Shep wrote:
I have written lists in multiple army books that can answer all four of those questions. While remaining a viable all comers list. Unfortunatly for the metagame, it is only 4 books. SM, CSM, demons and orks (who should be exempt from this discussion) Since those books are the 4 most recent, I would believe that new books will be able to withstand orks a lot better as they come out.
That sounds about right. What people fail to realize is that you really can't shoot Orks to death, you need to kill them in assault. What you need is hard hitting, durable units. That way you can use the 5th edition rules against them for being fearless and having a poor save.
Shep wrote:15 fearless T4 models with 4+ cover saves, screen by a large footprint shooty unit that borders on 'elite' CC ability just can't really be attacked in any conventional way. Here are a list of some things I have tried multiple times in game. 3x fire prism, out of range of loota return fire. 3x whirlwind out of los. 3x leman russes accompanied by 3x hellhounds. Flank marching sentinels with flamers andflank marching war walkers with scatter lasers.
The true counter to lootas is the counter that you use, and the counter that all of my lists that can give orks a game use. Just eat the shots, ignore them, and try and play on despite what they are doing to your gameplan.
The big problem with Lootas is their 48" range. If it was 36" or so they would be much more manageable, but no, they made them so they can shoot almost anywhere on the table, and they out-range a lot of guns that can be used to take them out.
Shep wrote:One of my massacres was to GT baltimore winner Neil.
He also won the Chicago
GT. You stood in his way of a
GW GT sweep.
Shep wrote:
In summary and in conclusion,
overpowered? probably
unbeatable? maybe for some armies
unhealthy for the metagame? Absolutely not! By forcing people to take answers to horde style armies, this opens the door to taking models with good armor saves without fear of an unrealistic amount of ap3 and 2.
This is the one good thing that came out of the Ork codex is that it swung the power spectrum so far over to horde side is that now everyone has to tool up to beat Orks, so that it might give Marines and
MEQs a better chance at winning. It use to be everyone tooled up to fight
MEQs, and loaded up on the las/
plas, and now you can't do that anymore.