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Made in au
Unhealthy Competition With Other Legions




Filipstad, Sweden.

Howard A Treesong wrote:I did another draft this weekend with the proper release of Dark Ascension, won only one of four games. I think I had a good deck though but some really bad luck on the land. I had 17 in a 40 card deck yet struggled to draw it out which seems unlikely but there you are.

Some tremendous cards in the new set though. I'm building a red/green werewolf set that has lots of potential. I'm looking at building a red/white or red/green deck for competitive play, and try something a bit different.

I was going to do red/white but I think I need the mana ramp that only green will give. I intend to go light on the creatures, stuff mainly for mana creation (Llanowar Elves) and things that work out free (Priest of Urabrask) or something that can produce 1/1 counters. After that I would chock fill with spells to take control of the other player's creatures to attack and then have various cards to destroy them for extra damage or mana (Fling or Infernal Plunge) and a heap of Incinerate and Blasts with a couple of Increasing Vengeance to duplicate these when convenient. There's also a couple of green cards that can just cancel battle damage for a turn, in case the opponent has more creatures than I can handle.

Thoughts?


The deck might be fun to play but I dont think it will be as effective as you would think. Depending on the other player for a source of damage and strong creatures can work against you in so many ways. It would be more of a troll deck than a competitive deck I think. Green/Red wolf is pretty fun though and if you wanna play a instant/sorcery based deck I would recommend mono red with goblins & goblin tokens with infernal plunge and stuff like fireball, red suns zenith and devils play. Even that isnt such a strong deck. Its hard to build a competitive deck based around aggressive dmg spells. It also depends on what format you want to play.

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Big Mek Wurrzog wrote:
funny you say that, because most of the legacy staples are from the 90's and early 2000's


This is relevant why? The point of my post was to show you an established trend nearly 30 years in the making.... not a concept of legacy I played up till 2007.


because, these staples were also components of the standard metagame when they were standard legal.


funny you say that, my dredge deck cost me less than, much less than 1/4/ of my blood angels army, in fact, 40k is much more expensive than magic.


Case in point, is that deck legal in tournaments? If so how long will it remain that way? How much will you get for trades/ selling to build your new deck. Then compare how often you need to cycle your blood angels army for parts and pieces, or to legality, or for anything in general. Simply put you sound like an adept user of MTG, If i could track down how many decks you built for X amount of years and compared it to how easily you have replaced your money it turns into you spending less immediately but WAY more overtime. It's the Investment vs Rent Arguement. The thing is if you are serious gamer of either and played both for a decade as fervently as the other you are destine to exceed my investments due to you funding MTG for each new legality swap.


1: yes it's tournament legal, 2: always, 3: I can always get my money's worth back, after all, dual lands, legacy staples and such, since legacy never cycles, like standard and extended. I'd even go as far to say I've bought 4/5 of my necrons with magic cards.



oh, and they don't do that in 40k?

Once, like most games I enjoy how many times have you? I buy what i want and it stays that way.


as much as I want, I have a fluffy army, a competitive army and an iternet list. I play tournaments and such, so I understand the concept of metagame, do you?

but you keep posting in this thread...

Mostly cause someone keeps feeling the urge to say "You're stupid" rather than give my my opinion or reach an understanding some people hate your game.

you don't have to reply, you know. you basically hate this game because you don't like how things change, since that's what keeps the game fresh, and have never looked at other formats of the game, other than standard.

Automatically Appended Next Post:
this also talks about the players who try to say they're legacy only because they only have older cards.




You realize this illustrates my point perfectly right? Legacy = older card players outside of legality, while MTG constantly updates to invalidating your investment over time. So the main point of my Argument is that Magic is designed primarily to bleed you of money giving you more or less the same cards only "stronger" the newer they get. So when i state "if you honestly love the artwork then it is an investment you can apperciate cause that means you don't care about legality." as opposed to someone who likes the game for mechanics which ... well you are supporting more or less a drug habit. More power to you if you want to do it, MTG was fun but only in unofficial ways to me i eventually saw no point in endlessly spending money and wanting to focus on things that in 10 years are still just as worth my time in EVERY facet.


you missed the point completely, there are other formats out there, the video is about people who would rather whine about cycling and say they only play legacy, rather than just playing the game. and as for a drug habit, are you implying that 40k isn't much different? in the end, it all boils down to: do you want your crack in paper or plastic form? since you have to buy a new codex to play in any tournament, and when a codex comes out, you buy new models, and bits and such.


