Switch Theme:

[Poll] Imperial Guard vs Clone Troopers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Imperial Guard/Clone Troopers
Imperial Guard
Clone Troopers

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't think the Death Star could solo the Imperium's Navy.

The Sun Crusher or Galaxy Gun could probably solo the Imperium by blowing up Terra though... and flooding the Galaxy with daemons.
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Peregrine wrote:
No, they're based on the demonstrated capabilities from the canon films. For example, exploding asteroids with point defense guns (a simple calculation for firepower), the acceleration rates of a star destroyer (again, can calculate minimum power output), a rebel ship at Endor blowing away a star destroyer with a single salvo, etc. Like it or not, Star Wars ships display massive firepower.


But at the same time they display dazzlingly short ranges and low speeds. I think the top speed of an X-wing is something like 300kph? And weapon ranges are usually less than a kilometer?

40K would obliterate the Empire or Republic in space. It'd be like matching an F22 against a Steamroller.

edit:

A x-wing is given a top speed of 100 megalights per hour, which is approximately 360 kph.

http://starwars.wikia.com/wiki/Megalight

We also have this excerpt from 'Flight of the Eisenstien'

‘It’s a long distance,’ mused Garro. ‘We’ll have to travel several light-seconds at maximum burn to get there, and with the drives at full, it will light a torch to show Horus where we’re heading.’


Each light second is roughly 300,000 kilometers. Or an eight hundred hour trip for an X-wing traveling at top speed.

40K ships are several orders of magnitude faster than their SW counterparts, and engage at ranges that would make SW blush with shame.

This message was edited 1 time. Last update was at 2012/09/16 02:27:11


"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

I'd like to think that person per person, the Republic Clone Troopers have an advantage. The reason the armour of the SW universe never seems to work is the sheer damage potential of the weaponry. They basically all have plasma guns.
I think that the armour of any one Cloneboy is similar to or slightly better than guardsman flak.

So.

Pros for Clones:
+++Excellent AP Weaponry
+Weaponry extends to vehicles
+Vehicles have shielding
+Armour effective against lasguns

Pros for guardsmen:
+++Massive numbers
+++Smarter than a battle droid

Truthfully, if the clones were fighting a more intelligent force in the movies, they would have needed to fight harder to win. Against the Guard with their ability to land billions of troops and vehicles, with proper military minds and sentient ingenuity they have a massive advantage. I give the vote to Guardsmen > Clones.


Rustgob wrote:I never use Special Characters. Ever!

 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Each light second is roughly 300,000 kilometers. Or an eight hundred hour trip for an X-wing traveling at top speed.

40K ships are several orders of magnitude faster than their SW counterparts, and engage at ranges that would make SW blush with shame.


Actually an X-Wing would get there much faster than any 40k ship I know of, because the X-Wing can do an in system Hyperspace jump, travelling several light minutes in the blink of an eye.

The capital ships from Star Wars engage in ranges exceeding several light seconds, and in extreme up to several light minutes against sufficiently slow targets. So it's actually the other way around, 40k ships engage at a much closer range than Star Wars ships.

Though I would agree with you though if you're talking about realspace speed. 40k ships do outmatch them, but then they would need to, because they don't have the ability or luxury to do an in system hyperspace jump.

While the Deathstar is all fine and dandy...I'm not seeing the actual specs on the Star Destroyer's weapons. Blasters are apparently capable of blasting off chunks of stone, that's cool. Still incapable of killing people like Leia though.

You might be interested in knowing that 3 cruisers are capable of 244,000 Gigatons of firepower via hellfire missiles (This being around the amount required to turn a Space Hulk to dust).

Lunar-class Cruisers are also apparently capable of 475.2 teratons of firepower per macrocannon salvo, macrocannons being one of the most common of Imperium weapons.

So, I dunno about the Deathstar soloing the entirety of the Imperium fleet.


