Switch Theme:

Much Ado About Wargaming | Matched Play, Competitive Battle Reports | Updated 2/15/20  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Omnipotent Lord of Change





Albany, NY

Cheers for the tourny report, though admittedly I read it all with the new FAQ in mind, which took all the wind out of the PCB ship

Speaking of the FAQ, I was looking forward to hearing your thoughts, and I almost universally agree that all the changes are for the better, particularly the blunting of Alpha Strike. The Rule of Three thing makes me legitimately sad though, as it invalidates all of the armies I've been building on the side for years now - Wraith-spam Necrons, Reaver-spam Wych Cult, Skull Cannon-spam Khorne Daemons (which were juuuust about to get painted as this FAQ dropped) - as well as most of the other skew lists I've been scheming (Rockgrinder-spam GSC being the newest). I really like skew lists and building theme through composition (ain't nobody going to argue that skull cannons are particularly great, and reavers have only very recently become worth the points), but that doesn't look like it'll be a thing in 40k, not like I've been doing it.

So for different reasons than other people, the new FAQ is definitely going to limit my interest in 40k, assuming the adoption of the datasheet limits. At this point if I want to do a new army, I have to start at the troops and ask if I'm prepared to build an army based around them. Which for me and many armies is not the case - though I do have an Immortal-based Necron itch I've been wanting to scratch for some years now ... Anyway, my point is that the datasheet limit feels good for the game, if not good for weird hobbyists like me (and obviously the cut-n-pasters who were abusing GW's inability to internally balance their armies).

PS: Your new list seems cool? Catachan-rats is a working concept (S4!), plus 17 CP seems pretty crazy

- Salvage

This message was edited 1 time. Last update was at 2018/04/18 14:23:11


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
Cheers for the tourny report, though admittedly I read it all with the new FAQ in mind, which took all the wind out of the PCB ship

Speaking of the FAQ, I was looking forward to hearing your thoughts, and I almost universally agree that all the changes are for the better, particularly the blunting of Alpha Strike. The Rule of Three thing makes me legitimately sad though, as it invalidates all of the armies I've been building on the side for years now - Wraith-spam Necrons, Reaver-spam Wych Cult, Skull Cannon-spam Khorne Daemons (which were juuuust about to get painted as this FAQ dropped) - as well as most of the other skew lists I've been scheming (Rockgrinder-spam GSC being the newest). I really like skew lists and building theme through composition (ain't nobody going to argue that skull cannons are particularly great, and reavers have only very recently become worth the points), but that doesn't look like it'll be a thing in 40k, not like I've been doing it.

So for different reasons than other people, the new FAQ is definitely going to limit my interest in 40k, assuming the adoption of the datasheet limits. At this point if I want to do a new army, I have to start at the troops and ask if I'm prepared to build an army based around them. Which for me and many armies is not the case - though I do have an Immortal-based Necron itch I've been wanting to scratch for some years now ... Anyway, my point is that the datasheet limit feels good for the game, if not good for weird hobbyists like me (and obviously the cut-n-pasters who were abusing GW's inability to internally balance their armies).

PS: Your new list seems cool? Catachan-rats is a working concept (S4!), plus 17 CP seems pretty crazy

- Salvage


Yeah me and my great timing on tournaments, oh well. I'd much rather have the FAQ than not as it's gotten me back into the game. I can totally see your complaint about the Rule of Three, it does impact a lot of armies that weren't abusive in terms of power level. Personally I still love it but there's going to be collateral damage. My hope is that even if more casual armies get swept up by the change it will promote more variety. There are armies which can skirt the rule, as I'm working on, overall I think it will be a positive change though.

From a game design perspective it just had to happen. Games Workshop can't continue to be behind the ball as top players find models that are a bit too good and exploit them. The Rule of Three will absolutely not stop min-maxing but I think it contains severe problems until the next update. Imagine if no one had found the Flyrant List until AFTER the Spring FAQ and there was no Rule of Three Ugh.

This message was edited 1 time. Last update was at 2018/04/18 15:23:52


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 The Prince of Excess wrote:
 Boss Salvage wrote:
Cheers for the tourny report, though admittedly I read it all with the new FAQ in mind, which took all the wind out of the PCB ship

Speaking of the FAQ, I was looking forward to hearing your thoughts, and I almost universally agree that all the changes are for the better, particularly the blunting of Alpha Strike. The Rule of Three thing makes me legitimately sad though, as it invalidates all of the armies I've been building on the side for years now - Wraith-spam Necrons, Reaver-spam Wych Cult, Skull Cannon-spam Khorne Daemons (which were juuuust about to get painted as this FAQ dropped) - as well as most of the other skew lists I've been scheming (Rockgrinder-spam GSC being the newest). I really like skew lists and building theme through composition (ain't nobody going to argue that skull cannons are particularly great, and reavers have only very recently become worth the points), but that doesn't look like it'll be a thing in 40k, not like I've been doing it.

