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![[Post New]](/s/i/i.gif) 2011/04/08 16:47:19
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Oh look. It's another usage of "troll" as "I don't like you disagreeing with me!".
There's no real issue with having medics that will only be able to heal one particular race. Not when there's at least two other races within that faction who can heal everyone else.
Having Marine Apothecaries being a kind of "combat medic", dishing damage out left and right while only being able to heal his fellow Astartes(who would be in the same vicinity as him in terms of the combat) doesn't really pose a problem. Simply put: all Marines could have a weak self-healing ability based upon the damage they deal that the Apothecary can boost, merely by being present on the field with them.
Then you could have the Eldar/Imperial(likely Tech-Priest Adeptis Biologis) 'healer' type being able to do something similar for nearby non-Astartes.
For the "Disorder" Faction, something very similar could be done using Dark Eldar Haemonculi fighting with Orks, pumping the Orks full of combat drugs to keep them up and fighting.
Chaos Space Marines could have something similar to the standard Space Marines, but with a Sorcerer being able to potentially 'kickstart' that ability into overdrive as necessary.
What's that? Lore actually helping gameplay?
Trolllllllllll!
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![[Post New]](/s/i/i.gif) 2011/04/08 17:19:16
Subject: DMO (Dark Millennium Online)
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Opportunist
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Kanluwen wrote:Oh look. It's another usage of "troll" as "I don't like you disagreeing with me!".
There's no real issue with having medics that will only be able to heal one particular race. Not when there's at least two other races within that faction who can heal everyone else.
Having Marine Apothecaries being a kind of "combat medic", dishing damage out left and right while only being able to heal his fellow Astartes(who would be in the same vicinity as him in terms of the combat) doesn't really pose a problem. Simply put: all Marines could have a weak self-healing ability based upon the damage they deal that the Apothecary can boost, merely by being present on the field with them.
Then you could have the Eldar/Imperial(likely Tech-Priest Adeptis Biologis) 'healer' type being able to do something similar for nearby non-Astartes.
For the "Disorder" Faction, something very similar could be done using Dark Eldar Haemonculi fighting with Orks, pumping the Orks full of combat drugs to keep them up and fighting.
Chaos Space Marines could have something similar to the standard Space Marines, but with a Sorcerer being able to potentially 'kickstart' that ability into overdrive as necessary.
What's that? Lore actually helping gameplay?
Trolllllllllll!
1. I pray you have no hand in anything related to game design in your lifetime.
2. You should really see the definition of trolling
Medics should heal. Not heal one race, not heal only 2, but heal entirely. medics should differ in usage and skills ( Apothecaries should heal less but pound out more damage because they are combat medics and not simply medics as you mentioned. ) however having apothecaries heal only marines would result in over saturation of marine players the likes of which the table top has today ( Hey you should work at GW they would love you there lol ). They already know that marines will be overplayed now to balance that out steps outside canon may need to be taken or it will be Dark millennium online: space marines ahoy and no one wants that. No one would stick around that game long enough to care about any fluff it may produce and a great project will bite the dust because "fluff" and canon had to be observed 100%. PLEASE never design anything in terms of video games. You sound like you would make a kick-ass dark heresy DM/ GM but stay away from the tech world. The less of your kind the farther we can advance.
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![[Post New]](/s/i/i.gif) 2011/04/08 17:36:06
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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happydude wrote:Kanluwen wrote:Oh look. It's another usage of "troll" as "I don't like you disagreeing with me!".
There's no real issue with having medics that will only be able to heal one particular race. Not when there's at least two other races within that faction who can heal everyone else.
Having Marine Apothecaries being a kind of "combat medic", dishing damage out left and right while only being able to heal his fellow Astartes(who would be in the same vicinity as him in terms of the combat) doesn't really pose a problem. Simply put: all Marines could have a weak self-healing ability based upon the damage they deal that the Apothecary can boost, merely by being present on the field with them.
Then you could have the Eldar/Imperial(likely Tech-Priest Adeptis Biologis) 'healer' type being able to do something similar for nearby non-Astartes.
For the "Disorder" Faction, something very similar could be done using Dark Eldar Haemonculi fighting with Orks, pumping the Orks full of combat drugs to keep them up and fighting.
