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Made in us
Tunneling Trygon





Bradley Beach, NJ

spectreoneone wrote:
Barring that, perhaps the explanation is much simpler, and we're getting new Finecast Broads, Crisis Commanders, PFs, Vespid, Kroot, and SCs. Either way, sounds somewhat promising!


But, if they were to convert the suits, it means we won't see the new, improved models in the next edition

Hive Fleet Aquarius 2-1-0


http://www.dakkadakka.com/dakkaforum/posts/list/527774.page 
   
Made in us
Focused Fire Warrior





Florida

Squidmanlolz wrote:
spectreoneone wrote:
Barring that, perhaps the explanation is much simpler, and we're getting new Finecast Broads, Crisis Commanders, PFs, Vespid, Kroot, and SCs. Either way, sounds somewhat promising!


But, if they were to convert the suits, it means we won't see the new, improved models in the next edition


Not necessarily. There are a couple ways I could see GW doing this. 1. They do a total recast of the aforementioned models (far less likely, but still possible), 2. They do the hybrid models, then we get newer series suits (XV9s, maybe? Some new XV8 weight class suit?) in the next Codex update to go alongside the older suits (which means no redesign of the venerable Crisis suit), or 3. They forego doing the Broadside and Crisis Commander, and just redo the rest as full or Hybrid Finecast. Any way you slice it, we're going to win out in the end.

Then again, I could be being overly optimistic, and GW could just totally screw the Tau over and wait until just before 7th edition to update the Codex...

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

spectreoneone wrote:Perhaps the rumors are wrong, and the starter box could be DA and Tau (How mad would all the Tau loathers be?). Would definitely be a huge boost for Tau players, and could mean that Tau would be released in early 2013 (I see DA being the next codex, judging by their attention on the WD spines).

Yeah, that's not happening. Tau aren't going to be in the next starter set. The rumor has been DA and Chaos for a while now, and it's been confirmed by the few reputable rumormongers there are.

Check out my Youtube channel!
 
   
Made in us
Focused Fire Warrior





Florida

Brother SRM wrote:
spectreoneone wrote:Perhaps the rumors are wrong, and the starter box could be DA and Tau (How mad would all the Tau loathers be?). Would definitely be a huge boost for Tau players, and could mean that Tau would be released in early 2013 (I see DA being the next codex, judging by their attention on the WD spines).

Yeah, that's not happening. Tau aren't going to be in the next starter set. The rumor has been DA and Chaos for a while now, and it's been confirmed by the few reputable rumormongers there are.


I wouldn't say it's not possible. That being said, I'm not saying its likely, and I personally don't see it happening, but hey, stranger things happen, no?

All of that aside, personally, I would love to see the Tau get some love in terms of delving into some of their darker, more mysterious background, as well as playing a more central role in the fluff of 6th Ed.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in mx
Fresh-Faced New User





Even as a tau fan i don't think they would be neither in the starter box or the new codex to come, im the first one to jump in the "Please update Tau!!!" wagon but this time i must say that Caos would be a better release since the main 40k background is about Loyalist vs Traitors and it be nice to make the 6th edition start from that point.

That said the only thing left is to hope Tau to be the next codex after Caos.

ps. Please update Tau!!!
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Tau don't really fit as a force with a "central role" in 40k. They're a small upstart empire on the fringe of the galaxy. As someone who genuinely likes the Tau, I don't think they belong anywhere near the center of 40k lore. It would be like Dark Eldar being the central threat. Yeah, they're cool, but aren't quite as all-encompassing as Chaos, Tyranids, or even Orks.

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Made in us
Fireknife Shas'el





United States

Eh. For an oppressive mind control empire, they seem to be making some pretty good technological advancements which will only hasten their expansion, something that I think will occur both in 6th and in their new codex, whenever it comes out.
   
Made in us
Water-Caste Negotiator





Issaquah, Washington

You know what model I would love in plastic or even finecast ?
The XV15. Love that model and kind of eh on the XV25.


