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Noir wrote:
Footsloggin wrote:The spores cannot "infest" Hive ships. How would Ork spores survive in space? Devoid of Oxygen, and no pressure? Can a normal ork jump out into space without a helmet?


Don't know much about spores do you, and yes Orks can for short amout of time servive in space.


Not into fungi/molds much, so no. And how long is "A short time" minutes? Seconds?

The walls are living bio-material constantly adapting, with their own internal defences taking the form of other life smothering Bio-organisms, can ork spores thrive on that?

This message was edited 2 times. Last update was at 2010/12/31 01:06:28


Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
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Let's think this out:
1) Ork Boyz board a Hive ship
2) Instantly they are attacked by hundreds of Nids with the sole purpose in life to guard the ship.
3) Orks die and release spores

Here is where we start to speculate on what happens next. In my opinion, since it is a living ship, there are most likely thousands of tiny organisms that patrol the inner and outer hull of the ship and clear away space debris or other contaminating material that is not of Tyranid origin. So, it seems likely to me that the spores would land some where, and just get eaten within moments. We can even speculate that some sort of self defense would happen similar to oysters making pearls, and the spores are just incased and contained in an inescapable shell where it is smothered until it dissolves.

Either way, I don't think spores inside a Hive ship will do much damage. Even if it does grow to maturity it would instantly be killed again and the process starts over. This scenario is actually very beneficial to the Tyranids, a constant renewable supply of fresh Ork biomass... Yummy yumm. This also brings the Ork DNA coding closer to the Norn Queen to study first hand. As I said before, if Tyranids can spawn with spores just like the Orks..... Game over for everybody else



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The Spores could in fact be eaten before they grow by the micro-organisms that the Hive Fleets use.

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That's the exact reason as to why I thought the Spores would not colonize the ship.

Thunderfrog wrote:
+1 Str for like 5 points? To autocannons or assault cannons? Hell yea. Then the Reinforced Aegis upgrade for free AND the ability to ignore stunned shaken.. pretty much for free..
Other Dreadnaughts should just go somewhere and be a toaster.

Mattieu~~~~ It's not that eldar are bad, it's that they require a lot of intergration between units. Also, that doesnt prove anything other than GW has a huge hard-on for marines, and, given the option between making a xeno the best psykers or making a marine the best psyker, they will 9 times out of 10 choose the marine.
Automatically Appended Next Post:
Tzeentchling9 wrote:Mephy can't be swept. He is still a marine so he has the, "And They Shall Never Get Removed From The Table After Losing Combat Like Everyone Else Because They Are The Poster Boys" special rule.


 
   
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tee hee hahahaha

Now I am thinking, the Hive Mind should figure out a way to collect a group of feral Orks and keep them growing, multiplying, and making more yummy biomass... Maybe if I think real hard about it, The Hive Mind will hear my prayers!

A ship dedicated to containing a bunch of Orks onboard, give them some wimpy Nids to fight to grow bigger, pump the genestealer virus in to each new generation of Ork, and once the Orks are big enough the Hive Mind can trigger a seizure like convulsion in the ship causing all inner compartments to slam closed squishing every Ork inside.

Bada-bing Bada-Boom! You have an unending renewable source of biomass for the Hive Mind. Even the Nids that get killed making the Orks grow bigger can be reused. A floating utopia for Ork and Tyranid alike...

So now we have a solution to all our problems:
We Tyranids get our biomass, and you Orks get your fight'n!

See, we can live happily ever after!

This message was edited 1 time. Last update was at 2010/12/31 03:47:38




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I was just thinking of that too Makes sense, except they aren't THAT smart


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Don't you have GPS?

Some people speculate, and think it is "speculated" in the codex as well, that the Tyranids are on the run from something. I don't have my codex with me at the moment, but if it is mentioned in the codex, then it is most likely a marketing ploy of GW to keep us on our toes. Then again, what isn't a GW marketing ploy.