This message was edited 1 time. Last update was at 2012/02/07 15:43:39


captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in au
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Australia

Big Mek Wurrzog wrote:

You realize this illustrates my point perfectly right? Legacy = older card players outside of legality, while MTG constantly updates to invalidating your investment over time. So the main point of my Argument is that Magic is designed primarily to bleed you of money giving you more or less the same cards only "stronger" the newer they get. So when i state "if you honestly love the artwork then it is an investment you can apperciate cause that means you don't care about legality." as opposed to someone who likes the game for mechanics which ... well you are supporting more or less a drug habit. More power to you if you want to do it, MTG was fun but only in unofficial ways to me i eventually saw no point in endlessly spending money and wanting to focus on things that in 10 years are still just as worth my time in EVERY facet.


You realise 40k does this e.g

IG

SW

GK

Your next new codex where the good units are now bad and the bad units are now good.


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ChocolateGork wrote:
Big Mek Wurrzog wrote:

You realize this illustrates my point perfectly right? Legacy = older card players outside of legality, while MTG constantly updates to invalidating your investment over time. So the main point of my Argument is that Magic is designed primarily to bleed you of money giving you more or less the same cards only "stronger" the newer they get. So when i state "if you honestly love the artwork then it is an investment you can apperciate cause that means you don't care about legality." as opposed to someone who likes the game for mechanics which ... well you are supporting more or less a drug habit. More power to you if you want to do it, MTG was fun but only in unofficial ways to me i eventually saw no point in endlessly spending money and wanting to focus on things that in 10 years are still just as worth my time in EVERY facet.


You realise 40k does this e.g

IG

SW

GK

Your next new codex where the good units are now bad and the bad units are now good.



Could you provide me examples? Cause all i can see is

IG: Imperial Guardsmen = more awesome, Leman russ Battle Tanks = More Awesome, Veterans = more awesome, Hell hound = more awesome

SW: Grey Hunters= More Awesome, Blood Claws= More Awesome

GK: admittedly a huge change, oh wait no they improved all models and didn't force you to cycle anything.

I am not even sure what you mean by your comment to be honest, these armies have always been decent and got stronger. These armies aren't the strongest and i have yet to met someone who wants to play an "Top Teir" Army just because they are powerful. Most are just getting back into the game, or taking it for the first time and choose a "OP Army". This has nothing to do with forcing you to cycle funds to play their current game edition the most 40k would force is setting a new codex (which are never fast so don't even try).




Automatically Appended Next Post:
you don't have to reply, you know. you basically hate this game because you don't like how things change, since that's what keeps the game fresh, and have never looked at other formats of the game, other than standard.


lol so you say "you don't have to reply" then say something like that in the next sentece? You are correct I don't need to, I am choosing to respond to someone arrogant enough to think they understand me on a forum.

Dude, figure this out "I just don't like your game or the company" I don't like to spend the money. I don't play magic at all, i sold the cards back into 2007 for 15 bucks to a friend and moved on with my life. It's cool if you are all for it; I don't I condone or support your interest in it but am aware you must really love it. That's great and all, but saying I didn't like something because of how things change? Do you even realize what you are saying? You make it sound like if i don't like Magic i have to be somehow super butthurt about some sort of tourney rulings or cards personally and wish I was better. Instead I am sitting here saying "Magic sucks IMO" and you think i am saying "edition X sucks i don't wanna play it in it's current rendition"


You know maybe it's just me but back in the day people use to say these sort of things about kids and video games and i feel honestly it still applies here. "there is more to life than this" a hobby is a hobby and you are obviously digging yours i think you should honestly see the futility in trying to get the last word in though and just leave my to my own opinion of it. If not, that's cool i just think laugh a trolly wrath and move on.