4000pts Vior'la
 
   
Made in us
Focused Fire Warrior





Florida

Brother SRM wrote:Tau don't really fit as a force with a "central role" in 40k. They're a small upstart empire on the fringe of the galaxy. As someone who genuinely likes the Tau, I don't think they belong anywhere near the center of 40k lore. It would be like Dark Eldar being the central threat. Yeah, they're cool, but aren't quite as all-encompassing as Chaos, Tyranids, or even Orks.


I'm not necessarily talking about being a main "threat," but playing a central role, perhaps something along the lines of a temporary alliance with the IOM in the face of threats from the Hive Fleets. I'm not under any illusion that the Tau Empire is nearly as powerful as the other races, however they have a lot of potential to become something bigger. This, of course, is just me wishlisting. Truth be told, I think it would be more interesting for the next Tau codex to explore the rift between the Empire and the Farsight Enclave, maybe even going into another age of Mon'tau.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

I just hope when they redo stealthys, they can take railrifles, or something with at least 24" range.

   
Made in us
Focused Fire Warrior





Florida

Ledabot wrote:I just hope when they redo stealthys, they can take railrifles, or something with at least 24" range.


I personally think they are fine with what they have in terms of weaponry. I never saw the stealthsuits to be anything beyond close-in interdiction units. They're great to DS in behind vehicles to pop them with their FBs, then use their BCs to mop up the occupants. I think that if you give them any more weapon options, you turn them into Crisis suits, thus nullifying their purpose. Truth be told, the only revamp I think the stealthsuits need is to their points, perhaps the addition of the stealth USR.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

Um, they have gear to help them while they are far from the enemy. Why would a sinper rifle not be a good option in terms of fluff and actual playability? Lets face it. BCs are gack. They will never be truely effective against anything short of orks. You don't want stealthys to be close! you want them to camp on a ruin and snipe and markerlight the gack out fo things!

   
Made in us
Dangerous Outrider




Maine USA

New rumors on Warseer are suggesting a June release.
   
Made in us
Fixture of Dakka






Avrik_Shasla wrote:New rumors on Warseer are suggesting a June release.


Not that I have seen. June is looking to be fliers.
   
Made in us
Focused Fire Warrior





Florida

Ledabot wrote:Um, they have gear to help them while they are far from the enemy. Why would a sinper rifle not be a good option in terms of fluff and actual playability? Lets face it. BCs are gack. They will never be truely effective against anything short of orks. You don't want stealthys to be close! you want them to camp on a ruin and snipe and markerlight the gack out fo things!


I disagree. The stealth field, while more effective outside of the effective range of the weapons, is designed to give it more survivability up closer. If you were to give it rail rifles, the enemy would potentially never have a chance to hit the suits (Rail rifles having a 36" range, night fighting rules confer a maximum visual distance of 36"). Add in JSJ, and you have an overpowered unit that could hit with anti-MEQ shots and potentially never be able to be fired upon, something that is, IMHO, broken. You'd see a lot of stealthsuit spam, with the potential of having up to 18 suits, and, assuming they maintain the current status quo of equipping alternate weapons, 6 rail rifles (Now, if they change that and allow all of the suits to equip the rail rifles, you have something really broken). I know that the rail rifles are only Heavy 1, but combining that weapon with the Relentless USR of the suits gives you 6 highly mobile anti-MEQ shots a turn, which can have a visible effect on the game.

I'm all for improving the Tau, but some things would just make the game even more unbalanced than it already is.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in de
Decrepit Dakkanaut







Avrik_Shasla wrote:New rumors on Warseer are suggesting a June release.


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Dangerous Outrider




Maine USA

Pulled from Warseer, which was posted about a week ago.

After a few months of silence, the Tau rumours have started up again:
Quote Originally Posted by shabbadoo View Post
Oops! Sorry, I misunderstood and was off by a month, not my source. I got corrected on that today.

Tau in June.

I have no details unfortunately.
Quote Originally Posted by shaso_iceborn View Post
Demiurg will be real in the codex. As Shabbadoo said my sources also point to a June release. I have also heard about a Tau "Mako" aircraft.
Quote Originally Posted by meltedwing View Post
Yes, Cruddance is writing/wrote the Tau book.
   