So for different reasons than other people, the new FAQ is definitely going to limit my interest in 40k, assuming the adoption of the datasheet limits. At this point if I want to do a new army, I have to start at the troops and ask if I'm prepared to build an army based around them. Which for me and many armies is not the case - though I do have an Immortal-based Necron itch I've been wanting to scratch for some years now ... Anyway, my point is that the datasheet limit feels good for the game, if not good for weird hobbyists like me (and obviously the cut-n-pasters who were abusing GW's inability to internally balance their armies).

PS: Your new list seems cool? Catachan-rats is a working concept (S4!), plus 17 CP seems pretty crazy

- Salvage


Yeah me and my great timing on tournaments, oh well. I'd much rather have the FAQ than not as it's gotten me back into the game. I can totally see your complaint about the Rule of Three, it does impact a lot of armies that weren't abusive in terms of power level. Personally I still love it but there's going to be collateral damage. My hope is that even if more casual armies get swept up by the change it will promote more variety. There are armies which can skirt the rule, as I'm working on, overall I think it will be a positive change though.

From a game design perspective it just had to happen. Games Workshop can't continue to be behind the ball as top players find models that are a bit too good and exploit them. The Rule of Three will absolutely not stop min-maxing but I think it contains severe problems until the next update. Imagine if no one had found the Flyrant List until AFTER the Spring FAQ and there was no Rule of Three Ugh.


Bingo. There was bound to be armies hurt by the FAQ, no matter what.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in it
Longtime Dakkanaut





Your article on the FAQ changes was interesting, but i think that you should check the Chapter Approved. GW already made the jump to progressive scoring, with 9 of the 12 new missions using that instead of end game scoring.

I also consider CA missions better than ITC missions, but that's a personal opinion.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Spoletta wrote:
Your article on the FAQ changes was interesting, but i think that you should check the Chapter Approved. GW already made the jump to progressive scoring, with 9 of the 12 new missions using that instead of end game scoring.

I also consider CA missions better than ITC missions, but that's a personal opinion.


Those Missions have other competitive problems but yes, some are progressive scoring. If I had the book with me at work I could speak to that more authoritatively, perhaps I'll write an article about it. :] To each their own on Missions, I just want GW to keep improving and invalidate the ITC.


Automatically Appended Next Post:
New Battle Report up with me playing a mixed Imperial army. Went up against Raven Guard and had a pretty fun game, looking forward to testing this list in the brave new meta. Reports of Blood Angels demise have been GREATLY exaggerated.

This message was edited 1 time. Last update was at 2018/04/24 17:38:51


 
   
Made in us
Longtime Dakkanaut




I'm not sure that you'll be able to run 5 captains much longer. I've been hearing some rumbles that GW is gonna fold similar index datasheets into counting for the max 3 of any sheet rule.
   
Made in us
Warwick Kinrade




Mesa, Arizona

I'm back with another game, sporting a much more optimized Imperium list. I had two games prior to this that I did not report for reasons I go over but I should have another in the barrel soon.

Highly recommend Blood Angels, this is easily the most fun list I've played in 8th Edition.
   
Made in us
Regular Dakkanaut





Hunting with the 13th

I am loving your batreps and in-depth analysis of both your lists and competitive play in general. Please keep them coming.

-----==---------==-----
 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Thantos Kalev wrote:
I am loving your batreps and in-depth analysis of both your lists and competitive play in general. Please keep them coming.


Thank you very much for the kind words. I have a new report up, trying to get back in the swing of things but all these proxies are killing me. Played a very tight game against Tau!
   
Made in us
Omnipotent Lord of Change





Albany, NY

 The Prince of Excess wrote:
Thank you very much for the kind words. I have a new report up, trying to get back in the swing of things but all these proxies are killing me. Played a very tight game against Tau!
w00t!

Related, I recently read through your non-game wall o' text post on list dev, enjoyed with the caveat that I wanted to see where the list ended up! So particularly enthused to have a new report so I can find out

- Salvage

This message was edited 1 time. Last update was at 2018/05/29 15:41:20


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
 The Prince of Excess wrote:
Thank you very much for the kind words. I have a new report up, trying to get back in the swing of things but all these proxies are killing me. Played a very tight game against Tau!
w00t!

