Switch Theme:

Codex Deamons on the way! (Full leaks in OP)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Warp-Screaming Noise Marine





Gurnee, IL

 akwing00 wrote:
nagash42 wrote:
Maybe they'll all get some new abilities? insanate rage gets 12 attacks if it uses the other weapon.

Oh did the wound tracks change on any of the greater demons?


Was really hoping for increased movement or survivability. Increased damage outlut is a something.

Does the 3d6 charge strategum work on the Bloodthirsters?


The stratagem only works on a unit with a "banner" so no.


Automatically Appended Next Post:
nagash42 wrote:
I don't think I would really ever take that WC5 slaanesh spell maybe on a herald.


Yeah, that's trash. The second Slaanesh power could be good assuming that each roll of 6 causes a MW, rather that just one per cast. The 3rd Slaanesh spell could be very effective if we can somehow stack it.

I just hope there is some way to mitigate Morale; a greater Daemon aura, stratagem, relic or something.

This message was edited 1 time. Last update was at 2018/01/02 08:29:12


"Fear the cute ones." 
   
Made in us
Pyro Pilot of a Triach Stalker





Those Tzeentch psychic powers seem... weak. The +1 to wound one is pretty good at least, would probably be excellent with the new and improved flamers, though that leaves Tzeentch with exactly one psychic power you want to cast every turn. That... is not very good.

Is the horror change you listed before or after factoring in Ephemeral Form? Pinks with a 3++ might actually be worth running, lol.

This message was edited 1 time. Last update was at 2018/01/02 08:34:14


 
   
Made in sg
Been Around the Block




Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.

There is also a warlord trait for tz, with reroll 1s to wound in 9".
Get reroll 1s to hit from a DP.

S10 Exalted Flamers.

S4 Tzeentch Horrors, Assault 3 if 20+ pink horrors. (30 horrors shooting 90 S4, with reroll 1s to hit and wounds, and +1 to wound)

S5 Flamers.

you can add +1 to wound .... quite interesting. Major shooting buff bubble.

And no , there is no 3++ horror.






Automatically Appended Next Post:
FWIW, there are two more good generic strategem,

1) you cannot reroll saving throws but it gives a daemon unit +1 to invulnerable saves. No better than 3++.

2) when enemy psyker suffers perils of the warp, use this strategem, they take 2d3 MW instead of 1d3.

This message was edited 1 time. Last update was at 2018/01/02 08:57:36


 
   
Made in es
Longtime Dakkanaut





xxhikaru123 wrote:
Do note that most attacks even shooting are Strength User, so +strength buffs actually are worth something now.



Im sorry for been boring, but some nurgle information please? the new units, or something else?
   
Made in gb
Mighty Brass Scorpion of Khorne





Why Aye Ya Canny Dakkanaughts!

Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so f***ing what." - Stephen Fry
 
   
Made in au
Longtime Dakkanaut





 mrhappyface wrote:
Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

3D6" charge out of deep strike with rerolls is pretty damn good. Throw a blob of bloodletters at anything with a 93+% chance of a successful assault.
   
Made in lt
Mysterious Techpriest






What about the new Nurgle units? Can Snaily summon the vines?

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Mighty Brass Scorpion of Khorne





Why Aye Ya Canny Dakkanaughts!

 Cheexsta wrote:
 mrhappyface wrote:
Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

3D6" charge out of deep strike with rerolls is pretty damn good. Throw a blob of bloodletters at anything with a 93+% chance of a successful assault.

Wait, can Daemon deep strike now? That might well make them better.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so f***ing what." - Stephen Fry
 
   
Made in au
Longtime Dakkanaut





 mrhappyface wrote:
 Cheexsta wrote:
 mrhappyface wrote:
Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

3D6" charge out of deep strike with rerolls is pretty damn good. Throw a blob of bloodletters at anything with a 93+% chance of a successful assault.

Wait, can Daemon deep strike now? That might well make them better.

It's one of the generic stratagems. If a unit costs <=8PL, you can deep strike it for 1CP. If it costs >=9PL then it costs 2CP.

Don't forget to filter the thread if you want to see everything that xxhikaru123 has posted

https://www.dakkadakka.com/dakkaforum/posts/list/747441.page?userfilterid=118149
   
Made in gb
Mighty Brass Scorpion of Khorne





Why Aye Ya Canny Dakkanaughts!

 Cheexsta wrote:
 mrhappyface wrote:
 Cheexsta wrote:
 mrhappyface wrote:
Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

3D6" charge out of deep strike with rerolls is pretty damn good. Throw a blob of bloodletters at anything with a 93+% chance of a successful assault.

Wait, can Daemon deep strike now? That might well make them better.

It's one of the generic stratagems. If a unit costs <=8PL, you can deep strike it for 1CP. If it costs >=9PL then it costs 2CP.