Chaos Space Marines could have something similar to the standard Space Marines, but with a Sorcerer being able to potentially 'kickstart' that ability into overdrive as necessary.
What's that? Lore actually helping gameplay?
Trolllllllllll!
1. I pray you have no hand in anything related to game design in your lifetime.
And I'd pray that you be disallowed from even playing Dark Millenium with your heathen ideals of "ignoring the lore to make gameplay streamlined".
2. You should really see the definition of trolling
The "definition of trolling" is making a post that is designed to encourage a negative reaction, allowing the "troll" to begin an argument to relieve their boredom or make them feel better about their belief in something.
So, pretty much what you've been doing actually.
Medics should heal. Not heal one race, not heal only 2, but heal entirely. medics should differ in usage and skills ( Apothecaries should heal less but pound out more damage because they are combat medics and not simply medics as you mentioned. ) however having apothecaries heal only marines would result in over saturation of marine players the likes of which the table top has today ( Hey you should work at GW they would love you there lol ).
You know what's funny? That you somehow think that having a specific class of healer that only enhances the inherent self-healing ability of one specific career path(because we've already been told that Space Marines will essentially be a "class" with three distinct career paths, not a "race" of their own) will result in some mythical "oversaturation". They already know that marines will be overplayed now to balance that out steps outside canon may need to be taken or it will be Dark millennium online: space marines ahoy and no one wants that.
Yeahhh...they're actually projecting more people will be playing Eldar or Orks. Not Space Marines, since Space Marines are going to be a class, not a race.
No one would stick around that game long enough to care about any fluff it may produce and a great project will bite the dust because "fluff" and canon had to be observed 100%. PLEASE never design anything in terms of video games. You sound like you would make a kick-ass dark heresy DM/GM but stay away from the tech world.
Says you. People have been wanting a non-high fantasy/crummy MMO with a tech setting for awhile. This is looking to be the 'best fit' for many of them.
And people tend to "not stick around" games not because of "gameplay taking a backseat to lore" issues.
They do it because of balance issues or a lack of engaging content.
The less of your kind the farther we can advance.
And yet, using your criteria of "the canon has to take a backseat to ensure gameplay", I've made a perfectly acceptable scenario.
And that took me under five minutes to do. I've got far more of a career in game design than you do, I think.
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![[Post New]](/s/i/i.gif) 2011/04/08 17:39:53
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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Kanluwen wrote:And I'd pray that you be disallowed from even playing Dark Millenium with your heathen ideals of "ignoring the lore to make gameplay streamlined".
Woah, calm down now.
A small, minor, nitpicky change like this isn't "ignoring the lore".
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 17:47:29
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Heathen! Heathen!
But seriously. There's nothing wrong with one specialty career advancement only synergizing with that class.
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![[Post New]](/s/i/i.gif) 2011/04/08 17:51:02
Subject: DMO (Dark Millennium Online)
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Opportunist
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Kanluwen wrote:happydude wrote:Kanluwen wrote:Oh look. It's another usage of "troll" as "I don't like you disagreeing with me!".
There's no real issue with having medics that will only be able to heal one particular race. Not when there's at least two other races within that faction who can heal everyone else.
Having Marine Apothecaries being a kind of "combat medic", dishing damage out left and right while only being able to heal his fellow Astartes(who would be in the same vicinity as him in terms of the combat) doesn't really pose a problem. Simply put: all Marines could have a weak self-healing ability based upon the damage they deal that the Apothecary can boost, merely by being present on the field with them.
Then you could have the Eldar/Imperial(likely Tech-Priest Adeptis Biologis) 'healer' type being able to do something similar for nearby non-Astartes.
For the "Disorder" Faction, something very similar could be done using Dark Eldar Haemonculi fighting with Orks, pumping the Orks full of combat drugs to keep them up and fighting.
Chaos Space Marines could have something similar to the standard Space Marines, but with a Sorcerer being able to potentially 'kickstart' that ability into overdrive as necessary.
What's that? Lore actually helping gameplay?
Trolllllllllll!
1. I pray you have no hand in anything related to game design in your lifetime.
And I'd pray that you be disallowed from even playing Dark Millenium with your heathen ideals of "ignoring the lore to make gameplay streamlined".
