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Made in us
Aspirant Tech-Adept





 Psienesis wrote:
 IHateNids wrote:
No, Ork boy = free trial character


It may be. It may also be that you only get some kind of basic grunt at the F2P level, and the subscription unlocks the "hero" classes, like Space Marines or Banshees or Nobs or Flashgitz or whatever.


You would have known this to be true if you had read the interview instead of just parroting the , dur marine = 5 orks.

   
Made in us
Boosting Ultramarine Biker




Maryville, TN

So they released a newsletter to subscribers today and shed some additional light.

From the Newsletter:

"GREETINGS, FELLOW CRUSADERS!
Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.
We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!
In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

A World At War

One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a "traditional" MMORPG. If you looked out our "required playing" list for new team members*, you'd see that we're planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.
In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you - there's no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.
Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game's not going to stop you!
Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.
The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.
If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.
Until next time, may the Emperor protect!



David Ghozland
Creative Director"

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Demigod wrote:
So they released a newsletter to subscribers today and shed some additional light.

From the Newsletter:

"GREETINGS, FELLOW CRUSADERS!
Welcome to the first edition of the Warhammer 40,000: Eternal Crusade newsletter. I’m David Ghozland, Creative Director on the project.

First of all, I wanted to say that myself and the team here at Behaviour Interactive can’t thank you enough for your support. We knew there would be a big response to a new 40k MMO, but the passion and enthusiasm we’ve seen from the community has gone beyond our expectations.
We consider this to be YOUR game – the online 40k world that the fans have always wanted. To that end, we’ll be setting up a space where you can communicate with the devs and share your thoughts. Expect some news on this front very soon!
In the months to come, this newsletter will be a platform for expressing our specific intentions on this project and communicating the thought processes behind its development. For the inaugural edition, however, I’d like to say a bit more about the game itself.

A World At War

One of the first misconceptions we saw about the game based on the announcement was that because of the game’s genre, people thought that we were making a "traditional" MMORPG. If you looked out our "required playing" list for new team members*, you'd see that we're planning on making something quite different indeed. We believe that the MMORPG genre is one with vast possibilities – just look at EvE Online or Firefall to see how far it can stretch.
In Eternal Crusade, we’re presenting a war on a planetary scale, but what you want to do in the game world is really up to you - there's no traditional quest or leveling structure in the experience. When you drop down to the planet with your friends, you’ll have a great overview of the ongoing conflict due to both traditional UI elements and community channels. If you want to head to the front lines and fight where you’re needed most, you can drive over there and do so. Along the way you might meet players from the enemy faction skulking about, or maybe you’ll spot a tantalizing entrance to the world beneath the surface or a Tyranid infestation bursting out near one of your strongholds.
Or perhaps one of your squad-mates will get an idea to hit the enemy behind their lines at a particularly valuable strategic position. It’ll take some skill to get there unnoticed and you might be guaranteed to have the enemy’s attention once you’ve done the damage, but the game's not going to stop you!
Part of what makes this possible is that MMO technology has come far enough to allow for true skill & precision-based gameplay and we’ve made a deliberate choice to make progression as horizontal as possible. A small amount of power gain is inevitable, but in a PvP-focused game it’s crucial that the vast majority of progression is about filling out your tactical possibilities and increasing specialization. Tabletop 40k has been a big inspiration in this regard, as you’ll see when we talk more about creating your character builds.
The other part is that we’re not creating a "content-heavy" world, but rather one driven by gameplay systems. There are unique spots to find, environmental lore bits and an ongoing narrative, but community efforts and Tyranid invasions drive the battle for the surface while the shapes and challenges of the underworld are generated procedurally. Our aim is to make an online world that never stops being able to surprise its players.
If this sounds good to you, stick around! We’ll keep talking about the details of the game design and other production updates right here, so if you know anyone else who might be interested in these topics, you can encourage them to register on the site.
Until next time, may the Emperor protect!



David Ghozland
Creative Director"



Sounds good. Any news on the pay model and what classes are available to f2p characters?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Boosting Ultramarine Biker




Maryville, TN

At this point, to me... unless it is quoted straight from official channels, it is all a guessing game. There isn't a ton of specific information available yet. Which makes sense since release is so far off.

This message was edited 1 time. Last update was at 2013/06/22 13:15:15


 
   
Made in au
Regular Dakkanaut




jesus, so many whiney people in here expecting to get everything for free. Get over yourselves.

