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Made in us
Nigel Stillman





Austin, TX

In no particular order:

1. Chaos Spawn
Okay, let's get this straight: T5 and 3 wounds for 40 points. Oh, and they're fearless. Oh, they also have D6 attacks.
Oh, I forgot to mention that you can take as many of them as you want. You're fething kidding, right? I got tabled by some dickweed playing Spawn Spam. feth you good sir, feth you. I'm sure Satan has a nice place for you in hell next to the Necron player that spams Pariahs.

2. Aun'va
Sure, he's expensive, costing more than 200 points. I understand that the more powerful the character, the more it should cost and that makes total sense. But you've got to be fething kidding me on this one.
Read my lips: 4 wounds with a 4+ cover save. He's T3(5). Wtf. Oh and if that wasn't good enough, to counteract his only weakness (WS1) he has two fething honor guards that are also T3(5) and are WS4 with honor blades. Yeah, that's fair. As if it wasn't bad enough, all Tau within line of sight are Stubborn.
Now you smartasses are gonna say, "dude, kill it." Yeah, how about I go tightrope across a volcano while juggling two flaming unicorns while I attempt to kill this fething beast of a special character. Mephiston has nothing on this fether.

3. Pariahs
Ok. So for 36 points, you get a model with T5 and a 3+ save. Now that's good but that's not the thing that feths me over about these guys.
First off, all enemy models within 12" count as Leadership 7. So you're telling me that my Chaos Terminators, victors of a thousand wars, are now fething leadership 7?!! I'm so angry I could awehio;aedgio;egako;eargklaglga
Seriously though. Not only that, but Pariahs rape Psykers. Oh great, my Rune Priest which I paid a gak-ton of points for is now Leadership 7 and has to take leadership tests? feth off dude. The moron who wrote this codex must've been on some serious drugs.

This message was edited 3 times. Last update was at 2011/01/28 20:24:10


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Hits on 3+ (against most things), wounds on 2+ power weapon that's S9 vs vehicles, plus tons of psychic mojo..

If this is midrange I'm missing some serious power in my armies somewhere..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Ascalam wrote:Hits on 3+ (against most things), wounds on 2+ power weapon that's S9 vs vehicles, plus tons of psychic mojo..

If this is midrange I'm missing some serious power in my armies somewhere..


If you're throwing him against vehichles you've got serious problems with how to use this guy. He's a support role, very different to Jetbike Seer Council.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Focused Fire Warrior




australia

1: space marine - all of them

2: eldar pathfinders

3: monolith - 10 rails guns and i can never get a pen hit on the damn thing

Moonblade cadre 3400 pts
24th Regiment of Tra 1800 pts
Laylith the whites host - High elves 3500 pts
Men of the holy shrine - Bretonnian 3200 pts
Scarsnick;s hoddies -Night gobbos 2100 pts
The guard of the east gate of Mordhiem - 3200pts 
   
Made in au
Malicious Mandrake





Memphiston.

Long Fangs.

Manticore.

Reasons are obvious.

*Click*  
   
Made in us
Automated Rubric Marine of Tzeentch






Vladsimpaler wrote:*Snip*

First, I was like:
And then I was like:
And finally:
   
Made in au
Esteemed Veteran Space Marine





Australia

Oh that was joke. Thank the emporer.

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Made in us
Fixture of Dakka





Ascalam wrote:Hits on 3+ (against most things), wounds on 2+ power weapon that's S9 vs vehicles, plus tons of psychic mojo..

If this is midrange I'm missing some serious power in my armies somewhere..

And has 1 attack.

2 Farseers are cheaper and have more powers than Eldrad that cover a wider range, so his psychic abilities are irrelevant.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Eldrad is quite good, but i think his powers are in line for his cost, especially given how over priced the rest of the eldar book is.

   
Made in us
Longtime Dakkanaut





It is pretty hard to top that list but I thought that I would have a go.

Vespids
These guys shoot units to bits. Just hit a unit with a couple of marker lights and they will probably hit and wound on 2s. Their AP3 guns rip through armor, ensuring what they wound dies. You don't even have a chance to kill them before they strike, as they can deepstrike real close to the enemy aided by the reroll provided by the pathfinder devilfish, and then fire away. When my opponent fields these I just pack up.