Related, I recently read through your non-game wall o' text post on list dev, enjoyed with the caveat that I wanted to see where the list ended up! So particularly enthused to have a new report so I can find out

- Salvage


Thank you! The list will not end up as I posted in the most recent game, that solidified my changing some things I was on the fence about. I may get another game in this week before my RTT, I got one on Monday but it was a huge stomp (in my favor) so I didn't want to do a write-up for it. I still have so much conversion work to do which is not really my forte. ><
   
Made in us
Omnipotent Lord of Change





Albany, NY

 The Prince of Excess wrote:
The list will not end up as I posted in the most recent game, that solidified my changing some things I was on the fence about.
Following your comments at the end, something like this?
Spoiler:
Battalion Detachment - Imperial Guard (Cadia)

Company Commander w/ Shotgun, Karov's Aquila [Warlord w/ Grand Strategist]
Primaris Psyker [Psychic Malestrom, Terrifying Visions]
Primaris Psyker [Psychic Malestrom, Terrifying Visions]

Infantry Squad
Infantry Squad
Infantry Squad

Mortar Squad
Mortar Squad

Battalion Detachment - Blood Angels

Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Captain w/ Jump Pack, Thunder Hammer, Storm Shield [The Angel's Wings]

5 Scouts w/ Bolters
5 Scouts w/ Bolters
5 Scouts w/ Bolters

Battalion Detachment - Deathwatch

Librarian [Null Zone, Might of Heroes] w/ Jump Pack
Watch Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Watch Captain w/ Jump Pack, Thunder Hammer, Storm Shield

5 Intercessors, 3 Hell Blasters, 1 Inceptor
5 Intercessors, 3 Hell Blasters, 1 Inceptor
5 Intercessors, 3 Hell Blasters, 1 Inceptor
FWIW the symmetry alone appeals to me, but +1 to downgrading / ditching some infantry squads, I kept wondering what those dudes were going to do for you, beyond their board placement abilities. Also means less rats to give rifles to!

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
 The Prince of Excess wrote:
The list will not end up as I posted in the most recent game, that solidified my changing some things I was on the fence about.
Following your comments at the end, something like this?
Spoiler:
Battalion Detachment - Imperial Guard (Cadia)

Company Commander w/ Shotgun, Karov's Aquila [Warlord w/ Grand Strategist]
Primaris Psyker [Psychic Malestrom, Terrifying Visions]
Primaris Psyker [Psychic Malestrom, Terrifying Visions]

Infantry Squad
Infantry Squad
Infantry Squad

Mortar Squad
Mortar Squad

Battalion Detachment - Blood Angels

Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Captain w/ Jump Pack, Thunder Hammer, Storm Shield [The Angel's Wings]

5 Scouts w/ Bolters
5 Scouts w/ Bolters
5 Scouts w/ Bolters

Battalion Detachment - Deathwatch

Librarian [Null Zone, Might of Heroes] w/ Jump Pack
Watch Captain w/ Jump Pack, Thunder Hammer, Storm Shield
Watch Captain w/ Jump Pack, Thunder Hammer, Storm Shield

5 Intercessors, 3 Hell Blasters, 1 Inceptor
5 Intercessors, 3 Hell Blasters, 1 Inceptor
5 Intercessors, 3 Hell Blasters, 1 Inceptor
FWIW the symmetry alone appeals to me, but +1 to downgrading / ditching some infantry squads, I kept wondering what those dudes were going to do for you, beyond their board placement abilities. Also means less rats to give rifles to!

- Salvage


Yup you have it almost exactly, just missing a dropped Infantry Mortar and a Stormbolter/Force Axe on the Librarian now that the FAQ dropped.. With the Inceptor addition I need less anti-Infantry so I moved back to the HWS which I like much better. The Guardsmen were for some board control but you really need to run a lot of them to make that work, I've played between 30-60 and 100 in many games to finally settle on what feels like the right amount. My weekend event will probably be the trial by fire for the Hellblasters, they do not help me in problem matchups but they are very good in pretty much everything else. Death Company is the other route to go but they also aren't the biggest help against poor matchups, what I'd really love is something that kills Venoms/Starweavers at range but Imperium has access to almost nothing that does that job well when you start running damage vs. points.