Made in us
Fireknife Shas'el





United States

This just in*: 6th edition starter is going to be Tau and Eldar.






*I'm making this up. But I think it would be funny to see peoples reactions when neither DA or CSM are in the new Starter.
   
Made in mx
Fresh-Faced New User





spectreoneone wrote:
Ledabot wrote:Um, they have gear to help them while they are far from the enemy. Why would a sinper rifle not be a good option in terms of fluff and actual playability? Lets face it. BCs are gack. They will never be truely effective against anything short of orks. You don't want stealthys to be close! you want them to camp on a ruin and snipe and markerlight the gack out fo things!


I disagree. The stealth field, while more effective outside of the effective range of the weapons, is designed to give it more survivability up closer. If you were to give it rail rifles, the enemy would potentially never have a chance to hit the suits (Rail rifles having a 36" range, night fighting rules confer a maximum visual distance of 36"). Add in JSJ, and you have an overpowered unit that could hit with anti-MEQ shots and potentially never be able to be fired upon, something that is, IMHO, broken. You'd see a lot of stealthsuit spam, with the potential of having up to 18 suits, and, assuming they maintain the current status quo of equipping alternate weapons, 6 rail rifles (Now, if they change that and allow all of the suits to equip the rail rifles, you have something really broken). I know that the rail rifles are only Heavy 1, but combining that weapon with the Relentless USR of the suits gives you 6 highly mobile anti-MEQ shots a turn, which can have a visible effect on the game.

I'm all for improving the Tau, but some things would just make the game even more unbalanced than it already is.


I don't see why to complain, i mean, Tau are supposed to be a mainly shoot army with no chance to survive at close combat, so if that's how things are supposed to be at least they need to be a real danger at long range, with the current codex there's a lot of things that doesn't work anymore, for example XV25 are a BS 3(less than 50% chance to hit), str 5 (cool), assault 3 (omg), ap 5(baaad), range 18 (¬¬), 30 pts each. At that range you cannot considerate them as a long range unit, they have less range that a lot uf units and if you considerate that they are elites and you need to sacrifice crisis to use them id say they are broken.

I'd fix them like this:
BS 4 (all armors should be BS4), 20 pts, they can take ANY weapon choice from the XV's armoury (paying the cost), defensive granades, fast attack choice



   
Made in de
Decrepit Dakkanaut







Avrik_Shasla wrote:Pulled from Warseer, which was posted about a week ago.

Actually, there are sources on Warseer predicting Dark Angels, Black Templar, Chaos Legions, Tau, Eldar, and a flier supplement for June. All say their sources are trustworthy. But I highly doubt, we will see 5 full Codex releases and a supplement in June, just saying
Looks like a deliberate misinformation campaign by GW to check the leaks.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Focused Fire Warrior





Florida

TMonkeyGuru wrote:
spectreoneone wrote:
Ledabot wrote:Um, they have gear to help them while they are far from the enemy. Why would a sinper rifle not be a good option in terms of fluff and actual playability? Lets face it. BCs are gack. They will never be truely effective against anything short of orks. You don't want stealthys to be close! you want them to camp on a ruin and snipe and markerlight the gack out fo things!


I disagree. The stealth field, while more effective outside of the effective range of the weapons, is designed to give it more survivability up closer. If you were to give it rail rifles, the enemy would potentially never have a chance to hit the suits (Rail rifles having a 36" range, night fighting rules confer a maximum visual distance of 36"). Add in JSJ, and you have an overpowered unit that could hit with anti-MEQ shots and potentially never be able to be fired upon, something that is, IMHO, broken. You'd see a lot of stealthsuit spam, with the potential of having up to 18 suits, and, assuming they maintain the current status quo of equipping alternate weapons, 6 rail rifles (Now, if they change that and allow all of the suits to equip the rail rifles, you have something really broken). I know that the rail rifles are only Heavy 1, but combining that weapon with the Relentless USR of the suits gives you 6 highly mobile anti-MEQ shots a turn, which can have a visible effect on the game.

I'm all for improving the Tau, but some things would just make the game even more unbalanced than it already is.


