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![[Post New]](/s/i/i.gif) 2013/10/22 22:04:09
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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flamingkillamajig wrote:@Lynata: No it was a different avatar. It was less frightening and more ridiculous like she was half-way through eating a hamburger with a stuffed face while blurting out 'Heresy' excitedly.
Oh don't get me wrong there's good anime out there. I enjoyed 'gungrave' (I think I heard it was made by the creators of trigon). I also watched half of 'monster' before I decided the anime could've wrapped up in about half as much time. I've watched two seasons of shakugan no shana and enjoyed it. It's just that I've seen some sites for anime and watching the release of harem #246531 kind of dampens my spirits and takes away any respect I have left for anime. There are some I've been meaning to watch. I think it was called 'Take on Titans' or 'Take on giants'. Ugh but I can't remember the name. I just don't like sifting through the turds to get to the gems of anime. Now for some reason I remember that funny scene in south park where cartman eat the fake treasure and poops it out at the end of the episode.
Attack On Titan, and it's both excellent and somewhat disturbing. Very grimdark though.
Pretre - while her standing back up immediately may sound like a good thing, all it means is that she gets killed again before you get to use her since she's probably one of the first things that gets killed during the turn.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:12:47
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Furyou Miko wrote:I think it's deliberate. Shredding Flamers is on the "Kaldor Draigo Fluff Power" level of broken in 6e, so being able to do it twice...
You're kidding right ?
pretre wrote:Silly Question: Celestine dies and comes back once. Jacobus joins Celestine so they make a unit of two. Jacobus joined, so in this case he's the IC who joined. Can he allow her to come back twice?
RAW, yes, no doubt. I thought about it. The only thing is that it's EXTREMELY situational. But it can win you a game  .
If you think it's worth it, MP me. Else, don't bother, it's okay  .
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This message was edited 1 time. Last update was at 2013/10/22 22:13:55
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:14:47
Subject: Sisters of Battle - The new Codex is out....
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Archmagos Veneratus Extremis
On the Internet
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I was thinking of using Fleur-de-Lys icons mounted on regular bases or perhaps the little cherub models or something.
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![[Post New]](/s/i/i.gif) 2013/10/22 22:20:11
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Furyou Miko wrote:Pretre - while her standing back up immediately may sound like a good thing
She doesn't. You roll for the Act of Faith straight after she dies. Is she fail the test, you can just put her back into her case, and go crying in a corner. If she passes it, you put a marker. She comes back at the beginning of next turn.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:21:37
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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 The Mechanicum do not joke.
No, seriously. Those hand flamers tear through pretty much any infantry in the game, the bigger the target squad the better... and in 6e, the transports that would protect targets from it just aren't around as much.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:21:38
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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I'm planing on using more WM Trollblood tokens. The fury tokens I use for both kind of HP. I guess I'll use continuous effects and/or knockdown tokens for Acts of Faith. Automatically Appended Next Post:
Ahem MARINES ahem.
If killing 10 marines with 5 shredding flamers AND 10 twin-linked bolter shoots was something exceptional that I felt so happy about, I'm pretty sure 4 shredding flamers aren't going to do much.
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This message was edited 1 time. Last update was at 2013/10/22 22:25:32
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:38:43
Subject: Sisters of Battle - The new Codex is out....
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Repentia Mistress
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Re-rolling hand flamers are pretty nifty. A full blast from a Seraphim squad can expect to kill about 7 MEQs in the average case. That's some pretty serious firepower. You can charge the scraps to finish them off or try and use them as a Hit and Run launch pad.
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![[Post New]](/s/i/i.gif) 2013/10/22 22:53:22
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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What Amerikon said. My Seraphim squad carried my entire game against a Marine Horde - I had an all-comers casual army, so I had far too many anti-armour weapons to sanely deal with that many Space Marines.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/22 22:57:03
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Amerikon wrote:A full blast from a Seraphim squad can expect to kill about 7 MEQs in the average case.
Really ? I never tried them because I always preferred inferno pistol, can they be that good ?
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/10/22 23:00:49
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Hybrid Son Of Oxayotl wrote:Amerikon wrote:A full blast from a Seraphim squad can expect to kill about 7 MEQs in the average case.
Really ? I never tried them because I always preferred inferno pistol, can they be that good ?
They really, really are that good. They're best against Orks and GEq, but they still murder Marine squads with impunity. Putting a plasma pistol on the Superior helps too.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/22 23:35:45
Subject: Sisters of Battle - The new Codex is out....