This message was edited 2 times. Last update was at 2012/02/07 14:37:57


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Big Mek Wurrzog wrote:
lol so you say "you don't have to reply" then say something like that in the next sentece? You are correct I don't need to, I am choosing to respond to someone arrogant enough to think they understand me on a forum.

Dude, figure this out "I just don't like your game or the company" I don't like to spend the money. I don't play magic at all, i sold the cards back into 2007 for 15 bucks to a friend and moved on with my life. It's cool if you are all for it; I don't I condone or support your interest in it but am aware you must really love it. That's great and all, but saying I didn't like something because of how things change? Do you even realize what you are saying? You make it sound like if i don't like Magic i have to be somehow super butthurt about some sort of tourney rulings or cards personally and wish I was better. Instead I am sitting here saying "Magic sucks IMO" and you think i am saying "edition X sucks i don't wanna play it in it's current rendition"


You know maybe it's just me but back in the day people use to say these sort of things about kids and video games and i feel honestly it still applies here. "there is more to life than this" a hobby is a hobby and you are obviously digging yours i think you should honestly see the futility in trying to get the last word in though and just leave my to my own opinion of it. If not, that's cool i just think laugh a trolly wrath and move on.

Spoiler:

haha, thought this may be funny...

but seriously, just because you dislike something doesn't mean that others can't like it, and to be honest, many magic players feel the same about 40k. too many members of the 40k community bash the Mtg community and vice-versa, the MtG community is more pleasant than much of the 40k community, who refuse to play with someone who doesn't paint their models, or doesn't paint them the way they like them to be, can't tell you how many times someone refused to play me because my necrons are mostly mechrite red. nobody really wants you to play, and could give a gak less if you ever did again. as for having the last word, I can post in threads if I want, it's not illegal.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
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Grand Rapids, MI

This thread is heated and going nowhere fast. Although I disagree with Big Mek Wurrzog's opinion, he does have the right to have an opinion. It's ok that he doesn't like magic.

Can we agree that it isn't for everyone, and that it has pros and cons just like every other game? If anyone is genuinely interested in learning more about the game, or discussing it we should make a new thread.
   
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wocka flocka rocka shocka

Steak wrote:This thread is heated and going nowhere fast. Although I disagree with Big Mek Wurrzog's opinion, he does have the right to have an opinion. It's ok that he doesn't like magic.

Can we agree that it isn't for everyone, and that it has pros and cons just like every other game? If anyone is genuinely interested in learning more about the game, or discussing it we should make a new thread.


a metagame thread would be nice.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in us
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Kansas City, Missouri

Steak wrote:This thread is heated and going nowhere fast. Although I disagree with Big Mek Wurrzog's opinion, he does have the right to have an opinion. It's ok that he doesn't like magic.

Can we agree that it isn't for everyone, and that it has pros and cons just like every other game? If anyone is genuinely interested in learning more about the game, or discussing it we should make a new thread.


agreed, well put. Thank you for being very civil in understanding it's Dis-interest>Mechanics that forms my opinions of MTG. Like i said though i understand why people like it, I really do as it is breath-taking artwork and normally pretty fun to play with friends but that is really the only way i ever enjoyed playing it was just for the laughs. As far as 40k, I here what you are saying though both our communities have pretentious douches while i haven't ran into anyone who has ever turned down playing me for painted status i know they exist and i am aware tournaments 'can' require it though it's pretty dang rare.

All and all glad someone realized I will defend my POV long as it's being improperly heard or attacked.