I don't see why to complain, i mean, Tau are supposed to be a mainly shoot army with no chance to survive at close combat, so if that's how things are supposed to be at least they need to be a real danger at long range, with the current codex there's a lot of things that doesn't work anymore, for example XV25 are a BS 3(less than 50% chance to hit), str 5 (cool), assault 3 (omg), ap 5(baaad), range 18 (¬¬), 30 pts each. At that range you cannot considerate them as a long range unit, they have less range that a lot uf units and if you considerate that they are elites and you need to sacrifice crisis to use them id say they are broken.

I'd fix them like this:
BS 4 (all armors should be BS4), 20 pts, they can take ANY weapon choice from the XV's armoury (paying the cost), defensive granades, fast attack choice





I agree with you on the BS4 for all suits, mainly given because the base FW BS is 3, and a suit should improve that with all of its advanced sensors, etc. I also agree with you on dropping the cost of the suits, seeing as pretty much everything in the Tau codex is overcosted.

Being a Tau player myself, of course I would love to see all sorts of new toys for my Cadre to play with, and I would absolutely love Tau to be able to smash everything out there. That being said, I also realize that we have to be realistic (in relative terms here), and not throw the game even further out of balance than it already is. I agree, the Tau should be a very shooty army, and that's why I support a BS increase for the suits. I don't support giving XV25s everything out of the armory because of a few simple thoughts: 1. They are much lighter weight than the Crisis suits, and would thus be unable to field the heavier weapons, 2. They aren't designed to be these stealthy machines of death, they're designed to be small, lightweight infiltration suits that can go where XV8s can't, 3. Their role is not long-range attack, but mid to close range interdiction (which is why they have a stealth field). Sure, in small groups the XV25 has limited effectiveness, but en masse, they can throw a lot of shots downrange. Like you, though, I'd like to see them be moved into the Fast Attack FOC slot.

In relation to the BC, it has its purpose, and I frankly don't think it needs to be changed. It is not an anti-MEQ weapon. That's what your Fireknife and TL MP XV8s are for. Stealthsuits are great for DSing behind IG Chimeras, popping their rear armor with an FB, then mopping up the Guardsmen with your BCs. A group of 6 XV25s is marvelous for this task, especially when you have a squad of PFs on the board within LOS of the DS position.

The way I see it, make the 25's a FA FOC choice, drop the cost to 20-25 points, up BS to 4, and make them 2 wounds like the XV8.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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Made in us
Fireknife Shas'el






All I've heard about Tau from the various forums is guess work at best or name dropping with no hint as to what that means.
Saying that Demiurg are in or that we get a "Mako" mean very little without depth. They might as well say that we will get the "floopity-floo" flier
If you look at more reasonable rumors you ear that Orks are getting a bomber-like craft, which means they have seen the model or something or atleast telling us it's function.
When I heard about the "Mako" all I thought was that who ever made this rumor just guessed that all Tau stuff is based off fish so Mako must sound good.
So when I read Tau rumors all I see as reliable is "No idea" or "2013 at best". Hell, we aren't even mentioned in any of the flier rumors.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Focused Fire Warrior





Florida

Savageconvoy wrote:All I've heard about Tau from the various forums is guess work at best or name dropping with no hint as to what that means.
Saying that Demiurg are in or that we get a "Mako" mean very little without depth. They might as well say that we will get the "floopity-floo" flier
If you look at more reasonable rumors you ear that Orks are getting a bomber-like craft, which means they have seen the model or something or atleast telling us it's function.
When I heard about the "Mako" all I thought was that who ever made this rumor just guessed that all Tau stuff is based off fish so Mako must sound good.
So when I read Tau rumors all I see as reliable is "No idea" or "2013 at best". Hell, we aren't even mentioned in any of the flier rumors.


This +1.

As the rumors begin to flow in more and more, I'm thinking that June is looking like possibly Finecast updates for Tau, along with a host of others. That's where I think the June and Tau connection is.

As for flyers? Why would GW make something totally new for the Tau? I'd see them going forward with a plastic Barracuda. The design is already owned by GW, produced by FW, and has been featured in DoW as well, which seems somewhat counter-intuitive for GW to just make a totally new flyer for the Tau.

