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Psienesis wrote:The hope is that they will then convert to paying players and get to be a Nob or whatever other "boss" type there is (assuming that 99% of all paying players aren't going Space Marine... heh, I can't even type that with a straight face) in order to really "bring it" to a battle. Most of the time, though, they stop playing and go do something else.
I'd at least give it a try, and I think I would have fun. As long as you're still winning, it doesn't matter what your chances mano-a-mano would have been, right? In fact, I'd probably feel extra awesome after kicking a Marine's power-armoured butt, even when I only did a fraction of the damage responsible for it. Group effort ftw.
But that's why I'm saying it all hinges upon how many people will play Orks. It should neither be too few nor too many, and I'm curious to see in action how the numbers will work out in the end, and how well the developers are able to influence ongoing campaigns with their weather and Tyranids and other "control features".
AnomanderRake wrote:Whether it will take five Ork Boyz to kill one Space Marine in Eternal Crusade is actually not something we have any data about.
I would expect it depends heavily on how clever the players act. Ork Boyz have no armour and are thus less resilient (despite similar toughness = hitpoints?), but that doesn't mean their weapons don't hurt. In short, they may be easy to take down individually, but as a group their combined firepower could be devastating.
This message was edited 1 time. Last update was at 2013/06/24 23:30:03
Dragonzord wrote: If we made Ork Boyz as powerful as Space Marines, everyone would hate us, because it would fly in the face of the lore.
They're not very intelligent if they cannot work out that Guardsman = Boy, Space Marine = Nob, and so need to depend on an unreliable boyz-marines ratio to make their game work. Doing that would make more sense fluff-wise, and would make the battle far more epic with the addition of Imperial Guardsmen.
That said, if this looks any good got no issue buying Nob class or higher. I just want to be able to stomp the F2P scrubs like everyone else.
AnomanderRake wrote: I feel like I should correct a common misconception that keeps appearing in this thread; the line about "...five Orks to kill one Space Marine..." is being taken vastly out of context
No it's not. That's what their basing their design decisions on.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Dakkamite wrote:They're not very intelligent if they cannot work out that Guardsman = Boy, Space Marine = Nob, and so need to depend on an unreliable boyz-marines ratio to make their game work.
But given that Nobz are available as well, they already have it worked out, no?
I'd rather criticise them for not also having added cannonfodder IG infantry as the Space Marines' version of F2P. But then again, that might tip the scales even further towards the Imperial side, as far as player ratios are concerned.
This message was edited 1 time. Last update was at 2013/06/24 23:55:48
Nobs are available, but from what has been said, you still have to work your way up from Boyz.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I also really hope they have Bike combat and the big customization thing could mean that certain guilds could put themself together like actual chapters and things.
Vehicles might show up, and might (if anyone can grab one) be a big force equalizer... but I'm not sure if this is going to be a Battlefront-type game or what.
Really, it's going to depend on the actual execution of the game. Being that there doesn't seem to be a lot of the standard quest/mission structure, I'm not sure how much class variance or customization (of skills/abilities) there's going to be.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
Tiger9gamer wrote: I also really hope they have Bike combat and the big customization thing could mean that certain guilds could put themself together like actual chapters and things.
Giant Chapters of multi-colored Marines, lol.
Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?
In just about every interview he talks about "you and your buddies, drive over there" i have no doubt in my mind that transports will be VERY prevalent. The tanks and vehicles people actually want to pilot? We'll see how they attempt to balance that mechanic.
I bet the resources we secure get spent by the head council for all the awesome goodies. Maybe they have a waiting list? So every time they spawn in a vehicle that matters it gets a different pilot? And then if you survive with it then you get to keep it until you get it destroyed? That would be cool.
Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways.........
Dark Angels represent the first Space Marine chapter, but the team told us, we’d be crazy to only have one chapter, so expect more in the future.
Behaviour Interactive has assured us that vehicles will be in the game and usable all over the battles. You deploy your squad from your Rhino into the fighting zones to start with.
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
Apologies for the Necro, but a friend gave me this link, so I thought I'd share.
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