Furies of Chaos
Everyone knows that one of the biggest weaknesses of a Daemon army is that once it drops it is not very mobile. Furies provide the mobility to make Deamon armies truly effective. They can fly around and hold up units giving your other Daemons time to do some real damage. They have invuln saves and thus can potentially survive anything. They are a bargain as they cost no more than a Space Marine and you can field large units of them.

I almost nominated Ripper Swarms for my third unit. I ended up going with Mandrakes as they really change they way Dark Eldar play. Most Deldar units are torn to shreds by shooting. Not Mandrakes. They have an invuln save, and get a bonus if they are in cover. More importantly they provide cover saves for the rest of your army. So you can take enormous squads of warriors and sit back and shoot.




Vladsimpaler wrote:In no particular order:

1. Chaos Spawn
Okay, let's get this straight: T5 and 3 wounds for xx points. Oh, and they're fearless. Oh, they also have D6 attacks.
Oh, I forgot to mention that you can take as many of them as you want. You're fething kidding, right? I got tabled by some dickweed playing Spawn Spam. feth you good sir, feth you. I'm sure Satan has a nice place for you in hell next to the Necron player that spams Pariahs.

2. Aun'va
Sure, he's expensive at xxx points. I understand that the more powerful the character, the more it should cost and that makes total sense. But you've got to be fething kidding me on this one.
Read my lips: 4 wounds with a 4+ cover save. He's T3(5). Wtf. Oh and if that wasn't good enough, to counteract his only weakness (WS1) he has two fething honor guards that are also T3(5) and are WS4 with honor blades. Yeah, that's fair. As if it wasn't bad enough, all Tau within are Stubborn.
Now you smartasses are gonna say, "dude, kill it." Yeah, how about I go tightrope across a volcano while juggling two flaming unicorns while I attempt to kill this fething beast of a special character. Mephiston has nothing on this fether.

3. Pariahs
Ok. So for xx points, you get a model with T5 and a 3+ save. Now that's good but that's not the thing that feths me over about these guys.
First off, all enemy models within 12" count as Leadership 7. So you're telling me that my Chaos Terminators, victors of a thousand wars, are now fething leadership 7?!! I'm so angry I could awehio;aedgio;egako;eargklaglga
Seriously though. Not only that, but Pariahs rape Psykers. Oh great, my Rune Priest which I paid a gak-ton of points for is now Leadership 7 and has to take leadership tests? feth off dude. The moron who wrote this codex must've been on some serious drugs.
   
Made in us
Regular Dakkanaut




Wow, some really interesting choices here. Vespid? Pariahs? Really?

I'd have to say vanilla hammernators are pretty dang good values. Sure, they're slow. And sure, they can't shoot. But they hit hard, and there's nothing in the game that can reliably take them out in CC, or even shooting. In fact, just about anything with storm shields is pretty dang tough to beat these days. Thank god I play marines!

Any type of multi-wound, customizable squad. Nob bikers are the big offender, but there are others.

Lash of Submission. I hate it. Yeah, there are ways around it, but at the cost of invalidating whole types of army composition.



Let me say that I don't believe Grey Hunters are overpowered. Rather, they are what other troops choices should be. Useful.

There's been a trend lately to make troops suck. No one takes tacs these days, they're just no good. All people do is try to find the least number of troops that will survive 6 turns and allow them to claim objectives at the endgame. Why force us to waste points on stuff no one finds useful? Why not make them decent, instead of something you have to have but spend all game protecting while your non-points sink units do the work?
   
Made in us
Napoleonics Obsesser






Vladsimpaler wrote:In no particular order:

1. Chaos Spawn
Okay, let's get this straight: T5 and 3 wounds for 40 points. Oh, and they're fearless. Oh, they also have D6 attacks.
Oh, I forgot to mention that you can take as many of them as you want. You're fething kidding, right? I got tabled by some dickweed playing Spawn Spam. feth you good sir, feth you. I'm sure Satan has a nice place for you in hell next to the Necron player that spams Pariahs.

