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![[Post New]](/s/i/i.gif) 2012/09/12 14:28:17
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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Vindicare-Obsession wrote:Ugh. Yes yes. I dont have the internet dex up so this is going off the top of my head. My bad.
How many attacks at what strength are we running now?
Are we able to fire special weapons out of a chimera? If we are then I'm getting some guard allies so that I can chimera my Retributers.
But no getting in allied transports at all, not even Battle Brothers...
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/09/12 16:12:27
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Wow. Now thats something that makes no sense. At least from a fluff standpoint.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/13 13:48:19
Subject: Sisters of Battle
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Sister Vastly Superior
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I dont know I see priest now as being somewhat of a tool I can use to tie up meanies like war-bosses and such think of it like this if I can take a Blob squad and nullify 3 to 6 attacks that would kill something off I have a better chance of winning combat. Especially if the HQ is in a squad that doesn't have any other characters in to. So feed them a priest. the VSS and then they have to go to an HQ mean while you have had 2 Round of combat where your HQ could just beat on there troops... All and all I think its not a bad idea to feed low level characters to higher level guy just so he stays out of your man group.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/09/13 13:54:39
Subject: Sisters of Battle
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Badass "Sister Sin"
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Right, I get how to use them but... At what cost?
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![[Post New]](/s/i/i.gif) 2012/09/13 15:34:58
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Yeah. I see Pretre's point. Not to mention he only has to deny the challenge and your squad is taking full orc in the face.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/13 15:39:20
Subject: Sisters of Battle
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Badass "Sister Sin"
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If he denies the challenge, he can't swing.
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![[Post New]](/s/i/i.gif) 2012/09/13 15:58:17
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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But the other 29 can.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/13 16:31:43
Subject: Sisters of Battle
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Badass "Sister Sin"
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But that has nothing to do with the challenge...
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![[Post New]](/s/i/i.gif) 2012/09/13 16:52:53
Subject: Sisters of Battle
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Sister Vastly Superior
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I would rather have a 3+ save a FNP on my 20 sisters facing boyz then get hit with 6 power Klaw attacks that kills 5 to 6 girls a turn so if you figure in saving that many girls that's 60pnts right there Priest paid for.
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4000pts
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![[Post New]](/s/i/i.gif) 2012/09/13 16:53:38
Subject: Sisters of Battle
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Badass "Sister Sin"
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20 girl blob is a different story. You're already throwing points out the window, might as well throw some more.
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![[Post New]](/s/i/i.gif) 2012/09/13 16:59:05
Subject: Sisters of Battle
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Sister Vastly Superior
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I look at him as a shield more than anything LOL Automatically Appended Next Post: LOL That Pnt toss has weathered 6 turns of Nob Bikers.
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This message was edited 1 time. Last update was at 2012/09/13 17:01:12
4000pts
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![[Post New]](/s/i/i.gif) 2012/09/15 05:34:34
Subject: Sisters of Battle
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Heroic Senior Officer
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Hey guys forgive me for not reading the entire thread but my phone is messing up and not letting me look at much past page 56 or so.
Whats the point of a dominion squad? Is it just that they can outflank? Other than that they seem exactly the same as normal sisters but 1pt per model more.
Also, would running a 20 strong sisters squad with a canoness on foot not be borderline stupid? I run foot guard a lot, and was looking for a more durable unit to mix in with my guardsmen as an ally for fun. It looks like a canoness with powersword/eviscerator and a sister superior with powersword would let them handle average threats, and with a couple of meltaguns and all the bolters they would be fairly flexible against most other targets. Is there something important I'm missing here? I'm reading the white dwarf codex on a pdf so bear with me as it's hard to read at times.
Also, are immolators and excorcists as good in practice as they appear on paper? They seem like great vehicles for the points but there must be a catch. I was thinking of outflanking a twinlinked multimelta immolater with a dominion squad for example.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/15 05:42:12
Subject: Sisters of Battle
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Confessor Of Sins
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Dominions are useful because you can take only 5 of them, normal Battle Sisters start at 10.
