Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2021/11/17 21:23:20
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
I never heard of the Masters of the 8th dimension prior to this ks.
But other than the dumpy looking magistrate, they are actually kind of fire. They pull off abstract pretty well, and their rules are tasty as well.
|
|
|
|
2021/11/17 21:47:41
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Fixture of Dakka
|
Wiz Warrior wrote:I never heard of the Masters of the 8th dimension prior to this ks.
But other than the dumpy looking magistrate, they are actually kind of fire. They pull off abstract pretty well, and their rules are tasty as well.
Yeah, they're one of the new factions. I'm a bit disappointed the Kickstarter doesn't have The Conductor because..... man is that a good looking monster:
|
|
|
|
2021/11/17 21:58:38
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
Yeah he is.
I bet thats gonna look great with colorchanging prismatic iridescent paint that makes them all look they are made of the metal bismuth.
I bet he is going to be a part of this project, even if we have to pay for him in pledge manager.
Shockingly. An on topic comment about news and rumors of this thread, is that apparently there is going to be a kickstarter exclusive monster for this campaign unlocked at the 1 million dollar mark, according to a live stream with Leo from Mythic games.
!
|
This message was edited 2 times. Last update was at 2021/11/17 22:04:01
|
|
|
|
2021/11/18 03:16:24
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Executing Exarch
|
Wiz Warrior wrote:
Shockingly. An on topic comment about news and rumors of this thread, is that apparently there is going to be a kickstarter exclusive monster for this campaign unlocked at the 1 million dollar mark, according to a live stream with Leo from Mythic games.
!
Well, they've hit 1 million. So I guess it'll be unlocked. The stretch goals still haven't been updated, though.
Hopefully we'll see some info tomorrow.
|
|
|
|
2021/11/18 08:28:21
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
[MOD]
Solahma
|
All in for me. This is the way this awesome game should always have been produced.
|
|
|
|
|
2021/11/18 08:35:42
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Inspiring SDF-1 Bridge Officer
|
Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
|
It never ends well |
|
|
|
2021/11/18 09:15:33
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
RogueSangre
West Sussex, UK
|
Its a KS exclusive Anglax. You can see it on the main page now but no update sent out yet.
|
|
|
|
2021/11/18 14:49:27
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
Stormonu wrote:Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
Not everything from v1 has made it to v2. Roughly half the units in each faction have yet to be included in v2.
As for scale, the v2 models are barely bigger than v1. Noticable? Sure, but not immediately. All bases sizes remain consistent across versions, and thats whats actually important.
|
This message was edited 1 time. Last update was at 2021/11/18 14:51:06
|
|
|
|
2021/11/18 15:04:51
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Fixture of Dakka
|
Stormonu wrote:Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
It's all pretty useable still. A lot of things have updated rules now, though there's a chunk still missing. I think the thing that really stands out as noticeably bigger is the buildings, but as said, everything is on the same base size and largely works. I think the big challenge with the buildings is just that in 1.0 a lot of them weren't very distinct and so you might not want to translate them 1 to 1 by their name so much as what their sculpt inspired in 2.0.
|
|
|
|
2021/11/18 19:48:04
Subject: Re:Monsterpocalypse from Mythic Games and Privateer Press
|
|
Incorporating Wet-Blending
|
> I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
Another option is the Veteran's pledge. You get stat cards for all the v2 monsters and units (dunno about buildings), so would be able to use your v1 miniatures with v2 rules. You'll then get the Apex monsters, KSE Mythic Building, and KSE Anglax.
IIRC, Scale varied among the miniatures (eg. units)? It's the painted vs. unpainted I'd notice first. Bases also differ. You might be able to get the KS textured bases in the PM if you want to (ugh) rebase your V1 mini's.
AFAIK, V2 simplified (perhaps oversimplified) V1, and you can throw monsters into buildings better in V2? So if you like V1, don't feel pressure to buy V2.
I think the v2 buildings are much better than v1, although they're unpainted. Otherwise, I'd personally be fine with mixing v1 and v2 buildings, since IRL buildings vary quite a bit, although mebbe you'd label the buildings for gameplay so your opponent doesn't get confused.
Did the Smashville assets exist in v1?
So now Rising Tides looks better with Anglax. Guess I'll give in an pick up the set with a map pack. Which map pack do you recommend? Line of Sight didn't like the Isle from Map 1, and the second map on Map 2 is new. :
https://www.loswarmachine.com/reviews-1
Edit: Thanks, LunarSol!!!
|
This message was edited 2 times. Last update was at 2021/11/19 00:54:30
|
|
|
|
2021/11/18 20:37:31
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Fixture of Dakka
|
Smashville didn't exist in V1. The Construction Crane did, but it was completely different.