Scouts are also pretty useless but any of the Blood Angels Troops will be so there's little point in freaking out about that. The Librarian is quickly becoming the most important model in the army for some games as Null Zone is amazing against DE/'Quins/Tau, I wish I could put him on a Bike. If I can brainstorm a suitable replacement the Hellblasters are most likely gone, they haven't one much yet but to be fair I have also played them into bad matchups.
   
Made in us
Longtime Dakkanaut




I’ve stopped playing against tau because riptides are so boring to fight. Every game boils down to “well I’m just going to not engage with your army at all and grab objectives”. I like my battles to involve actual fighting
   
Made in us
Warwick Kinrade




Mesa, Arizona

stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight. Every game boils down to “well I’m just going to not engage with your army at all and grab objectives”. I like my battles to involve actual fighting


Yeah I can see it being quite boring. They're the least interactive model in the game, you can't do anything to them except just hope to get through the save. Putting out enough Mortal Wounds to drop one isn't viable and most armies do not have access to Invulnerable stripping, even those that do are hard pressed to apply it. But according to many I'm an idiot for saying they need to be toned down because Tau haven't won a major yet. I guess people will just have to work on their ability to get Turn 1, that's counter-play right?
   
Made in us
Longtime Dakkanaut




 The Prince of Excess wrote:
stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight. Every game boils down to “well I’m just going to not engage with your army at all and grab objectives”. I like my battles to involve actual fighting


Yeah I can see it being quite boring. They're the least interactive model in the game, you can't do anything to them except just hope to get through the save. Putting out enough Mortal Wounds to drop one isn't viable and most armies do not have access to Invulnerable stripping, even those that do are hard pressed to apply it. But according to many I'm an idiot for saying they need to be toned down because Tau haven't won a major yet. I guess people will just have to work on their ability to get Turn 1, that's counter-play right?


That's the problem. Tau aren't unbeatable. Heck, even in tournies, very skilled players with tau pretty much sit in a castle and shoot. They don't really do the objective game well (Their obsec units are all paper fragile and a riptide is still only one model). And so it's easy (Relatively) to get objectives and beat them. But it is so boring to play against.
   
Made in us
Warwick Kinrade




Mesa, Arizona

stratigo wrote:
 The Prince of Excess wrote:
stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight. Every game boils down to “well I’m just going to not engage with your army at all and grab objectives”. I like my battles to involve actual fighting


Yeah I can see it being quite boring. They're the least interactive model in the game, you can't do anything to them except just hope to get through the save. Putting out enough Mortal Wounds to drop one isn't viable and most armies do not have access to Invulnerable stripping, even those that do are hard pressed to apply it. But according to many I'm an idiot for saying they need to be toned down because Tau haven't won a major yet. I guess people will just have to work on their ability to get Turn 1, that's counter-play right?


That's the problem. Tau aren't unbeatable. Heck, even in tournies, very skilled players with tau pretty much sit in a castle and shoot. They don't really do the objective game well (Their obsec units are all paper fragile and a riptide is still only one model). And so it's easy (Relatively) to get objectives and beat them. But it is so boring to play against.


No they're not unbeatable, they are very strong though. It would be good for Games Workshop to incentivize taking their more active pieces, like Crisis Suits and Fliers. Tau will always be kind of a castle army but if you give them the ability to not play like that then maybe they'll take it and run.
   
Made in us
Omnipotent Lord of Change





Albany, NY

stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight.
I got the feeling pre-codex that riptides were pretty toned down in 8E? Or a combination of being really upcosted and/or losing abilities. Regardless, I remember being relieved that 7E's riptide-agogo was over when the new edition dropped, bit sad to hear that's not necessarily true

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in it
Longtime Dakkanaut





 Boss Salvage wrote:
stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight.
I got the feeling pre-codex that riptides were pretty toned down in 8E? Or a combination of being really upcosted and/or losing abilities. Regardless, I remember being relieved that 7E's riptide-agogo was over when the new edition dropped, bit sad to hear that's not necessarily true

- Salvage


Don't worry, they are nowhere near 7E level. They are quite strong and mostly unfun now, but not broken.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Yes I would hesitate to say they're broken but it's close. I think Vaults are actually broken, I've been trying very hard to find someone with that list or who can proxy it so I can get a better feel but there's very little Necrons in my area. I think the only thing holding them back is that Necrons are pretty terrible outside of that model, very poor Codex overall. Tau have a very strong Codex which is further propping up a problematic model, there's other builds waiting in the wings if Riptides get a nerf or a points increase.
   