2. Aun'va
Sure, he's expensive at 205 points. I understand that the more powerful the character, the more it should cost and that makes total sense. But you've got to be fething kidding me on this one.
Read my lips: 4 wounds with a 4+ cover save. He's T3(5). Wtf. Oh and if that wasn't good enough, to counteract his only weakness (WS1) he has two fething honor guards that are also T3(5) and are WS4 with honor blades. Yeah, that's fair. As if it wasn't bad enough, all Tau within are Stubborn.
Now you smartasses are gonna say, "dude, kill it." Yeah, how about I go tightrope across a volcano while juggling two flaming unicorns while I attempt to kill this fething beast of a special character. Mephiston has nothing on this fether.

3. Pariahs
Ok. So for 36 points, you get a model with T5 and a 3+ save. Now that's good but that's not the thing that feths me over about these guys.
First off, all enemy models within 12" count as Leadership 7. So you're telling me that my Chaos Terminators, victors of a thousand wars, are now fething leadership 7?!! I'm so angry I could awehio;aedgio;egako;eargklaglga
Seriously though. Not only that, but Pariahs rape Psykers. Oh great, my Rune Priest which I paid a gak-ton of points for is now Leadership 7 and has to take leadership tests? feth off dude. The moron who wrote this codex must've been on some serious drugs.


woah, woah, woah! language

I agree about chaos spawn. Just be happy that they have to be put into as little units as possible. If you had 26 independent spawn against you, that would have been much worse.

yeah, he's pretty broke, but just remeber- It's tau.

yeah, really. Warscythes are too much.


If only ZUN!bar were here... 
   
Made in ca
Decrepit Dakkanaut





spaceelf wrote:It is pretty hard to top that list but I thought that I would have a go.

Vespids
These guys shoot units to bits. Just hit a unit with a couple of marker lights and they will probably hit and wound on 2s. Their AP3 guns rip through armor, ensuring what they wound dies. You don't even have a chance to kill them before they strike, as they can deepstrike real close to the enemy aided by the reroll provided by the pathfinder devilfish, and then fire away. When my opponent fields these I just pack up.

Furies of Chaos
Everyone knows that one of the biggest weaknesses of a Daemon army is that once it drops it is not very mobile. Furies provide the mobility to make Deamon armies truly effective. They can fly around and hold up units giving your other Daemons time to do some real damage. They have invuln saves and thus can potentially survive anything. They are a bargain as they cost no more than a Space Marine and you can field large units of them.

I almost nominated Ripper Swarms for my third unit. I ended up going with Mandrakes as they really change they way Dark Eldar play. Most Deldar units are torn to shreds by shooting. Not Mandrakes. They have an invuln save, and get a bonus if they are in cover. More importantly they provide cover saves for the rest of your army. So you can take enormous squads of warriors and sit back and shoot.




Vladsimpaler wrote:In no particular order:

1. Chaos Spawn
Okay, let's get this straight: T5 and 3 wounds for xx points. Oh, and they're fearless. Oh, they also have D6 attacks.
Oh, I forgot to mention that you can take as many of them as you want. You're fething kidding, right? I got tabled by some dickweed playing Spawn Spam. feth you good sir, feth you. I'm sure Satan has a nice place for you in hell next to the Necron player that spams Pariahs.

2. Aun'va
Sure, he's expensive at xxx points. I understand that the more powerful the character, the more it should cost and that makes total sense. But you've got to be fething kidding me on this one.
Read my lips: 4 wounds with a 4+ cover save. He's T3(5). Wtf. Oh and if that wasn't good enough, to counteract his only weakness (WS1) he has two fething honor guards that are also T3(5) and are WS4 with honor blades. Yeah, that's fair. As if it wasn't bad enough, all Tau within are Stubborn.
Now you smartasses are gonna say, "dude, kill it." Yeah, how about I go tightrope across a volcano while juggling two flaming unicorns while I attempt to kill this fething beast of a special character. Mephiston has nothing on this fether.

3. Pariahs
Ok. So for xx points, you get a model with T5 and a 3+ save. Now that's good but that's not the thing that feths me over about these guys.
First off, all enemy models within 12" count as Leadership 7. So you're telling me that my Chaos Terminators, victors of a thousand wars, are now fething leadership 7?!! I'm so angry I could awehio;aedgio;egako;eargklaglga
Seriously though. Not only that, but Pariahs rape Psykers. Oh great, my Rune Priest which I paid a gak-ton of points for is now Leadership 7 and has to take leadership tests? feth off dude. The moron who wrote this codex must've been on some serious drugs.