And i dont want to name names, but melissa, stop posting. The only thing youve said is negative. You know what, we get it. You dont like it and you dont want to play it. Stop telling us over and over that we're wrong for wanting to play something.

To quote from a Q&A i read from them, which ill post at the end of this


Exactly. My idea, and what I’m going to implement is very true to the lore. The game is free to play, but we have four races controlled by the player, while one is controlled by us. Only one of the playable races will be free to play, while the other three will be buy to play like Guild Wars 2.

Actually, all four playable races are buy to play, but the Orks have an option which is free to play: the Ork boyz. If you want to play our game and you don’t want to spend a single cent, you can still access the whole game and do whatever you want without restriction, but you can only be an Ork Boy. You can’t be an Ork Nob or above…Those are buy to play as well even if we’ll have very affordable pricing, definitely cheaper than Guild Wars 2.

That said, Ork Boyz are going to be free, and they will be able to progress horizontally with skills and everything, but vertically, if you want to become an Ork Nob, you’ll have to buy it. The reason for that is because in order to be responsible to give orders and objectives to other players, we want you to be a committed player. In order to become a leader in our game, you’ll need to pay.

Otherwise, if you’re ok with being a grunt and experience everything, then you can be an Ork Boy, and the reason for that is that you need at least three to five Ork Boyz in the Warhammer 40k universe to kill a Space Marine. If we made Ork Boyz as powerful as Space Marines, everyone would hate us, because it would fly in the face of the lore.

One of the strengths of Orks is numbers. You never talk about one Ork. You talk about hordes of Orks. Thousands of them. To represent that in our game we need our Ork Boyz to be way more numerous than the other races. Having them as free to play allows us to achieve that.

The other reason is because the difference in personality between committed players and free players is exactly the same difference between the culture of Space Marines and Orks.

G: I see, you expect many free players to be undisciplined like Orks.

M: Exactly! You expect them to be less disciplined. You expect them to be rude. You expect them to defy orders. You expect them to ignore objectives, and to insult you all the time, exactly like Orks would do. We’re taking something that is seen as bad, and we’re transforming it into something true to the IP.

On top of that, just imagine that you love Orks, and you bought the Ork Nob premium option, so now you’re an Ork general and you’re preparing to attack an objective. You’re going to have five times as many soldiers as the other races under your command, but once you give the order 30-40% of them might obey, while 60-70% will tell you “fu*k you!” and they’ll start running left and right and do whatever they want. And that’s exactly what true Orks would do.


and i agree with that, without a doubt. Free to play players are often the worst, and most disruptive. Just like an ork boy would be.

http://www.dualshockers.com/2013/06/14/interview-warhammer-40000-eternal-crusades-miguel-caron-shares-his-vision-for-a-next-gen-mmorpg/

tl;dr: Get over yourselves with demanding a totally free to play game. It costs money to make games.

Edit: Im going to bold this, so people stop bitching about it:

If we made Ork Boyz as powerful as Space Marines, everyone would hate us, because it would fly in the face of the lore.

This message was edited 1 time. Last update was at 2013/06/22 15:34:02


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I'd be good if they made the same F2P class for every faction tho.

SM = Scout
Eldar = Guardian
CSM = Chaos cultist champion

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Hallowed Canoness





Between

lol, why champion? What's wrong with regular cultists? They're just cannon fodder for the paying customers anyway.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Just because in between a SM scout, an Eldar Guardian, an Ork boy and a Cultist, the last one is the worst one, so I figured champion would be more interesting.

And you could boss normal cultist around, kinda like a petmaster or something kind of class.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Hallowed Canoness





Between

Hmm, as a pet-user I guess... the newsletter implied that any position of leadership would require paying, because of wanting to make sure people are serious (lol). Petmasters are normally P2P.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

JWhex wrote:
 Psienesis wrote:
 IHateNids wrote:
No, Ork boy = free trial character


It may be. It may also be that you only get some kind of basic grunt at the F2P level, and the subscription unlocks the "hero" classes, like Space Marines or Banshees or Nobs or Flashgitz or whatever.


You would have known this to be true if you had read the interview instead of just parroting the , dur marine = 5 orks.


Um, no, it wasn't at all like I suggested it *may* go, as we are now told further here. It is *only* the Ork Boy you get at F2P, not a Guardsman, Chapter Serf, Cultist, or any other faction. Ork Boy. There's only the Ork faction for the F2P players... which is something of a brilliant idea to meet the "Green Tide" playstyle. I just don't think it's going to appeal to enough players to make it viable.