Don't forget to filter the thread if you want to see everything that xxhikaru123 has posted

https://www.dakkadakka.com/dakkaforum/posts/list/747441.page?userfilterid=118149

So what your telling me is that I could, for 2CP, deep strike An'ggrath? And he'd also be able to re-roll charges because he's a character? Too bad daemons don't also have access to warptime.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so f***ing what." - Stephen Fry
 
   
Made in au
Longtime Dakkanaut





 mrhappyface wrote:
 Cheexsta wrote:
 mrhappyface wrote:
 Cheexsta wrote:
 mrhappyface wrote:
Sorry, I keep dipping in and out of this thread, what has been revealed about Khorne besides the re-roll aura, the 3d6 charge strategem and no points decrease? I'm kind of hoping Khorne gets something to balance the fact that they get no psychic powers.

3D6" charge out of deep strike with rerolls is pretty damn good. Throw a blob of bloodletters at anything with a 93+% chance of a successful assault.

Wait, can Daemon deep strike now? That might well make them better.

It's one of the generic stratagems. If a unit costs <=8PL, you can deep strike it for 1CP. If it costs >=9PL then it costs 2CP.

Don't forget to filter the thread if you want to see everything that xxhikaru123 has posted

https://www.dakkadakka.com/dakkaforum/posts/list/747441.page?userfilterid=118149

So what your telling me is that I could, for 2CP, deep strike An'ggrath? And he'd also be able to re-roll charges because he's a character? Too bad daemons don't also have access to warptime.

It certainly looks that way, and you'd be able to charge 3D6" with another stratagem. Don't need warp time with that!
   
Made in us
Regular Dakkanaut





 Cheexsta wrote:

It certainly looks that way, and you'd be able to charge 3D6" with another stratagem. Don't need warp time with that!


might as well do it with Skarbrand, then they can't run away!
   
Made in us
Grisly Ghost Ark Driver





The Eternity Gate

Thanks again for the early info! Please give us info on the new great unclean ones and heralds. Thanks!

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Regular Dakkanaut




xxhikaru123 wrote:

Tzeetch
WC8. nearest enemy model wihtin 12, that model's unit and every other unit (friend or foe) within 3' of that model , suffers d3 MW. Suffer D6 MW, if power manifested with more than psychic roll of 12+.


I love this power, especially if Tzeetch have some buffs to casting rolls. One of the thing really lacking in this addition is a way to punished units clumped together. 2-3 casts of this will take out an entire clump of units/characters. (1-2 if you manage to get 12+). Can see it hitting 5+ units quite consistently and/or making your opponent think twice about clustering units.
   
Made in au
Blood Angel Terminator with Lightning Claws






I'm curious about the new Great Unclean One and the new Nurgle Heralds (the piper dude and the other guy who has the parchment), and also Horticulous Slimux.

Any info on them would make my day

This message was edited 1 time. Last update was at 2018/01/02 11:31:14


 
   
Made in pl
Fresh-Faced New User




If there are no other restricions than PL on Deep Strike stratagem is it possible to drop Magnus or Mortarion?
   
Made in us
Regular Dakkanaut





Klosu wrote:
If there are no other restricions than PL on Deep Strike stratagem is it possible to drop Magnus or Mortarion?


the exact wording would be very important, but if they don't specify a certain keyword mixture that excludes them? quite possibly.
   
Made in es
Longtime Dakkanaut





For the wellness of the game, I hope they do some restriction between chaos space marines daemon and pure daemons. (the same that genestealer cults and tyranids)

This message was edited 1 time. Last update was at 2018/01/02 11:56:23


 
   
Made in pl
Fresh-Faced New User




Thought about possibly added restriction to only units with Daemonic Ritual ability (all codex units and no CSM/Primarchs). That's why I'm asking

This message was edited 1 time. Last update was at 2018/01/02 12:01:47


 
   
Made in it
Longtime Dakkanaut




It's highly likely.

Space marines rules are based on the adeptus astartes keyword, but it applies only to codex compliant SM.

Tyranid rules are based on the tyranid keyword but don't apply to the Cult.

These rules will probably be based on the Demon keyword, without applying to CSM demons.
   
Made in pl
Fresh-Faced New User




Look at new Nurgle loci and Death Gurad daemonic vehicles synergy or Changeling and Tzeentch Oblits. GW aren't that consistent in that matter.
   
Made in us
Crafty Clanrat




Dallas

Are Soul Grinders cheaper and/or more useful?!
   
Made in us
Da Head Honcho Boss Grot





Other than the nerfs to brims and blues and I'm guessing the points adjustment to pinks from CA, is there nothing else for Pink Horrors? I was kind of hoping with the beta smite rule they'd get something for their psychic abilities to make them less terrible.

I suppose they make a very solid screen with the generic +1 invuln power, and all the +wound stuff is good on them just due to volume of attacks.
   
Made in fi
Decrepit Dakkanaut





the_scotsman wrote:
Other than the nerfs to brims and blues and I'm guessing the points adjustment to pinks from CA, is there nothing else for Pink Horrors? I was kind of hoping with the beta smite rule they'd get something for their psychic abilities to make them less terrible.

I suppose they make a very solid screen with the generic +1 invuln power, and all the +wound stuff is good on them just due to volume of attacks.