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in au
Esteemed Veteran Space Marine





Australia

Big Mek Wurrzog wrote:
ChocolateGork wrote:
Big Mek Wurrzog wrote:

You realize this illustrates my point perfectly right? Legacy = older card players outside of legality, while MTG constantly updates to invalidating your investment over time. So the main point of my Argument is that Magic is designed primarily to bleed you of money giving you more or less the same cards only "stronger" the newer they get. So when i state "if you honestly love the artwork then it is an investment you can apperciate cause that means you don't care about legality." as opposed to someone who likes the game for mechanics which ... well you are supporting more or less a drug habit. More power to you if you want to do it, MTG was fun but only in unofficial ways to me i eventually saw no point in endlessly spending money and wanting to focus on things that in 10 years are still just as worth my time in EVERY facet.


You realise 40k does this e.g

IG

SW

GK

Your next new codex where the good units are now bad and the bad units are now good.



Could you provide me examples? Cause all i can see is

IG: Imperial Guardsmen = more awesome, Leman russ Battle Tanks = More Awesome, Veterans = more awesome, Hell hound = more awesome

SW: Grey Hunters= More Awesome, Blood Claws= More Awesome

GK: admittedly a huge change, oh wait no they improved all models and didn't force you to cycle anything.

I am not even sure what you mean by your comment to be honest, these armies have always been decent and got stronger. These armies aren't the strongest and i have yet to met someone who wants to play an "Top Teir" Army just because they are powerful. Most are just getting back into the game, or taking it for the first time and choose a "OP Army". This has nothing to do with forcing you to cycle funds to play their current game edition the most 40k would force is setting a new codex (which are never fast so don't even try).




You play orks and they have depreciated in ONE WAY!!

Orks have become less prominent and less able to compete with each of those codex releases.

I listed those races to show increases in power over time. Not to pick apart the power increase of each individual unit.

Oh and your wrong. Blood Claws are FULL OF gak

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
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Big Mek Wurrzog wrote:Could you provide me examples? Cause all i can see is

IG: Imperial Guardsmen = more awesome, Leman russ Battle Tanks = More Awesome, Veterans = more awesome, Hell hound = more awesome

SW: Grey Hunters= More Awesome, Blood Claws= More Awesome

GK: admittedly a huge change, oh wait no they improved all models and didn't force you to cycle anything.


Wurrzog please, your brazen naivety really has to end. There are a long strong of things that swing back and forth between good and crap and good again and so on for each Codex release (and re-release) dating all the way back to 2nd Ed. Please stop pretending like everything just gets better.

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Kansas City, Missouri

H.B.M.C. wrote:
Big Mek Wurrzog wrote:Could you provide me examples? Cause all i can see is

IG: Imperial Guardsmen = more awesome, Leman russ Battle Tanks = More Awesome, Veterans = more awesome, Hell hound = more awesome

SW: Grey Hunters= More Awesome, Blood Claws= More Awesome

GK: admittedly a huge change, oh wait no they improved all models and didn't force you to cycle anything.


Wurrzog please, your brazen naivety really has to end. There are a long strong of things that swing back and forth between good and crap and good again and so on for each Codex release (and re-release) dating all the way back to 2nd Ed. Please stop pretending like everything just gets better.


Things change with each edition, but i'm shocked you of all people call it naivety to buy models you like, not models that are currently powerful. If you like the army more often than not core choices, and HQ's will remain powerful, depending on your fluff you might be able to gauge where more of the power of something comes from (i.e. HS for guard, Elite for SW or Gk ect) but from a perspective of just buying for power you are right things will change with a codex or edition change. When the Dark eldar came out with new info they released new lines to increase productivity. My only point was that the time frames between codex and edition changes are plenty slow enough that if you dedicate to your army as a collection/investment rather than $ for Power you will always have potent choices rather than specialized ones and that most players who have played for a long time know what will age gracefully and what probably won't.

Either way I had stopped, only resumed to speak on your post but of course i understand your view just a bit baffled my point didn't get across... It was late oh well.




Automatically Appended Next Post:
ChocolateGork wrote:

You play orks and they have depreciated in ONE WAY!!

Orks have become less prominent and less able to compete with each of those codex releases.

I listed those races to show increases in power over time. Not to pick apart the power increase of each individual unit.

