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![[Post New]](/s/i/i.gif) 2012/04/10 22:25:01
Subject: Re:Is Mephiston to OP for friendly games?
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Dakka Veteran
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Sasori wrote:azazel the cat wrote:Aye. I've found the best strategy is to send a unit of deathmarks after him, and hope they get swept, then finish Meph off with either Wraiths or Heavy Destroyers. It tends to work pretty well, but it's an enourmous amount of resources that must be dedicated to the removal of a single unit. In fact, it's because of Mephiston that I'm W-L-D 1-1-9 against a mech'd up BA list w/ Meph. The way things work is that the BA are simply a bad matchup for the Necrons; maybe even their worst matchup. Mephiston is just the avatar of that bad matchup.
So I guess it's maybe not fair to say that Mephiston is overpowered. Perhaps a better choice of words is that Mephiston is extremely imbalanced in 40k. Some armies can swat him like a fly or even come close to ignoring him, whereas some armies are powerless to deal with him. That being said, I would still consider taking Mephiston in a 'friendly' game under 2k points to be a dick move.
What's the list you are using? I really don't have trouble with BA all that much, so I'm a bit surprised to hear you are.
I think Nids are probably our worst match-up, surprisingly enough.
I played against a deep striking list of tyranids and honestly felt like there was nothing I could do to stop it...
Blood angels do put up a decent fight , but as do most marine armies. Meph himself isnt too fearful with our eldritch lances wearing him down.
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2012/04/10 23:30:31
Subject: Re:Is Mephiston to OP for friendly games?
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Depraved Slaanesh Chaos Lord
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My list has been tweaked every couple of games, but lately I've been running something similar to this as my TAC list:
1 Harbinger of Despair
1 VoD
5 Deathmarks
1 Harbinger of Despair
1 VoD
5 Deathmarks
6 Wraiths
4 Whip Coils
1 Particle Caster
2 Destroyer
3 Heavy Destroyer
2 Destroyer
3 Heavy Destroyer
1 Overlord
1 Warscythe
1 Catacomb Command Barge
1 Overlord
1 Warscythe
1 Catacomb Command Barge
1 Harbinger of Destruction
1 Solar Pulse
1 Harbinger of Eternity
1 Chronometron
5 Immortals
1 Harbinger of Destruction
1 Solar Pulse
1 Harbinger of Eternity
1 Chronometron
6 Warriors
1 Monolith
It's pretty light on Troops, because I generally hate the Necron troops in the new codex (Warriors' -1 armour save and -1 RP for a 4 point reduction is a terrible loss, but I know there's no comparison without Phase Out). Anyway, I typically keep the Warrior unit to cover a backfield objective, will use the Immortal unit to go after any nearby objective, and use the Deathmarks to final-turn contest my opponent's objectives. It's a strategy that has generally worked very well for me. However, lately when I play against my BA friend, we keep rolling "Capture & Control", and just because of how our armies match up they almost always wind up as a draw, as his army is generally in shambles by the 4th turn, but will have been able to turtle on top of his own objective such that I can't even get with 3" to contest. (and if his army didn't have Mephiston in it, then he'd normally get tabled, because Mephiston generally requires a full turn of my own shooting.) I should also mention that the table always has too much CoD terrain on it, but I can't complain about that all the time.
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![[Post New]](/s/i/i.gif) 2012/04/10 23:41:48
Subject: Is Mephiston to OP for friendly games?
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Nihilistic Necron Lord
The best State-Texas
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Just to make sure I understand it right, you have Two Harbingers of Eternity in each of your Royal Court Squads?
Personally, I've started going very light on troops as well. I generally run 4x5 Warrior squads, with two lanceteks each. This lets me diversy fire, and they almost never get touched by anything.
Are you open to suggestions? We can talk in PMs if you'd like about it.
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![[Post New]](/s/i/i.gif) 2012/04/10 23:42:26
Subject: Is Mephiston to OP for friendly games?
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Dour Wolf Priest with Iron Wolf Amulet
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Mephiston's usually easy for a well-built army to deal with, but some rely on a few models to kill him. Tyranids lack AP2 shooting outside of Zoanthropes, which is a huge pain - Mephiston will generally tear my Tyranids apart. My only real chance to destroy him is with Lash Whip Tyrants/Guard/Swarmlord and/or the Doom. Genestealers can work as well, but he still strikes before them so they will probably get wiped out. All told, Mephiston is grossly over the top, with some glaring weaknesses that make him next to worthless as much more than a bullet-magnet or a one-use smart bomb against most armies out there. However, certain armies which have been given no low AP shooting are in for some serious trouble.
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This message was edited 1 time. Last update was at 2012/04/11 17:23:59
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![[Post New]](/s/i/i.gif) 2012/04/11 00:47:18
Subject: Is Mephiston to OP for friendly games?
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Depraved Slaanesh Chaos Lord
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Sasori wrote:Just to make sure I understand it right, you have Two Harbingers of Eternity in each of your Royal Court Squads? Personally, I've started going very light on troops as well. I generally run 4x5 Warrior squads, with two lanceteks each. This lets me diversy fire, and they almost never get touched by anything. Are you open to suggestions? We can talk in PMs if you'd like about it. No, I have 1x Eternity and 1x Destruction per unit. (the wargear is listed seperately underneath the Harbinger: see the Overlords for an example) I've found that combination to generally work better in a mech-heavy field than does 2x Lanceteks. (This way I get a second chance to hit, and if I hit the first time, a second chance to pen, and if I pen the first time a second chance to do some damage) And if they do somehow get into CC, the Eternity is way more useful than the Lancetek. And I am always open to suggestions! Hit me with a PM. (this is only one of several working list-archetypes that I use)
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This message was edited 1 time. Last update was at 2012/04/11 00:48:50
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