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Necron New 9th Edition Codex Tactica: All Hail The Silent King  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in bg
Regular Dakkanaut





 AduroT wrote:
Orkimedez_Atalaya wrote:
There is an image floating around of alleged CA21. As I am unsure of the legality of uploading it, you will have to trust my word.

Inmortals to 16-17 (gauss-tesla)
Warriors 14.


That all that changed?


Pic is only focused on those vales. No idea about what will happen
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Orkimedez_Atalaya wrote:
 AduroT wrote:
Orkimedez_Atalaya wrote:
There is an image floating around of alleged CA21. As I am unsure of the legality of uploading it, you will have to trust my word.

Inmortals to 16-17 (gauss-tesla)
Warriors 14.


That all that changed?


Pic is only focused on those vales. No idea about what will happen

Eventually point adaption - but this is nothing new.
   
Made in gb
Dakka Veteran




Well, at least my 50 Immortals list is looking a lot stronger!
   
Made in us
Omnipotent Necron Overlord






This is excellent. Been running 30 immortals and doing really well with it.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Dakka Veteran




Units I'm hoping get a decrease:
-Lokust Destroyers
-Doom Scythes.
-Reanimator (even after the FAQ)

Only unit that jumps out as needing an increase for me is Scarabs tbh. Though if someone thinks of more be sure to say
   
Made in us
Omnipotent Necron Overlord






Ophidians -5
LHD - 10
Ghost Arc - 20
Silent King - 30


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Discriminating Deathmark Assassin






I built my first list utilizing the silent king yesterday which makes this the first list I built on Battle Scribe using a supreme command detachment. My understanding was that the supreme command detachment was 0CP initially but would become +theOtherDetachmentsCost to effectively make it 0. Am I misunderstanding that? The reason I ask is because the silent king ability should give me 3 CP but I don't see it being reflected in Battle Scribe.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 Xenomancers wrote:
Ophidians -5
LHD - 10
Ghost Arc - 20
Silent King - 30



Are these hopes/guesses?

This message was edited 1 time. Last update was at 2021/05/27 14:01:05


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

so this is kinda funny and throws that "leaked points change" for a whack.

The last article claims that "Immortals were outshined by their more numerous cousins the warriors.Now they only cost a measily 4pts more!"

....cough...
warriors are 13ppm immortals are 17ppm right now, thats 4ppm difference already. Before any points changes. They didnt say what the new points was for them, just that they cost 4pts more.

edit: apparently, according to the FB post, its referring to Tesla no longer costing extra. Rather stupid way to point that out if thats the truth.

This message was edited 2 times. Last update was at 2021/05/27 14:50:20


An ork with an idea tends to end with a bang.

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Longtime Dakkanaut




 necron99 wrote:
I built my first list utilizing the silent king yesterday which makes this the first list I built on Battle Scribe using a supreme command detachment. My understanding was that the supreme command detachment was 0CP initially but would become +theOtherDetachmentsCost to effectively make it 0. Am I misunderstanding that? The reason I ask is because the silent king ability should give me 3 CP but I don't see it being reflected in Battle Scribe.


When you take the Supreme command Detachment it costs 0. With the pt cost value in there and your warlord being the silent king this should change to +3 which negates the -3 from the batallion cost starting you with 12cp. I just checked and it's working on my battlescribe that way.



As for the pt cost changes, I would take all leaks with a ton of salt at this point if not from gw. The de raider one has already been proved a fake, it came from 4chan to troll people because that's what 4chan does. The official leaks gw just put out I am ok with, 17 for an immortal with tesla? Yeah baby. Lol.
   
Made in us
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Nebraska, USA

Thats not how that works.
Supreme Command refunds one batallion or patrol or brigade if your warlord is in it (in the Supreme that is)

You have to set a Detachment Command Cost for the detachments if its not there, including the Supreme Command one. Once you set the Silent King as your Warlord (which is automatic since he HAS to be), the Detachment Command Cost goes to 3 (as in, positive) and Silent King himself also says 3CP, so that detachment has a +6CP.
The battalion still shows a -3CP cost because thats just how they chose to deal with the refunding mechanic.

Silent King and 1 detachment is 15CP to start with. Mine shows this just fine.

This message was edited 3 times. Last update was at 2021/05/27 15:36:29


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
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 Vineheart01 wrote:
...apparently, according to the FB post, its referring to Tesla no longer costing extra. Rather stupid way to point that out if thats the truth.


Especially when said article claims it is highlighting the "Five Biggest Points Changes..." :-p

I mean... maybe Warriors are now 1ppm and Immortals are 5ppm???

This message was edited 1 time. Last update was at 2021/05/27 16:49:52


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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Moosatronic Warrior wrote:
 Xenomancers wrote:
Ophidians -5
LHD - 10
Ghost Arc - 20
Silent King - 30



Are these hopes/guesses?

Hopes.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Wicked Canoptek Wraith






 Xenomancers wrote:
Moosatronic Warrior wrote:
 Xenomancers wrote:
Ophidians -5
LHD - 10
Ghost Arc - 20
Silent King - 30



Are these hopes/guesses?

Hopes.


Based on the "leaks" from today, I'd say these are unlikely since they seem to think immortals being the same points as before is a big change if they make tesla free...Somehow I think they missed their own goals with points changes.

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 Parsalian wrote:
 Xenomancers wrote:
Moosatronic Warrior wrote:
 Xenomancers wrote:
Ophidians -5
LHD - 10
Ghost Arc - 20
Silent King - 30



Are these hopes/guesses?

