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Nasty Nob on Warbike with Klaw






lol Stormraven is overpowered. A12 for 200+ points = squishy.

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Rogue Daemonhunter fueled by Chaos






Toledo, OH

I think if you're talking about overpowered units based on fluff, you and I are having two seperate conversations.

Even if the fluff were consistent (which it ain't), than nearly all units are underpowered compared to their fluff.
   
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Longtime Dakkanaut





Pasadena

1. TWC (I run them! )
2. Long Fangs (I run those too )
3. TH/SS Terminators w/ Vulkan (Got that as well! Notice a pattern here? )


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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Bloodclaw Dreads.

I run a green tide, and there is no cap on how many attacks it can grind out :C

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Sacramento, CA

Ascalam wrote:Bloodclaw Dreads.

I run a green tide, and there is no cap on how many attacks it can grind out :C
Can't tell if you're joking or not, but there totally is a cap on that. The bonus attacks don't generate bonus attacks themselves so even perfect rolling can't do more than double the dread's attacks.

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Between Alpha and Omega, and a little to the left

1:Thunder Wolf Cavalry: For 5 points more per model, this is a unit that overshadows Nob Bikers (who are already the most OP unit in the Ork codex). The only exception is that you can only take 5 TWC and one power weapon, and that's easily countered by a Wolf Lord.

2: Vendetta: If this didn't have a transport capacity I wouldn't complain, but it does, making it a massive force multiplier that can drop a unit on a objective then turn your important vehicle to slag.

3: TH/SS Assault Terminators: The toughest mofos in the universe for peanuts. Seriously, +3 inv saves should not exist for anyone who isn't a SC.

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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Perkustin wrote:
Imperial guard Blobs.

You're kidding me, right? Name something that CAN'T kill a bunch of T3 5+ armor save guys. If anything, you should be happy that now you can overrun 50 Guardsmen in one assault as opposed to 10. If not, flamers. Flamers flamers flamers.

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MD. Baltimore Area

Raxmei wrote:Can't tell if you're joking or not, but there totally is a cap on that. The bonus attacks don't generate bonus attacks themselves so even perfect rolling can't do more than double the dread's attacks.


no, the attacks will go on forever, as long as you have both claws. There is no cap, sorry.


One more Honorable Mention

THE KFF BIG MEK

Honestly it is the only reason that Ork still go to tournaments. It is one of the largest force multipliers for VERY little in terms of points. Both Wagon-spam and Kan Wall list rely on the KFF and those are the most common tournament lists for Orks.

This message was edited 1 time. Last update was at 2011/01/25 23:48:20


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Decrepit Dakkanaut





Biloxi, MS USA

All I got so far is the Hades Breaching Drill. 50 points for everything it does is AMAZING.

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On moon miranda.

Platuan4th wrote:All I got so far is the Hades Breaching Drill. 50 points for everything it does is AMAZING.
Pop up, *maybe melta* something, die, then tell your opponent exactly when and where your T3 infantry are coming going coming in from reserves?

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Esteemed Veteran Space Marine





Australia

Emperors Faithful wrote:
ChiliPowderKeg wrote:1. Ork Nobz and Painboy on Bikes - Nigh UNKILLABLE, UNKILLABLE!!! Talk of successful rerolled +4 saves up one's rear end against everything

2. Pre-FAQ Doom of Malan'tai - This thing made me see my nightmare. I saw whole squads dieing on my turn only to move them to be killed on the next


I agree with these two. Especially when the Doom comes in via mycetic spore and the bugger is cheap as chips.

As a third I'd also add in Combined IG squads with Heavy Weapons (lascannons especially). Stick them with a commissar and put them in cover you will find NOTHING that can move them. (Aside from maybe a Dreadnought that assualts right after deepstriking... )


OR death company on the charge with a chaplain


Automatically Appended Next Post:
notabot187 wrote:Honestly I'm surprised at some of the units that I see on peoples lists.

Wraithlords aren't scary at all. If you don't have S8 AP3 shooting to handle them, then how do handle tanks? They are rubbish in assault and slow to get their.
Daemon prices, well some builds are pretty scary, none of the Chaos daemons ones are that bad, and the lash and warptime princes are kinda 4th ed in terms of quality...
Soul grinders... If you can't handl AV 13 huge models at range then you should probably rethink your list.
Long fang, at the end of the day the are just dev squads with an extra heavy weapon slot and the ability to split fire (something that tau does too, but with rail guns)
Vendettas, they are AV 12. If you can't take out that, and don't prioritize it, you deserve the damage it does to you.