But let us explore that idea a little bit... If, and I do mean IF, the Nids are running from something, then what ever it is, has got to be at least 20 times worse than the Nids themselves. Anything that can put fear into the heart of the Hive Mind would be able to over power the Orks and the Nids combined IMO. If this unknown force is actually and actively chasing after the Nids, we would have a whole new can of worms to talk about which would be off topic. I think it was mentioned by some one on this thread that it could be Orks the Nids are running from. Doubt it... Why would the Hive Mind run from one group of Orks, just to stop and fight a different group of Orks? So if they are being chased out of the galaxy by something, IMO it is beyond our mortal comprehension to know what that thing is, and let us pray it wont follow the Nids.

So let us put the Nids running scared idea out of our mind. Logically, I would say the reason the Nids left their home galaxy in the first place is because all the food is gone. Nids are like locusts moving from crop to crop, devouring and moving on to the next. So I propose that these first Hive Fleets we see are really just scouting parties sent out in all directions until a suitable food supply is found. At that point the main Hive Fleet, if not the Hive Mind itself, will arrive for the final feast. Since we are talking about the future of the 40k future, I would say it has been plenty of time for the main fleet to arrive. This would spell disaster for every other race. These scouting parties we've seen so far, are sizable enough to simply get the party started, and keep the Tyranid party going long enough for the main fleet to arrive. I would say The main Hive Fleet is a lot worse than anything we have seen thus far. The main Hive Fleet has the entire collected biomass of an entire galaxy, aside from what was initially spared to create the scouting parties, who are self sufficient from then on. Plus, the main fleet has the entire army of what ever type of army that was needed to devour said previous galaxy. This means more Tyranid creatures we have never seen before, who knows, these new ones might have the equivalent of a dozen starship sizes plasma cannons strapped together to blast wholes through planets... Who knows? Certainly not GW, and if they do the certainly are not telling us.



Assuming that the latter theory is true (it seems the most likely), then we also need to consider a matter of simple logisitics. Assuming the 'Nids have already stripped a few galaxies, it seems unlikely that something as absoulutely massive as the hive mind would bother attacking our galaxy head on. If there are say three or four galaxies all roughly the same distance from a rencently conquered one, with Tyranids expanding into all them, the Hive Mind would hardly waste its time going after one or the other. Rather, it will likely stay put, spreading extremely slowly from its current "nest" as the scout fleets feed it biomass. It may reinforce them from time to time, but it seems a bit risky, not to mention uneconomical, for the Hive Mind to focus on one galaxy at a time. I envision the Tyranid hive mind as an ever growing mass of synapses constantly being fed by ships sent back from the hive fleets.

Going off of the point with the spores; much as I hate to admit it, an Ork-Tyranid symbiosis is likely the tactic the Tyranids will adopt, for several reasons.
1. Ork-Genestealer hybrids would be ready made shock troops for the Hive Fleet; give a Nob an arm that shoots bio-plasma and a prehensile tail to hold another choppa and you have an impressive combatant.

2. If they have the Ork spore genes, the 'Nids could actually repopulate devastated worlds. As fungi grow much more quickly and easily than most plants, using the Ork genetic code could allow the 'Nids to cover entire worlds (assuming they have at least a rudimentary atmosphere; if not, they can certainly create one) with biomass from a comparatively small patch of fungus (maybe a few square miles) within a matter of days.

A ship dedicated to containing a bunch of Orks onboard, give them some wimpy Nids to fight to grow bigger, pump the genestealer virus in to each new generation of Ork, and once the Orks are big enough the Hive Mind can trigger a seizure like convulsion in the ship causing all inner compartments to slam closed squishing every Ork inside.

Bada-bing Bada-Boom! You have an unending renewable source of biomass for the Hive Mind. Even the Nids that get killed making the Orks grow bigger can be reused. A floating utopia for Ork and Tyranid alike...



The issue with using the Orks themselves as a renewable energy source as suggested previously is that they need food as well. In fact, in order to grow, they will likely need to eat the equivalent of the Tyranids they kill, with only some of that biomass actually added to their own size, the rest being used to sustain their metabolism.

This message was edited 2 times. Last update was at 2010/12/31 04:37:45


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Oh why not. Here is a point for the Ork side of things:

So far, every one has only been talking about them looting stuff left behind by the Space Marines or Ig... Well, if we have gotten to the point where it is only Orks and Nids left alive, the Orks will have plenty of Eldar Craft Worlds and Tau technology looting as well.