Oh and your wrong. Blood Claws are FULL OF gak


While I won't disagree with your blood claw statement as i would personally prefer grey hunters in comparison for use I am Not sure i agree with this post. It's more because orks are kinda special in comparison to typical table top 40k tactics at this moment.At the risk of slightly derailing the topic most players prefer parking lots or mechcanized armies with mild troop caps or powerful quality units that are considered unstoppable. Orks traditional tactics excell against both these methods MANY of the new codex releases have been incredibly easy to deal with save the typical learning curve of "discovering" new tricks that might have been added. Blood angels, Grey Knights, necron and Dark Eldar haven't really been major threats to me as an ork player (these are the newest out there). Besides necrons at last getting on par with the rest of the armies after almost 15 years of a dormant codex.

I am aware most codexes though do face the things you are saying in this comment and sadly it is simply part of the game i accept, things like IOM getting more power than Xenos or Chaos *shrug* to me it's not a big deal long as it's fun but ultimately i think i would agree with you on that fact and it is something WOTC and GW would have in common is to have 'perceived" efficency jumps each time they update. My issue is the speed in which it's done as well as the requirement comparisons of the both.

As Steak said tho this really isn't helping promote anything but me re-vomitting these words. Is anyone content to just leave this be yet?

This message was edited 1 time. Last update was at 2012/02/08 09:18:26


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Big Mek Wurrzog wrote:[While I won't disagree with your blood claw statement as i would personally prefer grey hunters in comparison for use I am Not sure i agree with this post. It's more because orks are kinda special in comparison to typical table top 40k tactics at this moment.At the risk of slightly derailing the topic most players prefer parking lots or mechcanized armies with mild troop caps or powerful quality units that are considered unstoppable. Orks traditional tactics excell against both these methods MANY of the new codex releases have been incredibly easy to deal with save the typical learning curve of "discovering" new tricks that might have been added. Blood angels, Grey Knights, necron and Dark Eldar haven't really been major threats to me as an ork player (these are the newest out there). Besides necrons at last getting on par with the rest of the armies after almost 15 years of a dormant codex.


I think the thing I dislike lately in the newer codex books is the tendency to start making it more possible to use elite or fast attack units as troops by having certain characters in a force. They made 2 troops a requirement and also require only "troops" choices to hold objectives to bring some semblance of balance back to the game and make people take more troops. Then they turn around and say "Have this special character in your army and fancy unit X now becomes a troop choice!". Feh...

Skriker

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Skriker wrote:
Big Mek Wurrzog wrote:[While I won't disagree with your blood claw statement as i would personally prefer grey hunters in comparison for use I am Not sure i agree with this post. It's more because orks are kinda special in comparison to typical table top 40k tactics at this moment.At the risk of slightly derailing the topic most players prefer parking lots or mechcanized armies with mild troop caps or powerful quality units that are considered unstoppable. Orks traditional tactics excell against both these methods MANY of the new codex releases have been incredibly easy to deal with save the typical learning curve of "discovering" new tricks that might have been added. Blood angels, Grey Knights, necron and Dark Eldar haven't really been major threats to me as an ork player (these are the newest out there). Besides necrons at last getting on par with the rest of the armies after almost 15 years of a dormant codex.


I think the thing I dislike lately in the newer codex books is the tendency to start making it more possible to use elite or fast attack units as troops by having certain characters in a force. They made 2 troops a requirement and also require only "troops" choices to hold objectives to bring some semblance of balance back to the game and make people take more troops. Then they turn around and say "Have this special character in your army and fancy unit X now becomes a troop choice!". Feh...

Skriker


I completely support this comment actually, even though i do love running Wazdakka from time to time, Though to be fair it reminds me of few magic cards from Mirrodin too :p

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List of Da Propahly Zogged!!!
 
   
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Beijing

I've built my first constructed deck for a small tournament this coming weekend. I'm going red-white, lots of red cards to cause damage, control and sacrifice creatures and white mostly to create and pump tokens.
   
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Rotterdam, the Netherlands

nice, what format is it?

