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Made in gb
Rampaging Reaver Titan Princeps





Warwickscire

chaos0xomega wrote:
The Manta is in an entirely different size category from the Vampire or anything that has been released for Imperium/Orks thus far.


It'll be comparable to the Ork Megabomma and the Harbinger Bomber (if it comes out) and, to a lesser extent, the Sokkar Stormbird

This message was edited 1 time. Last update was at 2021/10/19 14:02:37


 
   
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Yea the Marauder and Tigershark don't really measure up

This message was edited 2 times. Last update was at 2021/10/19 13:55:49


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 zedmeister wrote:
chaos0xomega wrote:
The Manta is in an entirely different size category from the Vampire or anything that has been released for Imperium/Orks thus far.


It'll be comparable to the Ork Megabomma and the Harbinger Bomber (if it comes out) and, to a lesser extent, the Sokkar Stormbird


The Manta dwarfs the Ork Megabomma. The Harbinger would be an equivalent, but that would require the addition of a whole nother faction to the game. Don't know much about the Stormbird, but point is its not in the game. The key phrase to my statement is "that has been released thus far". The point that I am making is that releasing the Manta would not give "every faction a big plane in plastic" - it would give one faction a ginormous plane (and would probably be in resin lol).

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Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
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Riverside, CA USA

I'd love a Manta just to have it, but it's far too large for AI hex maps. A Sun Shark would be a much more table-appropriate bomber, if GW starts doing non FW models.

Here's a forgeworld full size 40K Manta next to a FW Thunderhawk
Spoiler:

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 zedmeister wrote:
chaos0xomega wrote:
The Manta is in an entirely different size category from the Vampire or anything that has been released for Imperium/Orks thus far.


It'll be comparable to the Ork Megabomma and the Harbinger Bomber (if it comes out) and, to a lesser extent, the Sokkar Stormbird


The megabomma is tiny compared to a manta. If you want something of a comparable size, I recommend maybe a single base that’s like 5 huge planes, all the guys from deft skwadron, kommanda uzgob would be great lol.

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Edit - Looked at the Stormbird, it doesn't have the wingspan or volume of a manta, but it has the length.

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UK

 Some_Call_Me_Tim wrote:
 zedmeister wrote:
chaos0xomega wrote:
The Manta is in an entirely different size category from the Vampire or anything that has been released for Imperium/Orks thus far.


It'll be comparable to the Ork Megabomma and the Harbinger Bomber (if it comes out) and, to a lesser extent, the Sokkar Stormbird


The megabomma is tiny compared to a manta. If you want something of a comparable size, I recommend maybe a single base that’s like 5 huge planes, all the guys from deft skwadron, kommanda uzgob would be great lol.


They really should do cards for them - especially Good Ole Killboy

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Ireland

Ah, yeah... I honestly forgot just how big the Manta is.

So maybe not the Manta just yet

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
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The Manta in AI scale would be about 8.5 inches wingspan.



(see, all those scale discussions weren't pointless!! )
   
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Germany

Clearly, instead of being an unit, the Manta should've been a board.

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Does anyone know the reason why they went with the Barracuda and Tiger Sharks for the Tau, rather than this or this?

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London

 H.B.M.C. wrote:
Does anyone know the reason why they went with the Barracuda and Tiger Sharks for the Tau, rather than this or this?


Forgeworld don’t like the 40k designed fliers and prefer the ones that started out in resin.
   
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 H.B.M.C. wrote:
Does anyone know the reason why they went with the Barracuda and Tiger Sharks for the Tau, rather than this or this?


Because they have taste
   
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Versteckt in den Schatten deines Geistes.

I mean yes, the plastic Tau flyers are 100% pure unadulterated awful, but is that actually why FW didn't use them?

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 H.B.M.C. wrote:
I mean yes, the plastic Tau flyers are 100% pure unadulterated awful, but is that actually why FW didn't use them?


Do you need more reasons than that?

They didn't use the Eldar GW flyer either, and have stayed away from the Space Marine GW flyers, all of which IMO look much worse than the FW efforts, so I assume it's an aesthetic choice.
   
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Riverside, CA USA

ALL of the models have been Forgeworld models so far. Even the Valkyrie was originally a forgeworld resin kit that GW remade in plastic a few years later

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Warwickscire

 H.B.M.C. wrote:
I mean yes, the plastic Tau flyers are 100% pure unadulterated awful, but is that actually why FW didn't use them?


I suspect it's because that they're pretty much scaled and armed for 6x4 games of 40k and equipped with small arms. Take the overall naff Marine flyers. There's not much you can do in dogfight with small arms like hurricane bolters or multimeltas as your primary weapon.
   
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Though the Stormhawk Interceptor might have had a role in AI.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army... 
   
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 Kalamadea wrote:
ALL of the models have been Forgeworld models so far. Even the Valkyrie was originally a forgeworld resin kit that GW remade in plastic a few years later


Well, the Dakkajet is GWs version of the Ork Fighta, which was FWs version of the old Epic Ork Fighta-Bommer
   
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 Dysartes wrote:
Though the Stormhawk Interceptor might have had a role in AI.


I'm much happier they went with the Xiphon.

So many of the GW 40k aircraft look like they're designed for a 32mm table top game in the sense they are too small and have more toy like proportions. To my eye the FW aircraft look like actual aircraft size and proportion (excluding the obvious aerodynamic flaws of course).
   
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Feel the more likely reason is simply they took old Aeronautica Imperialis game and models as base for the new version.

Which is why the original plan was for 5 factions (the same than old AI) and why I expect there will be nothing more for that version.
   
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They have added some new aircraft since the original. The original didn't have the Xiphon or the Storm Eagle / Fire Raptor, and it used the old pattern for the Fighta, Lightning, Barracuda and Tiger Sharks.

I don't think there's any big reason they've used the FW aircraft other than they exist, but I'm glad they did.

This message was edited 2 times. Last update was at 2021/10/20 08:57:40


 
   
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Ireland

Sarouan wrote:
Feel the more likely reason is simply they took old Aeronautica Imperialis game and models as base for the new version.

Which is why the original plan was for 5 factions (the same than old AI) and why I expect there will be nothing more for that version.


*cough* chaos were in the original AI *cough*

The 40k flyers (apart from the Dark Eldar) look garbage, glad they choose to go with the original AI models.
   
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 stonehorse wrote:
Sarouan wrote:
Feel the more likely reason is simply they took old Aeronautica Imperialis game and models as base for the new version.

Which is why the original plan was for 5 factions (the same than old AI) and why I expect there will be nothing more for that version.


*cough* chaos were in the original AI *cough*

The 40k flyers (apart from the Dark Eldar) look garbage, glad they choose to go with the original AI models.


If you assume Space Marines were part of the broader "Imperium", then the original AI had 5 factions including chaos. That was more valid in the first AI because Space Marines really only had the Thunderhawk back then, and they needed to be supported by Imperial Navy fighters.

But now Space Marines are their own faction, so the "5" doesn't include Chaos.
   
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Ireland

Marines most definitely are part of the Imperium, and should be treated as such.

Marines should be supported by the Imperial Navy, helps to reflect that they are elite forces who lack numbers for major engagements.

Still, this is all going off the old lore, which I think is sadly being erased.

The "5" may not include Chaos now, but Chaos most certainly were one of the original 5,so feels sad them not getting a look in.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
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Has anyone ever found GW's special dice to be weighted weirdly?

I was playing with my Eldar AI dice and was getting an insane number of 1's and 2's, lol.
   
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Germany

AllSeeingSkink wrote:
Has anyone ever found GW's special dice to be weighted weirdly?

I was playing with my Eldar AI dice and was getting an insane number of 1's and 2's, lol.


You shouldn't be playing a filthy Xeno, GW weighs Xeno dice so they always lose, for maximum lore accuracy.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
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Warwickscire

AllSeeingSkink wrote:
Has anyone ever found GW's special dice to be weighted weirdly?

I was playing with my Eldar AI dice and was getting an insane number of 1's and 2's, lol.


My various Necromunda and Titanicus dice are like that. I seem to roll badly. Especially with Necromunda - I always roll a 60 something when working out injuries but ones for hitting and ammo checks. I've had a huge number of gangers die
   
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More than the 29% 1s that has been empirically proven to be average for 12mm round corner dice?

This message was edited 2 times. Last update was at 2021/10/21 12:52:42


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London

 lord_blackfang wrote:
More than the 29% 1s that has been empirically proven to be average for 12mm round corner dice?


I thought it was more like 18.9% or similar for hollowed out round corner dice? But they might not have been the small dice which would affect things more.
   
 
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