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Made in gb
Wight Lord with the Sword of Kings






UK

 hotsauceman1 wrote:
So, the whole point of The Last of Us is its character and story driven. There is nothing interesing about the world to explore it in different ways.ITs a generic zombie set up with a twist on how zombies where made.
Why a board game? Its not like im gonna gonna hear Ellie make quips or anything during the game.


Well they could do with apps? I think some games use mobile link ups - not for me but heard its a thing?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Incorporating Wet-Blending






> each player will take control of a faction of survivors who are in competition for ressources / want to kill each other

Thanks for the post. Only know the video game by name. Of course, factions were in Z1 under Angry Neighbors, and Last could be a way for them to reintroduce these rules in Z2.

CMON seems to have a number of pet projects (eg. HATE), so that could also be a reason. They released Night of the Living Dead, and I guess you could make the same arguments against Night that you could Last, although Night was a classic.

Everything is easy when you expect someone else to do it. 
   
Made in us
Near Golden Daemon Caliber





Affton, MO. USA

If they were going to do ANOTHER zombie game, couldn’t they get it based off of something like Kingdom? (zombie apocalypse in feudal Asia). At least we could get some different designs then.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in be
Longtime Dakkanaut





 hotsauceman1 wrote:

Why a board game? Its not like im gonna gonna hear Ellie make quips or anything during the game.


To appeal to the video game fans, I'd say. It's like Dark Souls : taking the license to gather as many backers as they can for a load of money.

The world of Last of Us is nothing really special from other apocalyptic worlds full of zombies. Fact that the zombies are infected with a mushroom parasite is actually treated like any other "zombies turn livings into zombies by bites / injuries" mechanism. Sometimes they use spore clusters as dangerous environmental as well, but it just means you have to wear a gas mask or avoid the place so that you don't get infected. Ellie is immune to this and that's the point of the first game - she's targeted by an organization who hopes to make a cure by dissecting her (the second is just a revenge story), but I can't really see a boardgame focusing on this unless it's for solo or it just wants to tell the same story but with a boardgame. I mean, there's only one Ellie for the players to play, unless CMON makes a really surprising move.

I'm not really holding my breath for this project, to say the least.

This message was edited 3 times. Last update was at 2020/09/27 09:37:18


 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK



SCOOBY-DOO, LOONEY TUNES, AND TEEN TITANS GO! SET FOR MULTI-GAME KICKSTARTER

Nov 12, 2020
Some of the most iconic characters of all time will soon be hitting your tabletops. After the wild ride of 2019’s Wacky Races: The Board Game, CMON is teaming up with Warner Bros. once more to bring you the CMON PRESENTS: THE ANIMATION COLLECTION Kickstarter campaign! The campaign will debut three all new fast-paced, family-friendly games: Looney Tunes Mayhem, Scooby-Doo: The Board Game, and DC’s Teen Titans GO! Mayhem! Each game features incredible, highly detailed full-color painted miniatures.

Looney Tunes Mayhem puts players in the role of classic characters such as Bugs Bunny, Elmer Fudd, Daffy Duck, and the Tasmanian Devil as they bash, bop, and drop anvils on one-another, looking to knock out the other players using CMON’s new Mayhem System rules set. In Teen Titans GO! Mayhem, play as characters like Raven, Robin, Cyborg, and Starfire competing with each other over things like the last slice of pizza, the best spot on the couch, and being the one to bring down the villain. The game uses the same underlying Mayhem rules set, modified to fit the Teen Titans Go! setting. Meanwhile, in the previously announced Scooby-Doo: The Board Game, players become the Mystery Inc. Gang as they attempt to trap and capture the monster that’s terrorizing the town before everyone gets scared away. Jinkies!

Scooby-Doo, Looney Tunes, and Teen Titans Go! set for multi-game Kickstarter
Each game will be available individually during the campaign, so backers can choose the games they want. A bundle of any two or three games will be available at special, discounted Kickstarter prices. The campaign will also offer daily character unlocks and special surprises for each title.

