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![[Post New]](/s/i/i.gif) 2010/09/16 14:26:48
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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LucasLAD wrote:Once the dark eldar hit the streets I'm going to be buying a metric buttload of the flying stands
Me too! (well, I'll be making them rather than buying them but you knew what I meant) City Block Starter Packs are up. Pack1 - £60  That's for everything shown. The diagram is approx 4'x3' Pack2 - £130  Again, that's for everything shown. The diagram is approx 4'x4'
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This message was edited 1 time. Last update was at 2010/09/16 14:28:13
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![[Post New]](/s/i/i.gif) 2010/09/16 14:45:41
Subject: S6 Engineering - Lots of new items including the building baseplates
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'm impressed. Can you get the barricades separately?
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This message was edited 1 time. Last update was at 2010/09/16 14:46:44
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![[Post New]](/s/i/i.gif) 2010/09/16 14:50:42
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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At the moment the barricades are an extra for the road starter sets (so both of the city packs come with them also).
There's no reason I couldn't offer them if folks want them.
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![[Post New]](/s/i/i.gif) 2010/09/16 14:56:01
Subject: S6 Engineering - Lots of new items including the building baseplates
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's ok - you do whatever you want - I just thought it odd that they were missing from the store (except as part of the road kit) yet they were one of the first things you made for your site.
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![[Post New]](/s/i/i.gif) 2010/09/16 15:04:53
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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How about we make them Dakka exclusive? £1 each, mention your screen name and how many you want in the notes.
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![[Post New]](/s/i/i.gif) 2010/09/16 15:06:36
Subject: S6 Engineering - Lots of new items including the building baseplates
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Now that's a cool idea.
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![[Post New]](/s/i/i.gif) 2010/09/16 16:36:11
Subject: S6 Engineering - Lots of new items including the building baseplates
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Awesome Autarch
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Those building base plates are genius, bro! I still have not based my GW city fight buildings, either.
You can make a seriously awesome city section for a table with that stuff. I will have to get some once I get done with my move.
Can you custom make the base plates? I have some funky sized buildings. Some of them are really long, others really large.
Also, nice one on making some road pieces with extra detailing, that looks great.
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![[Post New]](/s/i/i.gif) 2010/09/16 16:38:47
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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Other sizes of baseplate are possible but there are issues with workspace in my CNC and with the road sections not fitting.
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![[Post New]](/s/i/i.gif) 2010/09/16 16:45:46
Subject: S6 Engineering - Lots of new items including the building baseplates
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Oozing Spawning Vat
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Hey Scott, was just wondering as to the measurements of the inner area of the building baseplates? As in, the area within the pavement sides...
I've got a few ruins and buildings made using the GW ones, and it'd be good to know if they'd fit? Maybe you could just show 1 wall section on the baseplate, or list how many wall sections could fit? Sorry for the inconvenience... Really interested in gettin a few of these, but would really wanna make sure that they'd fit!
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![[Post New]](/s/i/i.gif) 2010/09/16 16:46:06
Subject: S6 Engineering - Lots of new items including the building baseplates
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Longtime Dakkanaut
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yeah,
Scott the canal end peice.
Are both the manhole covers deep cut?
So that you can have either one up or both down?
Panic...
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![[Post New]](/s/i/i.gif) 2010/09/16 16:51:48
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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Sylverphyre wrote:Hey Scott, was just wondering as to the measurements of the inner area of the building baseplates? As in, the area within the pavement sides...
I've got a few ruins and buildings made using the GW ones, and it'd be good to know if they'd fit? Maybe you could just show 1 wall section on the baseplate, or list how many wall sections could fit? Sorry for the inconvenience... Really interested in gettin a few of these, but would really wanna make sure that they'd fit!
Area inside the pavements is 15.5x15.5cm and 21x15.5cm Automatically Appended Next Post: Panic wrote:yeah,
Scott the canal end peice.
Are both the manhole covers deep cut?
So that you can have either one up or both down?
Panic...
Just one is cut. You can have it down but there is a gap of approx 0.2mm on all sides.
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This message was edited 1 time. Last update was at 2010/09/16 16:52:51
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![[Post New]](/s/i/i.gif) 2010/09/16 17:24:47
Subject: S6 Engineering - Lots of new items including the building baseplates
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Hardened Veteran Guardsman
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The new stuff looks great. I will have to get motivated to get my city-fight table together.
