

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Infiltrating Broodlord





Hemet, CA

So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying.

Do I have that somewhat right?

If I'm right should we move on to what'll destroy a giant unit of genestealers?

This message was edited 1 time. Last update was at 2009/06/10 23:04:45


Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Junior Officer with Laspistol






The eye of terror.

Grunt_For_Christ wrote:So basically he'd get within 18", shoot at one stealer, since they're all in a line you hit no more than 3, possibly scatter terribly, maybe wound 2 or 3 and kill 1 per turn. After 3 turns he's backed up to the board edge and by about turn 5 in CC and probably dying.

Do I have that somewhat right?

If I'm right should we move on to what'll destroy a giant unit of genestealers?


Land Raider Redeemer.

Also, I think Destroyers would make pretty quick work of them...

Lets go ahead and say Destroyers

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in us
Infiltrating Broodlord





Hemet, CA

Well I've already mentioned the redeemer, but the destroyers are an excellent choice!

Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!

Tired of reading new rulebooks... Just wanting to play. 
   
Made in us
Unhealthy Competition With Other Legions





Indianapolis, Indiana

willydstyle wrote:
Kogwar wrote:3 outflanking scout squads with melta bombs and a pfist.


This is auto-lose.

Exorcist player starts in the middle of the table.

You come on and run.

You get shot, exorcists move away 6".

You run.

You get shot exorcists move away 6"

You Run. So far you've made it almost 24". The exorcists are currently about 48" from the board edge you started on. You've sucked up on average 21 Str 8 AP1 shots... I think your scouts are beginning to look a bit ragged, and you catch up to the exorcists with about 5 more turns of running (on average). Good luck with that.

Not with shrike in the army and if i force you to the middle of the table, it just puts you closer to my main force and the fire you spend on my 85 point group of scouts ( who i forgot to mention have camo cloaks) that stick to cover ( HA HA 3+ COVER BABY) buys my other units ( such as a landraider with atermis moving torwards you with there fun hammers) some time to get to you. GO FUNEL EFFECT!


Automatically Appended Next Post:
Grunt_For_Christ wrote:Well I've already mentioned the redeemer, but the destroyers are an excellent choice!

Hmmm, so we have 300 some points of destroyers. I would go and say ripper swarms again but that's already been done. 3 wounds, mounds of cover saves, etc. So with that being out due to repetition, how about a unit of infiltrating striking scopions with an exarch that's toting a powerfist for only 200 points!

Oh sry someone already used that, and amarines with Khan in a free rhino with pfist sarge and 3 plasma.

This message was edited 3 times. Last update was at 2009/06/11 16:56:18


"Victory needs no explanation,Defeat allows none."



 
   
Made in us
Werewolf of Angmar





Anchorage

Modquisition edit to remove derailing of thread

This message was edited 1 time. Last update was at 2009/06/11 18:13:59


"Well, looks can be deceiving."
"Not as deceiving as a low down, dirty... Deceiver." 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Modquisition edit to remove derailing of thread

This message was edited 1 time. Last update was at 2009/06/11 18:14:21


Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
 
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