When asked about the games, Geoff Skinner, CMON’s VP of Entertainment, said, “We are beyond excited to be working on these beloved characters for the tabletop. Warner Bros. and DC have been incredible partners in making sure that each game pays due respect to the original series they are based upon and gives players the opportunity to experience these characters in all-new ways. These are truly beautifully produced games, with easy-to-learn yet deep rules sets, and I think fans, gamers, and collectors are in for a real treat.”

The CMON Presents: The Animation Collection Kickstarter campaign is slated to be CMON’s next campaign. Stay tuned for more details!

That’s all, folks!



Automatically Appended Next Post:
he interesting bit here is the full color painted minis,

This message was edited 2 times. Last update was at 2020/11/12 17:02:59


 
   
Made in gb
Dakka Veteran





yeah and based on the images on the box, they're atleast done to a reasonable standard

 
   
Made in gb
[DCM]
Decrepit Dakkanaut




UK

https://www.miniaturemarket.com/black-friday?p=sale&filter[]=categoryPath1_fq:%22Table%20Top%20Miniatures%22&filter[]=manufacturer_uFilter:%22Cool%20Mini%20or%20Not%22&filter[]=categoryPath2_fq:%22Table%20Top%20Miniatures%3EA%20Song%20of%20Ice%20and%20Fire%22

a fair bit of ASoIaF in the miniature market black Friday sale, not bad for those in the US who can get free shipping

 
   
Made in ie
Fixture of Dakka






Bit of an update on CMoNs issues it looks like they expect to resolve the issue and publish the 2019 results by the end of this month with the company being relisted sometime thereafter.

https://cmon-files.s3.amazonaws.com/pdf/cmon_file/file/545/2020093001542.pdf

Regarding the 2 issues

Issue 1 - The Distribution agreement (I assume this is with Asmodee).

Mazars investigated and sought a confirmation letter from both parties. They concluded both parties acted within the terms of the confirmation letter and agreement. CMoN received $1.5million upfront in a non-refundable payment and products were supplied to the distributor on a sale basis. Mazars did not uncover evidence that suggested misconduct by the Group’s management or employees with respect to the matters within the scope of the Investigation. Ng Chern Ann personally negotiated the deal and executed the agreement which is in compliance with the groups internal procedures. Mazars have made recommendations that these procedures be changed and the board have full oversight of contracts over $1 million. Legal council should also be retained in relation to preparing legal documents. Basically it's poor governance to have 1 person negotiate and sign off on the deal but not misconduct under the current procedures.

Issue 2 - The prepayments

CMoN front load their KS expenses due to ongoing design and development costs. 3rd parties are often paid in advance of a KS for design, development and production (sculptors, artists etc.) CMoN anticipated an increase in its sales in financial year 2020 and stepped up its development and production activities resulting in the prepayment balances paid to suppliers in 2019 increasing as well. The anticipated sales for 2020 don't appear to be as forecast due to the pandemic with a decline in Q1 (Marvel United) but recovering in Q2 (Ankh. Comics) and Q3 (MD2), Q4 has had no KS to date. Zhonghui are currently auditing this.

Basically these prepayments are significant enough to raise questions about CMoN as a going concern - they've spent money in anticipation of a return that hasn't yet materialised or not to the extent forecast. It sounds like they have a lot in the pipeline they just need to bring it to KS and realise the return if that doesn't happen or the KS underperform there is a risk of them going under. It will interesting to see the 2019 report and see to what extent they made prepayments and what risk it puts them at.

It goes some way to explaining why they have been reusing older already paid for assets in recent KS - like the MD2 dragon that was an unused WoK sculpt.

This message was edited 3 times. Last update was at 2020/11/17 23:21:50


 
   
Made in us
[DCM]
Longtime Dakkanaut





Good to see the first issue was pretty benign. The second issue I think is pretty much what most of us expected.
   
Made in us
[DCM]
Longtime Dakkanaut





Saw this in an email today. Start of a series of articles for changes coming to ASoIF:

https://cmon.com/news/visions-in-the-flames-what-the-future-holds


2021 will see the release of full Faction Packs for each army. This will not only give players the full opportunity to own a physical copy of everything for their faction (released up till that point), but it also allowed us to do a full pass on every individual Unit, Attachment, and Tactics card in the game. As we mentioned, we are happy with the core system and dynamics, so first and foremost we don’t want anyone to view this as some new edition of the game or anything-this was just a chance for us to do a full balance pass and consolidation across... Well, everything. It was a huge undertaking, but we are supremely satisfied with the result. As mentioned, we took this time to evaluate every-single-individual piece of the game. Every Attachment, every Unit, everything.