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![[Post New]](/s/i/i.gif) 2010/09/16 17:25:55
Subject: S6 Engineering - Lots of new items including the building baseplates
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Wicked Warp Spider
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Great stuff here but it'll have to wait until the dollar regains some value against the pound. I just can't see paying $4 for 1 flight stand...
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![[Post New]](/s/i/i.gif) 2010/09/16 17:28:38
Subject: S6 Engineering - Lots of new items including the building baseplates
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Hardened Veteran Guardsman
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Nice stuff.
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Never Give Up, Never Surrender!
IG REDregiment 3000pts
I like to drink tea with Lady Luck |
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![[Post New]](/s/i/i.gif) 2010/09/16 20:25:06
Subject: S6 Engineering - Lots of new items including the building baseplates
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Awesome Autarch
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Area inside the pavements is 15.5x15.5cm and 21x15.5cm
For the non-metric cave people out there:
15.5cm x 15.5cn = 6.1" x 6.1"
21cm x 15.5cm = 8.26" x 6.1"
That is a bit small. Most of my buildings are larger than that.
Maybe you could make modular base plates to accommodate larger buildings? Have them increase in size by a set amount so that they will always fit within road sections.
For example, if you made four square base plates that all had a sidewalk around two outside edges and then connected on two interior edges to form a larger square with a sidewalk running all the way around it, it would still fit within your road sections (although obviously requiring more road sections to fit around the square) and allow buildings that are 12" x 12" in size, which most of the buildings in my are are.
You could then make modular base plates that could be put together to form larger rectangles, etc.
If the building doesn't fill the space, no worries, you can mount it on an elevated platform to give it a stepped look. At any rate, it's better to have too much space than not enough.
At any rate, it's an idea.
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![[Post New]](/s/i/i.gif) 2010/09/16 21:05:50
Subject: Re:S6 Engineering - Lots of new items including the building baseplates
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Bane Knight
Imprisoned in stone, Canterlot Gardens.
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before i saw that, I thought that getting cityfighting terrain was dificult. This has enlightened my life!
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![[Post New]](/s/i/i.gif) 2010/09/16 21:15:03
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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Reecius wrote:That is a bit small. Most of my buildings are larger than that.
12"x12" is a big building dude! I could make baseplates to suit but they would have to be made of multiple pieces. If you're serious about going ahead with that then drop an email and we'll design something.
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![[Post New]](/s/i/i.gif) 2010/09/16 22:40:18
Subject: S6 Engineering - Lots of new items including the building baseplates
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Awesome Autarch
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Yeah, that is what I was saying, modular base plates made of multiple parts. That way you could accommodate most any sized building.
Perhaps it is different in other areas (I would assume so, actually), but here most of the buildings are on 12" x 12" sections. The buildings themselves may not fill the entire space, but that is no big deal. The building doesn't need to run up to the edge of the sidewalk.
At any rate, it was only a suggestion, I am by no means trying to tell you how to run your business.
I am in the process of moving at the moment, but I really like what you've made. I will certainly contact you once I am settled into my new place.
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![[Post New]](/s/i/i.gif) 2010/09/16 22:54:00
Subject: S6 Engineering - Lots of new items including the building baseplates
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Stalwart Ultramarine Tactical Marine
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Wow i love this!!! I am in the prosess of building my 1st gaming board and i wanted part of it to include a city sector. I will defo consider purchasing your products.
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A moment of Laxity spawns a lifetime of Heresy
4000pts
1500pts
"Brothers! War calls you. Will you answer?"
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![[Post New]](/s/i/i.gif) 2010/09/17 10:18:48
Subject: Re:S6 Engineering - Lots of new items including the building baseplates
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Smokin' Skorcha Driver
UK - Kent
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All very impressive stuff, are you planning on tackling some buildings to go with all this? The GW ones are very nice but it'd be equally nice to have affordable building kits that are neither gothy nor ruined.
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This message was edited 1 time. Last update was at 2010/09/17 10:19:24
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![[Post New]](/s/i/i.gif) 2010/09/17 10:41:42
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
Intact buildings would be nice but the rules are are so messed up that I avoid them like the plague.
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![[Post New]](/s/i/i.gif) 2010/09/17 10:47:56
Subject: S6 Engineering - Lots of new items including the building baseplates
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Regular Dakkanaut
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Scott-S6 wrote:Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
Intact buildings would be nice but the rules are are so messed up that I avoid them like the plague.