Heavy Turbo lasers output is limited only by the energy output that the ship diverts towards it, making a maximum weapon output of roughly 7 x 10^24, and those cruisers combined have a total output of 440 000 exa joules, or about 0.44 yotta joules. That Star Destroyer has the ability to soak up about 7 yotta joules worth of energy per second if it isn't doing anything else. Which means that it would take about 18 cruisers firing simultaneously to overload its shields. The Death Star has an energy output in excess of 2 000 000 000 yotta joules of energy. So to get the shields of the Death Star to drop when at peak capacity you would need the combined firepower of 4.5 billion IoM cruisers. So yes, I'm relatively sure the Death Star could solo the entire IoM fleet.

Sorry, forgot the Macro cannons, they would need about 2 billion of those to drop the Death Stars shields. Like I said before, the energy output from the Death Star is 480 times that of our sun.

This message was edited 1 time. Last update was at 2012/09/16 03:00:05


DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Douglas Bader






 FinalAnswer wrote:
While the Deathstar is all fine and dandy...I'm not seeing the actual specs on the Star Destroyer's weapons. Blasters are apparently capable of blasting off chunks of stone, that's cool. Still incapable of killing people like Leia though.


1) You can't judge weapons against main characters, since the power level of any weapon against a main character (outside of a specific death scene) is "enough to hurt, but not to kill them". When you look at blaster power against anyone who isn't a main character the result is pretty much one shot, one kill.

2) The blaster shot Leia took on Endor wasn't a direct hit. If you look at it frame-by-frame you can see the bolt hitting the bunker near her, so the actual wound was from the spray of molten metal coming from the actual impact site.

You might be interested in knowing that 3 cruisers are capable of 244,000 Gigatons of firepower via hellfire missiles (This being around the amount required to turn a Space Hulk to dust).


That's nice. Delivered over how long though? My flashlight is capable of 244,000 gigatons, it will just take a very long time to apply it to a target.

Also, you say "around" the amount. Was this firepower number actually given, or was it something you assumed and/or calculated?

So, I dunno about the Deathstar soloing the entirety of the Imperium fleet.


Err, no. You're talking about many orders of magnitude difference. 500 teratons is about a trillion times less than the death star's 1e38 joules of firepower (conservative estimate). http://www.stardestroyer.net/Empire/Tech/Beam/Alderaan.html

To put that number into context, the difference between that macro cannon shot and the death star's main weapon is significantly greater than the difference between a rifle bullet and the most powerful nuclear weapon ever built.

 Kaldor wrote:
A x-wing is given a top speed of 100 megalights per hour, which is approximately 360 kph.


Two words: game mechanics.

Those speed numbers ONLY appear in the X-Wing video games, where the engine and gameplay limitations forced them to scale down speeds and distances. They directly conflict with the observed speeds in the canon movies (for example, the flight around Yavin to meet the death star), so they must be thrown out.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

^ That stated speed also has to be thrown out as it has a stated atmospheric tops speed in excess of 1050 km per hour.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

A few weapons of a standard ship for the Imperium.


The Macro cannon fires gigantic shells could could vaporize anything the Empire/Republic could use. The shells are practically the size of a small SW cruiser.

next is the lance battery.
a close range weapon.

usually mounted in dorsal turrets they can cut through hundreds of meters of metal and any puny SW ship will be sliced in 2. If the Imperial Captain doesn't decide to write his name in the floating wreckage of the star destroyer with it.

Another is the Torpedo. These Saturn 5 sized missiles are either unguided or guided but either way back a ton of power. Their payload can also be changed to plasma warheads to a melta charge mounted on the nose to allow the missile to bore into its target before detonating.



On top of all the offensive systems (including a legion of fighter/bomber craft)
Meters of solid adamantium and plasteel protected by many banks of void shields.


Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

It depends which version of Clone Troopers: V1 (Feat in Star Wars ep2) or V2 (feat Star Wars ep3). If it's V1, then the armours inferior to the Flak jackets of the guard and their weapons aren't as versatile. If its V2 then they have the better armour and weapons as well as the better tanks and air-support.