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Repentia Mistress
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Hybrid Son Of Oxayotl wrote:Amerikon wrote:A full blast from a Seraphim squad can expect to kill about 7 MEQs in the average case.
Really ? I never tried them because I always preferred inferno pistol, can they be that good ?
I like to call them my "flying bucket of dice". Depending on how the other guy's models are grouped I can usually expect to get 4 or 5 under each template. That gives you somewhere between 16 and 20 hits from your 4 Hand Flamers. That gives you 9 to 11 wounds (assuming re-rolls from Shred). Now you've got 16 shredding Bolt Pistol shots which should pile on another 9 wounds. So 18 to 20 wounds against 3+ gives an average case of 6 or 7 dead Marines.
Sometimes I'll toss a frag grenade in there for fun. And of course, if St Celestine is tagging along (and why wouldn't she be) you've got an extra S5 shredding flamer. They're pretty mean. If we could take a jump Canoness I'd be tempted to run two units of them. It's a damn shame that they're the only unit that can't take a Simulacrum.
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![[Post New]](/s/i/i.gif) 2013/10/23 00:07:27
Subject: Re:Sisters of Battle - The new Codex is out....
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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I thought the seraphim could only take two hand flamer upgrades? If that is correct you can only fire one weapon per turn - so how does that equal 4 flamer templates hitting? Just asking because I did not think unless it specifically states (like tau suits or monstrous creatures) that you could only fire one weapon per turn..
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/10/23 00:15:57
Subject: Sisters of Battle - The new Codex is out....
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Repentia Mistress
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You upgrade so that they have two hand flamers each. They're pistols so they can both be fired as per the Gunslinger ability. I think prior to 6E there was a specific allowance for Seras to fire two pistol weapons.
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![[Post New]](/s/i/i.gif) 2013/10/23 06:35:22
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Once upon a time, Seraphim could choose whether to fire both their bolt pistols or hand flamers, or to combine their hand flamers to form a flamer. After third edition hit, they lost the ability to take as many hand flamers as they wanted and fire both weapons, and instead simply twin-linked their weapons. Once C:WH came into play, their twin hand flamer upgrade was downgraded to a single flamer.
Then the White Dwarf codex restored our ability to fire our hand flamers as hand flamers, and the seraphim pistols rule was changed back to allowing them to fire both pistols separately, instead of as a twin-linked weapon. Finally, after 6th edition hit, the ability to fire two pistols at once became a universal truth, and the Seraphim Pistols rule and much of the unit's badass character was swept away... but their killing power remained the same.
Then the digital codex arrived, and now our hand flamers are half the price they used to be (now costing the same as a flamer for a hand flamer, instead of twice the price for a less powerful weapon...)
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This message was edited 1 time. Last update was at 2013/10/23 06:44:41

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/10/23 16:20:22
Subject: Sisters of Battle - The new Codex is out....
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Hallowed Canoness
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Furyou Miko wrote:Then the digital codex arrived, and now our hand flamers are half the price they used to be (now costing the same as a flamer for a hand flamer, instead of twice the price for a less powerful weapon...)
Yet the inferno pistol still cost five point more than a melta while being inferior  .
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2013/10/24 01:42:18
Subject: Sisters of Battle - The new Codex is out....
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Regular Dakkanaut
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Honestly, I don't like the e-books. For me to use them I'd either have to buy an iPad or print the whole damned book out so I can have it handy at home building my army and away on the field while fighting. Neither of which I'll be doing.
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![[Post New]](/s/i/i.gif) 2013/10/24 02:15:50
Subject: Sisters of Battle - The new Codex is out....
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Plummeting Black Templar Thunderhawk Pilot
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I printed for 8$ at a print shop. add in 3$ for a binder and 3$ for page protectors and works great.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/10/24 02:40:14
Subject: Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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conker249 wrote:I printed for 8$ at a print shop. add in 3$ for a binder and 3$ for page protectors and works great.
yeah, I've been editing my to make it the format I want and then am going to do th same.
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![[Post New]](/s/i/i.gif) 2013/10/24 14:09:46
Subject: Sisters of Battle - The new Codex is out....
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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conker249 wrote:I printed for 8$ at a print shop. add in 3$ for a binder and 3$ for page protectors and works great.
I appologize for sounding stupid, but maybe not as tech savy. How do you print it off from an I-Pad, because like many of you I find the printed version more helpful..