So they are:
* cheaper overall
* can outflank
* can ride an Immolator with a multi-melta while doing so
* can still take 2 meltaguns and a combi-melta
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![[Post New]](/s/i/i.gif) 2012/09/15 06:00:49
Subject: Sisters of Battle
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Heroic Senior Officer
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but doesnt it say in their unit entry that you can only take 1 special weapon per every 5 sisters in a dominion squad? Doesn't that mean that you could only take 1 melta and a combi melta with 5 sisters in the dominion squad? That said, thats still a great unit.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/15 06:49:33
Subject: Sisters of Battle
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Confessor Of Sins
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No, for every 5 members, up to two may take a special weapon (usually a flamers or meltaguns).
Sadly, I've not yet found a good use for my stormbolter equipped models yet :/
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This message was edited 1 time. Last update was at 2012/09/15 16:34:33
Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/09/15 14:00:38
Subject: Sisters of Battle
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Calm Celestian
Florida, USA
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MrMoustaffa wrote:Hey guys forgive me for not reading the entire thread but my phone is messing up and not letting me look at much past page 56 or so.
Whats the point of a dominion squad? Is it just that they can outflank? Other than that they seem exactly the same as normal sisters but 1pt per model more.
As answered by Shandara, Dominions have several perks over our Troop Sisters. The big ones are being able to be small sized in an Immolator with Melta/Flamer-y death and generally where we want it. Either by outflanking, or more commonly, using their Scout move. Dominions have the ability to get up-field and wreck things, ideally two targets; one from the MM Immolator they ride around in, the other from the Dominions themselves. They also have the option to go 10 strong and take four special weapons, and a Combi on the Superior, and ride around in a Rhino. Getting hit by 4-5 Flamer templates with good coverage hurts most units. Oh and Dominions cannot generally be ignored. Either they blow up two things, and then get shot up having done their job allowing the rest of your army to do theirs, or they get ignored and are allowed to continue to wreck things in your opponent's field. Either way, a win-win for us.
MrMoustaffa wrote:Also, would running a 20 strong sisters squad with a canoness on foot not be borderline stupid? I run foot guard a lot, and was looking for a more durable unit to mix in with my guardsmen as an ally for fun. It looks like a canoness with powersword/eviscerator and a sister superior with powersword would let them handle average threats, and with a couple of meltaguns and all the bolters they would be fairly flexible against most other targets. Is there something important I'm missing here? I'm reading the white dwarf codex on a pdf so bear with me as it's hard to read at times.
I think I know what you are trying to do here and that is to replicate an IG Blob with Sisters. Now several people here have sworn off the 20 woman Blob simply by the ideal of what can they accomplish better than two 10 woman squads. And they have a point. At the two squads, you get twice as many special weapons, the option to take two vehicles over one, and two scoring units over one. I personally like the idea of a large Blob of Sisters and have run such back in the 3rd Edition Codex to some success. I have not since the WD Codex, nor in 6th. I'd be willing to try it but there are some flaws to overcome. One big one is Morale. Even with LD 9 base, or LD 10 with an attached Canoness, they are still apt to fail morale checks and run off the board. If I were to do Blob Sisters, Kyrinov would be a must for his Fearlessness. A Canoness is generally not worth her points for the other HQ choices we have, namely just the special characters. St. Celestine, Uriah, and Kyrinov are a steal for their points compared to their generic counterparts with similar gear. Throw in their special rules and they are just too good to not take. I would love for Canonesses to be a better choice again, but until that happens, they are a sub-par choice. The power weapons on the Superior/Canoness are wasted on the T3/S3 of the Sisters. The reason it works so well on IG is the sheer numbers you can take of the in a good Blob with both Sgts and Commissars. With Sisters, it is just the one of the Superior, or two with an attached IC. Not worth it. With Melta Bombs being only 5 points and able to be used against MC's, I'd take them and a Combi-weapon over the power weapon or Eviscerators now.
MrMoustaffa wrote:Also, are immolators and excorcists as good in practice as they appear on paper? They seem like great vehicles for the points but there must be a catch. I was thinking of outflanking a twinlinked multimelta immolater with a dominion squad for example.
Generally, yes they are. Immolators are a very nice vehicle, but remember they are just a Rhino chassis after all is said and done. They can provide a nice threat to almost all other vehicles, hell even Fliers somewhat being Twin-linked and all. Exorcists are that awesome as well. Retributors have gotten to the point where they can compete with Exorcists for a Heavy slot. Mostly I've seen either triple Exorcist still being run, or two Exorcists and a Retributor squad. Depending how many other vehicles you are already running and of those which are in a position to cause tons of damage (i.e. Dominion squads and their Immolators) will help determine how survivable your Exorcists will be. If you are not running many vehicles in your foot IG lists, then you may want to look at taking Retributors over Exorcists simply because if the Exorcist is one of your few vehicles then it will suffer the wrath of most of your opponent's AT fire.