What I consider overpowered?
1. Nobs (biker and regular) and thunder wolfs. I put them in the same category since they pretty close to the same purpose and pull the same tricks (though Twolves are in a better army) Sure they soak a bunch of points, but they are really hard to kill and can do immense damage. That being said, if you can't manage to kill them, you probably need to rethink your list.
2. Null zone librarians. Really. Not a single better force multiplier out there for its points. Gives you defense against enemy powers, and allows your TH/SS termies to take out anything, including units with hard invul saves. Null zone is sometimes a dead power in some match-ups, but when you need it is is amazing, and when you don't, there is a second power to use.
3. Post FAQ Death wing. TH/SS termies that can get FNP, count as troops, AND have a cyclone missile launcher? Remains to be seen if it is actually OP, or if the rest of the army fall down too hard to be good.

I don't include special character in my list because A: they usually suck for their points, B: most of them are beat stick characters, who aren't usually a good investment. C: the utility special characters either have sucky powers, or cost too much (though Eldrad is pretty cheap for what he does, still wouldn't pay for him) D: if they don't cost too much, or don't have sucky powers, they aren't actually that abusive (though the Baron is close...)


Both are incredibly hard to kill with tyranids at range. Although wraithlords aren't much trouble for stealers with sacs.

And do you really consider Mephiston crap for points?

And would you actually take a normal footseer over eldrad? She actually cheaper and can cast more spells and can redeploy the army and is more durable and has better weapons. And she is less points.

This message was edited 1 time. Last update was at 2011/01/26 00:37:10


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Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

phantommaster wrote:Monoliths- At 235pts, better armour and weapons+rules than a LR, yes please!!

Medusa- 36" Demolisher Cannon at 135pts, although low armour it is still crazy.

Skulltaker (any varient)- Character crusher, roughly 120pts standard. 5+ rending and ID (only IIRC).


I'm surprised nobody said a Monolith before you: I totally agree!! They are OP. And Skulltaker is as well: the entire 'Nid book should fear him, as well as any multi-wound models that aren't eternal warriors. My list of three would be:

Monolith

Skulltaker

Thunderwolf Cavalry

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Raging Ravener





Monolith is pretty solid. Give it a 6 BS and I'll call it over powered.

1) Mephiston
2) Obliterators
3) Long Fangs (undercosted points-wise + overcosted monetarily - seriously try to find a good deal on like 10 ML these days).

   
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On moon miranda.

Oblits are still considered overpowered? At 75pts each, 150 for a single squad of 2, and 225 for a full squad (now into ultra kitted Leman Russ territory and nearly Land Raider area), I'd consider them merely "ok".

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Vaktathi wrote:Oblits are still considered overpowered? At 75pts each, 150 for a single squad of 2, and 225 for a full squad (now into ultra kitted Leman Russ territory and nearly Land Raider area), I'd consider them merely "ok".


I play 9 of them way, way too often to not consider them over powered because they are so versatile. And my army has two options for guns strength 8+.

   
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Nasty Nob on Warbike with Klaw






Vaktathi wrote:Oblits are still considered overpowered? At 75pts each, 150 for a single squad of 2, and 225 for a full squad (now into ultra kitted Leman Russ territory and nearly Land Raider area), I'd consider them merely "ok".


Their myriad of weapon options is what pushes them over. I wouldn't call them OP, just really good.

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On moon miranda.

I think it's more a function of the rest of the CSM HS section being poor to mediocre than Oblits being Overpowered. I own 9, but I've never used more than 6 in a game (3 are still in Blisters). They are very versatile indeed, but don't put out the greatest volume of firepower and are relatively easy to remove.


Though if they were the old 3.5E T5 Elites Oblits I might agree

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Automated Rubric Marine of Tzeentch






1) Freaking Vendettas! Too few points for so much. Sure, they are only AV12, and I'll certainly be able to shoot them when their LasCannons are twice the range of my Hiveguard, right? Right?

2) Nullzone Libbys. The AoE range is far to large and it's near impossible to kill them when playing against a canny opponent. Putting him in an LR in the middle of the battlefield makes me want to throw dice my opponent when I'm playing my Tz Daemons.

3) Manticores. So much firepower....
   
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Charing Cold One Knight




Lafayette, IN

ChocolateGork wrote:

And do you really consider Mephiston crap for points?

And would you actually take a normal footseer over eldrad? She actually cheaper and can cast more spells and can redeploy the army and is more durable and has better weapons. And she is less points.


Well I did say usually.

I wouldn't take a farseer at all. I would take an autarch, screw the powers. The 1+1+1 thing eldar has is dumb. 1 unit, 1 transport, farseer to make it work. You can only have 2 farseers. So only 2 units that be effective or survive each turn? Eldar can do other things than be a farseer crutch army.

 
   
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Tail-spinning Tomb Blade Pilot






Perkustin wrote:Storm raven.
Imperial guard Blobs.

I laughed hard.
Storm raven - Lootas or any decent anti-tank that can handle AV12.
IG blobs - Furioso w/ blood talons, it won't stop until the board around it is red with blood and dead guardsman; and they won't even be able to fight back.