Are you kidding me? Rippers are an unstoppable swarm. You get one more attack, one more wound, and they can Deep Strike. The best part is that you get them for free. There's no Ripper box that you can buy, you get Rippers with everything! Well, I guess the truth hurts, don't it.
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

What does Memphiston do again? I know I read his rules stuff once but I forget what it did that made him so powerful.

Other really powerful units

Rune Priest
Those necron Lord guys with that scythe that ignores any and all saves including inv. I have a feeling that when the Necron Codex is finally gonna drop. He is gonna get a massive OP charge to it.
Noise Marines with those sound cannon things. Long range and devastating. I seen those things tear through almost everything they shoot at.

   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Vasarto wrote:What does Memphiston do again? I know I read his rules stuff once but I forget what it did that made him so powerful.

Other really powerful units

Rune Priest
Those necron Lord guys with that scythe that ignores any and all saves including inv. I have a feeling that when the Necron Codex is finally gonna drop. He is gonna get a massive OP charge to it.
Noise Marines with those sound cannon things. Long range and devastating. I seen those things tear through almost everything they shoot at.


Sorry just have to throw this in here, warscythes are not OP. In fact nothing from that codex is OP in the slightest.

I welcome it becoming OP next edition mind you

Edit: I actually do have a reason for my argument other than "Necrons are old!"

Necron lords can take scythes. Great. They are also I4 and have 3 attacks. This makes them possible the WORST close combat HQ, that was DESIGNED for close combat (not counting Tau etc).

Pariahs only have 1 fething attack man. Thats far from overpowered.

This message was edited 1 time. Last update was at 2011/01/29 00:10:06


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Made in us
Dakka Veteran



Culver City, CA

Vasarto wrote:What does Memphiston do again? I know I read his rules stuff once but I forget what it did that made him so powerful.

Other really powerful units

Rune Priest
Those necron Lord guys with that scythe that ignores any and all saves including inv. I have a feeling that when the Necron Codex is finally gonna drop. He is gonna get a massive OP charge to it.
Noise Marines with those sound cannon things. Long range and devastating. I seen those things tear through almost everything they shoot at.


str 6, ws7, ini7, 5 wounds 2+ save with 4+1 attacks with a force weapon and is fleet.

Can use 3 powers a turn
str 10, preferred enemy, jump pack move, d3 extra attacks or use the force weapon.

also has an ability usable against ics. ld check -2 (might be 4) or he rerolls all wound/hits against you.

So, he could have 9 str 10 attacks at ini 8 (if in priest range) on the charge with a force weapon.

"There is no such thing as a cheesy space marine army, but any army that can beat space marines is cheesy. " -- Blackmoor

 
   
Made in ca
Decrepit Dakkanaut





Yes, Mephiston's rules are bloody awful.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

'' 3. Pariahs
Ok. So for 36 points, you get a model with T5 and a 3+ save. Now that's good but that's not the thing that feths me over about these guys.
First off, all enemy models within 12" count as Leadership 7. So you're telling me that my Chaos Terminators, victors of a thousand wars, are now fething leadership 7?!! I'm so angry I could awehio;aedgio;egako;eargklaglga
Seriously though. Not only that, but Pariahs rape Psykers. Oh great, my Rune Priest which I paid a gak-ton of points for is now Leadership 7 and has to take leadership tests? feth off dude. The moron who wrote this codex must've been on some serious drugs. ''


You can't 'spam' pariahs (they're 0-1, 10 max)

They can't 'we'll be back'

They will go last against almost anything in cc, and die before they get to use the fancy scythes

even if they do get to cc undamaged, they only have 1 attack

You can't teleport them, so they'll be walking (slowly) up the field, being picked off at range

They don't count as necrons, so phasing them out is pretty easy.


Overpowered?

I once floated a theoretical unit statline to a friend i was playing against with my Crons

S4, I 1, has 2+ armour and a 3+ invuln, T4, I 4, CC weapon that strikes at S8 and ignores armour, doesn't count as a Necron, possibly more than 1 attack on the statline..


He went APE ! Ranted at me for the whole game about how overpowered it would be. When he paused for breath and beer to ease his raw throat i flipped through his Marine codex to Terminators with TH/SS ..

He shut up pretty quick then, as his army had been 3 squads of these in LRs plus all the ugly the boys in blue could field..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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