Shandara wrote:Dominions are useful because you can take only 5 of them, normal Battle Sisters start at 10.
So they are:
* cheaper overall
* can outflank
* can ride an Immolator with a multi-melta while doing so
* can still take 2 meltaguns and a combi-melta
Pretty much this. Adding the fact that you can go up to 10 for four specials and a Combi on the Superior to make a very kill-y unit. I'd probably only run the max unit with Flamers as that many Meltas are generally wasted on most targets.
Shandara wrote:No, for every 5 members, up to two maybe take a special weapon (usually a flamers or meltaguns).
Sadly, I've not yet found a good use for my stormbolter equipped models yet :/
I know Spidey swears by them and uses them in most of his squads. The only squad I think they really have merit in are a Retributor squad on the Superior instead of a Combi-weapon. Moving or not they would still get both shots at 24" and if they get their AoF off, the Stormbolter would also get Rending. But outsides of on a Ret Sister Superior, I see Stormbolters as a worse choice than a Combi-weapon. Now, if you are looking to save some points or don't like Combi-weapons, then one could consider Stormbolters on all Sisters Superiors. Also, I know of at least one Sisters player that did run five Stormbolters Dominion Squad back in 3rd. I just don't think we need more Bolter shots as we should already have tons. But ask Spidey how they work out for him.
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There is a fine line between genius and insanity and I colored it in with crayon. |
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![[Post New]](/s/i/i.gif) 2012/09/15 14:46:06
Subject: Sisters of Battle
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Hurr! Ogryn Bone 'Ead!
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Shandara wrote:Sadly, I've not yet found a good use for my stormbolter equipped models yet :/
My storm bolter sisters have always been cleverly disguised as regular bolter sisters. ......
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![[Post New]](/s/i/i.gif) 2012/09/16 14:03:11
Subject: Re:Sisters of Battle
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Calm Celestian
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Here's an additional viewpoint on Battle Sisters squads with over ten members;
[rant]
Are you out of your mind? Do you EVER want to win?
The millstone around the whole list's neck is the cost of the Battle Sister squad. This limits the number of troop units and consequently the number of objectives that can be held. Twenty-member Battle-Sister squads cannot hold two objectives. They cannot target two different units. They cannot even carry more special weapons than a ten-member unit.
Putting twenty models in a Battle Sister squad is maximizing the WORST aspect of the codex. It's self-flagellation, which may seem in character with an army themed on the medieval church but is also self-defeating.
[/rant]
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![[Post New]](/s/i/i.gif) 2012/09/16 19:10:07
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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I do have to say though, thats the same argument that Necron warriors got but those 20 dudes make and excellent shield. That being said, with no "Sit Around" HQ's like the crons have we dont have much use for a shielding unit. I just wish we had some long range troops that could serve as better objective holders. Maybe SoB snipers? eh?
I know its not canon but it is quite an intresting idea. Maybe like inferno rifles or something. Now that would cause some hate.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/16 20:30:49
Subject: Sisters of Battle
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Badass "Sister Sin"
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IG allies make great frateris militia. 10 girl sisters squads. No reason to go higher.
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![[Post New]](/s/i/i.gif) 2012/09/16 21:51:10
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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After perusing our codex yet again I came to a grim realization that makes me crave the old faith system again. Our BSS have IMHO our best faith power.
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/16 22:01:41
Subject: Sisters of Battle
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Ichor-Dripping Talos Monstrosity
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I honestly think that you should get 1D6 of Faithpoints per 1000pts of Sisters of Battle you have in your army.
So 1000pts = 1D6, 1500pts = 1D6, 2000pts = 2D6, etc.
But hey - it is how it is, maybe it'll change - at the end of the day, it's not going to matter THAT much to my force. With my 2-5 units that will even have acts of faith
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![[Post New]](/s/i/i.gif) 2012/09/16 22:04:10
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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We can always hope, eh Ovion?
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My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/17 02:42:51
Subject: Re:Sisters of Battle
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Heroic Senior Officer
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pzbw7z wrote:Here's an additional viewpoint on Battle Sisters squads with over ten members;
[rant]
Are you out of your mind? Do you EVER want to win?
