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Made in us
Nasty Nob






fattdex wrote:
 davou wrote:
so wait, do orks have to roll a 5-6 to hit, and then afterwards if they've rolled a six make an ammo roll?

So half each time they roll a hit they have have to follow it up with at least a five of discontinue use of their gun? 0.o 100% of the time if their target has any cover?


Ammo rolls are on 2d6 now i believe (so 5+ adding the result of 2 die). And as a gorkamorka player, yup, that about sums up trying to play a shooting game with orks.


Still though, wtf.... Half the time an ork player needs to roil just to see if they can keep playing half the game, and the roll required is just under half? not to mention that all the ork weapons have some trait called 'unreliable' which I assume will further hose them.

Any idea if the orks are at least costed to offset that garbage?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Bit early to shriek "garbage" when we haven't seen the entire picture yet.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Guess someone never played a Goliath gang... welcome to the norm! You'll have bonus bodies though and 2D6 ammo rolls, so weight of numbers, as ever, and Orks will be tough. Sounds fine to me.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Nasty Nob






 BrookM wrote:
Bit early to shriek "garbage" when we haven't seen the entire picture yet.


To be fair, there's precedent for assuming things will be garbage.... Like when GW faq'ed that orks are str 4 when hitting themselves but str3 when hitting enemies. Or that our FNP warlords stacking FNP gear does not stack because 'he's a dumy'

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in fi
Courageous Space Marine Captain






I am a bit confused about the scenery. There are three kits, and the WD says that two of them (Ferratonic Furnace and Alcomite Stack) come with the game. But the big picture of the game's contents definitely show the terrain having bits from Galvanic Magnavent too, but according to the text, that is not included...

   
Made in gb
Longtime Dakkanaut




They have a sustained fire dice and 5+ on 2 d6 is the same as a 2+ in the old game.

I'm pretty sure they're going to be fine.
   
Made in us
Pulsating Possessed Chaos Marine





America

So...How may specialists can you take in a force? I'm not seeing that anywhere.

In Necromunda weren't you limited to a certain number of heavies?


Age Quod Agis 
   
Made in gb
Pewling Menial





 rayphoton wrote:
So...How may specialists can you take in a force? I'm not seeing that anywhere.

In Necromunda weren't you limited to a certain number of heavies?



Rules for Skitarii and GSC in April WD limit specialists to 3. However, that's 3 out of 10 for Skitarii and 3 out of 15 for GSC.
   
Made in fi
Courageous Space Marine Captain






 rayphoton wrote:
So...How may specialists can you take in a force? I'm not seeing that anywhere.

In Necromunda weren't you limited to a certain number of heavies?


It says in the team description, so it is possible it can vary depending on the team Three seems to be common though.

(Tangentially related: someone remind me whether there's any particular benefit in dual wielding pistols in Necromunda?)

   
Made in pl
Wicked Warp Spider





 Crimson wrote:
I am a bit confused about the scenery. There are three kits, and the WD says that two of them (Ferratonic Furnace and Alcomite Stack) come with the game. But the big picture of the game's contents definitely show the terrain having bits from Galvanic Magnavent too, but according to the text, that is not included...


That is because separate kits and board game content do not overlap: Galvanic Magnavent contains this thinner chimney thingy from Alcomite Stack. So three separate kits give you more terrain: a big tank with small octagonal platform, a big sphere chimney thingy with those side pipes, walkways/platforms/columns set and TWO small chimney thingies.
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

I thought I saw someone mention the price is beingf lowered from £90?

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in pl
Wicked Warp Spider





 Crimson wrote:
 rayphoton wrote:
So...How may specialists can you take in a force? I'm not seeing that anywhere.

In Necromunda weren't you limited to a certain number of heavies?


It says in the team description, so it is possible it can vary depending on the team Three seems to be common though.

(Tangentially related: someone remind me whether there's any particular benefit in dual wielding pistols in Necromunda?)


An extra attack dice in CC and in Necromunda hits in CC are resolved with alternating weapons, not like in 7th 40K "all with weapon chosen".
   
Made in fi
Courageous Space Marine Captain






nou wrote:
 Crimson wrote:
I am a bit confused about the scenery. There are three kits, and the WD says that two of them (Ferratonic Furnace and Alcomite Stack) come with the game. But the big picture of the game's contents definitely show the terrain having bits from Galvanic Magnavent too, but according to the text, that is not included...


That is because separate kits and board game content do not overlap: Galvanic Magnavent contains this thinner chimney thingy from Alcomite Stack. So three separate kits give you more terrain: a big tank with small octagonal platform, a big sphere chimney thingy with those side pipes, walkways/platforms/columns set and TWO small chimney thingies.

So is there some terrain on top of the two kits mentioned in the game box? Because it really doesn't look like the terrain shown can be built from those two kits alone (there's even the skull spider, which was adverised as coming in the Galvanic Magnavent set...)

   
Made in pl
Wicked Warp Spider





 Crimson wrote:
nou wrote:
 Crimson wrote:
I am a bit confused about the scenery. There are three kits, and the WD says that two of them (Ferratonic Furnace and Alcomite Stack) come with the game. But the big picture of the game's contents definitely show the terrain having bits from Galvanic Magnavent too, but according to the text, that is not included...


That is because separate kits and board game content do not overlap: Galvanic Magnavent contains this thinner chimney thingy from Alcomite Stack. So three separate kits give you more terrain: a big tank with small octagonal platform, a big sphere chimney thingy with those side pipes, walkways/platforms/columns set and TWO small chimney thingies.

So is there some terrain on top of the two kits mentioned in the game box? Because it really doesn't look like the terrain shown can be built from those two kits alone (there's even the skull spider, which was adverised as coming in the Galvanic Magnavent set...)