Thanks and cheers Automatically Appended Next Post: Also I like the idea of the seraphim, but they compete with the dominion squads which are nice too.
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This message was edited 1 time. Last update was at 2013/10/24 14:10:31
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/10/24 14:15:22
Subject: Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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Eiluj The Farseer wrote: conker249 wrote:I printed for 8$ at a print shop. add in 3$ for a binder and 3$ for page protectors and works great.
I appologize for sounding stupid, but maybe not as tech savy. How do you print it off from an I-Pad, because like many of you I find the printed version more helpful..
Thanks and cheers
You'd have to find a way to save it locally. Most of us probably have the epub/mobi version which is easier to print.
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![[Post New]](/s/i/i.gif) 2013/10/24 15:15:29
Subject: Re:Sisters of Battle - The new Codex is out....
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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ah got ya.... so I am probably SOL..
Thanks for the help and input though ! Cheers
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/10/24 15:19:52
Subject: Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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![[Post New]](/s/i/i.gif) 2013/10/24 15:33:57
Subject: Re:Sisters of Battle - The new Codex is out....
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Sneaky Lictor
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I have a couple of games now under my belt with the new codex and have a couple of thoughts...
St. Celestine is pretty much dead to me now. The real reason to keep her around was to have that decent CC character who just wouldn't go away. Now she is actually fairly easy to get rid of and isn't good enough in CC when she gets there to actually accomplish anything, not that she changed that much from the last codex. Her warlord trait is...useless considering how easy it is to flood the field with Laud Hailers on vehicles the difference between a 10 with rerolls and a 9 with rerolls isn't THAT big.
Uriah Jacobus is alright, I have been mostly fielding him in a backfield HB Retributor squad so they can get 3 turns of rending every game. This plan has served me decently in the games I have played but I can also see him being nice in other uses as well. Overall he is still a decent HQ choice.
Canoness is as she has always been, mediocre without much room for customization. The new relics are great but only being able to take ONE of them on any character kinda kills them for me. So I can't make my Canoness EW AND have an awesome melee weapon? Well there goes any melee viability.
Typically Battle Sisters squads stayed about the same. PE once a game is nice for when I drop my Flamer/Heavy Flamer 9 man squads out of the rhino and burn the heretics, works decently well even against Terminators. Overall still a decent troop choice.
Still haven't used Celestines. No interest in a poor melee squad.
Repentia look like they could be okay? I would put a squad of ten in a Rhino, use their AoF the turn they have to spend sitting around before charging. I don't know, don't have the models, never tried em, can't really judge.
Seraphim are awesome. Love having four flame templates in a group, tons of bolt pistols, all with shred. Killed a deamon prince in a game with JUST these guys. Tons of shooting, then was able to actually tarpit decently well with a 6++ reroll save. My last two Seraphim took off the last wound.
Dominion squads. 5 man squad with four meltas outflanking in an Immolator with MM and can ignore cover? What is NOT to like?!
Retributors can no longer add rending to a quad cannon which kinda sucks but I still think that 4 rending HB's is good enough to warrant a heavy slot. Maybe I am living in the past but I like these girls but would only ever put them with HB.
Exorcist are still the work horse of the army, these things get gak done. Sure sometimes they can't roll above a one all game but sometimes you get a six on that group of terminators and just eat them up, even doubling out any IC they might have attached.
Never fielded Penitent Engines but I have a thing against melee based vehicles like these guys and mauler fiends. If you get unlucky they can blow up first turn, or immobilized, or any other number of bad things...Maybe if I had some to field I would give them a try but I doubt I would like them. Personal preference though.
Priest and Battle Conclaves are the new bread and butter of this army. The idea of fielding 50 Arco Flagellents with 5 priest with power mauls just excites me, all for 700 points. That is a lot of bodies, a lot of melee power, and you still have plenty of points left to field Exorcist and Battle Sister squads. War Hymns are awesome, they make Sisters into tar pits, priest into vehicle/TEQ killers, or make Arco Flagellents even MORE blendery. Love everything about this EXCEPT they are not actually sisters...
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![[Post New]](/s/i/i.gif) 2013/10/24 15:38:30
Subject: Re:Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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Arbiter_Shade wrote:Her warlord trait is...useless considering how easy it is to flood the field with Laud Hailers on vehicles the difference between a 10 with rerolls and a 9 with rerolls isn't THAT big.
