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Made in us
Warwick Kinrade




Mesa, Arizona

stratigo wrote:
*Checks the new game. Sees 7 malefic lords. Dies a little inside*

Malefic lord nerf cannot come soon enough!

That battle could not have gone any other way. If I were the SW player, I'd take a look at the list and hold out my hand. Small model count army against THAT many smites? There's just no way.


I mean I think it could have gone another way but some luck would be needed. Fliers are actually quite good against Smite Spam, it was the Cultists he couldn't chew through that were the problem. Storm Wolves just don't seem to have great armament. At least not for taking multiples, Heavy Bolters fall off so hard compared to Hurricane Bolters and HFCs are junk.

Total agreement about Malefic Lords though, they're the most broken model in the game pound for pound. There's some very large competitive events coming up in my area that I need to test for but I do look forward to not using them anymore.
   
Made in us
Longtime Dakkanaut




That much smite power would seem, to me at least, easily capable of ripping a flyer out of the sky in a turn and then the demon primarchs are just all over it. And you can't even kite. You're not outrunning magnus or morty with a warptime on them.
   
Made in us
Warwick Kinrade




Mesa, Arizona

stratigo wrote:
That much smite power would seem, to me at least, easily capable of ripping a flyer out of the sky in a turn and then the demon primarchs are just all over it. And you can't even kite. You're not outrunning magnus or morty with a warptime on them.


Yes all those things can certainly kill Fliers, no doubt. My guess is that they can kite unless I have a centered position but I'd have to put that on the table and check. With a lot of Fliers the turns could be tight so you might very well be right. Mostly I'd be worried about a bunch of Fliers just nuking my big guys, which is very possible.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Another tournament testing game against Sisters of Battle. If you hate armies with Malefic Lords, I would recommend skipping the writeup. :]
   
Made in us
Longtime Dakkanaut




XD why didn't the FAQ nerf malefic looooords!
   
Made in nl
Longtime Dakkanaut




stratigo wrote:
XD why didn't the FAQ nerf malefic looooords!


The Faq only made changes to Imperial Guard and GSC. Malefic Lords will get nerfed soon enough.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Another game up versus a netdeck Ultramarines list for tournament prep this week. Didn't go quite how I expected, hopefully worth a read. :]
   
Made in us
Warwick Kinrade




Mesa, Arizona

Went to the first of my three Tournaments and put up an audio only report. Unfortunately I wasn't able to snap any pictures which is something I will work on in the future.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Great reports, yeah, a sound bite reports not exactly... entertaining. Look forward to more

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in nl
Longtime Dakkanaut




So, do you think your index Ork list could even make a dent in your chaos list? I don't see the obliterators being excellent against boy blobs, but fearless skaven-cultists is another matter entirely. Regards
   
Made in us
Warwick Kinrade




Mesa, Arizona

My actual competitive Ork list....maybe. It would depend on a lot of things but having a nearly equal amount of Deny the Witch to Smite for both is a big deal. Orks are also super good at the ITC Scenarios but the Chaos list is way more powerful. One of the reasons I think Obliterators are so good is they're actually fine against Hordes whereas Lascannons and such aren't. Four shots per guy, still can get re-rolls, 66% chance to Wound on 2's, they're also tough enough to speedbump smaller units. Cultists would get shot/stabbed up but do just as much damage back and Death Hex on an Ork unit makes them disappear.

I think Chaos wins most of the time but it's not as bad as many other armies and a lot of that is due to how I build my Orks. When they get a Codex I would be surprised if Orks aren't top tier, their stats are just insane for the cost and they're godly at Scenarios.

This message was edited 1 time. Last update was at 2017/11/13 00:37:47


 
   
Made in us
Warwick Kinrade




Mesa, Arizona

Making some changes to my reports! I'm going back to videos for a myriad of reasons and attempting to do all my content in 30 Minutes or less. Will I succeed? Does anyone care? All these questions and more will be answered.....
   
Made in nl
Longtime Dakkanaut




 The Prince of Excess wrote:
Making some changes to my reports! I'm going back to videos for a myriad of reasons and attempting to do all my content in 30 Minutes or less. Will I succeed? Does anyone care? All these questions and more will be answered.....


Great game against the Tyranids.

I like the widely spaced second line of horrors in your screen. They are an excellent way of eating the consolidate, should the first screen get charged. Or the pile-in, should the first screen be killed before all the stealers got to fight. I see too many put up a single screen with 3.1" of spacing behind it, thinking they are in the clear.

But don't you think the spacing on the first line of horrors was too wide? Is it not possible to charge the horrors and use any excess charge move to move behind the screen? I know the game never came to that, but still?
   
Made in us
Warwick Kinrade




Mesa, Arizona

pismakron wrote:
 The Prince of Excess wrote:
Making some changes to my reports! I'm going back to videos for a myriad of reasons and attempting to do all my content in 30 Minutes or less. Will I succeed? Does anyone care? All these questions and more will be answered.....


Great game against the Tyranids.

I like the widely spaced second line of horrors in your screen. They are an excellent way of eating the consolidate, should the first screen get charged. Or the pile-in, should the first screen be killed before all the stealers got to fight. I see too many put up a single screen with 3.1" of spacing behind it, thinking they are in the clear.

But don't you think the spacing on the first line of horrors was too wide? Is it not possible to charge the horrors and use any excess charge move to move behind the screen? I know the game never came to that, but still?