Made in us
Longtime Dakkanaut




 Boss Salvage wrote:
stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight.
I got the feeling pre-codex that riptides were pretty toned down in 8E? Or a combination of being really upcosted and/or losing abilities. Regardless, I remember being relieved that 7E's riptide-agogo was over when the new edition dropped, bit sad to hear that's not necessarily true

- Salvage


They don't get to drop in and murder everyone in endless torrents of firepower, with a plus of being invisible if you are a total cheesing spanker, but they are very very strong. Albeit, I play custodes right now, so their strengths are all hitting my weaknesses and it's just not fun to play. Having a three up invul on a toughness seven chassis, with the amount of quality shooting (that is in the perfect anti custodes configuration), that has the fly keyword, that can do mega overwatches on a 5+ (the tau players I have played see custodes and go "I'm totally t'au sept), have the ability to heal, and other strategum options, just gets frustrating. For slightly more points, a squad of 3 bikers WITH reroll support will do.... 6 damage on average, provided there are no drones nearby. And then it can fly away and it deals more damage back.
   
Made in us
Warwick Kinrade




Mesa, Arizona

stratigo wrote:
 Boss Salvage wrote:
stratigo wrote:
I’ve stopped playing against tau because riptides are so boring to fight.
I got the feeling pre-codex that riptides were pretty toned down in 8E? Or a combination of being really upcosted and/or losing abilities. Regardless, I remember being relieved that 7E's riptide-agogo was over when the new edition dropped, bit sad to hear that's not necessarily true

- Salvage


They don't get to drop in and murder everyone in endless torrents of firepower, with a plus of being invisible if you are a total cheesing spanker, but they are very very strong. Albeit, I play custodes right now, so their strengths are all hitting my weaknesses and it's just not fun to play. Having a three up invul on a toughness seven chassis, with the amount of quality shooting (that is in the perfect anti custodes configuration), that has the fly keyword, that can do mega overwatches on a 5+ (the tau players I have played see custodes and go "I'm totally t'au sept), have the ability to heal, and other strategum options, just gets frustrating. For slightly more points, a squad of 3 bikers WITH reroll support will do.... 6 damage on average, provided there are no drones nearby. And then it can fly away and it deals more damage back.


Yeah you're raising pretty much all the problems. The only counter-play that Riptides have are to either go first, clear the Drones AND be able to Charge or put big guns into them, or down them in attacks that wound on 4's/5's, or strip their Invulnerable which barely anything can do and is almost impossible when you consider positioning. They take Mortal Wounds but no army puts out enough to matter. You can't tag them in Combat, you can't make them worse by forcing them to move, you can't hide from them unless it's in your deployment zone. Their damage output is not as high as other models in the game but it's the fact you cannot kill them and they just keep blowing a unit a turn away. Any Tau list that doesn't start with 3 Riptides is sub-optimal regardless of meta, Missions, etc. and that means they're a huge problem for the game. A guy just won my local RTT by only playing two of them, although he did have a fairly easy path by dodging the 3/10 players who would probably have given him a game.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Put up my newest game, which was actually an RTT I attended over the weekend. Sadly I didn't do as well as I was hoping but many things were learned which is all you can ask for.

The reports are MUCH looser than my normal ones because I can't remember all the small details of three games, pictures are at the end of each round. Hope you enjoy!
   
Made in us
Longtime Dakkanaut




Again, Herb, the reason I tend to avoid tournaments
   
Made in us
Warwick Kinrade




Mesa, Arizona

New Battle Report up after a drought of being able to play. This game was not the most competitive, full disclosure, but I wanted to post something and I think there's some valuable information for players looking to get more into the competitive side of things.

Gonna try to do 1-2 Reports this week as well as a Tournament so hopefully people still care.
   
Made in us
Longtime Dakkanaut




Hey, I dig it
   
Made in us
Omnipotent Lord of Change





Albany, NY

I've been reading, even the non-report posts (madness!) Although I am sort of cycling away from 40k with AOS 2.0 releasing, trying to get my head back into games I actually play competitively (KOW) and games I am purposely not playing competitively (AOS + MFX). Hoping I can twist some AOS people to avoid the WAAC-train of 40k and just embrace the carnage (since AOS is still a startlingly bad candidate for competitive gaming - also here's hoping it continues to borrow things from 40k to make itself better).

