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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

It is how it's intended to work; if you spread your models out poorly, and you end up getting creamed in the combat, if you don't have models in base to base and within 3", the combat ends and resolution applies.

It's a buff to High Initiative combat armies, giving them a chance to strike quickly and not get hit back on the first turn of combat (as befitting something that's as fast as wych!)

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Regular Dakkanaut




So, does combat just end if marines kill all the engaged orks at I4, then at I3 (assume the nob actually has a PK.) there are no models to move, and then at the end of I3 nobody is in combat.

How do we make it to I2 for the boyz to move their 3" and swing?
   
Made in ca
Regular Dakkanaut




Here is my take after reading the rules this is my RAW including working out the all I steps

I10-I6 are ignored
At I5 the captain strikes and kills 8 orks leaving the remaining orks 5" away from him and his unit,
At I4 the marines measure for pile in and find they are short (my opinion is that combat ends here)
I3 ignored
At I2 orks measure find themselves short and therefore dont move either
At I1 PK Nob measures and cant reach either

Resolve Combat

If this is true then this could happen
I10-I6 are ignored
At I5 the captain strikes and kills 5 orks leaving the remaining orks 3" away from him and 4" away from his unit
At I4 the marines measure for pile in and find they are short (my opinion is that combat ends here)
I3 ignored
At I2 orks measure find themselves in range of the sergeant, charge him and are able to only kill him since he is the only one in base to base
At I1 PK Nob measures and cant reach either

Resolve Combat

Remember that pile in moves only happen if you can make base to base
   
Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

tristan.t.w.good@gmail.com wrote:Remember that pile in moves only happen if you can make base to base
This is incorrect. See page 23 of the Rulebook.


“What can be asserted without proof can be dismissed without proof.”

"All their wars are merry, and all their songs are sad." 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

ToBeWilly wrote:
tristan.t.w.good@gmail.com wrote:Remember that pile in moves only happen if you can make base to base
This is incorrect. See page 23 of the Rulebook.





I need to make a copy / paste of this chart.

Example combat: Space Marine Captain with a Tactical Squad fighting a mob of Orks w/ a Power Klaw Nob.

I10 - I6 skipped.

I5 - The Space Marine Captain swings and kill Orks, removing him from base to base.
I4 - The Space Marines pile in. If they can not get into base to base, and no other models from either squad are in base to base, the combat ends and combat resolution occurs.

This message was edited 1 time. Last update was at 2012/07/03 02:10:05


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in ca
Regular Dakkanaut




Crazyterrain if you read my original post in this thread i put in brackets that i agreed with this
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

tristan.t.w.good@gmail.com wrote:Crazyterrain if you read my original post in this thread i put in brackets that i agreed with this


I'm aware.

Adding the extra parts makes it murky, however, and we don't want people twisting words and such.

Besides, I need to have that thing on a seperate page just because. Lol.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




I had a really long response, but I got tired of it.

Can someone please justify the stance that the information under the heading "Start of Initiative Step Pile In" should not be followed when completing the PIle In during the start of the initiative step??

In the example, at the "Start of initiative step 3" we need to pIle in.
Following the rules, as written on that page:

First move any models that can get into base (none can)

Now move any models that can get into engagement (none can)

Now move the rest of the models from *that* initiative step forward 3". (Nob moves forward)

The rules remind us to follow movement rules, to ignore diff terrain, and not to base other units.

Then it says that if no models are in base contact, the combat is over.
Well, the Ork player Pile-in 3", and the Marine player Pile-in was 0" (no one at I3), so *combined" they did not move enough for any combatants to be in base contact.

So now, before we get to the next initiative step, it tells us to *skip* those steps, because the combat is over for that phase.

Now we move on to resolution, and a final "all-in" Pile-in.


How does one justify following some of those rules, but not all of them? How do you somehow distinguish which ones are meant for that init step, and which are not?

   
Made in us
Longtime Dakkanaut





I think Nos and Crazy are correct.

However, there are some issues on what to do with more than 2 units locked in combat with each other.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

coredump wrote:I had a really long response, but I got tired of it.

Can someone please justify the stance that the information under the heading "Start of Initiative Step Pile In" should not be followed when completing the PIle In during the start of the initiative step??

In the example, at the "Start of initiative step 3" we need to pIle in.
Following the rules, as written on that page:

First move any models that can get into base (none can)

Now move any models that can get into engagement (none can)

Now move the rest of the models from *that* initiative step forward 3". (Nob moves forward)

The rules remind us to follow movement rules, to ignore diff terrain, and not to base other units.

Then it says that if no models are in base contact, the combat is over.
Well, the Ork player Pile-in 3", and the Marine player Pile-in was 0" (no one at I3), so *combined" they did not move enough for any combatants to be in base contact.

So now, before we get to the next initiative step, it tells us to *skip* those steps, because the combat is over for that phase.

Now we move on to resolution, and a final "all-in" Pile-in.


How does one justify following some of those rules, but not all of them? How do you somehow distinguish which ones are meant for that init step, and which are not?



Because it says that you only get to pile in at your initiative step, and under "Beginning of Initiative Step Pile In", if no models can make it to base to base, and no models are in base to base, the combat is over, apply combat resolution.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




We completely agree. I must have done a crappy job of saying it...

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

We have consensus, I suppose.

The the day of having Captains in the corner that's about to be assaulted reign supreme? Lol.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
 
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