No you're totally right, the spacing was wide. I was trying to accomplish a lot with them, pushing Deep Strike back and covering the Flanks against the Hive Tyrants. Getting long charged by one of them into the Cultists would be equally disastrous so I felt I had to kind of go for everything but not do it all perfectly. I believe even with a Consolidate the Genestealers would not have made it to the Cultists but I'd have to go back and look.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Over the most recent weekend I attended my first GT ever for Warhammer 40K, which is weird considering how long I've been playing. Was an extremely fun and smooth event where I learned a lot. Frankly it revved up my engines for continuing to improve, it's nice to see how much better you can get. :]
   
Made in us
Warwick Kinrade




Mesa, Arizona

Two new games up with lists in the post Malefic Lord world. Haters of Smite Spam rejoice!
   
Made in us
Longtime Dakkanaut




Woo!!!

I must admit, I miss the text a lot. It made your reports. Accessible in the stolen minutes of the day between projects, out on lunch, or on the toilet even. Now they’re competing with all my leisure activities available from a computer, and are thus getting sort of relegated to super late night, and I fall asleep during them
   
Made in us
Omnipotent Lord of Change





Albany, NY

stratigo wrote:
I must admit, I miss the text a lot. It made your reports.
Same, written reports especially for 40k are rare, and I do love me some written reports, particularly when I'm supposed to be working. On the flipside, there are a ton of 40k video reports, along with all that other YouTube content competing for my video time out of the office.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Warwick Kinrade




Mesa, Arizona

 Boss Salvage wrote:
stratigo wrote:
I must admit, I miss the text a lot. It made your reports.
Same, written reports especially for 40k are rare, and I do love me some written reports, particularly when I'm supposed to be working. On the flipside, there are a ton of 40k video reports, along with all that other YouTube content competing for my video time out of the office.

- Salvage


I understand, very few written reports out there to be sure. I just don't think the format is very good for it but I'm certainly not the strongest writer out there either. I just do this for fun and to help myself get better, maybe to help others as well, and it's so much faster to do a video than to write everything up. Especially when you aren't the strongest writer.
   
Made in us
Longtime Dakkanaut




it’s what you do for a hobby, so I’d never demand ya to spend your free time in any way, and I’ll still follow your stuff since I really enjoy your insights. With chapter approved coming, I might look to play 40k more often, I’ve been on a bit of a low burn since I feel like I know how a game will go the second I put my army onto the table, and have been actually playing age of Sigmar, which has a more competetive minded community in my local store
   
Made in mu
Fresh-Faced New User





Just gonna (unfairly) jump on the bandwagon and share that I really miss the written reports. Used to follow them keenly.

Appreciate they might take a lot more time, so obviously grateful, and can’t demand otherwise, but thought you would want to know.
   
Made in us
Warwick Kinrade




Mesa, Arizona

I actually did not expect to get any reaction to the format change. I'm going to consider doing one written report a week along with the videos since I have gotten those down and have a very quick turn around. I'll only do "good games" in a written format, I think those will make for a better read and give me more to talk about. It's difficult to write about one-sided games in a way that's entertaining.

Thank you to who of you who like my content. :]
   
Made in nl
Longtime Dakkanaut




I like the videos
   
Made in us
Warwick Kinrade




Mesa, Arizona

I'm not dead! Posted a catchup with VERY brief Battle Reports and an explanation for a content slow down. I'm also taking suggestions for non-Battle Report content so if you care about the things I say....feel free to suggest something.
   
Made in us
Warwick Kinrade




Mesa, Arizona

Updated with a Tournament Report, I only played 2 Rounds but it was fun. Lots of Deployment commentary and it's all in written format for the reading fans.
   
Made in dk
Longtime Dakkanaut




Nice write up. As you seem to enjoy your Obliterators, you should try to include som Kustom Mega Kannons in your Ork list. They are not very flexible, but at 42 points after CA they have pretty good damage output for their points. Better than Obliterators. Buggies are still pretty mediocre.
   
Made in us
Warwick Kinrade




Mesa, Arizona

pismakron wrote:
Nice write up. As you seem to enjoy your Obliterators, you should try to include som Kustom Mega Kannons in your Ork list. They are not very flexible, but at 42 points after CA they have pretty good damage output for their points. Better than Obliterators. Buggies are still pretty mediocre.


How much were KMKs before? I remember their math being super mediocre at best. Also the not really being able to move and requiring LoS for something that's not durable makes me hesitent. I don't expect Buggies to do much shooting wise, I just wanted something to tie stuff up. Then I remembered they have the worst Outflank in the game and have to touch a table edge so that dream appears to be shattered.
   
Made in nl
Longtime Dakkanaut




KMKs were 48 points before, now they are 42. BS4+,D6 shots, S8, AP-3, DD3. They are T5, W6, Sv 5+. Their price includes 5 unarmed grots with the character rule, which means that they cannot easily be shot off of objectives.

Next time you play with your green tide, try and proxy 6-8 teacups as kmks. Regards
   
Made in us
Warwick Kinrade




Mesa, Arizona

I may play an Ork game this week just for fun and I may test them out. I'm aware of their stats it's just how static and vulnerable they are. T5 means the big guns are wounding on 3's, sometimes 2's, and 6 Wounds means 2-3 shots will take one down, usually without a Save of any kind. It could be a bit better with a KFF Mek. I'll probably go down to 2 Weirdboys with the Beta Rule change to Smite, I think Orks can still make it work since it's pretty easy to get a +4-6 bonus but it's probably no longer worth it. But part of me is having a really hard time caring about armies without Strategems, it's really the have and have nots right now. Orks didn't even get any good ones from Chapter Approved. *sigh*
   
Made in us
Omnipotent Lord of Change





Albany, NY

 The Prince of Excess wrote:
Updated with a Tournament Report, I only played 2 Rounds but it was fun. Lots of Deployment commentary and it's all in written format for the reading fans.
Yessssssss thanks for the write-ups Brutal Chaos list is still brutal, if not more so

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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