The millstone around the whole list's neck is the cost of the Battle Sister squad. This limits the number of troop units and consequently the number of objectives that can be held. Twenty-member Battle-Sister squads cannot hold two objectives. They cannot target two different units. They cannot even carry more special weapons than a ten-member unit.
Putting twenty models in a Battle Sister squad is maximizing the WORST aspect of the codex. It's self-flagellation, which may seem in character with an army themed on the medieval church but is also self-defeating.
[/rant]
Well, I'd be using them in a foot guard army. Usually, I'm running something like a 100 to 130 guardsmen per game. Taking sisters allies would give me some more durable units to cross the field, as I lack a main unit that can take a ton of hits and keep moving in the open. For me, the "tax" isn't a big issue, as my firepower is elsewhere. The sisters are to move up and take things that my IG clear out with firepower. Then, I can actually move up guardsmen with them as well. Plus, I can only take up to 2 squads anyways, so may as well make the most of them and get as many bodies as possible.
Plus, as foot guard, its not like I'm going to any tournies (friggin time constraints) so I'm not too terribly concerned with how effective it is in a cut throat tourney enviornment.
Although I do agree, taking 20 strong squads in a pure SoB list seems like it would be a very bad idea.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/09/17 03:13:12
Subject: Re:Sisters of Battle
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Sinewy Scourge
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Well, I'd be using them in a foot guard army. Usually, I'm running something like a 100 to 130 guardsmen per game. Taking sisters allies would give me some more durable units to cross the field, as I lack a main unit that can take a ton of hits and keep moving in the open. For me, the "tax" isn't a big issue, as my firepower is elsewhere. The sisters are to move up and take things that my IG clear out with firepower. Then, I can actually move up guardsmen with them as well. Plus, I can only take up to 2 squads anyways, so may as well make the most of them and get as many bodies as possible.
Plus, as foot guard, its not like I'm going to any tournies (friggin time constraints) so I'm not too terribly concerned with how effective it is in a cut throat tourney enviornment.
Although I do agree, taking 20 strong squads in a pure SoB list seems like it would be a very bad idea.
Foot guard (or at least the large blob) is very competitive at the moment, especially at tournaments. Add Jacobus to a 50 strong blob with a Primaris Psyker and watch magic happen.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/09/17 10:51:58
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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Yeah. You want to talk about a nasty cc squad, look on further than guard (  ). With jacobus I mean.....
That being said, how do you guys run your Heavy support? I was thinking about 1 squadron of 3 PE's with 2 exorcist and a Squad or two of heavy flamer rets in an immolator. I usually dont run PE's but with the changes to rage and everything else I dont know. Seems like they got big.
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This message was edited 3 times. Last update was at 2012/09/17 11:09:58
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/17 12:02:39
Subject: Sisters of Battle
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Confessor Of Sins
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I usually run 2 Exorcists and a squad of HB Retributors mostly because that's what I have painted up so far.
I also use FW's Avenger Strike Fighter since my club allows all FW models.
Planned are another Exorcist and 3 squads of Penitent Engines (just because it would be awesome for Apocalypse).
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Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog) |
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![[Post New]](/s/i/i.gif) 2012/09/17 12:06:58
Subject: Sisters of Battle
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Missionary On A Mission
Richmond Va
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I still like the versatility of 4 heavy flamers and a TL-Heavy flamer behind them. Can you say "Fire Grilled"? It may just be because I only fight Bugs with my SoB but I feel like not much can stand up to punishment like that.
Can someone send me a link to the rumor page with our fables plastic SoB?
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This message was edited 1 time. Last update was at 2012/09/17 12:38:22
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/09/17 14:03:33
Subject: Sisters of Battle
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Badass "Sister Sin"
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http://www.dakkadakka.com/dakkaforum/posts/list/0/468955.page
Not a fan of how spendy a Easy Bake Oven is when you can do the same thing for much cheaper with Dominions.
I run 3 exorcists, btw.
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![[Post New]](/s/i/i.gif) 2012/09/17 14:26:59
Subject: Sisters of Battle
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Hallowed Canoness
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Exorcist, HB Rets and a PE here, simply because that's what I have. It's also a nice/cruel back up to my repentia... if it actually gets across the field.
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I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long
SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ |
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