We are talking some crazy battles here.

The entire Ork population in this galaxy equipped with Eldar, Tau, and Human technology vs. the entire population of Tyranids from this Galaxy and the previous one they came from.




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Don't you have GPS?

In the end, I must concede that the Orks will likely be defeated. But it will be quite a Waaagh!

Not only that, the Orks will be encoded by the Tyranid Norn Queens, likely become essential to the Tyranids because of their renewable ecology (as I mentioned in a previous post). So in that sense, the Tyranids will come to rely upon their vanquished foes. So who really wins?

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Shrouger wrote:Going off of the point with the spores; much as I hate to admit it, an Ork-Tyranid symbiosis is likely the tactic the Tyranids will adopt, for several reasons.
1. Ork-Genestealer hybrids would be ready made shock troops for the Hive Fleet; give a Nob an arm that shoots bio-plasma and a prehensile tail to hold another choppa and you have an impressive combatant.


It's played down in the 5th edition codex, but basically, the Biovore is what they made with Ork DNA. They aren't interested in the fighting abilities of the Orks, they already do it better.
   
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Don't you have GPS?

I tend to disagree. A ten point Hormagaunt has lower stats in close combat than a six point Ork boy. They could combine some aspects, maybe.

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Shrouger wrote:In the end, I must concede that the Orks will likely be defeated. But it will be quite a Waaagh!
Not only that, the Orks will be encoded by the Tyranid Norn Queens, likely become essential to the Tyranids because of their renewable ecology (as I mentioned in a previous post). So in that sense, the Tyranids will come to rely upon their vanquished foes. So who really wins?
Fluff wise the Tyranids have taken other races as slaves before. ZOATS!

The Zoats rebelled eventually and where exterminated... But the Orks I think would be alright with Tyranids running things. Once it is all over in this galaxy, the Tyranids will pack up and move to the next, and no Ork would pass up the opportunity to fight new things in new galaxies that have never fought Orks before.



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Shrouger wrote:I tend to disagree. A ten point Hormagaunt has lower stats in close combat than a six point Ork boy. They could combine some aspects, maybe.


And in the fluff a lasgun can blow the head off a Space Marine in 1 shot. Fluff never matches game balance.
   
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Don't you have GPS?

Perhaps you are correct and the Tyranids would take Orks as a "slave" race. Similar to the Turkish Janissaries, maybe? They give the Orks Tyranid biotech, a place aboard the Hive Ship and the promise of an eternal Waaagh! in return for their servitude. They could communicate with the Orks through the use of Genestealer-Ork hybrids in order to circumvent the impetus to smash non-greeen entities. The Tyranids can always use a new edge, and the Orks are always looking for war. Though they will likely have to start by raising a tribe of feral Ork spores, the 'Nids could probabl cast themselves as the incarnations of Gork and Mork fairly easily. It sounds like a perfect relationship to me.

This message was edited 1 time. Last update was at 2010/12/31 06:16:19


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Shrouger wrote:I tend to disagree. A ten point Hormagaunt has lower stats in close combat than a six point Ork boy. They could combine some aspects, maybe.


What? A Hormagaunt is six points base. A ten point Hormagaunt has Toxin Sacs and Adrenal Glands, meaning on the charge you are S4 and get to reroll fail to wound due to S4 on T4 poison. Not only that, but there are three attacks as well. Being I6 on the charge, I fail to see how it has lower stats. Only the Toughness 3 and WS 3 would differ, which isn't terrible when you have higher Init and three attacks with rerollable wounding. As for an unmodified Gaunt however, you are absolutely correct.

 
   
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-Loki- wrote:It's played down in the 5th edition codex, but basically, the Biovore is what they made with Ork DNA. They aren't interested in the fighting abilities of the Orks, they already do it better.

Hmmm... I can see how a Biovore would be close to what orks do, but I think the Biovore was something developed specially to combat Space Marines and IG who use defensive fire lines that need to be broken from afar so the hand to hand combat Nids can close the gap with less casualties.