She doesn't cost 10 points a pop though. The new relics are great but only being able to take ONE of them on any character kinda kills them for me. So I can't make my Canoness EW AND have an awesome melee weapon? Well there goes any melee viability. EW and the Eviscerator aren't bad. Or the reroll one and the Eviscerator. Repentia look like they could be okay? I would put a squad of ten in a Rhino, use their AoF the turn they have to spend sitting around before charging. I don't know, don't have the models, never tried em, can't really judge.
Their act only works in the assault phase. Retributors can no longer add rending to a quad cannon which kinda sucks but I still think that 4 rending HB's is good enough to warrant a heavy slot. Maybe I am living in the past but I like these girls but would only ever put them with HB.
Why can't they rend a quad? Also, Bastion Rets. Learn it, love it. Priest and Battle Conclaves ... Love everything about this EXCEPT they are not actually sisters...
Conversion possibilities! Sisters of Sigmar, other company minis, etc. Make them sisters.
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This message was edited 1 time. Last update was at 2013/10/24 15:38:43
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![[Post New]](/s/i/i.gif) 2013/10/24 15:39:02
Subject: Sisters of Battle - The new Codex is out....
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Hey thanks a lot Wow thanks for the foot work!
Automatically Appended Next Post: I really like the idea of them in Bastions as two can fire out a fire point and other sisters can man the heavy bolters - even more rending awesomsauce.
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This message was edited 1 time. Last update was at 2013/10/24 15:41:35
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/10/24 15:43:56
Subject: Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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Eiluj The Farseer wrote:I really like the idea of them in Bastions as two can fire out a fire point and other sisters can man the heavy bolters - even more rending awesomsauce.
2 Per Fire Point (Page 93).
Depending on how you assembled the Bastion and which side you're looking out, you can get 2-3 Fire Points and 1-2 emplaced Heavy Bolters. Which is 5-6 HB against a unit. (You could get a max of 8 if a unit completely surrounded the bastion, but that's REALLLY unlikely)
Also, don't forget that any HB that aren't fired by the unit get to auto-fire at the nearest enemy unit.
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![[Post New]](/s/i/i.gif) 2013/10/24 16:03:20
Subject: Re:Sisters of Battle - The new Codex is out....
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Sneaky Lictor
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pretre wrote:Arbiter_Shade wrote:Her warlord trait is...useless considering how easy it is to flood the field with Laud Hailers on vehicles the difference between a 10 with rerolls and a 9 with rerolls isn't THAT big.
She doesn't cost 10 points a pop though.
The new relics are great but only being able to take ONE of them on any character kinda kills them for me. So I can't make my Canoness EW AND have an awesome melee weapon? Well there goes any melee viability.
EW and the Eviscerator aren't bad. Or the reroll one and the Eviscerator.
Repentia look like they could be okay? I would put a squad of ten in a Rhino, use their AoF the turn they have to spend sitting around before charging. I don't know, don't have the models, never tried em, can't really judge.
Their act only works in the assault phase.
Retributors can no longer add rending to a quad cannon which kinda sucks but I still think that 4 rending HB's is good enough to warrant a heavy slot. Maybe I am living in the past but I like these girls but would only ever put them with HB.
Why can't they rend a quad? Also, Bastion Rets. Learn it, love it.
Priest and Battle Conclaves ... Love everything about this EXCEPT they are not actually sisters...
Conversion possibilities! Sisters of Sigmar, other company minis, etc. Make them sisters.
She doesn't cost 10 points a pop, she just cost as much as thirteen of them. Plus the Seraphim squad that she will undoubtedly be taking with her.
Canoness with an Eviscerator and EW is not that scary in CC against any other CC character the game can throw at you. Nor is a reroll with an Eviscerator. She is not good at Melee, she doesn't really shoot, she doesn't have much in the ways of buffs, her AoF is garbage considering Priest give it ALL THE TIME...Yet I still run a Canoness, I call her my HQ tax.
Okay, Repentia are bad. Anyone with a quarter of a brain wont let them get close to melee and they aren't exactly going to survive with t3 6++.
The new wording of the Retibutor AoF says, "[...] all weapons in the Retributor's unti gain the Rending special rule[...]" So only the weapons IN the unit get the benefit as opposed to the old wording which said the units weapons. It was questionable under the WD codex but now it is fairly explicit.