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
http://www.wattpad.com/user/baxter123  
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Peregrine wrote:
Those speed numbers ONLY appear in the X-Wing video games, where the engine and gameplay limitations forced them to scale down speeds and distances. They directly conflict with the observed speeds in the canon movies (for example, the flight around Yavin to meet the death star), so they must be thrown out.


Except they match all visual instances of x-wings flying on screen.

Maybe they used one of those in-system jumps Ratbarf was talking about to fly around Yavin.

I couldn't find any stats about weapon ranges for SW weapons, although I did notice that the heavy turbolasers mounted on ISDs are noted as being used for heavy anti capital ship weapons, being too slow to engage faster moving fighters.

If they can't hit an X-wing moving at 360 kph, they've got no chance hitting a capital ship moving at a thousand times that speed.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in us
Leaping Dog Warrior






Gotta say, the energy argument is compelling, and the shields may give it to the Clones in space.


MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Actually that's relative from distance of origination to distance of target. When you turn your head while looking at the night sky you just covered say a 100th of the entire universe in a glance. The equivalent speed at the end of said glance is beyond comprehension, but the speed at origination is comparatively static. Thats how they could still fire at IoM Capital ships from a distance. Especially becuase of the massive difference in egagement range.

Lol, I messed my math up, the energy output for the deathstar, based on the minimum power necessary for it's main weapon and it's given rate of fire, is actually 9600 times that of our sun, or about 10^37 joules per 24 hour period. That means that roughly every 7-6 hours the Death Star produces more energy than our sun does every year.

This message was edited 2 times. Last update was at 2012/09/16 03:36:19


DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Douglas Bader






 Kaldor wrote:
Except they match all visual instances of x-wings flying on screen.


Except they don't. Even when we see them flying at slow relative velocity near capital ships it's still much faster than anything in the game.

For comparison, the trench run mission in X-Wing had to boost your speed (IIRC) something like 5x normal just to make it appear even close to as fast as the one in the movie.

Maybe they used one of those in-system jumps Ratbarf was talking about to fly around Yavin.


Except there's no evidence for that. We see them take off, fly around the planet, and approach the death star. And we see the planet pass by pretty quickly as they fly around it, followed by the death star getting bigger very fast. Just looking at the death star approach alone where they are clearly not in hyperspace gives speeds much higher than 400 kph. And of course hyperspace jumps are never mentioned anywhere in the movies or even the books, so the only reason to speculate about them is a desire to nerf Star Wars speeds to the limits of an obsolete game engine.

I couldn't find any stats about weapon ranges for SW weapons, although I did notice that the heavy turbolasers mounted on ISDs are noted as being used for heavy anti capital ship weapons, being too slow to engage faster moving fighters.

If they can't hit an X-wing moving at 360 kph, they've got no chance hitting a capital ship moving at a thousand times that speed.


Besides the fact that you're wrong about the speeds, there's also acceleration and size to consider. A fighter is changing directions quickly, and is a very small target. A capital ship, on the other hand, is going to be much slower to change course, much easier to predict, and a slight aim error is just going to hit a different part of the ship instead of missing entirely.


Automatically Appended Next Post:
 Engine of War wrote:
The Macro cannon fires gigantic shells could could vaporize anything the Empire/Republic could use. The shells are practically the size of a small SW cruiser.


Even ignoring the firepower question, that's assuming it hits. Travel time of half an hour = never going to hit a ship with the demonstrated acceleration of Star Wars capital ships.

usually mounted in dorsal turrets they can cut through hundreds of meters of metal and any puny SW ship will be sliced in 2. If the Imperial Captain doesn't decide to write his name in the floating wreckage of the star destroyer with it.


They can cut through any known 40k armor. Their performance against Star Wars armor and shields is unknown. Just grouping it all under "armor" and assuming all armor is equal makes about as much sense as saying a pistol shot can go through police armor therefore it can also go through tank armor.

