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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Interesting that ALL weapons have a profile now, even hand-to-hand weapons. It is Strength S and if it is a power weapon, it is AP2. Combat type.

Meltabombs have Str. 8, AP1. Guess that ends that debate.

This message was edited 1 time. Last update was at 2012/01/11 05:48:20


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Made in au
Member of a Lodge? I Can't Say



Australia

At first glance, it looks like the rules might be a lot better than 5E. There seems to be a lot of add-on shooting rules that might make the shooting phase clunkier. Also at first glance, it looks like mech and wound allocation has been fixed.

The new unit sergeant rules sound interesting. I like the idea of the squad leader being the focal point for determining things. I also like the entry bit whereas icon Bearers count as the replacement Unit Leader if the sergeant has been killed.

As a side note, how many 40k rule books has Kharn the Betrayer been listed as an example in the character section? It’s been at least 2-3.

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Sneaky Sniper Drone




jspyd3rx wrote:Don't kill the Ethereal or Aun'Va! That will suck hard if facing Tau.
Their FAQ rocks.


The official FAQ, or the update thingy?

2000+

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Versteckt in den Schatten deines Geistes.

It's only Preferred Enemy against the thing that killed the Ethereal, not the entire enemy army.

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Holy. Crap. Mobile 'Fortune'!




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Made in us
Loyal Necron Lychguard






Palm Beach, FL

pretre wrote:But it has Tesla weapons?


Hm, yeah it does, and it mentions the Catacomb Command Barge too. It would make sense that they'd have some ideas/concepts down this early (the lead time for plastic models is a few years, IIRC) but not enough to do a full errata.

agnosto wrote:
CT GAMER wrote: 1. Any tank with Armour 14 is a "beheamoth" and gets "multi-targeting".
2. close toped tanks confer a -1 on the damage roll table

Land raiders just got more badass


They needed something since each one of my broadsides will be hitting them 4 times a turn, each, with railguns.... yeah; let's just pause and thin about that for a minute. ahhh.


Where do you see that you get to fire the same weapon 4 times in a single shooting phase?

puma713 wrote:Interesting that ALL weapons have a profile now, even hand-to-hand weapons. It is Strength S and if it is a power weapon, it is AP2. Combat type.

Meltabombs have Str. 8, AP1. Guess that ends that debate.



There never was a debate - for 5th edition they're not AP1, and for 6th edition (assuming these rules are accurate) they are AP1. They also need to get a better font for that S - I misread it as a 5 pretty much every time.

This message was edited 1 time. Last update was at 2012/01/11 05:55:11


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Where do you see that you get to fire the same weapon 4 times in a single shooting phase?


He didn't read the enitre entry...

MULTI-TARGETING (X)
Individual Shooting special rule
Tanks, battle suits, jetbikes, walkers and aircraft
are all equipped with a wide array of deadly
weaponry. They are equipped with targeting
systems that allow them to fire several weapons.
These fire support systems can be enhanced
sensors, psycho-reactive matrices, artificial
intelligences computational support devices or
symbiotic organisms. In most cases the ‘targeting
system’ consists just of extra manpower - every
weapon is manned by a different crew member.
A model with this special rule is able to perform
more than one Shooting action per turn and the
number given next to the special rule specifies
how many. For example, a model with multitargeting
(3) would be able to perform three
Shooting actions per turn. If its unit had remained
stationary, the firing model could even double
the number of Shooting actions. Models with the
Fast special rule can do this even if they have
cruised or charged. Note that the model still
cannot fire the same weapon twice.

The number of actions, often called multitargeting
value, can decrease during the game
through battle damage. Apply this before you
double the number for a stationary model.
Models with this special rule can carry out the
following action.

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sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Interesting. Objective-holding has changed. You get a VP for every full turn you hold on objective.