Spore Mines themselves though are described as the most basic Tyranid life form and have been around for a long time I believe. I think Spore Mines are used pretty much in every battle on land, sea, or in space.

I wish o'wish I had my codex with me though to clarify... I will make sure I bring it with me tomorrow.

But the point I am trying to make, I don't need the codex for: Spore Mines drift around mindlessly and then explode... That is no way similar to Ork Spore. So I don't think that was the Tyranid version of Ork DNA really. Perhaps a very very basic blue print that was put into mass production until further research could be done on cracking the DNA code. Ork spore is some what self aware in that it can hide and burrow I think, plus it's main function is to develop into a whole new different organisms. Tyranid Spore Mines are spore mines until the day they explode.



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Don't you have GPS?

What? A Hormagaunt is six points base. A ten point Hormagaunt has Toxin Sacs and Adrenal Glands, meaning on the charge you are S4 and get to reroll fail to wound due to S4 on T4 poison. Not only that, but there are three attacks as well. Being I6 on the charge, I fail to see how it has lower stats. Only the Toughness 3 and WS 3 would differ, which isn't terrible when you have higher Init and three attacks with rerollable wounding. As for an unmodified Gaunt however, you are absolutely correct.

Sorry about that. I was looking at a friend's Tyranid Army list after a battle and had jumped to an incorrect conclusion.

However, I still think the Hive Mind would to well to combine the sinewy build and preternatural strength of an Ork with its other bio-constructs.




Automatically Appended Next Post:
But the point I am trying to make, I don't need the codex for: Spore Mines drift around mindlessly and then explode... That is no way similar to Ork Spore. So I don't think that was the Tyranid version of Ork DNA really. Perhaps a very very basic blue print that was put into mass production until further research could be done on cracking the DNA code. Ork spore is some what self aware in that it can hide and burrow I think, plus it's main function is to develop into a whole new different organisms. Tyranid Spore Mines are spore mines until the day they explode.


Exactly. The Ork spores serve a host of purposes; the first few to germinate become fungi. At a higher level, they become squigs and snotlings (the latter group instinctively cultivate the fungus while the squigs help keep their populations in check). The final spores develop into Orks and gretchin. Basically every single Ork casualty on a planet has the potential to create an entire community; the Hive Mind is hardly the strategic genius we make it out to be if it refuses to make use of such ample opportunities. Why waste biomass on conquering countless new worlds when you could just use the Ork genome to create planet-sized algal beds instead?


Automatically Appended Next Post:
However, a disturbing thought has occurred to me. We may be analyzing this far more than most of GW's staff (maybe not at the senior level); it is possible that the fluff was never meant to be read into quite like this. It won't stop us from doing so, of course.

This message was edited 2 times. Last update was at 2010/12/31 06:19:26


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Shrouger wrote:
What? A Hormagaunt is six points base. A ten point Hormagaunt has Toxin Sacs and Adrenal Glands, meaning on the charge you are S4 and get to reroll fail to wound due to S4 on T4 poison. Not only that, but there are three attacks as well. Being I6 on the charge, I fail to see how it has lower stats. Only the Toughness 3 and WS 3 would differ, which isn't terrible when you have higher Init and three attacks with rerollable wounding. As for an unmodified Gaunt however, you are absolutely correct.

Sorry about that. I was looking at a friend's Tyranid Army list after a battle and had jumped to an incorrect conclusion.

However, I still think the Hive Mind would to well to combine the sinewy build and preternatural strength of an Ork with its other bio-constructs.


Like, a melee shock troop that is unnaturally strong?



Though, a melee shock troop that could be restructured to use ranged weapons would be a great addition?



Though, they could use a really powerful melee troop that can completely bowl aside everything in it's path...



The Tyranids really do have everything they need, melee wise.
   
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Many people forget that the biomass the Orks use for growing themselves comes from the Earth, otherwise they would violate the Conservation of Matter and Energy. Because of that, you can't grow Orkks on a ship, because they would sap biomass from the Nids.