This message was edited 1 time. Last update was at 2012/09/16 03:32:49


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Ratbarf wrote:
Actually that's relative from distance of origination to distance of target. When you turn your head while looking at the night sky you just covered say a 100th of the entire universe in a glance. The equivalent speed at the end of said glance is beyond comprehension, but the speed at origination is comparatively static. Thats how they could still fire at IoM Capital ships from a distance. Especially becuase of the massive difference in egagement range.


I'm well aware of the impact of relativity. X-wings, and by extension all SW ships, move at a crawl compared to 40K ships. I think a 40K cruiser travels something like 5,000 times faster than a SW fighter.

You can slice that however you want, and take any reasonable amount of relativity into account, but that still leaves ALL SW ships dead in the water.

Further, all SW space encounters, in both the movies and extended background, occur at microscopic distances.

Given the incredibly low speed of SW ships, and the solid ammunition of macro cannons, the range of 40K ships is effectively limitless. The rounds will continue to travel through space until they impact something.

While no actual output is given for 40K weapons that I can find, the capabilities they demonstrate far exceed those demonstrated by SW ships (Deathstar excluded) so it's only fair to assume that their energy output also far exceeds the stats given for SW weapons.

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in ca
Stalwart Dark Angels Space Marine




The Top of the World, Lighting up the Night

 Ratbarf wrote:
Heavy Turbo lasers output is limited only by the energy output that the ship diverts towards it, making a maximum weapon output of roughly 7 x 10^24, and those cruisers combined have a total output of 440 000 exa joules, or about 0.44 yotta joules. That Star Destroyer has the ability to soak up about 7 yotta joules worth of energy per second if it isn't doing anything else. Which means that it would take about 18 cruisers firing simultaneously to overload its shields. The Death Star has an energy output in excess of 2 000 000 000 yotta joules of energy. So to get the shields of the Death Star to drop when at peak capacity you would need the combined firepower of 4.5 billion IoM cruisers. So yes, I'm relatively sure the Death Star could solo the entire IoM fleet.

Sorry, forgot the Macro cannons, they would need about 2 billion of those to drop the Death Stars shields. Like I said before, the energy output from the Death Star is 480 times that of our sun.


Neat. So, things like Battleships which make cruisers look like rowing boats should have no problem fething up a Star Destroyer, what with their whole "continent busting" schtick. Also, macrocannons are merely the "common" guns of the Imperium starships. There's still a boatload more of weapons, like Nova Cannons, which has a firepower output of 6.45 petatonnes.

Prove the Death Star's shields are the same as it's power output. Not that it matters, the Imperium can always throw planet-busting Cyclonic Torpedoes at the thing. Or just blow it up with their Blackstone Fortresses, which can go beyond mere-planet busting and cause suns to supernova.

   
Made in us
Douglas Bader






 Kaldor wrote:
Further, all SW space encounters, in both the movies and extended background, occur at microscopic distances.


Not true. Even in the movies we see the battle of Endor start out at fairly long range, and in the various books there are examples of battles fought at MUCH longer ranges.

Of course given the incredibly high demonstrated acceleration of Star Wars ships, the most likely explanation is that staying at long range is simply pointless. The superior force will immediately close to point blank range, minimize the impact of electronic warfare, and demolish the opposition.

Given the incredibly low speed of SW ships, and the solid ammunition of macro cannons, the range of 40K ships is effectively limitless. The rounds will continue to travel through space until they impact something.


Their theoretical range may be unlimited, but their range against a maneuvering target will be much less. Once travel time gets too long the target ship will simply not be in the place you were aiming for, and the shot will miss.

While no actual output is given for 40K weapons that I can find, the capabilities they demonstrate far exceed those demonstrated by SW ships (Deathstar excluded) so it's only fair to assume that their energy output also far exceeds the stats given for SW weapons.


And what capabilities would those be?

Before you answer, you should watch the bit in RotJ where a rebel ship blows away a star destroyer with a single salvo. It's in the background as Ackbar says "concentrate all fire on that super star destroyer".

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Stalwart Dark Angels Space Marine




The Top of the World, Lighting up the Night

 Peregrine wrote:
That's nice. Delivered over how long though? My flashlight is capable of 244,000 gigatons, it will just take a very long time to apply it to a target.