Would be good to see none gothic (well, less gothic at least, not so many skulls for starters...) ruins.
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![[Post New]](/s/i/i.gif) 2010/09/17 10:53:48
Subject: S6 Engineering - Lots of new items including the building baseplates
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Any plans for a larger road for cruising in your superheavy?
Perhaps if you made a sort of double sized crossroad so that you could run 2 roads parallel to each other (so it would look like a dual caridgeway)? That way you don't have to make any large road sections.
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![[Post New]](/s/i/i.gif) 2010/09/17 11:22:56
Subject: S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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It would only need two new pieces to make it possible.An outside corner (for double width corners) and a corner with a square outside edge (four together to make a cross-roads, two and a long straight to make a t-junction)
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![[Post New]](/s/i/i.gif) 2010/09/17 11:23:27
Subject: S6 Engineering - Lots of new items including the building baseplates
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Calculating Commissar
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All this looks/sounds great and will be added to my shopping list once I actually get access to a gaming table!
I'd second the requests for modular building base plates in order to make larger, or different shaped, paved areas to allow for things like the landing pad or L shaped buildings.
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![[Post New]](/s/i/i.gif) 2010/09/17 11:24:07
Subject: Re:S6 Engineering - Lots of new items including the building baseplates
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Enginseer with a Wrench
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I love 'em! Any plans for miniaturised versions for Epic? They'd also be useful for general 6mm/10mm/15mm gaming.
+++Edit+++
Oh, and while I'm at it, can I make a request for road ends that are cut at an angle? I like my roads to run off the table, but having the option to have them run across at an angle makes games more interesting, as it throws off visual measurements (plus it looks much cooler).
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This message was edited 1 time. Last update was at 2010/09/17 11:27:04
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![[Post New]](/s/i/i.gif) 2010/09/17 11:27:22
Subject: Re:S6 Engineering - Lots of new items including the building baseplates
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Regular Dakkanaut
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I really like your Improved Flying Stand and integral indicator dial bases. I'm thinking for the future here but is there a way to combine both these products so we have 'Improved Flying Stand with integral indicator dial'? We have some plans internally that would require bases like that.
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![[Post New]](/s/i/i.gif) 2010/09/17 11:31:37
Subject: S6 Engineering - Lots of new items including the building baseplates
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Scott-S6 wrote:It would only need two new pieces to make it possible.An outside corner (for double width corners) and a corner with a square outside edge (four together to make a cross-roads, two and a long straight to make a t-junction) Sounds like a plan, Stan (or Scott in this case  ). I hope that one day I will be able to purchase many of these things. Regards the slanted road end pieces suggested by Apologist - perhaps adding some kind of "fan" design pivoted inside a road section so that you can slide a section out so you can make corners of any size? Not sure how easy such a thing would be to make and there would obviously be a height difference between the leaf section and the normal main road height. Not sure if I have explained what I meant very well
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This message was edited 1 time. Last update was at 2010/09/17 11:32:32
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![[Post New]](/s/i/i.gif) 2010/09/17 11:33:24
Subject: Re:S6 Engineering - Lots of new items including the building baseplates
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Lord of the Fleet
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Apologist wrote:I love 'em! Any plans for miniaturised versions for Epic? They'd also be useful for general 6mm/10mm/15mm gaming.
Oh, and while I'm at it, can I make a request for road ends that are cut at an angle? I like my roads to run off the table, but having the option to have them run across at an angle makes games more interesting, as it throws off visual measurements (plus it looks much cooler).
Half-sized roadways are on the list but may be a while away yet.
For the angled ends, if you score a road piece fairly deeply (about eight cuts with a good sharp blade) and you'll be able to snap it cleanly. That way you can get exactly the angle that you want.
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![[Post New]](/s/i/i.gif) 2010/09/17 11:37:14
Subject: S6 Engineering - Lots of new items including the building baseplates
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Scott-S6 wrote:Buildings is sill being hotly debated. Between GW and Pegasus gothic ruins are pretty well covered.
You know what the best Cities of Death building is? The one GW didn't release. Their prototype. It was great because it wasn't so gothic, was actually generic, and had heaps of non-ruined sections. As you can see from the pic, 14 non-ruined panels - the most you get now is 8.
I wish they're release that, because the world needs more solid complete buildings that aren't full of skulls.
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