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I think the orks would be wiped out but the tyranids would suffer massive casualties.
In that scenario it would mean that ork characters, like gazghul, would be massive and in the fluff badrukk took out a void whale single handedly so i'm sure gaz could take out a few norn queens and what about the other characters waaagh's like wazdakka and nazdreg
   
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xXSir MontyXx wrote:
Also, I think I may have already pointed this out (I cant remember) but the theory on 'nids running from something greater really doesn't make sense, when do they run from battles they are losing?


The easy answers are non biological enemies (ala Necrons) or a greater physic mind than the hivemind itself!

Edit: Let's not forget Mork and Gork folks.

This message was edited 1 time. Last update was at 2010/12/31 19:19:48


 
   
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Klawz wrote:Many people forget that the biomass the Orks use for growing themselves comes from the Earth, otherwise they would violate the Conservation of Matter and Energy. Because of that, you can't grow Orkks on a ship, because they would sap biomass from the Nids.
Conservation of Matter and Energy? Are you talking about the TV show Full Metal Alchemist?

Well, we are talking about stuff GW will never sanction, but I still think the Orks could be grown and harvested like the delicious fungus crop that they are.

Here is how I picture it:

The Orks also eat and drink the same fungus they grow from I think. So the same stuff that the Nids pump into the air before an invasion that makes all the plant life grow, they can use to grow enough fungus to feed the Orks. So you got a part of the ship dedicated to the growth of the fungus, and in a pinch this stuff is good biomass too.

Orks need stuff to fight so they can grow faster, just make part of the ship like a dorm room / recreation area. Just send in a few of the lesser Nids and an occasional stronger Nid to keep the fighting fun for the Orks. If the Nid is killed, they are already onboard the ship with a working digestion pool, so they can be recycled, or the Ork could eat it. If the Ork is killed, then more spore are released, the Ork is dragged to the digestion pool, and the process is started over. Once the Ork gets too big, a muscle spasm in the ship's hull could cause the whole room to snap closed and squish anything in there. Which would make more spore and more biomass, starting the process over again.

The biomass produced in this way would keep the Hive Ship self sustained and provide the needed biomass for the ship to grow larger to accommodate more Orks. Nothing would be wasted, everything would have a "job", and it would all be contained onboard what could eventually become a planet sized Hive Ship.
Scrabb wrote:
xXSir MontyXx wrote:
Also, I think I may have already pointed this out (I cant remember) but the theory on 'nids running from something greater really doesn't make sense, when do they run from battles they are losing?

The easy answers are non biological enemies (ala Necrons) or a greater physic mind than the hivemind itself!
Edit: Let's not forget Mork and Gork folks.
If it is Necrons, then we have nothing to worry about, because the Necrons would not follow. They would just stay asleep on their now peacefully dead tomb worlds. This scenario also kind of falls into the category that the Nids left because there is no more food in the galaxy, not really because they are running scared.

If it is Gork and Mork, and if those two are chasing after then Nids, then I would say the Orks would win. Two god like entities vs. the Hive Mind, the odds favor the Orks in that case. But, if it is Orks and Ork gods the Nids are running from, then they wouldn't have wasted time getting locked into combat again with more Orks. The Hive Mind wouldn't strategically run from one enemy front line, just to run right into the front line of the same kind of enemy.

It is a good theory you have, Gork and Mork are still out there somewhere. And GW could surprise us all with a surprise GorkaMorka attack... But it seems unlikely to me that they are the reasons the Nid's left their home galaxy.



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Don't you have GPS?

Again though; an Ork spore needs food/nurtrients to grow. This may not be mentioned in the codex, but in order to grow, the Orks need to consume tremendous quantities of food. While I could understand raising them like livestock if the 'Nids were humans who needed the Orks to convert biomass into high-protein flesh, bear in mind that the 'Nids can synthesize most if not all chemicals required for life. Why take an unnecesary detour with the Orks, who will simply take up space and biomass.

The only way I see this working is if the Tyranids leave some snotlings to cultivate the fungus on a world; a small Tyranid garrison can keep their population in check while they cover the planet with fungi. A few decades later, the 'Nids can return, harvest all but a few small plots, and begin the process again. A system with several of these worlds could actually be used as a staging ground for a new hive fleet.