2. You should really see the definition of trolling
The "definition of trolling" is making a post that is designed to encourage a negative reaction, allowing the "troll" to begin an argument to relieve their boredom or make them feel better about their belief in something.
So, pretty much what you've been doing actually.
Medics should heal. Not heal one race, not heal only 2, but heal entirely. medics should differ in usage and skills ( Apothecaries should heal less but pound out more damage because they are combat medics and not simply medics as you mentioned. ) however having apothecaries heal only marines would result in over saturation of marine players the likes of which the table top has today ( Hey you should work at GW they would love you there lol ).
You know what's funny? That you somehow think that having a specific class of healer that only enhances the inherent self-healing ability of one specific career path(because we've already been told that Space Marines will essentially be a "class" with three distinct career paths, not a "race" of their own) will result in some mythical "oversaturation". They already know that marines will be overplayed now to balance that out steps outside canon may need to be taken or it will be Dark millennium online: space marines ahoy and no one wants that.
Yeahhh...they're actually projecting more people will be playing Eldar or Orks. Not Space Marines, since Space Marines are going to be a class, not a race.
No one would stick around that game long enough to care about any fluff it may produce and a great project will bite the dust because "fluff" and canon had to be observed 100%. PLEASE never design anything in terms of video games. You sound like you would make a kick-ass dark heresy DM/GM but stay away from the tech world.
Says you. People have been wanting a non-high fantasy/crummy MMO with a tech setting for awhile. This is looking to be the 'best fit' for many of them.
And people tend to "not stick around" games not because of "gameplay taking a backseat to lore" issues.
They do it because of balance issues or a lack of engaging content.
The less of your kind the farther we can advance.
And yet, using your criteria of "the canon has to take a backseat to ensure gameplay", I've made a perfectly acceptable scenario.
And that took me under five minutes to do. I've got far more of a career in game design than you do, I think.
Newgrounds game design is not game design.
1. Gameplay IS the engaging content. WoW players could care less if a purple penguin was the last raid boss as long as the fight and dungeon were fun as hell
2. Space Marines were also never intended to be the dominating class of 40k and they figured balance would overtake, you think of ideals while I state fact and the future of this game ( which you cannot stand and go into neckbeard rage which is elOHel to the three of us reading this )
3. Your scenario is acceptable in your eyes and not in the eyes of the many which is why I say to avoid game design ( You and matt ward should be chums though lol )
4. If people played MMO's for the engaging content itself and lore then why is Ragnarok ( One of the most simple games out there right now ) Played the world over? And why would WAR fail when it had fluff down to a T? Your ideas are great on the tabletop yet would yield very little profit in the real world. Please realize that the Warhammer universe is VERY niche and the tabletop game much more so, and when making a MMO you need to create a title that would appeal to a BROAD area of gamers because in the end they will outnumber the enthusiasts while bringing their wallets. You seem to hear " blah blah blah youre all wrong gameplay iz bestest no fluffy booktalking" when what I have been trying to say is that fluff will appease the few fans while losing out on the bigger market. Money talks and no matter how far into your nerd rage you may fly ( or twirl as we assume ), you cannot deny that. Automatically Appended Next Post: Kanluwen wrote:happydude wrote:Kanluwen wrote:Oh look. It's another usage of "troll" as "I don't like you disagreeing with me!".
There's no real issue with having medics that will only be able to heal one particular race. Not when there's at least two other races within that faction who can heal everyone else.
Having Marine Apothecaries being a kind of "combat medic", dishing damage out left and right while only being able to heal his fellow Astartes(who would be in the same vicinity as him in terms of the combat) doesn't really pose a problem. Simply put: all Marines could have a weak self-healing ability based upon the damage they deal that the Apothecary can boost, merely by being present on the field with them.
Then you could have the Eldar/Imperial(likely Tech-Priest Adeptis Biologis) 'healer' type being able to do something similar for nearby non-Astartes.
For the "Disorder" Faction, something very similar could be done using Dark Eldar Haemonculi fighting with Orks, pumping the Orks full of combat drugs to keep them up and fighting.
Chaos Space Marines could have something similar to the standard Space Marines, but with a Sorcerer being able to potentially 'kickstart' that ability into overdrive as necessary.
What's that? Lore actually helping gameplay?
Trolllllllllll!
1. I pray you have no hand in anything related to game design in your lifetime.
And I'd pray that you be disallowed from even playing Dark Millenium with your heathen ideals of "ignoring the lore to make gameplay streamlined".
2. You should really see the definition of trolling
The "definition of trolling" is making a post that is designed to encourage a negative reaction, allowing the "troll" to begin an argument to relieve their boredom or make them feel better about their belief in something.
So, pretty much what you've been doing actually.
Medics should heal. Not heal one race, not heal only 2, but heal entirely. medics should differ in usage and skills ( Apothecaries should heal less but pound out more damage because they are combat medics and not simply medics as you mentioned. ) however having apothecaries heal only marines would result in over saturation of marine players the likes of which the table top has today ( Hey you should work at GW they would love you there lol ).
You know what's funny? That you somehow think that having a specific class of healer that only enhances the inherent self-healing ability of one specific career path(because we've already been told that Space Marines will essentially be a "class" with three distinct career paths, not a "race" of their own) will result in some mythical "oversaturation". They already know that marines will be overplayed now to balance that out steps outside canon may need to be taken or it will be Dark millennium online: space marines ahoy and no one wants that.
Yeahhh...they're actually projecting more people will be playing Eldar or Orks. Not Space Marines, since Space Marines are going to be a class, not a race.
No one would stick around that game long enough to care about any fluff it may produce and a great project will bite the dust because "fluff" and canon had to be observed 100%. PLEASE never design anything in terms of video games. You sound like you would make a kick-ass dark heresy DM/GM but stay away from the tech world.
Says you. People have been wanting a non-high fantasy/crummy MMO with a tech setting for awhile. This is looking to be the 'best fit' for many of them.
And people tend to "not stick around" games not because of "gameplay taking a backseat to lore" issues.
They do it because of balance issues or a lack of engaging content.
The less of your kind the farther we can advance.
And yet, using your criteria of "the canon has to take a backseat to ensure gameplay", I've made a perfectly acceptable scenario.
And that took me under five minutes to do. I've got far more of a career in game design than you do, I think.
And disallowing me from playing because of my ideals? Is that not right up there with your claim of "Stop it because you don't agree with me"? Ahh to be young and naive again...
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This message was edited 1 time. Last update was at 2011/04/08 17:52:44
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![[Post New]](/s/i/i.gif) 2011/04/08 18:02:23
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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1. Gameplay IS the engaging content. WoW players could care less if a purple penguin was the last raid boss as long as the fight and dungeon were fun as hell
So explain why PvP is the dominant balancing factor of WoW.
Ohhhhhhhhhhhhhhhhh, right. Because that's the dominant content to players now.
2. Space Marines were also never intended to be the dominating class of 40k and they figured balance would overtake
Uh, what? Space Marines have pretty much always been the dominating race of 40k, simply by dint of they've had the most attention paid to them--which leads people to assume they're always "better".
you think of ideals while I state fact and the future of this game
So what's the winning lottery number for this week?
You can't be "stating fact" for a game that hasn't even entered an alpha build. The "future of this game" is that it's still in development.
( which you cannot stand and go into neckbeard rage which is elOHel to the three of us reading this )
"neckbeard rage" implies I care about your ideas. I don't. You want gameplay and you keep citing Warhammer Online as being an example of "lore makes games fail!". I'll get to that when I get to your 4th point though.
3. Your scenario is acceptable in your eyes and not in the eyes of the many which is why I say to avoid game design ( You and matt ward should be chums though lol )
My scenario is acceptable in far more eyes than you think.
As for Matt Ward...he does do good game design.
It's the fluff he has to work on.
4. If people played MMO's for the engaging content itself and lore then why is Ragnarok ( One of the most simple games out there right now ) Played the world over?
I had to look up what Ragnarok is. I guess it's just played the world over so much that it has no fame whatsoever!
And why would WAR fail when it had fluff down to a T?
Because there was far more damaging things to Warhammer Online than simply the fluff "overtaking gameplay".
-The system requirements for War were hefty to have people running at 'maximum capacity', which requires people to spend money.
-War has competition in the form of...oh, every other Fantasy MMORPG out there. There was nothing to really set War aside than the setting and it being PvP oriented.
Your ideas are great on the tabletop yet would yield very little profit in the real world. Please realize that the Warhammer universe is VERY niche and the tabletop game much more so, and when making a MMO you need to create a title that would appeal to a BROAD area of gamers because in the end they will outnumber the enthusiasts while bringing their wallets.
And when making a MMO you need to do more than "create a title that would appeal to a BROAD area of gamers". You need to, in this business, deal with "the big dog" of Warcraft.
You have to top the minimalistic system requirements they've put forward, you have to top the service they offer, etc.
Warhammer Online could not do that, not with a major expansion pack being announced shortly after War launched.
You seem to hear " blah blah blah youre all wrong gameplay iz bestest no fluffy booktalking" when what I have been trying to say is that fluff will appease the few fans while losing out on the bigger market.
No what I'm hearing is you think you have a clue as to what made Warhammer the "failure" it was, in the eyes of many Warcraft enthusiasts.
Money talks and no matter how far into your nerd rage you may fly ( or twirl as we assume ), you cannot deny that.
Oh look. You really did attempt to make a gay joke in there. How adorably predictable. Automatically Appended Next Post: P.S.--I love the "young and naive" comment when you're barely 4 years older than I am.
What weight the world has lain upon your shoulders!
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This message was edited 1 time. Last update was at 2011/04/08 18:03:15
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![[Post New]](/s/i/i.gif) 2011/04/08 18:18:55
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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Kanluwen wrote:Heathen! Heathen!
But seriously. There's nothing wrong with one specialty career advancement only synergizing with that class.
Unless Space Marines are a faction by themselves which cannot group with any other faction, there's plenty wrong with it.
Why should I want to be on an Apothecary's team if I'm playing, say, a techpriestess? I won't benefit from it, his skills won't effect me and won't have any benefit towards me personally, and if we have no Marines in our team he' just worthless trash that's taking up space for someone more useful. So feth him, he's not joining my team and I'm not joining his. Teams have limited numbers of slots, and I Don't want anyone who's completely and utterly useless to the team, which is mostly non-Marines.
So you've just created a class that is useless to most of the game. Also known as an underpowered class. Congratulations.
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This message was edited 2 times. Last update was at 2011/04/08 18:20:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:21:40
Subject: DMO (Dark Millennium Online)
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Opportunist
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Kanluwen wrote:1. Gameplay IS the engaging content. WoW players could care less if a purple penguin was the last raid boss as long as the fight and dungeon were fun as hell
So explain why PvP is the dominant balancing factor of WoW.
Ohhhhhhhhhhhhhhhhh, right. Because that's the dominant content to players now.
2. Space Marines were also never intended to be the dominating class of 40k and they figured balance would overtake
Uh, what? Space Marines have pretty much always been the dominating race of 40k, simply by dint of they've had the most attention paid to them--which leads people to assume they're always "better".
you think of ideals while I state fact and the future of this game
So what's the winning lottery number for this week?
You can't be "stating fact" for a game that hasn't even entered an alpha build. The "future of this game" is that it's still in development.
( which you cannot stand and go into neckbeard rage which is elOHel to the three of us reading this )
"neckbeard rage" implies I care about your ideas. I don't. You want gameplay and you keep citing Warhammer Online as being an example of "lore makes games fail!". I'll get to that when I get to your 4th point though.
3. Your scenario is acceptable in your eyes and not in the eyes of the many which is why I say to avoid game design ( You and matt ward should be chums though lol )
My scenario is acceptable in far more eyes than you think.
As for Matt Ward...he does do good game design.
It's the fluff he has to work on.
4. If people played MMO's for the engaging content itself and lore then why is Ragnarok ( One of the most simple games out there right now ) Played the world over?
I had to look up what Ragnarok is. I guess it's just played the world over so much that it has no fame whatsoever!
And why would WAR fail when it had fluff down to a T?
Because there was far more damaging things to Warhammer Online than simply the fluff "overtaking gameplay".
-The system requirements for War were hefty to have people running at 'maximum capacity', which requires people to spend money.
-War has competition in the form of...oh, every other Fantasy MMORPG out there. There was nothing to really set War aside than the setting and it being PvP oriented.
Your ideas are great on the tabletop yet would yield very little profit in the real world. Please realize that the Warhammer universe is VERY niche and the tabletop game much more so, and when making a MMO you need to create a title that would appeal to a BROAD area of gamers because in the end they will outnumber the enthusiasts while bringing their wallets.
And when making a MMO you need to do more than "create a title that would appeal to a BROAD area of gamers". You need to, in this business, deal with "the big dog" of Warcraft.
You have to top the minimalistic system requirements they've put forward, you have to top the service they offer, etc.
Warhammer Online could not do that, not with a major expansion pack being announced shortly after War launched.
You seem to hear " blah blah blah youre all wrong gameplay iz bestest no fluffy booktalking" when what I have been trying to say is that fluff will appease the few fans while losing out on the bigger market.
No what I'm hearing is you think you have a clue as to what made Warhammer the "failure" it was, in the eyes of many Warcraft enthusiasts.
Money talks and no matter how far into your nerd rage you may fly ( or twirl as we assume ), you cannot deny that.
Oh look. You really did attempt to make a gay joke in there. How adorably predictable.
Automatically Appended Next Post:
P.S.--I love the "young and naive" comment when you're barely 4 years older than I am.
What weight the world has lain upon your shoulders!
PVP= gameplay, not fluff. Thank you for aiding my point
If fluff was the main point, space marines would not be the majority of players. Thank you for aiding my point
I state facts based upon MMO sales and successes while you can only fire back with poor jokes
DMO will require a nice upgrade for most players in the form of pc parts
If WAR would attempt to cut out and alter the canon slightly they could have created something original that people of all walks could have enjoyed ( as you said nothing set it apart aside from setting and pvp )
That was not a gay joke but a poke at how you dance around and attempt to create reality out of your own opinions, although it shows where your mindset is mainly at lol
Again by young and naive, I meant your attitude,but please keep this coming, your name is becoming an office joke lol
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![[Post New]](/s/i/i.gif) 2011/04/08 18:27:22
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Melissia wrote:Kanluwen wrote:Heathen! Heathen!
But seriously. There's nothing wrong with one specialty career advancement only synergizing with that class.
Unless Space Marines are a faction by themselves which cannot group with any other faction, there's plenty wrong with it.
Why should I want to be on an Apothecary's team if I'm playing, say, a techpriestess? I won't benefit from it, his skills won't effect me and won't have any benefit towards me personally, and if we have no Marines in our team he' just worthless trash that's taking up space for someone more useful. So feth him, he's not joining my team and I'm not joining his. Teams have limited numbers of slots, and I Don't want anyone who's completely and utterly useless to the team, which is mostly non-Marines.
So you've just created a class that is useless to most of the game. Also known as an underpowered class. Congratulations.
No, I've created a specialty of a class that is "useless" with one particular skill to most of the classes around him. Even if his self-healing boost won't affect your class or specialty, he very well could have something similar in the form of combat stimms affecting everyone.
This isn't the first time this has happened, nor will it every be the last.
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![[Post New]](/s/i/i.gif) 2011/04/08 18:28:39
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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And yet, he still has supposed team-support abilities which do not have any effect on most of the team. Whereas we can instead get someone who DOES have an effect on most of the team with their support abilities.
Therefor he is useless to the team. There's no point of having a team that's made up of differing factions because that would just make the team weaker. And for what? Some twiddly, inconsequential, piece of fluff which doesn't really even matter in the lung run? This is no defining trait of the Astartes, it's just a minor detail that should be altered for the sake of better gameplay and encouraging better teamwork.
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This message was edited 1 time. Last update was at 2011/04/08 18:29:57
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:30:45
Subject: DMO (Dark Millennium Online)
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Opportunist
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Melissia wrote:And yet, he still has supposed team-support abilities which do not have any effect on most of the team. Whereas we can instead get someone who DOES have an effect on most of the team with their support abilities.
You'll have an easier time taking down an M1 Abrams with a spoon then getting this guy to admit his mistakes or listen to reason, just a heads up.
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![[Post New]](/s/i/i.gif) 2011/04/08 18:36:50
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Melissia wrote:And yet, he still has supposed team-support abilities which do not have any effect on most of the team. Whereas we can instead get someone who DOES have an effect on most of the team with their support abilities.
He would have one ability which "do not have any effect on most of the team".
I don't see complaints being put forward about Hunters in Warcraft taking pets that boost Physical damage, but not Magical damage. The role does not necessarily mean that any effect he would have would affect the entire team at once anyways. If the Apothecary specialty was made to just stand in the back and throw needles at the other Space Marines, then yes. It would be a crummy specialty.
If he were, however, to be a specialty that was standing toe to toe with the other melee classes and granting them poisoned attacks while giving the tanking Marine spec a healing boost--where's the problem there?
Therefor he is useless to the team. There's no point of having a team that's made up of differing factions because that would just make the team weaker. And for what? Some twiddly, inconsequential, piece of fluff which doesn't really even matter in the lung run? This is no defining trait of the Astartes, it's just a minor detail that should be altered for the sake of better gameplay and encouraging better teamwork.
What twiddly, inconsequential piece of fluff? You mean that whole "stimms that Astartes take could kill lesser individuals" bit?
I'm sure they could get around that with "This does X for Astartes, and Y for non-Astartes" without completely breaking balance or fluff.
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![[Post New]](/s/i/i.gif) 2011/04/08 18:41:58
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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And it'd still be completely pointless to do so.
Just say in the little fluff tidbits for the power that he uses various stimms designed for the physical features of his various allies. There, done. No need to have separate powers.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:43:35
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Melissia wrote:And it'd still be completely pointless to do so.
Just say in the little fluff tidbits for the power that he uses various stimms designed for the physical features of his various allies. There, done. No need to have separate powers.
Who says it'd be completely pointless to do so?
Astartes gaining a health boost, while everyone else gains a 'combat high' resulting in faster ability usage/regeneration doesn't seem too pointless, now does it?
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![[Post New]](/s/i/i.gif) 2011/04/08 18:44:06
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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Kanluwen wrote:Who says it'd be completely pointless to do so?
*looks up*
Me.
Let me re-iterate in case I was confusing on my previous statements:
Your idea is to me nothing more than pointless drivel which will have no benefit to the game and can be hand-waved in the fluff to make it irrelevant (just like I noted above). It is completely and wholly without merit and completely unnecessary.
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This message was edited 4 times. Last update was at 2011/04/08 18:46:28
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:47:44
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Then we'll have to agree to disagree, because I think most of the class only abilities that have been implemented in Warcraft which have very similar effects to what I put forward are just as useful.
It depends on the size of the group, I would say.
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![[Post New]](/s/i/i.gif) 2011/04/08 18:53:30
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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Yes, we will.
Besides, you know full well by now that I don't see WoW as anything more than, at BEST, a horribly mediocre game.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:54:55
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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There's no doubt about that "horrible mediocrity". The sad part is though that most companies, gamers, and reviewers will be using it as the measuring stick for years to come.
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![[Post New]](/s/i/i.gif) 2011/04/08 18:58:30
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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Yes, to the detriment of the genre as a whole.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/08 18:59:30
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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At least it's Vigil doing Dark Millenium.
"Darksiders" was definitely a nice, refreshing take on a dying genre.
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![[Post New]](/s/i/i.gif) 2011/04/08 19:44:54
Subject: DMO (Dark Millennium Online)
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Opportunist
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Kanluwen wrote:At least it's Vigil doing Dark Millenium.
"Darksiders" was definitely a nice, refreshing take on a dying genre.
I'll agree to that, Darksiders was fun. Did you have a chance to see the new Space Marine trailer?
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![[Post New]](/s/i/i.gif) 2011/04/08 19:46:30
Subject: DMO (Dark Millennium Online)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Yes. And it's definitely shaping up well.
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![[Post New]](/s/i/i.gif) 2011/04/08 19:53:45
Subject: DMO (Dark Millennium Online)
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Opportunist
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Kanluwen wrote:Yes. And it's definitely shaping up well.
I cannot wait to go all out and slaughter some greenskins DMC style with a chainsword!
Also added you to friends. I prefer to associate with those whose opinions differ from my own as it keeps me sharper and on my toes ;p
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This message was edited 1 time. Last update was at 2011/04/08 19:59:12
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![[Post New]](/s/i/i.gif) 2011/04/09 18:32:42
Subject: DMO (Dark Millennium Online)
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Stealthy Space Wolves Scout
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Happydude, for future reference, please learn to be quiet when it is needed. Your attitude in your last post was quite calmer than your ... extremely annoying, attitude earlier on. And, not being mean, but if you act as that anymore I will have to ask you to stop posting on my thread. Thank you.
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The Rout, Vlka Fenryka, Warrior Kings of Fenris.... the Space Wolves. Horus Heresy. Sixth Great Company. 1500pts. In progress.
"Atop a sea, a crimson red,
Axe to bare, land paved with dead,
Strode the Jaw, teeth bared in snarl,
Glimmering maw, death in hand."
Saga of the Gristlefang |
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![[Post New]](/s/i/i.gif) 2011/04/10 00:48:45
Subject: Re:DMO (Dark Millennium Online)
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Calm Celestian
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We all know everything is a tech priest anyways....lawl
Can't wait for more info to be released, and I hope the Sisters Of Battle will be a playable class in the IoM race.
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![[Post New]](/s/i/i.gif) 2011/04/10 10:14:27
Subject: DMO (Dark Millennium Online)
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Decrepit Dakkanaut
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Not to fire up your previous argument or anything, but your both wrong XD
A good game designer is marked by being able to balance the issues you were talking about to create a whole. Not by focussing on one or the other and building the rest around it.
And as with everything ever released, haters gonna hate.
As for vigil making it, I'm not so sure. They don't have any experience with MMO's on this scale, nor was their last game all that succesfull (or good). It had a horrible combat system for instance.
Anyway, I'm wondering about something.... Since this is the grimdark mmo game. You think they'll be giving it a splosh of the old grit filter? Or will we be seeing vibrant colours and shaders none the less?
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![[Post New]](/s/i/i.gif) 2011/04/10 11:09:36
Subject: DMO (Dark Millennium Online)
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Consigned to the Grim Darkness
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That probably depends on the area we're talking about.
Chaos areas definitely would have vibrant colors for example. Eldar areas would be clean, and not gritty. Ork areas would be dirty, but they'd still have vibrant colors (bright reds, bright blues, yellows, and shiny metallics). The Imperium would at least have untarnished shiny metallics on important structures, such as religious structures (gilding and all that), as well as careful attention and care to iconography and any statues of the Emperor.
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This message was edited 1 time. Last update was at 2011/04/10 11:10:55
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/04/10 11:17:55
Subject: DMO (Dark Millennium Online)
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Avatar of the Bloody-Handed God
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Soladrin wrote:Anyway, I'm wondering about something.... Since this is the grimdark mmo game. You think they'll be giving it a splosh of the old grit filter? Or will we be seeing vibrant colours and shaders none the less?
Vibrant colours and shaders. For same reason TV retail stores crank the brightness and contrast ( Even though it makes the picture worse )
Getting grimdark across via artistic design... Unless they have some very talented staff ....
I think they'll do it via story like.... "oh the Space Marines exterminatus 50 planets to kill 1 daemon " or something like that :'D
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This message was edited 1 time. Last update was at 2011/04/10 11:20:31
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2011/04/10 22:46:09
Subject: Re:DMO (Dark Millennium Online)
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Speedy Swiftclaw Biker
Sparks, NV
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I desire weapon/armor modifcations in place of weapons/armor crafting.
You have a boltgun - well, you can customize the bits and pieces. Reinforce the outer plating to increase durability, add a scope that increases the accuracy/range, swap out standard magazines for drums, new pistol grip for better handling, new barrel for more impactful hits, and maybe different kinds of ammo, and whatever blessings, seals, and runes that can be engraved on the weapon itself.
Standard crafting has no place in a game.
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Needing is wanting...
Wanting is Coveting...
Coveting is Sinning...
I am SO going to Hell. |
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