Also, you say "around" the amount. Was this firepower number actually given, or was it something you assumed and/or calculated?


“Four Gothic-class cruisers–Intolerable, Invincible, and Righteous Force–awaited four parsecs from target. Each ship carried 100 Hellfire nuclear missles. Each missle 122 warheads, each with a firepower of 5 GT. If boarding action fails, nuclear missles will turn a ship to dust.” Space Hulk Rulebook, p.3 - Scenario Book

   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

BlaxicanX wrote:
/eyeroll

The Droid army during the Clone Wars is stated to number in "the quintillions", which is several hundred, if not thousand, times larger than the entire Imperium of Man's population period, not just the Guard. The Clone Army by comparison numbered in the millions- and yet they still managed to win in the majority of their conflicts.

Let's not even bring numbers into this discussion. If the CIS couldn't overwhelm the Clones with sheer numbers, the Guard can't, especially when you consider that it takes the Guard months to travel from system to system via warp travel, and months to years to win a single planet, whereas Star Wars armies can travel from one side of the Galaxy to the other in days and fight entire planet-sized skirmishes in a couple of days.

The IoM numbers at least a million worlds, if not more. Many of these worlds have populations of several billion.
I'd expect the IoM could easily overwhelm the entire SW galaxy in a tide of bodies...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Peregrine wrote:
 Kaldor wrote:
Except they match all visual instances of x-wings flying on screen.


Except they don't. Even when we see them flying at slow relative velocity near capital ships it's still much faster than anything in the game.

For comparison, the trench run mission in X-Wing had to boost your speed (IIRC) something like 5x normal just to make it appear even close to as fast as the one in the movie.


Ok, well let's say the fighters making the trench run were travelling at half speed. So let's say that their top speed, using 360kph as a base, is actually 3,600 kph.

Congratulations, now the Eisenstein is only 1,500 times faster.


Automatically Appended Next Post:
 Peregrine wrote:
Their theoretical range may be unlimited, but their range against a maneuvering target will be much less. Once travel time gets too long the target ship will simply not be in the place you were aiming for, and the shot will miss.


But 40K targeting cogitators are used to calculating firing solutions on targets traveling hundreds, if not thousands of times faster. This extends their range considerably.

While no actual output is given for 40K weapons that I can find, the capabilities they demonstrate far exceed those demonstrated by SW ships (Deathstar excluded) so it's only fair to assume that their energy output also far exceeds the stats given for SW weapons.


And what capabilities would those be?


Oh, you know, punching through the crust of a planet. Just stuff like that.

This message was edited 3 times. Last update was at 2012/09/16 03:54:14


"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Given the incredibly low speed of SW ships, and the solid ammunition of macro cannons, the range of 40K ships is effectively limitless. The rounds will continue to travel through space until they impact something.


While true they would continue on through space until contact, they would by no means actually hit the SW ships. If you're including X-Wing as canon for data, then we can assume that a Star Destroyer can acheive a jump to hyperspace roughly 30 seconds after it decides to do so. That means that no Mac Round will ever hit a Star Destroyer with even semi comptetant pilot who decides to play shoot and scoot with IoM ships.


2 Meter high, 30 metres long, rough volume of 376.991118431 m cubed. Assumed density of lead at 187.527633368 kg per cubic meter equals a mass of about 70697.9177799kgs per MAC round. Accelerated to 1.3 percent of the speed of light, (using the Mass Effect average for Dreadnought rounds due to lack of data on IoM muzzle velocity) results in 2.757x10^15 joules of energy released upon impact. Or about the equivalent of a one megaton bomb.

Before you answer, you should watch the bit in RotJ where a rebel ship blows away a star destroyer with a single salvo.


Thats understandable as they are firing weapons of the same calibre, what you just argued is that my 18th century ship of the line can sink your 21st century destroyer! You want proof? Watch x clip where a japanese destroyer sinks an american destroyer in WW2, it's totally got that kind of capability!