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

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spectreoneone wrote:
The way I see it, make the 25's a FA FOC choice, drop the cost to 20-25 points, up BS to 4, and make them 2 wounds like the XV8.

I honestly don't have any problem with BS3 Stealth Suits, though I do think they all need access to an improved FB that is similar to a multi-melta.

And the stealth field needs to be improved. Don't allow enemies to change targets if they fail to see the suits. And maybe reduce the spotting distance to 2d6 * 2.

This message was edited 1 time. Last update was at 2012/04/30 21:40:22


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

elrabin wrote:
spectreoneone wrote:
The way I see it, make the 25's a FA FOC choice, drop the cost to 20-25 points, up BS to 4, and make them 2 wounds like the XV8.

I honestly don't have any problem with BS3 Stealth Suits, though I do think they all need access to an improved FB that is similar to a multi-melta.

And the stealth field needs to be improved. Don't allow enemies to change targets if they fail to see the suits. And maybe reduce the spotting distance to 2d6 * 2.


I think the spotting distance is fine at 2d6*3. That averages out at 21" which gives you a 3" buffer beyond that to still be in JSJ range. You have to get really good at guesstimating distance but it works.

I think that if they don't get a BS increase then having the Burst Cannons be twin linked could be an alternative. Also being able to take Markerlights on all the team members, as opposed to just the Team Leader.

This message was edited 1 time. Last update was at 2012/04/30 21:45:51


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

Wow, the rumors really have been coming out of the woodwork haven't they?

bonbaonbardlements 
   
Made in us
Focused Fire Warrior





Florida

ChiliPowderKeg wrote:Wow, the rumors really have been coming out of the woodwork haven't they?


Of course...with the looming release of 6th Ed. plus the fact that this year is the 25th anniversary of 40k, why wouldn't there be? Folks are scrambling to piece together every tidbit that trickles from GW.

Then again, this could be all part of GW's master plan to confound all of us and slap down something completely out of left field that none of the rumor mongers saw coming...

- 4300pts.
- 2500pts.
- 4500pts.
- 2000

DQ:80-S++G+M++B++I+Pw40k11+D++A+++/areWD-R+T(S)DM+ 
   
Made in nz
Trustworthy Shas'vre





In a hole in New Zealand with internet access

spectreoneone wrote:
Ledabot wrote:Um, they have gear to help them while they are far from the enemy. Why would a sinper rifle not be a good option in terms of fluff and actual playability? Lets face it. BCs are gack. They will never be truely effective against anything short of orks. You don't want stealthys to be close! you want them to camp on a ruin and snipe and markerlight the gack out fo things!


I disagree. The stealth field, while more effective outside of the effective range of the weapons, is designed to give it more survivability up closer. If you were to give it rail rifles, the enemy would potentially never have a chance to hit the suits (Rail rifles having a 36" range, night fighting rules confer a maximum visual distance of 36"). Add in JSJ, and you have an overpowered unit that could hit with anti-MEQ shots and potentially never be able to be fired upon, something that is, IMHO, broken. You'd see a lot of stealthsuit spam, with the potential of having up to 18 suits, and, assuming they maintain the current status quo of equipping alternate weapons, 6 rail rifles (Now, if they change that and allow all of the suits to equip the rail rifles, you have something really broken). I know that the rail rifles are only Heavy 1, but combining that weapon with the Relentless USR of the suits gives you 6 highly mobile anti-MEQ shots a turn, which can have a visible effect on the game.

I'm all for improving the Tau, but some things would just make the game even more unbalanced than it already is.


Really it makes no sence to waste such potential.

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

I understand spectres theory, and yes it sounds like a bitch to go up against, but equally I think I'd really like to.face off against something like that. And drop an orbital bombardement followed by hk missiles right on top of them.

BOOM!

   
Made in gb
Mutilatin' Mad Dok






Liverpool, england

Puscifer wrote:Personally, I cannot see them coming out in Finecast.

Are there any finecast/plastic hybrid kits?

To my knowledge there are none.


Plague Marines are plastic/FC hybrid.

   
 
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