1. Grey Hunters - crazy good: goddamn s.

2. LRs - AV 14 all around is just too much for the orkses ; and the engine on the back is sticking out for feth's sake!

3. The most dangerest unit out there, just try to hide if you see them - Necron warriors. Lol.

Actually, the emperor titan is undercosted. 30 D pie plates for 4,000 points makes me want to .

This message was edited 1 time. Last update was at 2011/01/26 02:59:01


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Minnesota

1. Freaking Manticore. As a Tyranid player, I can't even stand to play against IG in general, because everything I love just gets facerolled off the table. I find IG to be just faceroll and slowed. "Hey, you have good stuff that requires finesse? I have templates. LOLSCREWED." /rage off.

2. Eldrad. Don't defend him, he's slowed.

3. I haven't encountered much else that I'd call OP, maybe Njal because he constantly takes away the things that I love.

To anyone reading this, don't take my frustrations too seriously, I've got a serious mouth on me, I'm not that much of a jerk.

Interestingly enough, I've had Genestealers, Dark Eldar Warriors in Raiders, Scourges, and Archons called OP on me. Is that new to anyone else?

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Manchu wrote:
The Fragile Breath wrote: . . . something but I was distracted by the username.
Holy gak that is an awesome username. Please tell me your army is called Kabal of the Fragile Breath. Morathi's Darkest Sin has some competition here for best handle, I think.
 
   
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The Fragile Breath wrote:1. Freaking Manticore. As a Tyranid player, I can't even stand to play against IG in general, because everything I love just gets facerolled off the table. I find IG to be just faceroll and slowed. "Hey, you have good stuff that requires finesse? I have templates. LOLSCREWED." /rage off.

2. Eldrad. Don't defend him, he's slowed.

3. I haven't encountered much else that I'd call OP, maybe Njal because he constantly takes away the things that I love.

To anyone reading this, don't take my frustrations too seriously, I've got a serious mouth on me, I'm not that much of a jerk.

Interestingly enough, I've had Genestealers, Dark Eldar Warriors in Raiders, Scourges, and Archons called OP on me. Is that new to anyone else?
The Dark Eldar I can see being called OP, since they're the new army and most people probably don't know how to fight against them . But Genestealers confuses me too.

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CT

1.) Mephistonian or however you spell it. The T6 was just too much... plus the 'Wings power' and fleet? come on...

2.) Lash Whips and Bone swords. Make you initiative 1, no matter what, and hit you back with power weapons that instant kill?!?!

3.) DE husk blade and soul trap. Instant kill anything then double your strenght?

4.) Big Mek with Shokk Attack Gun.

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Twisted Trueborn with Blaster





Minnesota

Mr. DK wrote:1.) Mephistonian or however you spell it. The T6 was just too much... plus the 'Wings power' and fleet? come on...

2.) Lash Whips and Bone swords. Make you initiative 1, no matter what, and hit you back with power weapons that instant kill?!?!

3.) DE husk blade and soul trap. Instant kill anything then double your strenght?

4.) Big Mek with Shokk Attack Gun.


Sorry sir, you are quite misinformed.

2: Bone swords only instant kill if you fail a leadership test. Now, depending, of course, but leadership tests aren't all that hard to pass.

3: Independent characters or monstrous creatures only, not just anything.

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Manchu wrote:
The Fragile Breath wrote: . . . something but I was distracted by the username.
Holy gak that is an awesome username. Please tell me your army is called Kabal of the Fragile Breath. Morathi's Darkest Sin has some competition here for best handle, I think.
 
   
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Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

ChocolateGork wrote:
As a third I'd also add in Combined IG squads with Heavy Weapons (lascannons especially). Stick them with a commissar and put them in cover you will find NOTHING that can move them. (Aside from maybe a Dreadnought that assualts right after deepstriking... )


OR death company on the charge with a chaplain


They would never get close. And even if they did get the charge they would be bogged down in an unwinabble combat as the commissar makes the unit stubborn and re-rolls Ld 9 (which I have still managed to fail twice in a row ). Throw in power weapons to the sergeants and commissar and the Death Company are going to have a grim outlook.

This message was edited 1 time. Last update was at 2011/01/26 06:26:44


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Flashy Flashgitz




CT

The Fragile Breath wrote:
Mr. DK wrote:1.) Mephistonian or however you spell it. The T6 was just too much... plus the 'Wings power' and fleet? come on...

2.) Lash Whips and Bone swords. Make you initiative 1, no matter what, and hit you back with power weapons that instant kill?!?!

3.) DE husk blade and soul trap. Instant kill anything then double your strenght?

4.) Big Mek with Shokk Attack Gun.


Sorry sir, you are quite misinformed.

2: Bone swords only instant kill if you fail a leadership test. Now, depending, of course, but leadership tests aren't all that hard to pass.

3: Independent characters or monstrous creatures only, not just anything.


Oh... thats what it is... Not that bad then, although Lash whips are still a pain for armies that rely on hitting first due to low T.

And about husk blades, its still a PW hitting at I7 i think? with 6 attacks on the charge.

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