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Made in us
Anointed Dark Priest of Chaos






I found this particular blurb very intriguing:


A note to veterans
On first sight you might think that everything has changed, but if you take your time to play some games (which is always a splendid idea) you will notice that your units act basically the same as in previous editions of Warhammer 40,000. Once you have mastered the rules, a game is considerably faster than before. This enables you to play even larger battles in the same amount of time. The new rules allow us to expand the ways the game is played - first and foremost the option to give each unit its own turn instead of the usual unified player turn. Games with more than two players are now fully incorporated into the rules. Upcoming Warhammer 40,000 supplements will pick these loose ends up and present scenarios previously unthinkable.



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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

CT GAMER wrote:I found this particular blurb very intriguing:


A note to veterans
On first sight you might think that everything has changed, but if you take your time to play some games (which is always a splendid idea) you will notice that your units act basically the same as in previous editions of Warhammer 40,000. Once you have mastered the rules, a game is considerably faster than before. This enables you to play even larger battles in the same amount of time. The new rules allow us to expand the ways the game is played - first and foremost the option to give each unit its own turn instead of the usual unified player turn. Games with more than two players are now fully incorporated into the rules. Upcoming Warhammer 40,000 supplements will pick these loose ends up and present scenarios previously unthinkable.




Yeah, saw that too. One mission in the book is for 3-5 players, 1500 pts. per player.

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There is a wide variety of transports on the
battlefields of Warhammer 40,000 - the staunch
Rhinos of the Imperium of Man, the lightning fast
Raiders of the Dark Eldar, or the caterpillar-like
Cerebores of the Tyranid swarm fleets. Whole
battleforces rely exclusively on the mobility of
transports be it the Kult of Speed of the Orks, the
Swordwind hosts of the Eldar or the mighty Land
Raider attack forces of the Iron Hands Space
Marine Chapter.
What is this? "Cerebores "

This message was edited 1 time. Last update was at 2012/01/11 06:05:02


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Made in us
Manhunter






Little Rock AR

Orks will have no armor save in hth. Basic close combat attack is ap 6...

Am digging the shooting rules. Esp that I can shoot you during your turn... Wahhahah

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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Um wow:

If you are a model on a base, you do not grant cover to anyone behind you and you DO NOT BLOCK LOS. So if a Hive Guard is sitting behind a tervigon, I can shoot it as if the Tervigon wasn't there, and it doesn't get cover.

Leaked Text wrote:Line of sight
Firing models can always draw a line of sight
through all models with a base - just as if they
were not there. We can assume that their posture
on the base is only an approximation of their real
stance. Flyers and skimmers are too fast to block
the line of sight for more than a second and even
walkers or monstrous creatures shift their
positions often enough to be unreliable cover.

This message was edited 1 time. Last update was at 2012/01/11 06:07:56


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Subsector Australia

Yay for 16 inch fleet move for Howling Banshees!
   
Made in us
Raging Ravener



Flint, MI

Absolutionis wrote:As a primarily Eldar/Tyranid player, the following strike me as odd:

-Monstrous Close Combat weapons are Strength 2S. My Carnifex strikes at S18 now? Even if it's max-of-10, Trygons are going to be attacking with an incredibly large amount of armor-ignoring rerollable S10 attacks.

-Eldar Scatter Lasers are 5pt less than anywhere else in the codex.

-Eldar Starcannons are +1Str.

-Eldar Farseers and Warlocks have an inexplicably innate reroll to their Invul saves.

-Bikers and Space Wolves on Thunderwolves and all dudes riding things are their original toughness value in close combat.

-Swarms have eternal warrior. They're not useless anymore!

-Instant Death Weapons and shots with double toughness are not automatically instant-death! Warriors with their W3 simply take an additional wound! They're not useless anymore! Eternal Warrior isn't also so greatly needed on MCs anymore!


Yes, if these are real, suddenly, I am getting 10K points of models back out, and spending money on more hormagaunts, and a few trygons.

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Believeland, OH

It's about time they nerfed closr comabt, if all I want is close combat I'll play WHFB.

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Decrepit Dakkanaut






Leerstetten, Germany

Without having read the actual document, but judging by the comments, it seems like they made close combat more interesting.

Just from the reactions it sounds like CC is both easier with a potential for big payoffs, but also a lot riskier...
   
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Myrmidon Officer





NC

If these rules are true, and I Tebow-hope they're true... GW may have justified their gigastomping of non-Imperial armies all this time.

The mere fact that all these comments are so overwhelmingly positive is a great thing.

I call it now, if this leak ends up being false, the writer(s) of this .PDF are now officially the rules that all 40k players should use from now on. Ignore GW.

This message was edited 2 times. Last update was at 2012/01/11 06:22:21


 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Absolutionis wrote:
I call it now, if this leak ends up being false, the writer(s) of this .PDF are now officially the rules that all 40k players should use from now on. Ignore GW.


There's a part of me that really does believe that this is an elaborate hoax - one that was worked on by a lot of people for a while. There's just something fishy about it.

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Subsector Australia

The 'randomness' of 5ed has certainly been dumbed down. Fleet and consolidation are now set values instead of dice rolls...I like
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

"if it's too good to be true...?"

I know, the same thing is nagging at me, but I'm going to allow myself some hope for a change.


On a side note, reading through the reserve rules, and deep strike in particular has made me a very very happy camper.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Kid_Kyoto






Probably work

They could always come out and market the game as "Battlemallet" or something.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in au
Malicious Mandrake





jspyd3rx wrote:There is a wide variety of transports on the
battlefields of Warhammer 40,000 - the staunch
Rhinos of the Imperium of Man, the lightning fast
Raiders of the Dark Eldar, or the caterpillar-like
Cerebores of the Tyranid swarm fleets. Whole
battleforces rely exclusively on the mobility of
transports be it the Kult of Speed of the Orks, the
Swordwind hosts of the Eldar or the mighty Land
Raider attack forces of the Iron Hands Space
Marine Chapter.
What is this? "Cerebores "


My god. This "Cerebore" could be the rumored tyranid transport thingy, promised rules in the WD release...

Please, let it be so...

*Click*  
   
Made in ca
Dakka Veteran





HOLY CRAP

Monoliths are super heavies (read the superheavies on page 96 of the .pdf, but is written "117" on the bottom right)

Heavy - Super-heavy vehicles with a single structure point are sometimes referred to as 'heavy'

-3 on the damage chart against the monolith (until you roll a natural 6 on the damage chart then that structure point is gone... then I believe its just treated as a tank which is still -1 on the damage chart)

My mind... blown

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Total models without Finecast issues out of those purchased: 0
... "Finecast" 
   
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Manhunter






Little Rock AR

I use winrar. Its free. Google it.

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Hooded Inquisitorial Interrogator





Oklahoma

Ya know... if these are real... I really really will respect them for these changes. Seriously... I am all for adding some strategic aspects to the game, as apposed to 'luckiest wins' on some games...lol.

If this is fake... it was well done and I was amused

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Believeland, OH

If they are fake, I may use them anyway.

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"If I say "I will hug you" I am threatening you" -Dogma 
   
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Longtime Dakkanaut





Holland , Vermont

Love the railgun rules....sun doth shine on my motorpool!

that and the new EV vs BS is a nice elegant system, looks to be a much shootier edition.

I hope at least.

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Shadowy Grot Kommittee Memba




The Great State of New Jersey

I would say its fake, this is the same document that was posted about a year ago, just cleaned up and reworded to make it look more professional. Also,some of these rules are contradicted by the Necron release (the "Heavy" vehicle rule as described in the Necron Codex is not the same as the "Heavy" rule in this document for example)

Anyway, as someone else pointed out, if this is legit, it will be taken down in a few hours...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Focused Dark Angels Land Raider Pilot






This does look awfully fishy, but the leaked GK and even the old 5th leak look strikingly similar. I always take these rules with a grain of salt but if true, I may very well forgive GW for the last few years of crap and continue playing.
   
 
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