As for people wanting a free game? Not really. However, the subscription model of MMOs is all but dead in the industry. F2P with microtransactions has proven itself to be a more viable, sustainable, and profitable model for most titles.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Painting Within the Lines




Delta, BC, Canada

I hope there will be an Orky wordfilter for the chat; change slurs to "git," "noob" to "grot," etc.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Having only the Ork boy class be F2P is a terrible idea.

I don't really know who's making this game, but they need to realize... that they will never make an MMO more popular than World of Warcraft. Almost every game that's tried to charge like Wow has failed, including The Old Republic, which is the most expensive game ever made and had a AAA company like Bioware backing it.

40K is already a niche franchise- if they seriously try to make this game subscription based or require money just to play THE MOST POPULAR FACTION IN THE FRANCHISE (Space Marines), all they're going to do is turn off interested players.

The game industry is learning that if you want an MMO to succeed, the way to go is F2P with micro-transactions. Let people play the classes that they want to play for free, and make your money via P2P equipment, skins, clothing, exp boosts etc.

Planetside 2 has a great model following this format. You can play 80% of the game for free, but SOE is still making tons of cash.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Yay for the shoutout with EVE Online and "different" MMOs!

I never really liked free to play games to be honest. I just want to pay the company and play the game, without getting nickle and dimed for "extra special gear".

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Regular Dakkanaut




Bellevue, WA

BlaxicanX wrote:
Having only the Ork boy class be F2P is a terrible idea.

I don't really know who's making this game, but they need to realize... that they will never make an MMO more popular than World of Warcraft. Almost every game that's tried to charge like Wow has failed, including The Old Republic, which is the most expensive game ever made and had a AAA company like Bioware backing it.

40K is already a niche franchise- if they seriously try to make this game subscription based or require money just to play THE MOST POPULAR FACTION IN THE FRANCHISE (Space Marines), all they're going to do is turn off interested players.

The game industry is learning that if you want an MMO to succeed, the way to go is F2P with micro-transactions. Let people play the classes that they want to play for free, and make your money via P2P equipment, skins, clothing, exp boosts etc.

Planetside 2 has a great model following this format. You can play 80% of the game for free, but SOE is still making tons of cash.


I agree they might turn off players by making only the Orks free to play - financially it might not work.

But as within world, thematic game design, it is perfect. It is exactly, 100% correct. I thought so when I first saw it, and I think so even more after reading their explanation.

What it comes down to is what they want to achieve - if they have come to terms with the fact that they will never be as popular as WoW and are making a small scale niche game that will be designed to cater to the small demographic all non WoW MMO's end up with, they might be happy with the results. If they are looking to make a WoW killer, they are going the wrong direction - they need free to play Marines and such right off the bat.

But they are going to be disappointed if they want a WoW killer,whatever they try to do.

-D
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Well, certain of those non-WoW MMOs still end up with player populations in six digits, some even low 7 digits. We're not talking browser games with dozens, literally dozens! of players.

That said, being that this is a PvP game, this is how I see it going, if what we've been shown is true and remains so until it goes live:

Lots of people running around as Ork Boyz.
A small crew of a dedicated, multi-game PvP guild decide that they are going to win at 40K. They buy the Space Marine subscriptions, and they make a team of 4 players, one "tank", one "healer" and two "DPS" builds. They're linked in with TeamSpeak and all of that, so they don't waste time typing at one another.

United against the Green Tide, these four people are simply unbeatable. The Orks lack the organization to compete with these 4 players, because they're F2P players, mostly strangers to one another, and lack the resources that a multi-game, multi-national guild has at its disposal. Now, while this makes sense in-universe, these Orks that keep losing, no matter what they do, have real people behind the screens who are spending their time playing this game, and are getting nothing but killed in waves. So they stop playing, because that sucks.

Soon, all that's left are these 4 Space Marines and 2 Ork Nobs.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in eu
Hallowed Canoness




Ireland

DarkSoldier wrote:
I hope there will be an Orky wordfilter for the chat; change slurs to "git," "noob" to "grot," etc.
This is actually a really cool idea. You should head over to dakka's VG forum and suggest it to their Head of Studio.

Psienesis wrote:United against the Green Tide, these four people are simply unbeatable.
If there really is a "Green Tide", I really don't see the problem. Even using the 5:1 ratio, 20 Orks should have a good chance against your 4 Marines. Actually, their chances are even better than 5 versus 1, because at this engagement size there's a good chance that more than five greenskins will focus their fire on a single Astartes, thus taking them down faster. The Space Marines will probably have a much harder time picking targets as there's so many of 'em.

Really, the only issue I see is that even with Orks being F2P, most people would still gravitate towards Space Marines because, well .. they're Space Marines.
In fact, the biggest problem may be with the Eldar, who have neither SM popularity nor the F2P bonus of the Orks.
   
Made in us
Quick-fingered Warlord Moderatus






Alright, time to write my wishlist of all the things I want to see, instead of winging on free to play. kinda what I would personally want, although I may be biest towards marines. also, this would be if the person bought the game, so bluh.


One unified group:
Would I be the only one to find it odd if there are 20 diffrent Eldar guys dressed as different craftworlds running about? or 20 different chapters? I think one group for each side would be best. Like the Marines could be Blood Ravens and Eldar all one united craftworld, while Chaos could all be one warband and the orks.... guess the orks can be a lot of bands together?



Class FoC "slots"

There could be about 3-4 different types of "slots", one for each FoC. A troop slot, A veteran slot, and maybe an HQ along side it.

Troops would of course be basic troops, Like Tactical marines, scouts, Ork Boyz, and Eldar Guardians and Dire avengers. They get the usual loadouts of basic weapons, and keep working until they reach a point where they either unlock or become-

Veterans These guys get a better selection of armor, Weapons and generally new things to play around with. From a marine standpoint the player can Train or use weapons to become Either a Vanguard or Sternguard vet, each with thier own special weapons that are slightly better or have a little more variety.

Like a Vanguard can take a power sword, Axe, or Mace, and a Jump pack to get around quickly. A sternguard has the special ammo that needs to be switched out for other via reload, or can take some plasma rifles and things for a bit less. Also, both clases get some visual upgrades to show they are veterans, and can customize a little more than the Troops. Maybe as they progress they get the choice to have Terminator armor, and become slower but tougher. They would probably need things to help get them around, like other players.

Eldar can become things like banshees, harlequins and Warp spiders too, so there is some more Variety to it. Chaos can take different gifts of chaos to make themselves better, and Orks can get bigger and stronger.

Eventually The veteran player can reach a point where they can't get any further in that Race/Class. Then, they have the opportunity to buy an upgrade that let's them play as an HQ.

HQ's can give a lot of buffs and help other players get better, like in the tabletop game. From a marine standpoint, a Chaplain players can buff Assault marines to be better at assaults (more chance to connect with weapon, being a bit stronger, things like that), Librarians might have psychic powers to help turn the tides of battle ( letting weapons be more accurate, debuffing other players, stuff like that) while worrying about thier own character's head exploding. Captains can make objectives and things for the team, and are generally better and stronger too. not strong enough to not die at all, but not a pushover either.

Other Races have thier own stuff, but I don't know them very well


Vehicles: any player can purchase (in game money/exp) some extra vehicles. A marine player may be able to buy bikes to drive at high speeds, or some flyers to engage in the sky. There could be Wave serpents, Rhinos, and Wartrukks to help cart other people around, and other heavier tanks to destroy stuff with.


Basically, this is what I would have in mind

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in gb
Hallowed Canoness





Between

Well, my interest just went right back down again. This from a recent interview;

Miguel Caron wrote:
As an example we won’t have the Sisters of Battle at launch. We love them, but the reason why they won’t be playable at launch is because it’s almost impossible to make the kind of power they have fit the lore and make it fun at the same time. They always end up being killed by their own team because their pure blood is useful to defeat demons. It’s very difficult to implement that kind of sacrifice in the gameplay and still make it fun to play as a character.
There are different ways in which we can adapt this, but for now, since the team wants to stay as close as possible to the IP, the races we have are those that we don’t need to modify too much from their rulebook originals.


Basically, Mr. Caron, whilst claiming to be a major fluff fanatic has decided to base his entire opinion of the Sisters off one piece of universally reviled fluff that doesn't even take up a whole paragraph... and decided that the only way to make playing a Sister 'fun' is to mutilate their fluff entirely. Yay.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 Lynata wrote:
DarkSoldier wrote:
I hope there will be an Orky wordfilter for the chat; change slurs to "git," "noob" to "grot," etc.
This is actually a really cool idea. You should head over to dakka's VG forum and suggest it to their Head of Studio.

Psienesis wrote:United against the Green Tide, these four people are simply unbeatable.
If there really is a "Green Tide", I really don't see the problem. Even using the 5:1 ratio, 20 Orks should have a good chance against your 4 Marines. Actually, their chances are even better than 5 versus 1, because at this engagement size there's a good chance that more than five greenskins will focus their fire on a single Astartes, thus taking them down faster. The Space Marines will probably have a much harder time picking targets as there's so many of 'em.

Really, the only issue I see is that even with Orks being F2P, most people would still gravitate towards Space Marines because, well .. they're Space Marines.
In fact, the biggest problem may be with the Eldar, who have neither SM popularity nor the F2P bonus of the Orks.


...that's not how PvP works, though. The Orks "focusing fire" are either trying to out-DPS a healer's HPS (often next to impossible, even in a "balanced" PvP game) or are focusing-fire on the tank (bullet-sponge) while the 2 DPS characters scythe through them, or are trying to focus fire on the DPS, but (depending on specific game mechanics) can't, because the Tank keeps target-locking their focus onto himself. The Orks can't maintain fire on the SM long enough to make a difference, because, one, they've got communication issues in even getting people to shoot at the same guy (the SM don't, being "PvP Pros") and, also, having to compete with 2 guys who are better than 10 of the Orks put together (because they spend every waking moment in PvP games where casual players in an F2P game tend not to). When you have a force multiplier like that, 1 SM vs 5 Orks is balanced, so 1v1, the SM is just plowing through them... that means there's not 5 Orks standing in a matter of moments, unless there are, literally, hundreds of them to the SM's 5... but then you get into larger concentrations of these elite-status guilds, and now you have an entire SM Chapter of P2P players on the battlefield.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in pt
Longtime Dakkanaut





Portugal

 Furyou Miko wrote:
Well, my interest just went right back down again. This from a recent interview;

Miguel Caron wrote:
As an example we won’t have the Sisters of Battle at launch. We love them, but the reason why they won’t be playable at launch is because it’s almost impossible to make the kind of power they have fit the lore and make it fun at the same time. They always end up being killed by their own team because their pure blood is useful to defeat demons. It’s very difficult to implement that kind of sacrifice in the gameplay and still make it fun to play as a character.
There are different ways in which we can adapt this, but for now, since the team wants to stay as close as possible to the IP, the races we have are those that we don’t need to modify too much from their rulebook originals.


Basically, Mr. Caron, whilst claiming to be a major fluff fanatic has decided to base his entire opinion of the Sisters off one piece of universally reviled fluff that doesn't even take up a whole paragraph... and decided that the only way to make playing a Sister 'fun' is to mutilate their fluff entirely. Yay.


Now, now Miko, give the man a chance. They love the Sisters, you never know. Keep the interest and the moral up, you never know what may happen in the future! (trying to keep my hopes up... )

I'm far, far too excited with this MMO. Their idea of the Ork Boy is spot on, perfect, unbelievably cool and... I hope it doesn't sink because it's true, with only Ork Boy available many people may be turned off BEFORE they give it a chance and actually pay.

Nevertheless the possibility of having THE ENTIRE GAME AVAILABLE FOR FREE with the small detail of not being able to be anything but an Ork Boy is unreal!

This message was edited 2 times. Last update was at 2013/06/24 19:48:47


"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill 
   
Made in us
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@ Psienesis

But the new developer post said it will be like the Space marine Video game, so third person. What will stop some smart ork players to flank around the Tank and hit them from behind? target lock probably wont be a thing, so I guess you can shoot at guys freely.


C'mon, let's hear what people actually want in this frakking, unreleased game :/

This message was edited 1 time. Last update was at 2013/06/24 19:51:31


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Furyou Miko wrote:Well, my interest just went right back down again. This from a recent interview; [...]
You did saw his response to the e-mail I sent him following that interview, though, or weren't you following the thread over at dakka VG?

(on a sidenote, I must say I love your little reaction images - it's a fairly unique feature of your posts I keep noticing )

Psienesis wrote:...that's not how PvP works, though. [...]
You're still looking at it from a WoW-kinda perspective, whereas I'm expecting something more along the lines of Planetside, meaning a much smaller focus on class differences, and more chaos during battles. Of course, it's hard to tell what it will actually be in the end, but going just by what we got to hear so far ...
   
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The guy's three friends that are watching for that, or their own planning that put them in a bunker or other defensible position.

From what I've gathered, this game sounds like Defiant, with a 40K skin.

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 Psienesis wrote:
The guy's three friends that are watching for that, or their own planning that put them in a bunker or other defensible position.

From what I've gathered, this game sounds like Defiant, with a 40K skin.


so, basically you got an answer for every "maybe this happens" kind of thing, eh? well good for you!

and I was hoping it would be a planetside like thing myself.

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I have an answer for a lot of these things because I've played a *lot* of these games, PvE and PvP both, so I've seen pretty much all the iterations of the various engines that MMOs are produced in, and the ways players adapt to maximize their playstyle in them. I've yet to be surprised by anything that has come out in an MMO in a long, long time.

I've also been in more than a couple of these massive, multi-game guilds and I know how they function when they decide to make a presence in a given game. It's... kind of disgusting, actually, the time and money expended in becoming game-famous (like anyone in the real world cares that your guild got a server-first battleground win or was at the top of the server rankings for battlefield victories).

Given the description of tactical movement and battle-planning, it sounds a lot like Planetside, but the further "travel around, be sneaky, and hopefully get yourself into position" sounds a lot like Defiant. I'd be surprised if they altered much from that engine, tbh, since it's new and available, and hasn't yet been over-used. Action-MMOs are a relatively new thing, where twitch-style reflexes and a fast trigger are of more importance than proper hotbar setups, skill chains and auto-attack timing and a DPS parse (for e-peen purposes).

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 TheDraconicLord wrote:
Now, now Miko, give the man a chance. They love the Sisters, you never know.
Prove it.

Because I have yet to see any proof. He bashes the faciton then backpedals and says "but wait, we love them!"

Bullgak. I don't believe him. Cheap, shameless, contentless cover-your-ass backpedaling does not equate to proof that they actually appreciate Sisters of Battle.

This message was edited 2 times. Last update was at 2013/06/24 20:48:27


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 Melissia wrote:
 TheDraconicLord wrote:
Now, now Miko, give the man a chance. They love the Sisters, you never know.
Prove it.

Because I have yet to see any proof. He bashes the faciton then backpedals and says "but wait, we love them!"

Bullgak. I don't believe him. Cheap, shameless, contentless cover-your-ass backpedaling does not equate to proof that they actually appreciate Sisters of Battle.


Considering the fact they mentioned Sisters at all in some form is showing some love, I mean when was the last time even GW gave sisters some notice?
   
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 ZebioLizard2 wrote:
Considering the fact they mentioned Sisters at all in some form is showing some love, I mean when was the last time even GW gave sisters some notice?
Depends, does Black Library or White Dwarf count?

But that's a low standard to compare them to. Like saying "a person who kills seven people is morall supeior than someone who kills ten".

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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 Lynata wrote:


Psienesis wrote:...that's not how PvP works, though. [...]
You're still looking at it from a WoW-kinda perspective, whereas I'm expecting something more along the lines of Planetside, meaning a much smaller focus on class differences, and more chaos during battles. Of course, it's hard to tell what it will actually be in the end, but going just by what we got to hear so far ...


That actually would make it more like an FPS-MMO, which is more exciting at the outset, but basically boils down to a few guys/gals on a team holding a chokepoint against their foes, racking up huge kill-counts before inevitably falling to weight of fire (and lack of a healer). Seen this in a couple games on this model, where the fodder troops basically died in waves, each doing a few hits of damage on the guys, until finally exhausting their supply of HP.

Eventually, people get tired of being the literal definition of cannon fodder. The hope is that they will then convert to paying players and get to be a Nob or whatever other "boss" type there is (assuming that 99% of all paying players aren't going Space Marine... heh, I can't even type that with a straight face) in order to really "bring it" to a battle. Most of the time, though, they stop playing and go do something else.

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I feel like I should correct a common misconception that keeps appearing in this thread; the line about "...five Orks to kill one Space Marine..." is being taken vastly out of context, given that the phrase immediately after "Space Marine" in the original interview was "...in the tabletop game", which is actually supported by the math. Whether it will take five Ork Boyz to kill one Space Marine in Eternal Crusade is actually not something we have any data about.

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