This message was edited 1 time. Last update was at 2012/09/16 03:57:14


DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Douglas Bader






 Kaldor wrote:
Ok, well let's say the fighters making the trench run were travelling at half speed. So let's say that their top speed, using 360kph as a base, is actually 3,600 kph.


Why should we make that assumption? It's like watching a modern fighter jet landing (a situation where, like flying down a narrow trench where the slightest mistake is fatal, you don't fly at maximum speed) and concluding that it must be flying at half speed. Or consider their speed in combat, it's not very useful to fly at your maximum straight-line speed if you just immediately overshoot your target and leave the battle.

In reality, we see them orbit a gas giant and approach the death star in a very short period of time, which requires much higher top speeds than the video game. This could be a conflict, except the video game speeds are pure game mechanics. They exist because of the limitations of the game engine and having a playable, fun game. They appear nowhere else in Star Wars, so the only sensible thing to do is discard them, just like we discard the D6-based game mechanics where a marine has a 10% chance to die from a single lasgun hit.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Ratbarf wrote:
Given the incredibly low speed of SW ships, and the solid ammunition of macro cannons, the range of 40K ships is effectively limitless. The rounds will continue to travel through space until they impact something.


While true they would continue on through space until contact, they would by no means actually hit the SW ships. If you're including X-Wing as canon for data, then we can assume that a Star Destroyer can acheive a jump to hyperspace roughly 30 seconds after it decides to do so. That means that no Mac Round will ever hit a Star Destroyer with even semi comptetant pilot who decides to play shoot and scoot with IoM ships.


Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.

This message was edited 1 time. Last update was at 2012/09/16 03:57:12


"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in us
Douglas Bader






 Kaldor wrote:
But 40K targeting cogitators are used to calculating firing solutions on targets traveling hundreds, if not thousands of times faster. This extends their range considerably.


Not really. No amount of targeting ability will change the fact that you can't predict a maneuver that hasn't started until after the shot is fired. For example, it would be impossible to hit a Star Wars ship with a macro cannon shot with half an hour flight time (as the fluff bit posted earlier mentions) since the ship could easily dodge and be across the system from where you were aiming by the time the shot arrives. Obviously with shorter flight times it's less of an issue, but unguided projectile weapons have pathetic range in space compared to beam weapons.

Oh, you know, punching through the crust of a planet. Just stuff like that.


Which Star Wars capital ships can do.


Automatically Appended Next Post:
 Kaldor wrote:
Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.


Until they jump straight to point blank range and open fire...

This message was edited 2 times. Last update was at 2012/09/16 04:00:33


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.


Except that Star Wars can mix the two while the IoM cannot. Heck we did it even in the video game. It's common to just load up a b-wing, hyperspace jump to the enemy Star Destroyers location, dump all your torpedoes and hyper jump away. Our average combat speed for actual distance traveled is something like 20 000 kms in roughly a minute and a half.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Peregrine wrote:
 Kaldor wrote:
Ok, well let's say the fighters making the trench run were travelling at half speed. So let's say that their top speed, using 360kph as a base, is actually 3,600 kph.


Why should we make that assumption? It's like watching a modern fighter jet landing (a situation where, like flying down a narrow trench where the slightest mistake is fatal, you don't fly at maximum speed) and concluding that it must be flying at half speed. Or consider their speed in combat, it's not very useful to fly at your maximum straight-line speed if you just immediately overshoot your target and leave the battle.


lmao, ok, ok.

Let's assume that the fighters making the trench run were travelling at 0.5 percent of their top speed.

Congratulations, the Eisenstein is now only 75 times faster than the top speed of an x-wing!


"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

 Kaldor wrote:
 Ratbarf wrote:
Given the incredibly low speed of SW ships, and the solid ammunition of macro cannons, the range of 40K ships is effectively limitless. The rounds will continue to travel through space until they impact something.