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TiB wrote:nice, what format is it?


A normal 60 card standard tournament I think.

My list so far, runs to 77 cards of which 15 need to be the sideboard. I'm going to try a few games and see what works before then. Have to pick from what I own though, obviously there are cards I would *like* to use if I had deep enough pockets for it. 'Champion of the Parish' for a start.

Act of Treason x 4
Traitorous Blood x 2
Infernal Plunge x 4
Incinerate x 4
Galvanic Blast x 4
Fling x 2
Burning Oil x 2
Arc Trail
Curse of Bloodletting
Increasing Vengeance
Brimstone Volley

Gather the Townsfolk x 4
Doomed Traveller x 4
Intangible Virtue x 2
Thraben Doomsayer x 2
Honor of the Pure
Increasing Devotion
Fiend Hunter
Bonds of Faith
Pacifism
Guardian's Pledge
Rally the Peasants

Iron Myr x 3
Gold Myr x 3
Culling Dais
Norn's Anmnex

Plains x 11
Mountain x 11
Clifftop Retreat x 2
   
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champion of the parish is awesome, it reminds me of disciple of warfare, being a small white creature that can smash face.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

Looks like a good start . I'd try to streamline it a bit more before going into a tournament though. Do you have a store where you can get singles?

Now, the deck. It looks like you're taking your first steps on the well-trod path of White Weenie. Small white creatures to very quickly pummel the opponent senseless with some creature boosting thrown in there. You added a little red for a direct damage component. Not a bad strategy at all!
You do have to focus though. Start off by thinking: "what do I want my deck to do" and tailor you card choices to that. In this case; efficient white creatures (high power for the mana) and direct damage.

First, I'd take out the Infernal Plunges, you don't really need that much mana and it's just a bad card altogether.

The mana Myr are not bad per-se, but again, you don't need much mana when playing this archetype and a 1/1 body for 2 mana isn't going to cut it.

Burning Oil seems good here, but this deck is probably going to be on the offense all the time, so you won't get attacked that much and we want our burn to kill the opponent's creatures before they block.

Curse of Bloodletting is very sexy of course, but too much mana sadly.

Anyway; here's a list of what I'd do with this deck in standard on a budget (and adding a few of the rares you mentioned in your decklist).

2x Clifftop Retreat
2x Evolving Wilds -> these can become 2 more Clifftop Retreats if you ever happen to acquire them.
12x Plains
5x Mountain

4x Elite Vanguard -> 2 power for 1
4x Gideon's Lawkeeper -> tap down annoying blockers, or potentially dangerous attackers
4x Leonin Skyhunter -> flying 2 power for 2
2x Loyal Cathar -> guy with two lives, talk about efficient
4x Stormfront Pegasus -> flying 2 power for 2
4x Mentor of the Meek -> keeps your momentum going
2x Fiend Hunter -> removes annoying blockers
2x Thraben Doomsayer -> steady supply of dudes, very good with Mentor

4x Shock -> nice efficient burn
4x Incinerate -> nice efficient burn
1x Honor of the Pure -> dissynergy with Mentor, but too good not to run
2x Oblivion Ring -> for those pesky artifacts and enchantments
2x Artillerize -> for those last few points

Now, I only added 1 new rare to the mix. It is only a $0,80 card and very good in this deck. The big problem white weenie has is that it runs out of steam. Once the opponent survives the initial surge he is almost home free. This thing replaces the cards you play and so keeps your momentum going, which is very important.

If I were to do this without budgetting (not that most of them are really expensive, but they are rare) I'd add a mix of Grim Lavamancer, Champion of the Parish, Thalia, Guardian of Thraben, Mirran Crusader, Mikaeus the Lunarch and Curse of Stalked Prey.

Hope I helped.

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4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in gb
Lord Commander in a Plush Chair





Beijing

Well it went pretty bad. I packed in many better cards borrowed from a friend and still got done in on the second day. My newer deck is a lot stronger but I need experience using it, as I'd never actually played against plainswalkers before and I ended up facing them two at a time. One guy I faced early on, produced two of them against me appeared to have at least six in his deck against another opponent - two in the graveyard, one on the table and three in his hand. Which I thought was a dumb way to play.
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

Well, like it or not it's a legit strategy.
Some time ago there was a popular tournament deck called 'The fellowship of the ring' and it featured about 12 to 15 planeswalkers in combination with Rings of Brighthearth. That allowed for some pretty silly plays.

www.timblom.com for all your illustrative needs.
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4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in us
Infiltrating Prowler





wocka flocka rocka shocka

I'm reminded of boros bushwacker. a deck that ran proficiently on smaller converted mana costs. an aggro deck that exploited figure of destiny and lightning helix.

captain fantastic wrote: Seems like this thread is all that's left of Remilia Scarlet (the poster).



wait, what? Σ(・□・;) 
   
Made in us
[MOD]
Solahma






RVA

I love MtG every time I play it. I have no doubt that if my friends played it, I'd spend nearly all my disposable income on it and so long 40k. (you know, until a new SoB range)

   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

I still have lots of cards lying around in my bedroom, hidden in a big box. Would never throw them, not played them much in reccent years sadly as Aura isn't much of a CCG fan.

However I have a cunning plan in motion and I'm teaching the boys to play Pokemon at the moment, as they get older I'll introduce them to Star Trek, B5, Lot5r and Magic. I will get to play all of them again.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Krazed Killa Kan






Columbus, Oh

See, MDS, I have JUST gotten my 10 year old into MTG.

I played many years up until the Weatherlight storyline, and had a ball. Kept the vast majority of my themed decks when I stopped and moved the bulk of my collection on another trade site.

Now, my lil terror saw me and the wife playing one night at the kitchen table (her squirrels vs my All Foglio deck) and watched, and asked to play. Dug out the 5th ed teaching decks I still had, set her up with the Black one and the Blue one, and she smashed Dad bad.. (I didn't roll over, neither).

So, she thinks it is cool, and fun (she likes Monster High, so she wants me to make her a black/red deck that works like the show), so I got a random collection from a guy on BT.

So, I feel old now.

Can anyone explain these darn 2 sided cards? I got a handle on why there are token cards (wish there was a squirrel token, lol), but the new Keywords and flip cards etc.. What the Heck? If you have a 2 sided card, you know what you are about to draw, no? Artifact equipment?

Is there a current "living" style rulebook out there on Wizards site? I didn't see one, but don't want to have to create an account or anything like that..

Maybe an internet Glossary?

Feeling a bit overwhelmed here, got 4k new cards and am so tempted to chuck anything I don't recognize...

-P

This message was edited 1 time. Last update was at 2012/03/30 07:18:18


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

@ Porkuslime

this is what you're after:
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules
basic rules for the easy version, comprehensive rules for the full deal (use that one to solve disputes between specific cards etc)

If you haven't played since Weatherlight (so prior to the 6th edition rules overhaul) there's quite a lot that's changed, but don't worry, it's all gotten a lot more logical and easy to understand.

Just so you don't have to scour the full rulebook for changes, the official page listing all the 6th ed changes:
http://www.wizards.com/magic/advanced/6e/6e_letter.asp

Of course you have been away for so long, M10 had another (minor) overhaul! The official M10 changes page: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/46a

As for the new flip cards; I'm really not a fan of them either. The idea is fun (you start with the first state, for example a human, then when a certain condition is met you flip the card to its other state, for example a werewolf) but the execution is flawed. It would be way more practical had they solved it like the one-sided Kamigawa-style flip cards. I think they did it just as a marketing fad.
But yeah, you can't play them without or with see-through sleeves. You need opaque sleeves or the one-sided check list found in innistrad booster packs. Or, like me, just don't play them .