As for V1 vs V2, there's a few of changes that pretty drastically change the game, IMO and personally I believe for the better:
- Monsters pretty much across the board gained 2 DEF and 2 Boost dice. This doesn't hugely affect monster vs monster combat, but it makes it dramatically harder to efficiently deal 2-3 damage on unit turns with multiple combined attacks. The result is units focus more on farming or disrupting power dice generation and monsters focus more on attacking one another.
- There's no action dice cost for movement, which dramatically ups the playability of melee units and the ability to capture midfield buildings.
- Stepping is super open ended and makes your monster dice pool open for a ton of movement tricks that weren't possible in the original, particularly with the 2v2 monster format.
There's also a couple of changes that have a big impact that I can see people seeing as a loss, though I personally don't mind:
- You can no longer flip between normal and hyper forms at will, it just happens when you take a certain amount of damage. There were some cool designs lost by this, but on the whole I don't really miss it.
- The standard 2v2 format makes it a lot harder to position yourself in total safety. One monster can clear your screen while another comes in for a power attack and you have to be VERY careful not to expose yourself to a chain of power attacks that can come close to taking out a monster in one turn if you're not careful. One consequence of this is brawl and blast attacks on monsters can feel a little suboptimal and if you're not making good use of their abilities, can lead to monsters feeling a little more homogenous until you start counterplaying the basic strategies and leaning into their more unique tricks.
Overall, I find v1 plays more like Warmachine, where you kind of turtled your monster behind the army, which did most of the real damage. In that regard it was probably a little more tactical to be honest, but I vastly prefer v2. It just rewards more aggressive play and thrives more on monsters smashing each other through the city. The games are more explosive and dependent on key swings in momentum than the originals drawn out wars of attrition. V2 is just more of what I want out of a kaiju game without sacrificing what made the original great.
|
|
|
|
2021/11/19 02:02:32
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
I think thats an excellent summation.
I also think there are elements of v1 that can fairly easily be ported into v2 without too much effort.
But even then, im not even sure thats worth it.
I think pp was smart from the design stand point to reign a lot of stuff regressively, and then add later if it merits it, rather than just keep adding more and more rules to fix the cargo load of already bloated rules. At least for the most part.
The more i play v2, the more i recognize how much i like it better than v1.
|
|
|
|
2021/11/19 16:10:45
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
This kickstarter is really pumping right now. The creators are stuggling to keep up on stretch goals as they get fufilled. Lol
|
|
|
|
2021/11/19 16:55:30
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Executing Exarch
|
LunarSol wrote:Yeah, they're one of the new factions. I'm a bit disappointed the Kickstarter doesn't have The Conductor because..... man is that a good looking monster:
It's in now! Looks like the ks is getting a nice surge of last day purchases, and has blown through multiple stretch goals.
That, and Mythic is piling in the missing monsters before the end. The current "to be unlocked" goal has two monsters (from The Waste and Green Fury), along with some units.
|
|
|
|
2021/11/19 17:05:40
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Inspiring SDF-1 Bridge Officer
|
Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
|
It never ends well |
|
|
|
2021/11/19 17:15:45
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Fixture of Dakka
|
Ugggggghhhhhhh...... I do NOT need so much of the core set but there's add ons that are probably worth it on their own..... gaaaaah.
|
|
|
|
2021/11/19 17:39:22
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Executing Exarch
|
Stormonu wrote:Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
Remember that most of this (including the last minute monsters) is existing designs. I suspect that they'd hoped and planned from the start to do these.
|
|
|
|
2021/11/19 17:56:52
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Decrepit Dakkanaut
|
Typically a Kickstarter is a success when it's 99% complete and what it needs is a pre-order and press.
|
|
|
|
2021/11/19 19:38:38
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Dakka Veteran
|
I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
|
|
|
|
2021/11/19 19:42:12
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Yu Jing Martial Arts Ninja
North Wales
|
Stormonu wrote:Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
I'm not worried, it's not their first rodeo. I'm fully expecting delays in fulfillment of 6-12 months, but it will get there.
|
|
|
|
2021/11/19 19:52:59
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
frankelee wrote:I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
Some of the people on their marketing team are just collecting paychecks in that regard. But that seems to be true of a lot of people in marketing. I gaurantee Sam was only hired due to his visibility from Dice Tower. Seeing what he contributes is kind of... head scratching. There has been issues with language barriers a bit, with mostly patrons doing the work of translation for the marketing team.
I think Mythic does an awesome job, and seeing Leo get asses and elbows on the job lets you know work is getting done behind the scenes. But they need to hire some actual marketing talent to match the quality of their products.
. Automatically Appended Next Post: What an anticlimactic ending.
I think the corgi disappointed more people than were excited by it. The place is dead, Jim. No activity. Everyone just had a collective "oh" and then walked away.