I still think the Tyranids would do well to use the Orks as auxiliaries of some kind. Certainly, they have carnifexes and the like, but Orks are extremely useful for a number of reasons.
1. Their genetic code can be used to create scenarios like the one above.
2. Said genetic code can be enmeshed with that of the Tyranids. Of course, said 'Nids would probably go insane without the guiding hand of the Hive Mind.
2a. Orks, however, can survive on their own. So long as the Norn Queens find a way to encode the notion that the Hive Mind is Gork (perhaps Mork), the 'Nids can home in on the psychic signals of the Orks once their populations grow almost to the point of a Waaagh! A few years before the population reaches the critical mass required, the 'Nids can send some Genestealer-Ork hybrids to the surface, kill off the tribal leaders and establish themselves as the new ruling caste. The Boyz will hardly mind so long as their liason with the Hive Mind is strong and green and they have the opportunity to fight.
3. -Loki- claims that the Tyranids have no need for Orks in melee; however, if requisite biomass is considered, Orks could still be cheap, expendable frontline troops.
4. What about Ork tech? The Ork need to loot and scavenge can never be fully erased; imagine what a Carnifex with a Shokk Attack gun variant built into its chest could do.


If it is Gork and Mork, and if those two are chasing after then Nids, then I would say the Orks would win. Two god like entities vs. the Hive Mind, the odds favor the Orks in that case. But, if it is Orks and Ork gods the Nids are running from, then they wouldn't have wasted time getting locked into combat again with more Orks. The Hive Mind wouldn't strategically run from one enemy front line, just to run right into the front line of the same kind of enemy.

Why not? The Orks of our galaxy clearly do not have the Ork gods to back them, so that threat is eliminated. Further, if the 'Nids do not wipe out or assimilate the Orks of our galaxy, then once they move on, Gork/Mork will rally them to the Banna of the Gods, probably increasing their numbers significantly.

Now if the Tyranids followed my above suggestions, they would probably confuse the frak out of most Orks they face.

This message was edited 1 time. Last update was at 2011/01/01 00:03:50


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Shrouger wrote:
If it is Gork and Mork, and if those two are chasing after then Nids, then I would say the Orks would win. Two god like entities vs. the Hive Mind, the odds favor the Orks in that case. But, if it is Orks and Ork gods the Nids are running from, then they wouldn't have wasted time getting locked into combat again with more Orks. The Hive Mind wouldn't strategically run from one enemy front line, just to run right into the front line of the same kind of enemy.

Why not? The Orks of our galaxy clearly do not have the Ork gods to back them, so that threat is eliminated. Further, if the 'Nids do not wipe out or assimilate the Orks of our galaxy, then once they move on, Gork/Mork will rally them to the Banna of the Gods, probably increasing their numbers significantly.

Now if the Tyranids followed my above suggestions, they would probably confuse the frak out of most Orks they face.
Well, here is another reason I think the Tyranids are not being chased by anything:

The Hive Ships are sloooowwwwww when it comes to intergalactic travel. They do not have warp speed or light speed or warp jumping abilities.... So if anything with technology was chasing them, it would have caught up to them in the space between galaxies and obliterated them then and there in the void with no new sources of biomass.

Once a Hive Ship is in a planetary system though they are unequaled when it comes to maneuverability, agility, speed, and fighting. Shoot a missile at them and the living ship can simply bend to dodge out of the way, regular ships can't do that... But between galaxies the Hive ships float at substandard speeds.

So if Gork, Mork, and the untold billions of Orks from a different galaxy where chasing after the Nids:
1) There would be no more Nids because they got blown up between galaxies
2) Or, at the very least, they would have arrived at the same time as the Nids
3) Or, for what ever reason, Gork and Mork are still between galaxies trying to catch up then they will arrive shortly and the Nids would be aware of this... Therefore strategically the Hive Mind wouldn't allow itself to be so easily outflanked with an enemy in front and one coming up from behind. Instead I would say the Hive Mind would have perhaps tried to position the fleets so that other races stood between them and the advancing Orks.




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Don't you have GPS?

Perhaps Gork and Mork found worthier adversaries? I imagine that Chaos exists in some form in the galaxy from which the 'Nids are fleeing. Chaos might have broken through into the materium, challenging the Orks in a way no other race could.

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A few points.

Some people saying that nids always eat and that orks need to burn bodies: Orks can, will and have ate other orkiod life (orks and gretchen) for sustainance. Also Humans too. I expect they'd try to eat Tyranids as well.

New spores of orks once grown into and ork has only rudimentry knowledge. A piece of gorkamorka fluff I remember is of most yoofs finding the city already with a bow in hand. So eventually unless a good amount of orks remain on world the new orks would be reduced to choppas. If it only comes down to melee then the orks lose.

Ork space fleets are effective. Strangely at ambushes.

Now then does anyone know how Kryptman stole some genestealers to guide leviathen into Octavious? Caught it off gaurd between systems when the ship was in a sort of hibernation (forgot the actual name. Hibernation is close enough I guess). So with the hive bio-ships hibernating between system, Ork pirates just have to gather in numbers and make sure the 1t volley is crippling.

If nids get to a world no matter their losses they can rebuild. Example in that Octavious fluff where the last bio-ship crashes itself on the planet and once the nids are being hunted down they go down ground and raid till they regain their numbers.

I think this is one of those Imovable object vs unstopable force or Chuck Norris vs Mr T things.

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Shrouger wrote:Perhaps Gork and Mork found worthier adversaries? I imagine that Chaos exists in some form in the galaxy from which the 'Nids are fleeing. Chaos might have broken through into the materium, challenging the Orks in a way no other race could.

If that is the case, then once again, they are not being 'chased' away, they are just strategically repositioning themselves...

I guess my biggest problem is I don't want to think of the Hive Mind as something that can be scared off and chased away. In my mind, the Hive Mind knows no fear, and knows even less about fear than Space Marines do.

Once again, I forgot my codex... But I will search through it again over the weekend and see if there is any mention of the Nids actually "running" away from anything... I think I vaguely remember the caption that does talk about it... If I recall it is some Space Marine Xenos Hunter talking, and he only mentions it in passing that he "hopes" nothing is chasing them; because what ever that thing is would be worse than chaos nightmares or something along those lines...

Curses... If only I could remember my codex like the hive Mind remembers everything.


Automatically Appended Next Post:
-Loki- wrote:The whole 'running from something bigger' somes from half a sentence in Codex Tyranids. "Whether the Tyranids made this perilous journey because they had already consumed everything of worth in their home galaxy or in flight of another, even more fearsome race, is unknown." What is known is all of the rest of the fluff describes them as extra-galactic predators that consume all life. That's pretty much all we know of their origins.


HAHAHA, I just saw the other thread that was made which answers our questions on who is chasing what... HAR HAR HARRRRR

This message was edited 1 time. Last update was at 2011/01/01 04:22:48




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Don't you have GPS?

If that is the case, then once again, they are not being 'chased' away, they are just strategically repositioning themselves...


Call it what you have to.

I do understand your point though. However, I've noticed that you have not voiced your opinion on my idea for Ork janissaries and fungus farms... Any thoughts?

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Shrouger wrote:
If that is the case, then once again, they are not being 'chased' away, they are just strategically repositioning themselves...


Call it what you have to.

I do understand your point though. However, I've noticed that you have not voiced your opinion on my idea for Ork janissaries and fungus farms... Any thoughts?


Oops, My bad (cry baby) j/k

I thought we where just getting into a kind of tomato/tomatö type argument with that... Your fungus world idea would work great... In fact, I think we both where thinking things going towards the same concept. Mine just started out on board a Hive ship that would have it's own Norn Queen overseeing the growth, development, life, death, and food rations onboard the ship which would eventually grow planet sized.

We could say, my idea would be used first onboard the Hive ship, kind of a research/testing facility. Then it would move to a planet like your idea once the process is perfected.




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Don't you have GPS?

I think so. But yours focused on the Orks themselves, while mine system used snotlings and rudimentary fungus (a bit lower on the food chain...) to recycle the resources of planet.

Either way, I'm glad we can agree.

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