That is true. Box game is made from two named kits PLUS "extra" walkways and skull. But since those walkways are not full Magnavent kit, GW does not say, e.g. "and half of Magnavent box", but instead they say "and plenty of walkways to connect those two kits".

This message was edited 1 time. Last update was at 2017/03/31 14:01:52


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

So there's an error in the WD text. Nothing to be confused about. The pic shows what you get, text is wrong. Simples.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Two boxes should be enough to make a start on a small refinery platform of my own.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fi
Courageous Space Marine Captain






nou wrote:

That is true. Box game is made from two named kits PLUS "extra" walkways and skull. But since those walkways are not full Magnavent kit, GW does not say, e.g. "and half of Magnavent box", but instead they say "and plenty of walkways to connect those two kits".

Oh right, it says there are extra walkways.

   
Made in ca
Fresh-Faced New User




 Dravis wrote:
That was from the Bolter and chainsword thread, mistaken info I suppose.
Good news about the carapace armour and hellguns though.


That was my bad, I must have misheard while I was flipping through the book that this wasn't a rule but maybe was speculated to become one later? That's what I get for asking questions while reading.
   
Made in us
Member of a Lodge? I Can't Say




'Murica! (again)

Interesting... we'll see tomorrow (No. America) but the terrain in this box itself is a bargain. Hope it stays at $150. USD

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

If all goes well it should be €105,- around here instead of €120,-



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut





 Crimson wrote:
(Tangentially related: someone remind me whether there's any particular benefit in dual wielding pistols in Necromunda?)

If you were rich/lucky with rare trades, you could always fire plasma pistols on maximum. Otherwise, the Gunfighter skill was the best reason.

DA70+S++G++M(GD)B+++I++++Pw40k96-D+++A++/mWD218R+++T(M)DM++ 
   
Made in gb
Impassive Inquisitorial Interrogator




U.K.

how much in £?

3 SPRUUUUUEESSSS!!!!
JWBS wrote:

I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
 
   
Made in gb
Fixture of Dakka






 davou wrote:
fattdex wrote:
 davou wrote:
so wait, do orks have to roll a 5-6 to hit, and then afterwards if they've rolled a six make an ammo roll?

So half each time they roll a hit they have have to follow it up with at least a five of discontinue use of their gun? 0.o 100% of the time if their target has any cover?


Ammo rolls are on 2d6 now i believe (so 5+ adding the result of 2 die). And as a gorkamorka player, yup, that about sums up trying to play a shooting game with orks.


Still though, wtf.... Half the time an ork player needs to roil just to see if they can keep playing half the game, and the roll required is just under half?


"Just under half"? nowhere near. The probability of rolling 5+ on 2 dice is 5/6.


Automatically Appended Next Post:
Oh, and Inquisitor Kallus, I'm told by my local GW manager that it's actually £80.

This message was edited 2 times. Last update was at 2017/03/31 16:05:34


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Alsoooooooo, several of the Ork weapons gain +1 to their to-hit rolls when fired at short range.


Automatically Appended Next Post:
And yes, £80 is the price sent to store owners at the start of this week.

This message was edited 1 time. Last update was at 2017/03/31 16:04:25




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Fresh-Faced New User




uk

So WD is wrong? Says £90 in there
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

People wanting rebreathers and goggles... you know that Victoria Miniatures sell each of those separately, right? Or on heads?

http://victoriaminiatures.highwire.com/products?search=goggles

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Basecoated Black





England

 Crimson wrote:
 rayphoton wrote:
So...How may specialists can you take in a force? I'm not seeing that anywhere.

In Necromunda weren't you limited to a certain number of heavies?


It says in the team description, so it is possible it can vary depending on the team Three seems to be common though.

(Tangentially related: someone remind me whether there's any particular benefit in dual wielding pistols in Necromunda?)


There was a dual wielding shooting skill you could aquire from exp that allowed you to fire twice with two pistols in the shooting phase too.

   
Made in us
Longtime Dakkanaut





 davou wrote:
so wait, do orks have to roll a 5-6 to hit, and then afterwards if they've rolled a six make an ammo roll?

So half each time they roll a hit they have have to follow it up with at least a five of discontinue use of their gun? 0.o 100% of the time if their target has any cover?


They're Orks... are you surprised? Mind you, Orks in Shadow War have access to TONS of "sustained fire" even on basic weapons. Essentially they pray 'n spray until they get in close combat. :-p

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





 Crimson wrote:
I am a bit confused about the scenery. There are three kits, and the WD says that two of them (Ferratonic Furnace and Alcomite Stack) come with the game. But the big picture of the game's contents definitely show the terrain having bits from Galvanic Magnavent too, but according to the text, that is not included...

Yes - on reading the new WD I understand why the Shadow War Armageddon box seems cheap compared to the new Sector Mechanicum scenery - it only contains TWO of the three new pieces.

Hence buying the 3 new scenery pieces costs slightly more than the box.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Fresh-Faced New User





 highlord tamburlaine wrote:
So Necron can take Immortals?

What about Deathmarks or Praetorians?


Get this, Deathmarks are the Necron specialists. I don't know about Praetorians. Someone mentioned them as operatives but I wasn't able to look through their whole pamphlet. And yes they can take Immortals.

To answer the other questions, yes AM vets are BS4 and the juves are regular guardsmen. I didn't read up on the Scion who is an operative. He most likely has more equipment than you can commonly put on the kill team.

And juve equivalents can only make up half of your team max.

I don't know about you guys but the AM kill team is close enough to Inquisition to scratch my itch for now.

This message was edited 1 time. Last update was at 2017/03/31 16:48:26


 
   
 
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