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Made in jp
Quick-fingered Warlord Moderatus






YESSSSSSS
   
Made in us
Heroic Senior Officer





Western Kentucky

I am hype, robo cavalry was an awesome surprise. I'm dreading the cost of the models but man they look awesome. Exactly what I had hoped for. Only shame is that cavalry appears to be 3 or 6 to a box and you know it's gonna be like $50 for them, like the GSC bikers that look so good.

Now, on to speculation, the cool thing is most of the weapons are stuff we've already seen or variants of it. For example, the batmen have the classic flechette blasters/taser Goad loadout of infiltrators, but also some sort of flechette rifle. Whether this just means more shots, more strength, some AP, range, or a combination of the above is anyone's guess. I'm assuming the flamer is an upgunned heavy flamer, possibly an incidine combustor like what Kastelans carry. Overall if they're priced right theyll be a much needed addition to pad out the fast attack slot. Unfortunately I feel they've made infiltrators and rustalkers even more pointless, but to be fair jump infantry were going to step on their toes no matter how GW did them. That said, these seem to mostly have rifles, with only the alpha getting the classic "sarge" style melee/pistol setup, so I guess the sicarians keep the niche of melee.

Onto the cavalry... Who I'm not really sure what niche they're supposed to fill honestly. I'd assume dirt cheap, fast scout unit that costs way more $$$ than it does points. They mentioned the mounts breathe fire, so you've got a unit of flamers armed with a variety of extra weapons and I'm assuming a decent amount of s3 attacks, essentially rough riders but for admech. The weapons are an interesting mix of phosphor for the vanguard, phosphor blast pistols, phosphor serpenta, and what appears to be a phosphor blast rifle. So flamers, a lot of weapons that hate cover, and a unit that in melee saps T hopefully. Might be fun, could be a handy support for dragoons or fulgurites charging up the board, especially since they should be fast enough to make the Vanguard T debuff actually matter. For example, charge them in to eat overwatch for fulgurites, along with the canticle for machine might. You now have S6 fulgurites wounding stuff like marines and orks on 2's, and wounding something like a Tau riptide on 4's. Might not be the best use of a canticle but just brainstorming.

For the Ranger equivalent, we can see what I can only assume is a lever action equivalent of the galvanic rifle and what is either a galvanic pistol or just a really sweet looking stub revolver. The only purpose I can think of is some sort of character Hunter unit, designed to move up the board and pick off weaker support characters or harass. I'm really not sure what else they can do without some sort of interesting aura buff like maybe a scouting effect, say lighting up a target unit for rerolls or something. Otherwise they're just rangers with more movement and flamers.

Curious to see what they end up having. They seem like units we need and can use, just need some stats to get a better idea.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

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Shanghai, China

I agree with most of that speculation but wouldn’t think the horse mouth flamer or wingpack flamer were anything more than regular flamers. Maybe some new variant like S4 AP-1. But certainly not the heavy profile of a Kastelan’s 12” S5 AP-1 in such a small model.

Similarly I expect these horde riders to be T4. I wonder if they’ll get any special rule to advancing (distance or being able to shoot).

Another knock-on effect from this post: they said all these datasheets and the flyer ones would be in our Psychic Awakening book. That makes me feel like we won’t get a new coded this year, or until after the new edition hits. So the only buffs we’ll see will be ones we have to pay for using strats/WLTs/relics, or a new monocodex buff like Cults/Doctrines/etc. No fixes to Forgeworld traits or Canticles.
   
Made in de
Enginseer with a Wrench






By the way, release is already in April! (translate binary at the end of the release video)
   
Made in cn
Regular Dakkanaut



Shanghai, China

Yeah, unsurprising since it’s tied to a Psychic Awakening book and we know which ones are coming in Feb and March already.

Also worth noting is their reveal of a new series of Forge World books, to replace the FW indexes. Rewritten rules, they say. Presumably these will include things like the Custodes 30k FW PDFs and Knights FW PDFs - so maybe this is where AdMech finally gets its long-delayed 30k Mechanicum FW datasheets?
   
Made in jp
Quick-fingered Warlord Moderatus






I might get the robo-cavalry even if they suck, since they dial our army's ridiculously cool factor up to 11. Atompunk, dieselpunk, and now space western?

And yeah, they probably will suck, since they seem to have infantry weapons and probably will have the cavalry keyword, so they cannot do all of the cool infantry tricks. And unless they will give us some crazy strategem support, you will find that there's not much in our army for cavalry/outflank stuff. (Jackals are only good because they released with the new GSC codex, which had dedicated biker support.)

I foresee that maybe the cheapest flamer-dog will be used to fill Fast Attack slots?

The Batmen, on the other hand, definitely will have a use. Flying shooting infantry fill so many niches. Unless they are ridiculously overcosted, anyway.

Personally, still looking forward to the 5-man air transports.

But I cannot believe we have so many damn options. It's like getting a second army attached to our current army.

This message was edited 1 time. Last update was at 2020/01/24 13:39:09


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Has anyone spotted this rumor engine on the new units? i can't seem to spot it. Could it possibly mean that we've got something else in store?

   
Made in de
Mysterious Techpriest






holestered carbine on the Ranger rough riders, probably the Alpha that is wielding the sabre

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 Thairne wrote:
holestered carbine on the Ranger rough riders, probably the Alpha that is wielding the sabre


My thoughts exactly.

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Made in ca
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 Thairne wrote:
holestered carbine on the Ranger rough riders, probably the Alpha that is wielding the sabre


Yeah ,aybe, but we cant see it on the pictures we saw.
   
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Nebraska, USA

The cavalry threw me off.
I was fully expecting the gargoyle guys, that was probably one of the most obvious what it was rumor engines they've done to me. Also it looks like some sort of elongated flamer so kinda stoked to see what that does.

But the cavalry...i have no words other than "what?" lol. They look freaking sweet but ... what? anyone who said they were expecting that is one hell of a liar

An ork with an idea tends to end with a bang.

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The visual profile of the flamer looks impressive enough that it's likely to be more than just a stock flamer/cognis flamer.

What I'm the happiest with though is that these models actually utilize and expand on the existing admech ranged technologies, instead of:

1. Yet another weapon tech completely unique to a single unit.
2. Heavy stubbers on everything.

Good to see GW remember phosphor and ad mechs unique ballistic weapon tech.

Given we get pictures of 3 unique guys per unit/assembly, pretty safe bet they'll come boxed that way, which means MSU of 3. Depending on their points they would definitely be a competitive slot filler for brigades.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Madjob wrote:
The visual profile of the flamer looks impressive enough that it's likely to be more than just a stock flamer/cognis flamer.

What I'm the happiest with though is that these models actually utilize and expand on the existing admech ranged technologies, instead of:

1. Yet another weapon tech completely unique to a single unit.
2. Heavy stubbers on everything.

Good to see GW remember phosphor and ad mechs unique ballistic weapon tech.

Given we get pictures of 3 unique guys per unit/assembly, pretty safe bet they'll come boxed that way, which means MSU of 3. Depending on their points they would definitely be a competitive slot filler for brigades.



12" flamers on deepstriking dudes would be cool.

I noticed that they have grenades too, maybe they'll get something like the swooping hawks have where they can do mortal wounds by flying over enemy units. They even have talons.
   
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Nebraska, USA

yeah i'll be surprised if they dont have a flyover attack or at least some kind of "extra melee" weapon. Those talons look a little detailed and in-your-face, one of them even looks like hes striking with them like a bird of prey.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
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Made in de
Mysterious Techpriest






 VladimirHerzog wrote:
 Thairne wrote:
holstered carbine on the Ranger rough riders, probably the Alpha that is wielding the sabre


Yeah , maybe, but we cant see it on the pictures we saw.


True, but the models carrying a Carbine DO have fitting holsters visible. While in theory there could be yet another release waiting, I'd say that is a bit of a far fetch.
Technically possible, but reasonably I'd consider that rumour engine pic solved.

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Nebraska, USA

i just noticed one of the cavalry has dual pistols.
Oh yes thats awesome, gunslinging mechano-riders!

An ork with an idea tends to end with a bang.

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6000pts Admech/Knights
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Made in pl
Regular Dakkanaut






Maybe... I know it's a long shot, but maybe the cav will come with a (hopefuly unnamed) character to support Skitarii keyword?

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Sagitarius with a Big F'in Gun





The holstered gun is not solved thus far.
It has a scope attached to it, which none of the weapons have, or wasnt shown yet. Neither in the video nor in the pics.
Maybe its a yet different loadout option for either units or it is for a skitarii HQ fingers crossed.

There is also the Necron Blackstone with admech style metal holding it into position. Hopefully a Techpriest Hq, maybe even of stygian nature.
   
Made in gb
Longtime Dakkanaut





With AdMech and Imperial Knights vs Chaos Knights and Daemons - and a promise of "revelations of hidden sub-cults, twisted schemes and even more surprises…" I almost wonder if we'll see this is a Forgeworld in Civil War and a set of new subfaction traits for Dark Mech.

Had a look through the video where you can see the riders from more angles, the scope isn't there. But I could see a leader on a Serberys mount like the GSC one, either separately or as an alternative build. The GSC promo didn't reveal everything (but hinted at a few other units via artwork).
   
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Nebraska, USA

it would be a perfect time to release proper 40k dark mechanicus rules, instead of being forced to stay in 30k.
It also would somewhat line up with FW's books being revised. Theres a handful of 30k dark mech stuff that has no 40k rules.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Hopefully we get a proper Skitarii Alpha Primus before we get a horseback one.
   
Made in us
Regular Dakkanaut



Shanghai, China

Definitely would be nice to get an HQ like everyone else is getting with their Psychic Awakening book, especially since we still have a big gap of “skitarii, non-repairbot HQ” in our dex. But maybe that’s asking too much after all the rest!
   
Made in us
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Western Kentucky

It's looking like Pyschic awakening is all we're going to get. If so, this means that the canticles rework is coming with it too. Remember, the Inquisitor white dwarf specifically mentions that it doesnt break canticles when you take a single Inquisitor in your army. We thought this meant new codex but I guess this is what it was referring to.

This means in pyschic awakening we're getting some sort of rework to canticles. Best case scenario, all new canticles to fix litany of the electromancer (seriously whoever thought that was a good canticle should be fired). Worst case scenario we keep the current canticles but now they only work if we're mono admech.

Then we have the new units. With any luck the manipulus will have his stats in the book as well as the skorpius so we don't need to haul around instruction booklets. However, I don't think we're going to see a skitarii Alpha in this book. I'd love to be proven wrong, but now would've been the time to debut it. The alpha has been requested more than just about any unit except maybe the transport and flyer roles. If they had indeed developed one, why wouldn't they preview him now alongside all the other new hotness? That said we've not seen the other batmen variant yet other than a flamer, so maybe there's a 3rd wave of previews coming? Sounds crazy but we're in the age of plastic sisters and zoats, I'm kind of running out of things to surprise me at this point.

Finally, I'd assume PA is coming with some of the usual strats/relics/ and WLT's. I really really really want Metallica to get a fixed FW trait but I'll be honest I'd be lucky to get a new relic and WLT, maybe a strat that turns something into an assault weapon. I'd assume most of the strats will be focused on our new units though, stuff like outflanking the cavalry or giving the batmen some sort of reroll on deepstriking.

Anyone else have any theories? I'd like to say I called it on the batmen but that one felt like a no brainer. I think the holstered rifle is one of the cavalry and we're just at the wrong angle to see it. I would think we've seen everything at this point but I'd happily take the "I was wrong" award to get an Alpha in the HQ slot after all these years.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
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Nebraska, USA

thats assuming whoever wrote the Inquisitor book didnt simply "think" canticles worked that way. Because quite frankly they do seem like something that would behave that way, even though most of them are crap.
Wouldnt be the first time different authors strayed quite heavily on how something worked.

Quite frankly as long as they still allow knights i wouldnt care if they did do that with canticles. Knights having a stratagem to allow them to use the current canticle...suddenly not allowed to get it at all...is just weird. Plus all the other ones for QM knights.

They dont all have to be amazing but i hope theyre all at least useable. Like you pointed out "Litany of the Electromancer" is a prime example of a complete waste of time. I think ive had it cause damage twice...one of which i actually read it wrong so i rolled 3 times for a dread that was in my skiitari front line instead of once...and it still only worked once anyway lol.

This message was edited 1 time. Last update was at 2020/01/25 02:31:00


An ork with an idea tends to end with a bang.

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7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut





Canticles do work like that if you switch 'army' with 'detachment', seems like an easy mistake to make if you've not double checked the wording.

I don't think I'd be that adverse to them changing though, other than starting with Shroud psalm and the occasional reroll 1s, I can barely remember when they featured that heavily in my tactics. Iron soul as a anti-psyker defence would be nice, either as a gamewide buff like the sisters or as they are now in combination with Gloria Mechanicus.

Switching Stygies's '-1 to hit' and Shroudpsalm's '+1 cover' could work as well to level the playing field between Forgeworlds, especially if Cawl also loses his pure Mars requirement.

This message was edited 1 time. Last update was at 2020/01/25 12:57:12


 
   
Made in pl
Regular Dakkanaut






Canticles could have been also more strategic if there was a single stratagem that allow us to switch between them (without the "previously chosen" or "not chanted" requirements), or in the ideal situation could be fired up at the end of any phase. 2CPs is somewhat steep, but if we could manipulate chants in any phase I'd be willing to pay it.

Juggling between cover, +1S, rerolls or even morale could be potentially beneficial to game changing, as you actually can build and plan around the canticles in that system. Even Electromancer (with a slight tweak, like a roll of 4+ instead of 6, maybe increasing the damage output) would make sense, without even touching the Canticles wording. Although I'd be very happy to see a rework. Maybe that could be Admech's way to provide a Chapter Master reroll (or Cawl being keyword released like the Shadowsun was, but I doubt it will happen).

This message was edited 1 time. Last update was at 2020/01/25 15:13:22


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Nebraska, USA

2CP, even if its also a once per battle thing, to middle-of-the round switch the canticles would be worth it i'd agree.

Army-wide rerolls on your turn and shift to shroudspalm on the opponents turn would be awesome. Especially when im bringing a knight i REALLY want that reroll T1 because i spend a CP and the knight gets it, which massively helps. But i usually suffer if i didnt do enough damage because im not in "cover" army-wide now

An ork with an idea tends to end with a bang.

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6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut





Gloria Mechanicus is a 2CP middle of the round switch, isn't it? You just can't reuse them - but singing to get reroll 1s to hit on your doctrina imperative dragoons and then chanting the remorseless fist to get them up to S8 for the next dice roll is fine.
Or as you say, a first turn reroll followed by a switch to shroud psalm?

I'd also say that for 4CP, with Gloria Mech and Divine Chorus, you can immediately switch back to a previously used one, once per game. Which is a lot, but can't think you'd want to do it more than once anyway.

You're going to burn through you playlist pretty quick with those two though, and end up on shuffle by turn 3 though. I think Divine Chorus probably doesn't need the one turn only requirement, the 4CP ideal situation is pricey enough and burning 2CP a turn for cover you can get via movement or rerolls you can get with a dominus doesn't warrant the fear of Canticles on repeat.

This message was edited 4 times. Last update was at 2020/01/25 16:33:03


 
   
Made in us
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Nebraska, USA

oh snap youre right for some reason i thought that was a "before the battle begins" effect, which i always found odd when you could just pay 1 cp to reroll anyway.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
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7500pts Necron Goldboys 
   
Made in pl
Regular Dakkanaut






 Tastyfish wrote:
Gloria Mechanicus is a 2CP middle of the round switch, isn't it? You just can't reuse them - but singing to get reroll 1s to hit on your doctrina imperative dragoons and then chanting the remorseless fist to get them up to S8 for the next dice roll is fine.
Or as you say, a first turn reroll followed by a switch to shroud psalm?

I'd also say that for 4CP, with Gloria Mech and Divine Chorus, you can immediately switch back to a previously used one, once per game. Which is a lot, but can't think you'd want to do it more than once anyway.

You're going to burn through you playlist pretty quick with those two though, and end up on shuffle by turn 3 though. I think Divine Chorus probably doesn't need the one turn only requirement, the 4CP ideal situation is pricey enough and burning 2CP a turn for cover you can get via movement or rerolls you can get with a dominus doesn't warrant the fear of Canticles on repeat.


Gloria works in round 1 mostly, as you can't use the Gloria on the psalm that has been already in use. So the first time you switch between the cover and rerolling, the bag of tricks has been emptied. Divine Chorus, on the other hand, is basically "Shroudpsalm again in round 2", this time due to limitations of "being previously chanted". Plus it's once per battle. So we end with two stratagems that are usable in a combo once per game, for 4CPs. Somehow I don't really believe 4CPs to manipulate rerolling 1s and cover round 1 is worth it that much in most cases . If this combo costed 2CPs - well, ok, decent even if not game-changing. 2CPs to simply switch the Canticle at the end of any phase, without silly limitations? Well, that's something I can use to boost my list potential.

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