Overall I feel like this codex weakend units that exist, took away options, but made most options cheaper. It is a bad codex objectively because of the rules AND the writing which is riddled with errors, but I still intend to play my Sisters and have even won a couple of games with the new codex. It is just a crap codex that removed options and made things weaker with little insight into how they want the army to work, they put out a codex just to put out a codex so they could make money. Not that I am suprised that GW would do that.
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![[Post New]](/s/i/i.gif) 2013/10/24 16:12:43
Subject: Re:Sisters of Battle - The new Codex is out....
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Badass "Sister Sin"
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Arbiter_Shade wrote:She doesn't cost 10 points a pop, she just cost as much as thirteen of them. Plus the Seraphim squad that she will undoubtedly be taking with her.
She doesn't need Seraphim to be useful. She can glom onto a foot Sister Squad and still do good work.
Canoness with an Eviscerator and EW is not that scary in CC against any other CC character the game can throw at you. Nor is a reroll with an Eviscerator. She is not good at Melee, she doesn't really shoot, she doesn't have much in the ways of buffs, her AoF is garbage considering Priest give it ALL THE TIME...Yet I still run a Canoness, I call her my HQ tax.
I don't disagree but you said she had no CC options, that one gives her an okay option against some CC units.
The new wording of the Retibutor AoF says, "[...] all weapons in the Retributor's unti gain the Rending special rule[...]" So only the weapons IN the unit get the benefit as opposed to the old wording which said the units weapons. It was questionable under the WD codex but now it is fairly explicit.
I disagree, but this is largely a HWYPI issue.
Overall I feel like this codex weakend units that exist, took away options, but made most options cheaper. It is a bad codex objectively because of the rules AND the writing which is riddled with errors, but I still intend to play my Sisters and have even won a couple of games with the new codex. It is just a crap codex that removed options and made things weaker with little insight into how they want the army to work, they put out a codex just to put out a codex so they could make money. Not that I am suprised that GW would do that.
This I flat out disagree with and have made my points on the issue clear in this thread and others. I'm not going to retread it yet again.
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![[Post New]](/s/i/i.gif) 2013/10/24 16:16:16
Subject: Re:Sisters of Battle - The new Codex is out....
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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It does not make a lot of sense to me. I mean Sisters have always been kind of a hard to get army, because brick and mortar stores never carried them, but GW has an opportunity now to make plastics and get them out to the stores, I was hoping for more in the codex too. There are things I am happy about, but was really hoping for something that could skyfire, but alas no.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2013/10/24 16:20:20
Subject: Re:Sisters of Battle - The new Codex is out....
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Sneaky Lictor
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pretre wrote:Arbiter_Shade wrote:She doesn't cost 10 points a pop, she just cost as much as thirteen of them. Plus the Seraphim squad that she will undoubtedly be taking with her.
She doesn't need Seraphim to be useful. She can glom onto a foot Sister Squad and still do good work.
Canoness with an Eviscerator and EW is not that scary in CC against any other CC character the game can throw at you. Nor is a reroll with an Eviscerator. She is not good at Melee, she doesn't really shoot, she doesn't have much in the ways of buffs, her AoF is garbage considering Priest give it ALL THE TIME...Yet I still run a Canoness, I call her my HQ tax.
I don't disagree but you said she had no CC options, that one gives her an okay option against some CC units.
The new wording of the Retibutor AoF says, "[...] all weapons in the Retributor's unti gain the Rending special rule[...]" So only the weapons IN the unit get the benefit as opposed to the old wording which said the units weapons. It was questionable under the WD codex but now it is fairly explicit.
I disagree, but this is largely a HWYPI issue.
Overall I feel like this codex weakend units that exist, took away options, but made most options cheaper. It is a bad codex objectively because of the rules AND the writing which is riddled with errors, but I still intend to play my Sisters and have even won a couple of games with the new codex. It is just a crap codex that removed options and made things weaker with little insight into how they want the army to work, they put out a codex just to put out a codex so they could make money. Not that I am suprised that GW would do that.
This I flat out disagree with and have made my points on the issue clear in this thread and others. I'm not going to retread it yet again.
And that is fair, I am not advocating that Sisters are dead and no one should play them, I don't play armies for power. Maybe its because I just got off the, "Ohh my favorite army was rolled into another codex and are now just black Ultramarines without any of the benefits!" that is making me a bit more bitter than usual. I love my Sisters, I will keep playing my Sisters, but this codex is a mess and my only hope is that it is a TRUE hold over until they get a real codex, not another WD situation.
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