I guess theres not much to say when you know the last stretch goal is just a giant dog. A bit of a marketing backfire when there are still legitimate kaiju left to include.
|
This message was edited 2 times. Last update was at 2021/11/19 20:14:28
|
|
|
|
2021/11/19 20:38:46
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Decrepit Dakkanaut
|
There's still ~80 minutes left.
|
|
|
|
2021/11/19 20:53:39
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Boosting Black Templar Biker
Minnesota
|
I decided with so much cool stuff in the KS that I'd just all in back the project and sort everything else out next year when it gets here.
I end up with a few more monsters/units that I thought I might want and anything else can help out other players with playing things they may not want to spend money on just yet.
Very happy with the way this KS turned out, even if I will have spent more money than originally intended.
|
|
|
|
|
2021/11/19 21:45:06
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
Well that last goal was hit and there is even still time to spare.
|
|
|
|
2021/11/19 22:04:19
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Dakka Veteran
|
Wiz Warrior wrote: frankelee wrote:I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
Some of the people on their marketing team are just collecting paychecks in that regard. But that seems to be true of a lot of people in marketing. I gaurantee Sam was only hired due to his visibility from Dice Tower. Seeing what he contributes is kind of... head scratching. There has been issues with language barriers a bit, with mostly patrons doing the work of translation for the marketing team.
I think Mythic does an awesome job, and seeing Leo get asses and elbows on the job lets you know work is getting done behind the scenes. But they need to hire some actual marketing talent to match the quality of their products.
.
Automatically Appended Next Post:
What an anticlimactic ending.
I think the corgi disappointed more people than were excited by it. The place is dead, Jim. No activity. Everyone just had a collective "oh" and then walked away.
I guess theres not much to say when you know the last stretch goal is just a giant dog. A bit of a marketing backfire when there are still legitimate kaiju left to include.
Literally the entire current line ended up being part of the kickstarter aside from 1 monster, and the 2 current starter sets.
|
|
|
|
2021/11/19 22:37:39
Subject: Re:Monsterpocalypse from Mythic Games and Privateer Press
|
|
Executing Exarch
|
And they were able to include a monster that hasn't been seen since v1 was shut down.
|
|
|
|
2021/11/20 13:21:57
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Incorporating Wet-Blending
|
If you did, when did you decide to go all-in?
I'm at core and Wreckburg. Thinking of Rising Tides and one or two maps. Not sure if I should go further. Trying to min/max sculpts that I like (mostly core and tidal forces), gameplay (almost none) and money.
|
|
|
|
|
2021/11/20 15:31:38
Subject: Re:Monsterpocalypse from Mythic Games and Privateer Press
|
|
Yu Jing Martial Arts Ninja
North Wales
|
I've managed to say no to Smashville and three faction add-ons, so yay for willpower.
That's only $134 short of everything. All in comes to $449, which apparently saves $45 over getting them all separately. So, for an extra $90 over what I've budgeted (budgeted? who am I kidding?), I could have everything. This makes it very tempting.
Were it not for the fact that I've fallen for this trap before...
Twice.
Both were Mythic Games productions...
This has resulted in shelves full of MB: P and JOA boxes. There are a lot of them and they're really big. For this reason alone, I'm not going All In; the stuff that I've chosen so far is more than enough to last me far longer than I'll ever want.
|
This message was edited 1 time. Last update was at 2021/11/20 15:32:46
|
|
|
|
2021/11/20 17:32:10
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Longtime Dakkanaut
|
So Chillreaper, if you ever need to sell those to get your space back... ;-)
As to MonPoc, I had been all-in throughout, upgrading at the end for the additional savings. My wife and I loved V1 and resisted V2 due to price, so this KS was tailor made for us.
We'll probably add one further buildings expansion during Pledge Manager.
|
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
|
|
|
2021/11/20 19:44:55
Subject: Monsterpocalypse from Mythic Games and Privateer Press
|
|
Regular Dakkanaut
|
I think smashville is an autoinclude right after wreckburg.
They should have released to rulesbook as a pdf during the campaign. Its a hard sell when the majority of people have no idea what the expansion is even for.
They see campaign and write it off because they likely wont play it, and thats a shame, because smashville actually enhances absolutely anygame of monpoc that you play.
It offers alternate win conditions, new concepts to the map that add a bit more nuanced play through assets, and you cant know any of this without reading the rulebook.
I really do think people are doing themselves and the game they are buying a disservice by overlooking smashville as an optional buy.
Especially since they will be kicking themselves in the ass after this all gets delivered and they read the inevitable reviews pouring in about an expansion that actually positively impacts the longevity of the game
Its not optional at all. Its compulsory.
|
|
|
|
|