As for Artifact - Equipments, those actually are pretty neat. They're like reusable enchant creatures. For example:

Obviously, you can play this card for 1. It then sits there doing nothing. Then, you can pay its equip cost (so in this case 1 again) to put it under oe of your creatures (it is now equipped). That creature now gets the equipment's effect (in this case +1/+1). Any time you can play a sorcery you can pay its equip cost again to put the equipment under another one of your creatures. Now, the nice thing is that when a creature carrying an equipment dies, the equipment just falls to the ground and you can just equip it to another creature again.

Just don't give up on it, it really is the best game I ever played and the initial discovery, or in your case rediscovery, is really the best stage of it, especially when done with loved ones.

This message was edited 1 time. Last update was at 2012/03/30 09:23:02


www.timblom.com for all your illustrative needs.
DA:80S++G+M+++B++I++Pw40k10-D+A+++/sWD:360R++T(M)DM+

4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in us
Krazed Killa Kan






Columbus, Oh

So, the equipment artifacts are like the ol' Tawnos's Weaponry.. but slightly sleeker.

Got it.

As a general start for something to handle and read, say, at lunch at work, should I grab a 2012 starter set to get the mini-rulebook?

And.. I see that I have cards that reference Planeswalkers.. is that those new UBER cards or does that still refer to players themselves...

reading that link above.. Ick.. a new rarity level?

This message was edited 1 time. Last update was at 2012/03/30 10:05:27


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

these are planeswalker cards and what cards refer to when they say 'planeswalker' :
http://magiccards.info/query?q=t%3A%22planeswalker%22&v=card&s=cname

A 2012 starter set would probably be a good place to start if you want something handy to read if you don't mind having to work through all the basics again (tapping land, playing spells, attacking etc.)

yeah Mythic rarity... I haven't really met anyone yet that thought that was a good idea. They initially promised to only use the mythic slot for truly epic cards and planeswalkers and not to print tournament worthy cards in mythic. Of course that didn't work out, with the result that some new cards reach ridiculous prices. The only upside is that rares got less rare and so are cheaper to acquire.

www.timblom.com for all your illustrative needs.
DA:80S++G+M+++B++I++Pw40k10-D+A+++/sWD:360R++T(M)DM+

4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
Made in us
Fixture of Dakka





Chicago

Planeswalker cards are pretty powerful and many decks run them. So, familiarize yourself with the rules.

They start (cast the same time you could cast a sorcery) with as many loyalty counters as that little box in the bottom right. They are permanents, but they are not creatures. They are somewhat like Legendary creatures, if two Planewalkers are in play with the same subtype, both are destroyed.

On the controlling player's turn (including the turn they are cast), they can use 1 (and only 1) power (at sorcery speed), and their loyalty counters change by the amount shown (they can't go negative). If the loyalty counters go to zero, the Planewalker is destroyed. Typically, they have 1 power that does a small effect but adds loyalty, 1 power that does a bigger effect but drops loyalty, and 1 power that does an amazingly strong effect but significantly drops loyalty (and takes more than they started with).

When other players attack, they can choose to attack either you or the planeswalker (chosen per creature, they can have some attack you and some attack your planewalker). If they attack the planeswalker, combat is as normal (you can block for your planewalker), but damage done removes counters from the planeswalker. Players can also choose to have non-combat damage effects to you effect the planewalker, also removing 1 counter per damage done (no splitting damage from a single source).

6000pts

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What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

porkuslime wrote:(wish there was a squirrel token, lol)
The Unglued set had a nice squirrel token... Wait, I haven't played MtG in over a decade. How did I get here? *backs out slowly*
   
Made in nl
Stubborn Hammerer





Rotterdam, the Netherlands

whigwam wrote:The Unglued set had a nice squirrel token


Odyssey had one as well. Sadly it was before the era of tokens in booster packs and they're both sought after and pretty uncommon so both the Odyssey and Unglued versions are worth some money (about $6,- to $8,- a piece).

www.timblom.com for all your illustrative needs.
DA:80S++G+M+++B++I++Pw40k10-D+A+++/sWD:360R++T(M)DM+

4000 Emperor's Children
2760 Angels of Redemption
3310 Bad Moonz 
   
 
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