While true they would continue on through space until contact, they would by no means actually hit the SW ships. If you're including X-Wing as canon for data, then we can assume that a Star Destroyer can acheive a jump to hyperspace roughly 30 seconds after it decides to do so. That means that no Mac Round will ever hit a Star Destroyer with even semi comptetant pilot who decides to play shoot and scoot with IoM ships.


Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.


Do remember that they only need to jump ahead by one ship length and the shells already fired are now destined to hit empty space. You would require a guided munition to compensate for this kind of tactic. This can be repeated many, many, times as required. Not to mention standard sublight evasive maneuvering.


Rustgob wrote:I never use Special Characters. Ever!

 
   
Made in au
Devestating Grey Knight Dreadknight





Australia

 Ratbarf wrote:
Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.


Except that Star Wars can mix the two while the IoM cannot. Heck we did it even in the video game. It's common to just load up a b-wing, hyperspace jump to the enemy Star Destroyers location, dump all your torpedoes and hyper jump away. Our average combat speed for actual distance traveled is something like 20 000 kms in roughly a minute and a half.


Which would be impressive, except that the Eisenstein could cover 135,000 kms in the same time...

"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" 
   
Made in us
Douglas Bader






 Ratbarf wrote:
Or about the equivalent of a one megaton bomb.


Or about the equivalent of the guns on a Star Wars starfighter.

Thats understandable as they are firing weapons of the same calibre, what you just argued is that my 18th century ship of the line can sink your 21st century destroyer! You want proof? Watch x clip where a japanese destroyer sinks an american destroyer in WW2, it's totally got that kind of capability!


My point is that even if you assume the target is made out of boring old iron that's still a lot of firepower to blow it up with a single salvo.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Congratulations, the Eisenstein is now only 75 times faster than the top speed of an x-wing!


Congratulations! You could totally manuvre and switch directions and facings really really quickly while moving at that speed right? Oh, you can't? Well I guess that explains why IoM ships take about a week to drop to combat speed after entering a system....

Face it, for all intents and purposes SW tech simply massively outperforms 40k tech to the point of nigh invincibility. I would be like fighting cave men with modern armies, yeah their axe/spear can technically kill you, you'll be damned lucky to even get the chance to land the blow.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Douglas Bader






 Kaldor wrote:
Let's assume that the fighters making the trench run were travelling at 0.5 percent of their top speed.


Why? Why should we make ANY assumption about it? You just keep picking arbitrary numbers, I could just as easily suggest that 0.0000000000000000000000000000001% of their maximum speed (as much as that means anything in space) was as fast as they could fly in the trench without crashing.

Plus, it's acceleration that matters, not top speed (which is c for everything), and we see Star Wars ships demonstrate acceleration way beyond anything in the game mechanics you quoted.

This message was edited 1 time. Last update was at 2012/09/16 04:06:50


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Waaagh! Warbiker



Burton Latimer, UK

 Kaldor wrote:
 Ratbarf wrote:
Well, yeah if the Empire spends all their time in Hyperspace they can avoid getting obliterated. But that's kinda the point, in realspace/sublight they don't stand a chance.


Except that Star Wars can mix the two while the IoM cannot. Heck we did it even in the video game. It's common to just load up a b-wing, hyperspace jump to the enemy Star Destroyers location, dump all your torpedoes and hyper jump away. Our average combat speed for actual distance traveled is something like 20 000 kms in roughly a minute and a half.


Which would be impressive, except that the Eisenstein could cover 135,000 kms in the same time...


Truthfully, I believe that in naval warfare, Star Wars ships would be able to evade most IoM firepower at extreme range, but potentially lack the ability to return it as they need to evade. In order to attack the faster IoM ships, however, they would need to hyper-jump into close quarters ahead of the target vessel, bombard, then jump again out of range. This makes both vessels vulnerable but favours the Star Wars vessels due to their smaller size and ability to 'get under the guns'.

I truthfully think that if it was a ground based conflict, the IoM would win every time. In space, the crazy numbers involved with SW weaponry and shielding makes them immense weapons of destruction.


Rustgob wrote:I never use Special Characters. Ever!

 
   
 
Forum Index » 40K General Discussion
Go to: