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![[Post New]](/s/i/i.gif) 2011/06/04 00:57:16
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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The Metal Tide wrote:Sorry i stopped looking at this forum a while back. What are the C'Tan rumors from BoK. I don't want to search through the last how many pages.
Cheers
From page 52 -
More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:
Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?
But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.
So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.
So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.
First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.
Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.
Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.
Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.
So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.
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![[Post New]](/s/i/i.gif) 2011/06/04 01:25:38
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Kevin949 wrote:tiekwando wrote:yeah, he is kinda stubborn because all of his lists can make the FOC relatively easily.
Could just say you don't want to play at that point range as it's boring for you (trust me, I understand your pain as I'd love to play smaller point games now and then but it's just so lame with necrons).
Yeah, thats why I have daemons. And actually I think I am convincing him to play with combat patrol rules, no armor over 33, max 2 wounds, 1 troop maybe 1 hq and then free foc for the rest or something like that.
Also I heard that we can take BA allies like the old deamonhunters codex, but you have to take a special character.
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![[Post New]](/s/i/i.gif) 2011/06/06 04:12:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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Something is definitely happening... we're up to 18 codices on Ebay. Is is the dog wagging the tail, or the tail wagging the dog... can't tell.
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![[Post New]](/s/i/i.gif) 2011/06/06 05:45:51
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Ultramarine Master with Gauntlets of Macragge
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Kevin949 wrote:Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Really not a fan of all the "initiative test or die" stuff that's been going on since JotWW showed up. Considering how much of this sort of thing showed up in the GK dex, I can buy this. I would assume there are limitations on the C'tan if all the above is true, but it's certainly interesting stuff.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/06/06 05:56:55
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...
As i play Necrons and Orks it gets old after a while. Even if we do get an I test or die ability most armies will shrug it most of the time.
I'd like one based on your armour (electrical perhaps) where you need to roll under your armour to live.
Orks , wearing very little metal/electronics would be fine, barring meganobz.
Terminators would be hosed
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/06 06:42:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Ultramarine Master with Gauntlets of Macragge
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Ascalam wrote:My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...
Worst of all are Tyranids - Carnifexes are screwed by this sort of thing, and they're supposed to be walking tanks!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/06/06 09:01:18
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
Northern Hemisphere
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Ascalam wrote:My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...
As i play Necrons and Orks it gets old after a while. Even if we do get an I test or die ability most armies will shrug it most of the time.
I'd like one based on your armour (electrical perhaps) where you need to roll under your armour to live.
Orks , wearing very little metal/electronics would be fine, barring meganobz.
Terminators would be hosed 
Well, in all fairness, we have that in planetstrike with the teleport barrage. But I agree, it would be cool if an army had that as a standard upgrade. Maybe necrons...
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Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty |
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![[Post New]](/s/i/i.gif) 2011/06/06 09:13:56
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Trustworthy Shas'vre
In a hole in New Zealand with internet access
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With the power that makes the whole field go difficult dangourus, i can see a lot of tau/ blood angles players going nuts as their suits kill themselfs and their jumping dreads break their legs. lol!
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![[Post New]](/s/i/i.gif) 2011/06/06 14:26:46
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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I can't wait for the new abilities to mess with BA. when my friend drops 6 drop pods that get messed up and move elsewhere, and then disembark onto difficult/dangerous terrain, he'll be hurting bigtime.
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/06/06 16:19:50
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
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That will be great against these heavy mech armies as well. Let's take terrain tests on 15 vehicles on every turn. Or biker and sloggers lists.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2011/06/06 18:31:40
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Fresh-Faced New User
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You basically pointed out one of the things I feared about that rumor. That one upgrade hoses EVERY army. lol. I hope it's a very limiting power. Something along the lines of making it once per game, or it only works on things in LoS. I can see Necron gun lines just sitting back with a C'Tan with that one power and slowly picking off the enemy. Armies that are more effective the closer they get are gonna be hurtin something fierce.
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![[Post New]](/s/i/i.gif) 2011/06/06 18:48:29
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Wicked Canoptek Wraith
MD
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I don't think that they will make the power so easy to use like that. I'm thinking a 12"inch range for most of there AOE powers. My main concern is that the C'tan won't get a better saving throw than they have now. Right now its 360+ points for a monstrous creature that dies with one round of poisen shots aimed at it. I am hoping that issue is addressed first
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![[Post New]](/s/i/i.gif) 2011/06/06 18:52:47
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Well now it should be ~200 points for a mc that dies in one round of shooting!
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![[Post New]](/s/i/i.gif) 2011/06/06 18:57:30
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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That should be less painful to think about, but it isn't...
Here's hoping that the at least stop being IC's that aren't really IC's. I enjoy zogging the nightbringer, but it kindof sucks for the player who paid a fifth or his points on a model to have it ebcome a squig, when equally powerful, less expensive *cough space marine cough* characters can't be squigged....
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/06 20:04:00
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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I like the rule that hoses every army. With that rule, Necrons will be considered over powered by most, but I don't mind. I've only been playing Necrons in 5th edition, so I've never got the chance to feel over powered. As Necrons are my only army, the taste of assured victory will be sweet. For those who don't use Necrons, well they should have been Necrons. Sure this won't really be the case and the abilities probably will have limits, but I like where the rumor stands.
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4000+ points
1500 points maybe? |
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![[Post New]](/s/i/i.gif) 2011/06/06 20:29:36
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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It will be a one turn thing would be my guess. Which will be pretty ridiculous against some lists. Green tide, use it turn one to kill 16% of his army and slow him down, decent of angels looses a few guys. MSU mech will have a few imobilized resuts etc. But who knows. I mean all grey knights have a 2++ save in CC right (for those that don't know that was the rumor a few months before gk were released, ended up being a weapon that 1 guy/squad can take)
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This message was edited 1 time. Last update was at 2011/06/06 20:29:52
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![[Post New]](/s/i/i.gif) 2011/06/06 20:38:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
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How about taking two c'tans and the power stacks like hammer hand. I can see orks taking 60 terrain checks per unit, still not as broken against orks as cleansing flame though.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2011/06/06 20:51:52
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Assuming we can take 2 with the same powers and that the powers end up being about 250 on the model each. So 500 points that will work against some armies, and will not work against others (or will die turn 1 to DE poison etc).
It will be great in 1 on 1 games where you know what you are facing and it may be a good choice for the tourney scene (being able to screw with an entire class of army is handy) so we will see. I am just saying dont argue the sky is falling just yet. Ward may make terrible fluff, but usually his rules put the armies in the middle of the pack, with good, competitive units but not many uber broken ones.
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![[Post New]](/s/i/i.gif) 2011/06/06 23:23:08
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Liche Priest Hierophant
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Of course, some other armies will basically ignore it. Mechanized Orks will probably just roll right through. Pretty much every Ork vehicle has an upgrade that allows it to reroll Dangerous terrain checks (even the lowly Buggy), Nigh everyone can take Assault Grenades, Meganobz ignore Difficult terrain by already being SnP, Kommandoes can Move Through Cover, Lootas and Big Gunz don't move, period, etc.
I do think it would make for some really, really interesting games, though. Might have to try playing a game where the whole board is Difficult Terrain some day.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/06 23:48:03
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Irked Necron Immortal
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I heard that hear heard the hear heard a hear. Thread is full of lies and wishlists. Act like you got the connections and hope people forget when the codex comes out.
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Mathhammer is NOT Warhammer.
**Necrons**Thunder Barons (Counts-as) Grey Knights**Ogre Kingdoms** |
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![[Post New]](/s/i/i.gif) 2011/06/06 23:55:48
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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The Grundel wrote:I heard that hear heard the hear heard a hear. Thread is full of lies and wishlists. Act like you got the connections and hope people forget when the codex comes out.
pretty much wishlisting, along with a few rumors, but really its just discussion about the rumors from BoK, yakface and Ghost and I think thats about it. So not many people are actually saying that they have heard anything.
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![[Post New]](/s/i/i.gif) 2011/06/07 00:23:56
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Irked Necron Immortal
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I know I'm being facetious but as I was reading thru the thread there was some pretty ridiculous $#!% being passed off a 'legitimate information".
Sometimes I feel like rumors are just guesses as to what will change veiled as 'insider info' with the hope of it working.
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This message was edited 1 time. Last update was at 2011/06/07 00:25:43
Mathhammer is NOT Warhammer.
**Necrons**Thunder Barons (Counts-as) Grey Knights**Ogre Kingdoms** |
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![[Post New]](/s/i/i.gif) 2011/06/07 00:28:27
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Stupid internet text not allowing for the subtle undertones of sarcasm...
In other news, yeah that is pretty much what is going on.
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![[Post New]](/s/i/i.gif) 2011/06/07 00:50:32
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Freaky Flayed One
Detroit,MI
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I think I'll field my older Immortals as Cryptexs.
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妖魔鬼怪快点跑 |
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![[Post New]](/s/i/i.gif) 2011/06/07 02:01:25
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Yellin' Yoof
Milan, MI
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Warning: I'm jumping off this current line of comments to comment on something from a while back. Finally created a Dakka account so I can mention this. Hope I'm not just rehashing something someone already said.
I have been following this thread since page 1 and while I'm geeked about most of these rumors, (I got into Warhammer to play Necron, but have been assembling an Ork army while I wait for the new codex,) I'm a little concerned about a vehicle that has a portal on it that distant Necrons step through instead of a vehicle cruising around with Necrons already on it. While I do agree that the portal-transport would add much more in flavor of Necrons, I think it would make a TERRIBLE game device. Think about it. If you have a full unit of models on a transport of some kind that gets blown up now, your unit may get wiped out by those strength 4 hits, or it may suffer a few wounds, or just go to ground, or they just jump out of the wreck and just hoof it on from there. If your mobile portal explodes, your unit of Necrons waiting to step through that portal are.... well, wherever Necrons wait before they step through that portal onto the game board. Most likely that'd be far off and not 1" off the side of the board. They will never make it to the game.
I know most people are not keen on making a Necron mechanized army, but could you imagine someone having an army only comprised of these transports and all of their warriors on them? One lucky round of shooting on round 1 and suddenly your army never shows up. lol.... wait.... that's not funny.
I like the idea. Just hope someone playtests that idea before we get saddled with it...
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This message was edited 1 time. Last update was at 2011/06/07 02:13:45
- 2,000-ish
Daemons - 400-ish (Wife wanted to paint an army so she's working on this one for me. Yeah, she's that awesome.) |
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![[Post New]](/s/i/i.gif) 2011/06/07 02:24:00
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Pyro Pilot of a Triach Stalker
New Jersey
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Or they come through the next available portal Automatically Appended Next Post: Perhaps certain portals can only allow X amount of necrons through a turn, Destroyers counting as two or something.
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This message was edited 1 time. Last update was at 2011/06/07 02:24:34
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2011/06/07 02:31:25
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Numberless Necron Warrior
New Zealand
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IRT; Nictolopy.
For the reason of losing entire units when a transport is destroyed/wrecked, will be the exact reason this will not be case.
I'd put money on Necrons having floating tombs 'transports' that actually physically contain what they are carrying.
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Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
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![[Post New]](/s/i/i.gif) 2011/06/07 06:58:02
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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infrenis wrote:You basically pointed out one of the things I feared about that rumor. That one upgrade hoses EVERY army. lol. I hope it's a very limiting power. Something along the lines of making it once per game, or it only works on things in LoS. I can see Necron gun lines just sitting back with a C'Tan with that one power and slowly picking off the enemy. Armies that are more effective the closer they get are gonna be hurtin something fierce.
I believe there is a spearhead formation or two that allows different types of vehicles to move their full speed ans fire all their weapons already. And yes, it's once per game. Though it may have been limited to skimmers and jetbikes.
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![[Post New]](/s/i/i.gif) 2011/06/07 07:23:15
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Member of the Malleus
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Anvildude wrote:Of course, some other armies will basically ignore it. Mechanized Orks will probably just roll right through. Pretty much every Ork vehicle has an upgrade that allows it to reroll Dangerous terrain checks (even the lowly Buggy), Nigh everyone can take Assault Grenades, Meganobz ignore Difficult terrain by already being SnP, Kommandoes can Move Through Cover, Lootas and Big Gunz don't move, period, etc. I do think it would make for some really, really interesting games, though. Might have to try playing a game where the whole board is Difficult Terrain some day.
This /\ It will just make people think more about their lists, Dozer blades are cheap enough for SM and IG - Mech Eldar and DE will be hurt badly by it though as I don't think they have anything like Dozers (could easily be wrong though, I hate Space Elves so I haven't read their codecies) Kevin949 wrote:I believe there is a spearhead formation or two that allows different types of vehicles to move their full speed ans fire all their weapons already. And yes, it's once per game. Though it may have been limited to skimmers and jetbikes.
Yeah it's Seek and Destroy Spearhead - 50pts plus models and is only once per game for skimmers and bikes only
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This message was edited 1 time. Last update was at 2011/06/07 07:23:43
In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....
First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint |
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![[Post New]](/s/i/i.gif) 2011/06/07 07:32:39
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Make portals 85 pts each, deepstrike before game, can not move, will allow up to 15 models disembark each turn, large models count as 2.
Not tied to a unit, necrons within 18" can also be teleported to portal, counting as disembarking a vehicle that has moved 12". May not be used when in hand to hand combat.
Armour 13 all round, living metal. No weapons.
If they blow up all your portals in 1st turn you should have placed them better.
BAM, I just created a fluffy, useful portal, difficult, but not impossible to destroy, costed at a level where taking too many will hurt you points wise, but taking 2/3 in a 1500 point game is worthwhile.
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