Here comes question of timing of beta rules. They were announced on december. Daemon codex was up for printers probably around summer. Have they withold beta smite rules for that long? If it's fairly recent thing on THEIR side next codex it might influence design would be late next year earliest...

Incidentally I wonder if conscripts got so overnerfed due to this. By the time 4pts price was made to chapter approved the errata's in netsite were not done and now they have got triple nerfed to the point when they cost as much as regular trooper while being worse on every case except one unit for valhallan heirloom...

https://middleagedstrategybattlegamers.home.blog/2019/10/20/tneva82-tournament-report/ <- lotr painting blog

12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in us
Da Head Honcho Boss Grot





tneva82 wrote:
the_scotsman wrote:
Other than the nerfs to brims and blues and I'm guessing the points adjustment to pinks from CA, is there nothing else for Pink Horrors? I was kind of hoping with the beta smite rule they'd get something for their psychic abilities to make them less terrible.

I suppose they make a very solid screen with the generic +1 invuln power, and all the +wound stuff is good on them just due to volume of attacks.


Here comes question of timing of beta rules. They were announced on december. Daemon codex was up for printers probably around summer. Have they withold beta smite rules for that long? If it's fairly recent thing on THEIR side next codex it might influence design would be late next year earliest...

Incidentally I wonder if conscripts got so overnerfed due to this. By the time 4pts price was made to chapter approved the errata's in netsite were not done and now they have got triple nerfed to the point when they cost as much as regular trooper while being worse on every case except one unit for valhallan heirloom...


I dunno. TBH horrors are going to be fine, and I can see a use for all three of them now. With the models I own, I'm most likely going to run a unit of 20 pinks+10 brims initial+10 blues in Split with a banner. Use the +1 invuln strat and have the Changeling in amongst them for 6++ and the locus and they are going to be a really really strong screen. Pinks take the casualties from combat, giving them the best saves and allowing them to Split to get more units into the combat, brims take the inevitable morale casualties when I don't have quite enough taken out to justify 2cp for insane bravery. Seems like that wonderful combination of a fluffy way to have them on the battlefield that is also fairly competitive, so I'm excited about that.

I'm on the fence about whether the LOC/Kairos changes will do enough, but I think the changes to flamers and screamers may be enough to take actual tzeentch daemons into real use while still nerfing the obnoxious Horror+Changeling+Magnus+Morty soup list.

I was just wondering whether horrors got any of their old psychic-ness with the codex. It was fun in 7th having troops that contributed a little bit to my overall flexibility as a psychic army. I miss that on pinks and aspiring sorcerors.

This message was edited 1 time. Last update was at 2018/01/02 13:41:21


 
   
Made in us
Crafty Clanrat




Dallas

If pink horrors stay at 7pts and their guns become strength user I could definitely see running quite a few. Especially with a reroll to hit/wound.

That’s really pretty good right? I’m trying to think of what else has a 4++, bs 4+ str 4 shooting for 7 points. (Assuming +1str fromherald applies)

This message was edited 1 time. Last update was at 2018/01/02 13:41:30


 
   
Made in de
Rampaging Carnifex






tneva82 wrote:
the_scotsman wrote:
Other than the nerfs to brims and blues and I'm guessing the points adjustment to pinks from CA, is there nothing else for Pink Horrors? I was kind of hoping with the beta smite rule they'd get something for their psychic abilities to make them less terrible.

I suppose they make a very solid screen with the generic +1 invuln power, and all the +wound stuff is good on them just due to volume of attacks.


Here comes question of timing of beta rules. They were announced on december. Daemon codex was up for printers probably around summer. Have they withold beta smite rules for that long? If it's fairly recent thing on THEIR side next codex it might influence design would be late next year earliest...

Incidentally I wonder if conscripts got so overnerfed due to this. By the time 4pts price was made to chapter approved the errata's in netsite were not done and now they have got triple nerfed to the point when they cost as much as regular trooper while being worse on every case except one unit for valhallan heirloom...


That was my thinking too re: conscripts. I wouldn't be surprised to see them wind back some of the nerf with the March balance update.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

 Manfred von Drakken wrote:
+++REDACTED BY THE INQUISITION+++

On topic, I'm digging the alleged changes to Screamers and Flamers. Screamers will actually be useful in combat, now, and people can't hover just out of Flamer range before charging them.


We’ll also be able to Summon Flamers in shooting range as well. When there’s a horde inbound, especially if they lack shooting, a gunline Marshall can now bring in some mini-Aggressors.

I was looking forwards to Screamers becoming viable again, I’ve got a bunch of them I was wanting to field with a disc or chariot Herald.

   
Made in us
Longtime Dakkanaut





Connecticut

Screamers very well may be viable, if they have an increase in their WS and/or a decent decrease in price.

This message was edited 1 time. Last update was at 2018/01/02 13:55:46


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Warplord Titan Princeps of Tzeentch






I hope blue and brimes can shoot now, or cost a bit less, otherwise this overnerf kills them.

can neither confirm nor deny I lost track of what I've got right now. 
   
 
Forum Index » 40K General Discussion
Go to: