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![[Post New]](/s/i/i.gif) 2011/10/21 18:29:41
Subject: What is your opinion of the new Sisters of Battle rules?
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Repentia Mistress
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pretre wrote:
If I drop the HF to HB and drop the combis, it leaves me with 35 (I can scrounge 15 extra dropping a Henchman), but nothing to buy for 35-50 points once everyone has a ride. I guess I could get the dominion Immos extra armor, but that just feels like a waste.
Dozer blades for all 7 Rhinos/Immos? 5 HK Missiles?
One thing to do is give extra armor to the Battle Conclave's Rhino. It helps its troops by not stopping on a simple stun roll. Its whole purpose is to deliver its fistful of pain to the target. If it has to take an extra turn to do so, thats not good. I used to always play with extra armor on all my vehicles but its hard to fit that in these lists, but on the BC's Rhino, it is very useful still.
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![[Post New]](/s/i/i.gif) 2011/10/21 18:30:31
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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andrewm9 wrote:pretre wrote:
If I drop the HF to HB and drop the combis, it leaves me with 35 (I can scrounge 15 extra dropping a Henchman), but nothing to buy for 35-50 points once everyone has a ride. I guess I could get the dominion Immos extra armor, but that just feels like a waste.
Dozer blades for all 7 Rhinos/Immos? 5 HK Missiles?
One thing to do is give extra armor to the Battle Conclave's Rhino. It helps its troops by not stopping on a simple stun roll. Its whole purpose is to deliver its fistful of pain to the target. If it has to take an extra turn to do so, thats not good. I used to always play with extra armor on all my vehicles but its hard to fit that in these lists, but on the BC's Rhino, it is very useful still.
Yeah, I could do EA for the BC and Dozers for the Immos for 50. Automatically Appended Next Post: Looks something like this:
Uriah Jacobus with 8 Henchmen - Rhino (Extra Armor)
Sister Squad (10) w/ Multimelta/Meltagun, Chainsword/Bolt Pistol - Rhino
Sister Squad (10) w/ Heavy Flamer/Melta, Bolt Pistol/Combi-Melta - Rhino
Sister Squad (10) w/ Heavy Flamer/Melta, Bolt Pistol/Combi-Melta - Rhino
Dominions (5) 2x Flamer, Bolt Pistol/Combi-melta - Immo ( TL- MM, Dozer)
Dominions (5) 2x Flamer, Bolt Pistol/Combi-melta - Immo ( TL- MM, Dozer)
Dominions (5) 2x Melta, Bolter/Bolt Pistol/Meltabombs - Immo ( TL- MM, Dozer)
Exorcist
Exorcist
Exorcist
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This message was edited 1 time. Last update was at 2011/10/21 18:32:37
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![[Post New]](/s/i/i.gif) 2011/10/21 19:42:58
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Accidently closed before posting =X
I have to say I'm not a believer in HFs anymore now I've lost free divine guidance; the MM is just such a useful control tool for me now, and the scouting doms mean you already have something more effective than a heavy flamer, in rerolled multiple template. that's 10 points each you're paying extra, essentially; grab another henchman with it, get some secondary items for your exorcist or transport; there's a lot that can be do with shifting up the combi item placement or dropping them to reach the next point bracket.
no more days of 12 inch move rhinos: fire heavy flamer + melta from box troop spam =D Whilst it depends on the missions, I've found that in the majority (not quite 3 in 4, but near) of the time my conclave do best jumping in and cleaning up when the enemy tries to engage on my units, rather than HAMMER AND ANVIL with the scouts, despite that seeming like the ideal choice.
Celestine, of course, is great for pinning units and blocking LoS with in combat units whilst your conclave comes in for hamme rand anvil, but that doesn't matter in this list ;3
EDIT:
Figured I'd just add in rather than post more spam ;D the s5 ap4 is what I used to -adore- in HF, especially the 12 inch move rhino use of it, but given we now have rerolls on wounds, even the seraphim s3 can beat out s5 against most targets; strangly I find that 4+ armour saves seem to be surprisingly rare compared to 5+ or 3/2+
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This message was edited 1 time. Last update was at 2011/10/21 20:36:02
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![[Post New]](/s/i/i.gif) 2011/10/21 19:53:52
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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Yeah, I'm probably going to go with the Celestine scoring list, just because it has variety in scoring and lets me mess with Cel. Less transports, but oh well.
I do like Heavy Flamers, just for their S5AP4. Chances are I won't choose until the week before and will keep messing with it until then.
Finished painting all the troops, now on to the 3 Immos and 3 Exos. Exos are last, because I still have my old ones if I don't finish. Automatically Appended Next Post: I wish I had one more Multimelta so my walking squad could use it, but I converted them all to normal melta back when MM sucked. lol Automatically Appended Next Post: Hmm. Going to hit our local trade and see if I can pick one up. That'd swap the HB for a MM and drop the MB on the Melta Dominion.
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This message was edited 2 times. Last update was at 2011/10/21 19:57:03
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![[Post New]](/s/i/i.gif) 2011/10/23 22:16:57
Subject: What is your opinion of the new Sisters of Battle rules?
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Agile Revenant Titan
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Heavy flamers are beast.
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Eldar -5000 points |
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![[Post New]](/s/i/i.gif) 2011/10/23 22:26:16
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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For 20 points, they really aren't; especially when dominion flamers can re-roll wounds, and so can seraphim flamers.
There's little reason to let your normal sisters get close enough to heavy flamer, because they'll just get charged afterwards with no Divine Guidance on normals
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![[Post New]](/s/i/i.gif) 2011/10/24 00:37:34
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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You can fire a HF out of a Rhino.
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![[Post New]](/s/i/i.gif) 2011/10/24 07:18:34
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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I'm rather aware of that pretre, I'm sure I've mentioned firing heavy flamers out of rhinos 4 times in this thread(5 = ); doesn't change the cost compared to other options, that I've outlined previously =D
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![[Post New]](/s/i/i.gif) 2011/10/24 07:41:10
Subject: What is your opinion of the new Sisters of Battle rules?
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Jealous that Horus is Warmaster
US
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Might as well toss your sisters in a blender and smear what's left all over your space marines for good luck.
(Despise them. They deserve better and will hopefully get it someday.)
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![[Post New]](/s/i/i.gif) 2011/10/24 08:17:02
Subject: What is your opinion of the new Sisters of Battle rules?
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Hardened Veteran Guardsman
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BrainDeleted wrote:Might as well toss your sisters in a blender and smear what's left all over your space marines for good luck.
(Despise them. They deserve better and will hopefully get it someday.)
I've pretty much shelved my 40k hobby until they release Plastic Sisters and a real codex. For now I'll just buy Rhino's and wait.
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Sisters Shelved Until Plastics and Codex
Cygnar Epic Stryker: 50pts
Reznik: 50Pts
This is the judgement of the righteous! |
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![[Post New]](/s/i/i.gif) 2011/10/24 08:50:44
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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May I recommend Malifaux until they release the new codex and we all ebay our sisters because of how bad it is?
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![[Post New]](/s/i/i.gif) 2011/10/24 09:01:24
Subject: What is your opinion of the new Sisters of Battle rules?
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Lady of the Lake
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I still play both anyway.
Pretty much waiting for the plastic ones now or converting any interesting menoth/ PP in general for it.
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![[Post New]](/s/i/i.gif) 2011/10/24 09:47:04
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Daughters of the flame make pretty good DCAs
I'm going to miss having a reliable pool of faith points. Not nearly as much as useful acts of faith that everyone could use in any players phase ;3
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![[Post New]](/s/i/i.gif) 2011/10/24 11:01:48
Subject: What is your opinion of the new Sisters of Battle rules?
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Lady of the Lake
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May try doing it the hard way and try to make them SoB later on.
Sculpting the sleeves is easy part anyway.
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![[Post New]](/s/i/i.gif) 2011/10/24 12:14:54
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Shame Hospitalers are still bad, could have stuck Miss Pack in there ;3
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![[Post New]](/s/i/i.gif) 2011/10/24 14:08:41
Subject: What is your opinion of the new Sisters of Battle rules?
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Stubborn Prosecutor
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Holy_doctrine wrote:BrainDeleted wrote:Might as well toss your sisters in a blender and smear what's left all over your space marines for good luck.
(Despise them. They deserve better and will hopefully get it someday.)
I've pretty much shelved my 40k hobby until they release Plastic Sisters and a real codex. For now I'll just buy Rhino's and wait.
Trust me you will have a long wait my friend, it's not going to be like it was for BA.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/10/24 14:12:31
Subject: What is your opinion of the new Sisters of Battle rules?
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Lady of the Lake
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I'm expecting 2013-2014 at the earliest myself.
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![[Post New]](/s/i/i.gif) 2011/10/24 14:29:26
Subject: What is your opinion of the new Sisters of Battle rules?
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Stubborn Prosecutor
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n0t_u wrote:I'm expecting 2013-2014 at the earliest myself. 
My sources tell me there are no plans to do them in the near or distant future, the only reason the WD dex was done is because there were some many contrasts between similar units in the GK and WH books, i.e. arco flagellants and DCA, assassins. I hope they are wrong, but I trust the people I hear from.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2011/10/24 14:42:13
Subject: What is your opinion of the new Sisters of Battle rules?
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Lady of the Lake
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At least we could be hopeful that Jes is working on the plastics for when they eventually show up. I can see how it was needed to help solve the issues of most of the stuff showing up in other books, like Karamazov, though.
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![[Post New]](/s/i/i.gif) 2011/10/24 15:32:15
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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Spiku wrote:I'm rather aware of that pretre, I'm sure I've mentioned firing heavy flamers out of rhinos 4 times in this thread(5 = ); doesn't change the cost compared to other options, that I've outlined previously =D
I was talking about your 'get close enough cause they'll get charged' comment.
Spiku wrote:There's little reason to let your normal sisters get close enough to heavy flamer, because they'll just get charged afterwards with no Divine Guidance on normals
Automatically Appended Next Post:
Also, you guys are quite the cheery lot.  Played a couple home games against my friends, still doing fine with the new codex, btw. Keep forgetting to roll for faith at the start of the turn though.
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This message was edited 2 times. Last update was at 2011/10/24 15:33:38
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![[Post New]](/s/i/i.gif) 2011/10/24 15:47:39
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Definately would rather the MM again in that situation; longer effective range, and in the situation they've come to you, you can just unload from cover the full complement of ladies. Also given the differences in how far you can move and fire those, by the time you meet up with your doms you've got less targets to work from, and once again their flamers will get re-rolls ;3 I'd rather not add another light armour target to be popped and charged for protection.
No value in boxtop heavy flamer that can't be found elsewhere, even if it's 4 retributors with heavy flamers because you just wanted to throw the points into cool minis ;3
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![[Post New]](/s/i/i.gif) 2011/10/24 16:45:05
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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Spiku wrote:Definately would rather the MM again in that situation; longer effective range, and in the situation they've come to you, you can just unload from cover the full complement of ladies. Also given the differences in how far you can move and fire those, by the time you meet up with your doms you've got less targets to work from, and once again their flamers will get re-rolls ;3 I'd rather not add another light armour target to be popped and charged for protection.
No value in boxtop heavy flamer that can't be found elsewhere, even if it's 4 retributors with heavy flamers because you just wanted to throw the points into cool minis ;3
2/3 of the missions require you to go to the enemy objective. I suppose you can rely on contesting all of the opponent objectives and holding your own, but that's unlikely. Rolling up in a rhino and cleaning off an objective isn't a bad thing. Automatically Appended Next Post: Oh and right now I'm thinking of doing:
Sister 1 - MM/Melta
Sister 2 - MM/Melta
Sister 3 - Melta/Melta/Rhino
Just to save points. We'll see though. I'll keep tinkering until day of.
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This message was edited 1 time. Last update was at 2011/10/24 16:56:52
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![[Post New]](/s/i/i.gif) 2011/10/24 17:44:13
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Remember back when them empty dedicated transports would sit in your objective range; gosh darn MM's have something to say about that ;D
you've got re-roll flamers, DCA bomb, and sometimes Celestine, I can't say there hasn't been occasions I could have done with the HF, but I assure you they are hugely outweighted by another MM in this environment~
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![[Post New]](/s/i/i.gif) 2011/10/26 02:23:50
Subject: What is your opinion of the new Sisters of Battle rules?
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Agile Revenant Titan
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Death Cult Assassins...They good?
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Eldar -5000 points |
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![[Post New]](/s/i/i.gif) 2011/10/26 06:36:48
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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Death Cult Assassins are mandatory now. You put then with Uriah Jacobus, and a few crusaders for 3++ saves (I take 3 crusaders, and I notice a lot of other people do these days too), throw them in a transport, and use as counter charge, or to nuke annoying units, or to scare off charges.
You will always take Jacobus, DCAs and crusaders, in every game. Even if it is your only HQ choice
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![[Post New]](/s/i/i.gif) 2011/10/26 13:31:05
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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I agree with this sentiment. DCA = Awesome.DCA + Uriah = Super Awesome.
High I Power Weapon saturation in a list that has no CC presence is not to be overlooked.
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![[Post New]](/s/i/i.gif) 2011/10/26 14:46:28
Subject: What is your opinion of the new Sisters of Battle rules?
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Repentia Mistress
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pretre wrote:I agree with this sentiment. DCA = Awesome.DCA + Uriah = Super Awesome.
High I Power Weapon saturation in a list that has no CC presence is not to be overlooked.
So once again if I need to fill a critical thing for the Sisters army I must rely on a non-Sisters unit whose models are also expensive. I won't deny its awesome, but Sisters units do not have someone that does this on their own. This unit is one of the most killy units I have seen though.
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![[Post New]](/s/i/i.gif) 2011/10/26 14:54:03
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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andrewm9 wrote:pretre wrote:I agree with this sentiment. DCA = Awesome.DCA + Uriah = Super Awesome.
High I Power Weapon saturation in a list that has no CC presence is not to be overlooked.
So once again if I need to fill a critical thing for the Sisters army I must rely on a non-Sisters unit whose models are also expensive. I won't deny its awesome, but Sisters units do not have someone that does this on their own. This unit is one of the most killy units I have seen though.
OMG. Stop peeing in my GD cheerios. Can't you be happy about anything?
Let me fill you in on history, because it has always been like that.
- 2nd Edition Sisters: Needed Ecclesiarchy Chars / Frateris.
- 3rd Edition Sisters: Needed Redemptionists / Ecclesiarchy Chars
- 3.5 / 4th / early 5th Sisters: Needed Inq Chars / Guard / ISTs
- 5th Edition Sisters: Need Ecclesiarchy Chars / Battle Conclaves
We just returned to our roots from our short stay with IG and the Inquisition. If you're that unhappy about them, get some Repentia, remove their Eviscerators and give them fancy power weapons. Bam, Counts-as DCA that are really Repentia. It even fits because they have Invuls and FNP, just like Repentia but focus on perfection of the body/form to find repentence. That was super hard.
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![[Post New]](/s/i/i.gif) 2011/10/26 15:55:02
Subject: What is your opinion of the new Sisters of Battle rules?
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Angelic Adepta Sororitas
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4th ediditon did not -need- anything outside of sisters. I had far more success without any inquisitorial units. The only time I ever used them would be sometimes for fun including a DH inquisitor with psycannon + gunners because I like my female gamesday commissar model.
4th edition allowed sisters to shine as sisters, 5th nearly followed that, but then made us entirelly reliant on Jacobus.
There is definately no case that we "needed" inquisitorial units in 4th. I'd also say that as far as repentia conversions go, they're not actually that good I found =< you can't give them two weapons ;D But Reaper Battle Nuns or Menoth Daughters of the Flame sort of nearly but don't, do, for sisterly stuff. I already converted Burtha from Mordheim for my Jacobus!
2nd ed was funny as hell mind you ;3
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This message was edited 2 times. Last update was at 2011/10/26 16:04:42
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![[Post New]](/s/i/i.gif) 2011/10/26 16:01:58
Subject: What is your opinion of the new Sisters of Battle rules?
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Badass "Sister Sin"
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Spiku wrote:4th ediditon did not -need- anything outside of sisters. I had far more success without any inquisitorial units, apart from sometimes for fun including a DH inquisitor with psycannon + gunners
Technically you never -needed- anything other than sisters in any of the lists. You still don't. That being said, they were very useful.
4th edition allowed sisters to shine as sisters, 5th nearly followed that, but then made us entirelly reliant on Jacobus.
/shrug. I found that inducted units were very useful in all variants of WH sisters, but again 'need' is relative. Just as Jacobus is not truly 'need'ed, you can go without him and do full Melta / Immo spam and be pretty successful with the new 'book'.
There is definately no case that we "needed" inquisitorial units in 4th.
In your opinion. Balanced lists that valued long range shooting still liked having guard. Immo spam still liked having ISTs, etc. Inq for Psy Hood was still nice.
I'd also say that as far as repentia conversions go, they're not actually that good I found =< you can't give them two weapons ;D But Reaper Battle Nuns or Menoth Daughters of the Flame sort of nearly but don't, do.
I swear you just look for ways to contradict me.  I was being flip, btw.
2nd ed was funny as hell mind you ;3
Indeed, in more ways than just sisters.
Automatically Appended Next Post:
Just to prove the point, this would be pretty amusing:
Canoness
Celestians (5) w/ 2x Meltagun - TL/ MM Immo
Celestians (5) w/ 2x Meltagun - TL/ MM Immo
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Retributors (5) with 4 Heavy Bolters - TL/ MM Immo
Retributors (5) with 4 Heavy Bolters - TL/ MM Immo
Retributors (5) with 4 Heavy Bolters - TL/ MM Immo
8 TL- MM immos, 3 Rending HB units, 2 Scoring Melta Rhinos and a ton of Flamers. You could swap the Flamerx2/Combi for Meltax2 if you were so inclined. Leaves 30 points for fun.
Automatically Appended Next Post:
Oh and as a thought experiment, since Spiku got me thinking. This would be hilarious at 'Ard Boyz:
Confessor Kyrinov with 8 Henchmen - Rhino
Uriah Jacobus with 9 Henchmen - Rhino
Celestian Squad (5) w/ 2x Meltagun, Bolt Pistol/Chainsword - Immo ( TL- MM)
Celestian Squad (5) w/ 2x Meltagun, Bolt Pistol/Chainsword - Immo ( TL- MM)
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun, MM - Rhino
Battle Sister Squad (10) w/ Meltagun x2 - Rhino
Battle Sister Squad (10) w/ Meltagun x2 - Rhino
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Dominion Squad (5) w/ 2x Flamer, Chainsword/Combi-Melta - Immo ( TL- MM)
Exorcist
Exorcist
Exorcist
5 TL- MM Immos with Nastiness inside (3 Scouting). 2 DCA Bombs in Rhinos. 4 Scoring Melta Bunkers, 3 Exorcists.
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This message was edited 4 times. Last update was at 2011/10/26 16:28:11
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