Sidstyler wrote:Exactly, your veterans can still get plenty of use, so it's not really the best example...though I wouldn't doubt that's the worst that a Space Marine player has ever had to endure. "OH NO! There aren't any specific rules for this specific type of veteran with Tyranid bits on him! What the hell do I doooo?!"
The Squat players weep for you.
Genestealer cults.
Weapon mutants.
Hive Node mutants.
Exceptional Size mutants.
Flying devilgaunts and hormagaunts.
Leaping warriors.
Implant Attack warriors.
Sniperfexes.
Sniper tyrants.
Twin-linked weapon warriors.
Rending claw fexes and tyrants.
Spinefist hive tyrants.
Flesh hooks on
anything.
Thornback.
Symbiote rippers.
Spore cysts.
Acid maw fexes.
Tusked fexes.
Enhanced Senses fexes.
Carnifex tail weapons.
Bio-acid spore mines.
Toxin spore mines.
Extended Carapace on
anything but tyrants.
Twin-linked venom cannons and barbed stranglers.
(I could probably keep going)
Every Tyranid codex has a habit of completely making illegal a good deal of models from the previous one. Some of them are salvageable by ignoring the upgrades, but others need to be torn apart (like
CC gargoyles and gunfexes).