Hopes.


Based on the "leaks" from today, I'd say these are unlikely since they seem to think immortals being the same points as before is a big change if they make tesla free...Somehow I think they missed their own goals with points changes.
Don't even know what to think after reading those leaks...

This message was edited 1 time. Last update was at 2021/05/27 17:48:09


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
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Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Based on warhammer community article, they said that:

Tesla is going to cost the same as gauss for immortals.
Immortals are going to 16
Immortals are only 4 points more than warriors.

So the leak image was wrong about warriors going up, but was right about immortals going down.

Bedouin Dynasty: 10000 pts
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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
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I could get behind flayer warriors costing 12ppm and reaper warriors costing 13ppm. However if the leaked image is correct and Warriors are 14ppm that is really, really stupid and would negate other point drops
   
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Wicked Canoptek Wraith






 iGuy91 wrote:
Based on warhammer community article, they said that:

Tesla is going to cost the same as gauss for immortals.
Immortals are going to 16
Immortals are only 4 points more than warriors.

So the leak image was wrong about warriors going up, but was right about immortals going down.



I don't think anything in there actually said immortals will be 16 points. Currently they're 17, warriors are 13, so already 4points more per model (what they stated). The only stated change is that tesla is 0 points now instead of 2.

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Hamburg

 Parsalian wrote:
 iGuy91 wrote:
Based on warhammer community article, they said that:

Tesla is going to cost the same as gauss for immortals.
Immortals are going to 16
Immortals are only 4 points more than warriors.

So the leak image was wrong about warriors going up, but was right about immortals going down.



I don't think anything in there actually said immortals will be 16 points. Currently they're 17, warriors are 13, so already 4points more per model (what they stated). The only stated change is that tesla is 0 points now instead of 2.

Tesla change makes sense and makes Immortals even more attractive.
I have 20 Immortals w/ tesla and they were always an asset in my former lists.

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Tesla immortals ALWAYS do well for me.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





I think Reaper Warriors will continue to outshine all the other troop choices in terms of troops that you want to actually do work.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
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What's the preferred target for Tesla Immortals? GEQ?

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Point changes:

Catacomb +10
Chronomancer w/ entropic lance +10
Immortals w/ Tesla -2
Doomsday Ark -20
Lokhust Destroyers -5
Lokhust Heavy Destroyers -10

 
   
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The House that Peterbilt

LD and LHD were the top thing I felt needed to be lower so yay? Certainly a lot more could have been tweaked downward but since this was printed months and months ago, not at all shocked. I guess maybe Christmas time we may finally be more compelled to use the crescent shaped stuff again.

The nerfs? They weren't needed but they aren't surprising. CBB and Lance are comparably better, by the amounts they were raised arguably...just would have been better if adjustments down of comparable things were done rather than nerfs.

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Nebraska, USA

yeah gotta love it when they nerf the better of 2 options instead of buff the weaker.
Overlords arent anything ridiculous. Not even close. CCB made him actually do something for ~50% more points so it was way worth it if you didnt need the infantry keyword on the overlord somewhere.
Nope, nerf CCB. Not even an outshining unit, just better of 2 options.
Least 10pts isnt that big a deal.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
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Longtime Dakkanaut





Lance point cost increase was totally merited. (Your character can either have a 1 damage gun or a dark lance, same cost!)

CCB feels a bit mean spirited. That thing's already struggling to be worth it at the existing cost, now it's up 10? Time to switch to Overlord, I think.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in hk
Longtime Dakkanaut





About the supposed immortal points cost change. I think it bears looking into. I still think Necron warriors should be an important feature in a Necron list. But with the points drop in immortals. I would definitely have two squads of those in my backfield. They are cheaper to guard home objectives compared to a squad of warriors. And model for model, they shoot better than Necron warriors too.

Given the two most powerful codexes released till date so far look like its going to be Admech and Drukhari, Both of which can do enormous amounts of damage, we need so called "layers of defense"

The firepower output of these two codexes is such that if we give them juicy targets to focus on, they will very likely blow them off the field. I need to do the math on rangers firing on necron warrior blobs. But for a squad of 20 rangers to be ble to fire 80 shots sounds extremely scary and it gives them a very good chance (I haven't done the math) of wiping an entire squad of 20 necron warriors off the board not giving them any chance to reanimate at all.

I still think Necron warrior blobs are really strong in their own right. But I think cheaper costed immortals in our backfield will only add to our firepower and increase the firing headaches for our opponents.

So, do you target the big blob of 20 warriors, fail to kill it, and have half coming back? Or you go for the immortals at the backlines which are steadily doing damage every turn if you ignore them.

This message was edited 1 time. Last update was at 2021/05/29 02:09:02


 
   
Made in us
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Nebraska, USA

Oh yeah i agree the lance going up is totally expected. That gun was shockingly effective.
Feel they should have made him cheaper to make the other variant even better. Even at +10pts, i'll never use it over the lance lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in hk
Longtime Dakkanaut





 AduroT wrote:
Point changes:

Catacomb +10
Chronomancer w/ entropic lance +10
Immortals w/ Tesla -2
Doomsday Ark -20
Lokhust Destroyers -5
Lokhust Heavy Destroyers -10


Wait, is this confirmed ?
   
Made in us
Longtime Dakkanaut





It matches the picture I've seen. No guarantee it's real, but that's what the photo is showing.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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