Now, that might seem like a scary prospect to some: “Everything is different andscary now!” but, to set expectations here - most things didn’t change. As we mentioned, we were happy with the majority of items, and the passes we did were mainly to balance some numbers and, most importantly, streamline a lot of things. It’s quite a lot to cover, so we’re going to have more articles released talking about specific points and whywe’re doing them, and their overall impact on the game. Each article will focus on its own topic, with some examples into the process and reasons for the changes.Again, usually its minor numbers tweaks, but in some cases an existing design just clashed with where we wanted things to be, so a more dedicated “revamp” had to be done. This was rare, however, but again we’ll go into the specifics in greater detail when their time comes.

Just to give some insight into these topics which you’ll be seeing in the coming time:

- Faction styles and roles (“what makes this faction cool and how can it do it better?”)

- Impact of Tactics cards and free Actions. (You gotta earn it!)

- NCUs, Attachments, and the focus of Combat Units. (Levels of power)

- Combat Math (How “killy” is “too killy”?)

- Elements of Control (Do what you want, when you want... Or not?)

-Streamlining Usage (Refining “game language”)
   
Made in us
Courageous Questing Knight





Central Cimmeria

 Monkeysloth wrote:
Saw this in an email today. Start of a series of articles for changes coming to ASoIF:

https://cmon.com/news/visions-in-the-flames-what-the-future-holds


2021 will see the release of full Faction Packs for each army. This will not only give players the full opportunity to own a physical copy of everything for their faction (released up till that point), but it also allowed us to do a full pass on every individual Unit, Attachment, and Tactics card in the game. As we mentioned, we are happy with the core system and dynamics, so first and foremost we don’t want anyone to view this as some new edition of the game or anything-this was just a chance for us to do a full balance pass and consolidation across... Well, everything. It was a huge undertaking, but we are supremely satisfied with the result. As mentioned, we took this time to evaluate every-single-individual piece of the game. Every Attachment, every Unit, everything.

Now, that might seem like a scary prospect to some: “Everything is different andscary now!” but, to set expectations here - most things didn’t change. As we mentioned, we were happy with the majority of items, and the passes we did were mainly to balance some numbers and, most importantly, streamline a lot of things. It’s quite a lot to cover, so we’re going to have more articles released talking about specific points and whywe’re doing them, and their overall impact on the game. Each article will focus on its own topic, with some examples into the process and reasons for the changes.Again, usually its minor numbers tweaks, but in some cases an existing design just clashed with where we wanted things to be, so a more dedicated “revamp” had to be done. This was rare, however, but again we’ll go into the specifics in greater detail when their time comes.

Just to give some insight into these topics which you’ll be seeing in the coming time:

- Faction styles and roles (“what makes this faction cool and how can it do it better?”)

- Impact of Tactics cards and free Actions. (You gotta earn it!)

- NCUs, Attachments, and the focus of Combat Units. (Levels of power)

- Combat Math (How “killy” is “too killy”?)

- Elements of Control (Do what you want, when you want... Or not?)

-Streamlining Usage (Refining “game language”)


I'm excited to hear about the faction card packs. I've been managing with the phone (really good free app with all stats) but nothing beats the convenience of cards.

I'm hoping for some subtle nerfs to Stark direwolf spam and FreeFolk raider spam. The former being much more urgent than the latter.

I got the impression from an interview that Michael Shinall did that they might be dropping down some 8 attack units down to seven at full ranks. I expect this for Bolton Cutthroats who reliably punch well above their weight.
   
Made in us
[DCM]
Longtime Dakkanaut





As more factions come it doing a pass like this to make them all stand out more and be a bit more balanced is a good idea. Too many companies wait until a new version to do it and then let it sit for years with whatever issues arise from the new rules from the new version.

As long as the packs are reasonably priced I see it as a good thing for the game.
   
 
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