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Made in au
Devestating Grey Knight Dreadknight





don_mondo wrote:
Emperors Faithful wrote:
Wrexasaur wrote:

Stubborn Ld9 rr's are not always a good thing, but Ld 8 can present some of the same problems. Ld 7 much less.



I got everything you said right up until this point. Do you WANT the Blob squad to flee?


Yes, sometimes you do want the blob to flee. Example, in a recent tourney my opponent attached Shrike to an assault squad and when they came in from the flank, they killed a huge number of the 30-man blob. I crunched the numbers (before I attacked back even) and decided that it was quite likely he would completely finish the remnats in the next round of hth, ir during MY turn, leaving his assault unit free to move and do it all over again. So I took a power weapon wound on the Commissar, failed my -15 Morale test and ran. Leaving his assault squad nicely packed (even after their consolidation) for the Executioner and the other blob squad to pick off the remnants. Heh, my opponent couldn't believe that I took the Commissar either, until he realized WHY I wanted them to run. And yes, Shrike and assault squad all died on my turn.

And re priests. They're ICs, so seldom get to use that big weapon in hth. They're main value lies in the reroll, and I'm not convinced it's worth it for a gunline blob. Assault blob, maybe.


Your lucky you didnt get swept.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

this is... the thread that never dies....

   
Made in us
Heroic Senior Officer





Woodbridge, VA

Jaon wrote:
don_mondo wrote:
Emperors Faithful wrote:
Wrexasaur wrote:

Stubborn Ld9 rr's are not always a good thing, but Ld 8 can present some of the same problems. Ld 7 much less.



I got everything you said right up until this point. Do you WANT the Blob squad to flee?


Yes, sometimes you do want the blob to flee. Example, in a recent tourney my opponent attached Shrike to an assault squad and when they came in from the flank, they killed a huge number of the 30-man blob. I crunched the numbers (before I attacked back even) and decided that it was quite likely he would completely finish the remnats in the next round of hth, ir during MY turn, leaving his assault unit free to move and do it all over again. So I took a power weapon wound on the Commissar, failed my -15 Morale test and ran. Leaving his assault squad nicely packed (even after their consolidation) for the Executioner and the other blob squad to pick off the remnants. Heh, my opponent couldn't believe that I took the Commissar either, until he realized WHY I wanted them to run. And yes, Shrike and assault squad all died on my turn.

And re priests. They're ICs, so seldom get to use that big weapon in hth. They're main value lies in the reroll, and I'm not convinced it's worth it for a gunline blob. Assault blob, maybe.


Your lucky you didnt get swept.


I did get swept. Didn't matter, the squad was going to die regardless, it's just that I was able to control WHEN it died, giving me the opportunity to destroy his uber-assault unit before it could kill anything else. Even if I hadn't been swept, I was too close to the table edge to survive.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
 
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