Anyhoo, thanks for posting, look forward to the next reports + tournament

- Salvage

This message was edited 1 time. Last update was at 2018/06/26 14:07:54


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
I've been reading, even the non-report posts (madness!) Although I am sort of cycling away from 40k with AOS 2.0 releasing, trying to get my head back into games I actually play competitively (KOW) and games I am purposely not playing competitively (AOS + MFX). Hoping I can twist some AOS people to avoid the WAAC-train of 40k and just embrace the carnage (since AOS is still a startlingly bad candidate for competitive gaming - also here's hoping it continues to borrow things from 40k to make itself better).

Anyhoo, thanks for posting, look forward to the next reports + tournament

- Salvage


Thanks a lot for the kind words, and yeah you are crazy to read my rambling posts! I am working on a sponsored review of AoS 2.0, should be up this week. I agree that AoS looks like it has a long way to go to be a competitive game, they idn't change enough in the new GHB and I'm really not feeling the addition of Summoning. Even if it's not overpowered they've had to do so many rewrites for a game that's already so broken. That Design Teams only focus should be pumping out two Battle Tomes a month ala 40K until everything they want to keep is done. They can always go back and add models and update the Battle Tome later. The game just feels so fractured whereas the 40K Team has been killing it in almost every possible way.

In other news I put up another game, me versus another Mixed Imperium army. Enjoy.
   
Made in us
Longtime Dakkanaut




 The Prince of Excess wrote:
 Boss Salvage wrote:
I've been reading, even the non-report posts (madness!) Although I am sort of cycling away from 40k with AOS 2.0 releasing, trying to get my head back into games I actually play competitively (KOW) and games I am purposely not playing competitively (AOS + MFX). Hoping I can twist some AOS people to avoid the WAAC-train of 40k and just embrace the carnage (since AOS is still a startlingly bad candidate for competitive gaming - also here's hoping it continues to borrow things from 40k to make itself better).

Anyhoo, thanks for posting, look forward to the next reports + tournament

- Salvage


Thanks a lot for the kind words, and yeah you are crazy to read my rambling posts! I am working on a sponsored review of AoS 2.0, should be up this week. I agree that AoS looks like it has a long way to go to be a competitive game, they idn't change enough in the new GHB and I'm really not feeling the addition of Summoning. Even if it's not overpowered they've had to do so many rewrites for a game that's already so broken. That Design Teams only focus should be pumping out two Battle Tomes a month ala 40K until everything they want to keep is done. They can always go back and add models and update the Battle Tome later. The game just feels so fractured whereas the 40K Team has been killing it in almost every possible way.

In other news I put up another game, me versus another Mixed Imperium army. Enjoy.


Summoning is going to be ridiculous. Not for all armies that have it, but for some of them. And the armies getting summoning... most of them are ALREADY armies that are at the top tier. Tzeentch obviously. But Nurgle is the standout for me. They get summoning with no nerfs, and have been tearing up the competitive sigmar scene for a while. Seraphon are going to be wild too. They had a few competitive builds, and this just makes them overwhelmingly stronger.

Sylvaneth are going to be back in a big way too.

AoS changed practically nothing except nerfing shooting and free summons and the ability to fire off command abilities multiple times a turn (Nurgle has a whole bunch of amazing command abilities). Few armies got any meaningful point adjustment except tzeentch. My KO stayed within 20 points for all my lists I've used.
   
Made in us
Omnipotent Lord of Change





Albany, NY

stratigo wrote:
Tzeentch obviously.
I actually have a big Tizz Daemons army that's wandered from WHFB to AOS to 40k and now back to AOS, but I've found it pretty hard to make lists with the new points and my existing models, as pinks (my only battleline) are so astronomically priced now - I mean, I get why, but I also don't have any splits nor want to build them. So while I can now field like 3000+ points I'm not sure it's very good vs even points! I'll be curious to see how Tizz lists work now, and how great fate pool summoning goes, but I may sit Tizz out until I can get my Omniscient Oracles list off the ground

But yea, early winners to my somewhat untrained eye are Seraphon + Nurgle. Sylvaneth have always intimidated me - I feel like they and Bloodbound were the first armies to get heavy synergy, but in Sylvaneth's case they also have magic and synergy that isn't based solely on snipeable heroes. While I'm excited to see what my Khorne Daemons can do, and what ruckus a free late game 'thirster can get up to, it really feels like you want some wizards to play this edition, as that's where most of the effort went from the design end.

OT: Another report, sweet!

- Salvage

This message was edited 1 time. Last update was at 2018/06/27 13:31:22


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
Forum Index » 40K Battle Reports
Go to: