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Lord Stibor Lazerak, Grand Master of the FIre Hawks, Commander of the Rapturous Rex
Type: Infantry (character)
Composition: 1 (unique)
285 points
WS5 BS5 S4 T5 W4 I4 A2 Ld10 Sv2+
Wargear: artificer armor
Purity: This is a massive life support throne that maintains the old and ailing Grand Master. It grants a 5+ invulnerable save, Slow and Purposeful, and a single additional S10 AP2 attack in close combat, resolved at initiative 1. It also contains a single Flamestorm cannon.
Honour: This is a master crafted Relic Blade with the Rending and Soul Blaze USRs.
Rapturous Rex: Lazerek's Orbital Bombardment is twin-linked and can be used once per turn rather than once per game.
Special Rules: Independent Character, Fearless, Combat Tactics
Master of the Fire Hawks: Combat Tactics is replaced by the following: All flamer-type weapons are twin linked. Assault Squads and Vanguard Veterans gain Scoring. All marines gain Counter Attack.
Burn Them All, the God Emperor will know His Own: When allied with Imperial Guard, All marine units can fire into combats that involve only Imperial Guard allied units. Misses are allocated to the allied unit in the combat, starting with the models closest to the enemy unit in the combat. Template and blast weapons will strike any model underneath said template.
Towering Arrogance: May only ally with the following: Sisters of Battle, Imperial Guard. These are both Allies of Convenience rather than Battle Brothers. In addition, Lazerek MUST be the Warlord, and the Space Marines MUST be the primary detachment. Lazerek's Warlord trait grants a 12 inch Fearless bubble to friendly units from Codex Space Marines only.
This message was edited 2 times. Last update was at 2012/12/18 00:48:45
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
The above is MASSIVELY under costed, non scattering ob every turn ap2 terminator killing bolter, the effectiveness of vulcan hestan, a powerful cc weapon and a 3++. All for 285 points? Whaat?
Your gonna have to go away and rethink the costing drastically...
Automatically Appended Next Post: Id be looking more around 380
This message was edited 2 times. Last update was at 2012/12/18 00:12:27
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I'd probably give him a 4++ that allows you to re-roll all rolls of a 1, 5+ seems a bit too low for a chapter master, especially since a normal captain (not to mention chapter master) gets a 4++. but in doing so I'd probably increase the cost to at least 290pts
for C:CSM, replacing the Terminator Champion for 80 points
Type: Infantry (unique character)
Harkon was commander of Angron's 12 man terminator bodyguard, the Devourers. He was killed in action during the Scouring.
WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Wargear: Terminator armour, combi-melta
Rampage: This is a massive two-handed chain-axe, once used by Angron himself. +2 Strength, AP2, Unwieldy
Special Rules: Veterans of the Long War, Fearless, Preferred Enemy (C:SM units), Hatred, Mark of Khorne
Devourers: The unit of Terminators Harkon is in gains Hatred. Furthermore, their maximum and minimum unit sizes are increased to 12, meaning the unit ALWAYS contains Harkon and 11 other Terminators. They must also take a Icon of Wrath and Marks of Khorne.
This message was edited 1 time. Last update was at 2012/12/19 13:55:29
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
for C:CSM, replacing the Terminator Champion for 80 points
Type: Infantry (unique character)
Harkon was commander of Angron's 12 man terminator bodyguard, the Devourers. He was killed in action during the Scouring.
WS5 BS4 S4 T4 W2 I4 A3 Ld10 Sv2+
Wargear: Terminator armour, combi-melta
Rampage: This is a massive two-handed chain-axe, once used by Angron himself. +2 Strength, AP2, Unwieldy
Special Rules: Veterans of the Long War, Fearless, Preferred Enemy (C:SM units), Hatred
Devourers: The unit of Terminators Harkon is in gains Hatred. Furthermore, their maximum and minimum unit sizes are increased to 12, meaning the unit ALWAYS contains Harkon and 11 other Terminators.
On my phone atm, but I cost him at roughly 90 points.
Being he replaces a 41pt model and prevents the squad taking a Land Raider or a Mark, I'd make him a 50pt upgrade.
The squad 'naked' will be at least 430 pts, easily hitting 550-650pts kitted out making them roighly 45-50pts per wound, or 25-36 attacks at 16-26pts per attack.
Also, he should really have the Champion of Chaos rule.
This message was edited 1 time. Last update was at 2012/12/19 11:55:37
Updated, can't believe I forgot to give them Mark of Khorne
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Bobthehero wrote: And Angron had 2 axes, Gorefather (the one he is using) and Gorechild (Khârn axe).
Angron had many axes
One was given to Lorgar, who hung it in a room on the Furious Abyss
During the heresy he used gorefather and gorechild, gorefather's whereabouts are unknown and kharn has gorechild
he now uses the Black Blade, or at least he did until Hyperion broke it
Not unreasonably that he might have used an axe at some point, got tired of it, and given it to his bodyguard
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
This man belongs to the Vostroyan 80th Regiment. He fought as a sniper specialist in 8 Company, 2 Platoon, where in a battle against Word Bearers his entire company was annihilated. Narrowly escaping death, having lost his lower jaw to a combat knife, he hid behind enemy lines. Armed only with his modified long-las, he used a commandeered vox set to coordinate Imperial retaliatory forces. He rose to fame when, during one of Dark Apostle Garriseth's sermons, he blew the traitor's head off with an abandoned lascannon slaved to his sniper rifle. The death of their leader broke the back of the invasion, and allowed Imperial forces to retake the planet.
You can't see me: Must use Night fighting rules when shooting at him.
Boom! Headshot: On a roll of 6 to wound when shooting his sniper rifle, inflicts instant death, but only on models mounted on 25mm or 40mm bases.
Boss-killer: May always select specific models to shoot against, in strict order of Independent Characters, then Characters, then any model the owning player wishes.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
I quite like him to be honest, but I think you should make it an upgrade to a Ratling squad, on a PCS w/ all Snipers etc
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
Wargear: Runic armor, plasma pistol, wolf tooth necklace, wolf tail talisman, frag and krak grenades, belt of russ
Bearclaw: This is a master-crafted wolf claw. Instead of rerolling either hits or wounds, may reroll both.
Special Rules: Independent Character, fearless, Acute senses, Counter attack, Eternal Warrior, Saga of the Warrior B(j)orn
Fury of Russ: Once per game, declare that you are using the Fury of Russ at the start of a round of combat. In that round of combat, Bjorn adds +D3 to his Strength and Attacks, but reduces his WS by the same amount.
Wolf King: Unlocks Wolf Guard as troops. All friendly units from C:SW within 12 inches gains Fearless.
Glory to the Twelfth! Glory to Angron!
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Azyr Skoros, Lord of the Architects of Death........................185 points
WS...BS...S...T...W...I...A...LD...Sv ....6.....5.....4...4....3...5..4....10....3+ Unit type: Infantry (character) Wargear: Hand of Mutare, the Edge of Reality, Power Armor, Frag and Krak grenades,
Hand of Mutare: This powered gauntlet is a psychic conduit, allowing Azyr to unleash searing blasts of raw psychic power at his foes. This counts as a Spell Familiar and is also a shooting attack with the following profile: R18" S3 AP2 Assault 3
Edge of Reality: This magnificent blue sword swirls with raw empyrean energy, tearing apart anything it touches with ease. R- S+2 AP1 Melee, Two-Handed, Shred
Special Rules: Sigil of Corruption, Mark of Tzeentch, Psyker (Mastery level 3), Champion of Chaos, Gift of Mutation, Teleporter
Teleporter: Azyr can manifest an ability quite similar to a Imperial Librarians Gate of Infinity ability. However, due to his favor with Tzeentch and skill with magic, his precision and safety is far superior. This is a blessing that targets Azyr and his unit. Azyr may spend his Warp Charges to teleport him and his unit in the following manner: 1- 8" teleport instead of moving. 2- 16" teleport instead of moving 3- 30" teleport instead of moving. This may only be used once per battle, as the concentration required to teleport such a distance is incredibly strenuous.
If his unit is unmarked, there is a chance something will go wrong, and any double rolled on the leadership test causes one model to take a wound with no armor or cover saves allowed. If the unit has the Mark of Tzeentch, then there is no risk.
This message was edited 1 time. Last update was at 2012/12/29 01:28:58
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Why? Is that the only thing that is causing this guy to be undercosted?
Lord is 65
+50 for Psyker-nes
+40 for MoT and SoC +5 for the ranged weapon (weaker yet longer ranged version of Smite)
+25 for the weapon, considering it isn't a Daemon Weapon.
I could bump it up to 200, if that seems more fair.
Why? Is that the only thing that is causing this guy to be undercosted?
Lord is 65
+50 for Psyker-nes
+40 for MoT and SoC +5 for the ranged weapon (weaker yet longer ranged version of Smite)
+25 for the weapon, considering it isn't a Daemon Weapon.
I could bump it up to 200, if that seems more fair.
Because it's a Sorcerer with a Lord statline, an AP2 assault 3 weapon, AP1 Power Mace with Shred, a whole bunch of extra gear, an improved psychic power. that it seems to get on top of rolling for 3 anyway?
Points breakdown below.
McNinja wrote: Azyr Skoros, Lord of the Architects of Death........................185 points
WS...BS...S...T...W...I...A...LD...Sv ....6.....5.....4...4....3...5..4....10....3+
Unit type: Infantry (character)
Wargear: Hand of Mutare, the Edge of Reality, Power Armor, Frag and Krak grenades,
Hand of Mutare: This powered gauntlet is a psychic conduit, allowing Azyr to unleash searing blasts of raw psychic power at his foes. This counts as a Spell Familiar and is also a shooting attack with the following profile:
R18" S3 AP2 Assault 3
Edge of Reality: This magnificent blue sword swirls with raw empyrean energy, tearing apart anything it touches with ease.
R- S+2 AP1 Melee, Two-Handed, Shred
Special Rules: Sigil of Corruption, Mark of Tzeentch, Psyker (Mastery level 3), Champion of Chaos, Gift of Mutation, Teleporter
Teleporter: Azyr can manifest an ability quite similar to a Imperial Librarians Gate of Infinity ability. However, due to his favor with Tzeentch and skill with magic, his precision and safety is far superior. This is a blessing that targets Azyr and his unit. Azyr may spend his Warp Charges to teleport him and his unit in the following manner:
1- 8" teleport instead of moving.
2- 16" teleport instead of moving
3- 30" teleport instead of moving. This may only be used once per battle, as the concentration required to teleport such a distance is incredibly strenuous.
If his unit is unmarked, there is a chance something will go wrong, and any double rolled on the leadership test causes one model to take a wound with no armor or cover saves allowed. If the unit has the Mark of Tzeentch, then there is no risk.
Spoiler:
Sorc - 60
+1A +10
+1BS +10
+1W +10
+1I +10
+2A +20
+Hand of Mutare:
+Spell Familiar +15
+Weapon +20
+Edge Of Reality:
+Power Maul +15
+AP1 +20
+Shred +10
+Sigil of Corruption +25
+MoZ +15
+Gift of Mutation +10
+Teleport +25 (partially covered by mastery levels)
Total: 275
If the gun is meant to be a Psychic Shooting Attack... drop it by 10pts.
Storm Captain Rhyex - Looking for a points check! I don't feel comfortable giving a number yet Type: Infantry (Character, Unique)
Coming from a long blood-line of Imperial nobles, Storm Captain Rhyex was a prime candidate to lead a Storm Trooper regiment. In the Schola Progenium he proved to be an excellent leader, and after being put under study a Imperial Guard general (who chooses to remain anonymous) commented on Rhyex “almost being a sort of Tactical Genius” as himself. However, he showed to be too stubborn and unwilling to accept Schola rules. Thus, he was never given the command of a Storm Trooper unit as he should have been. The reasons behind his lack of a mind-wipe are unknown. Still bitter about his turn-down to this day, Rhyex hopes to finally prove himself worthy by smiting the Emperors enemies.
Storm Captain Rhyex can be bought as a replacement for a Company Commander
WSBS S T W I A LdSv 4 4 3 3 2 3 2 9 4+
Special Rules:
Storm Regiment: Rhyex has been able to embed himself deep in the Schola Progenium, and has thus been able to acquire units otherwise restricted. Any army commanded by Storm Captain Rhyex can count their Storm Troopers as scoring. Also, one Storm Trooper squad can become a Troops choice.
Arrogant Warrior: Rhyex is known to be a rather arrogant soldier, commonly over exaggerating his victories and strengths to levels that has had even Astartes puzzled. Of course, during the tides of battle he can’t let this reputation slip. If challenged, Rhyex must accept the challenge. His squad also automatically passes moral checks in close combat while Rhyex is alive (we fight to the last man, of course)
Natural Officer: Rhyex was always adept at leader men, and it showed during his time in the Schola. Rhyex is an officer capable of issuing 3 orders a turn at 12”. He can select from an order pool of: Bring It Down, Fire On My Target, and Move, Move, Move. He can also use orders from his special order pool. However, he can’t receive orders from other squads (he’s too arrogant to listen to other less experienced officers).
“You Have A Bayonet For A Reason Guardsman!”- Given at the beginning of the Assault Phase. The unit receiving the order immediately launches a charge against the closest enemy unit within 12 inches. Charge distance automatically passes unless going through difficult or dangerous terrain in which you roll for normal Difficult Terrain Assault tests. However, because the squad is more exposed than usual charges, Overwatch hits on a 5+ instead of a 6+
“Get Your Ass On The Line!”- Given at the beginning of the Movement Phase. The unit receiving the order immediately moves into the closest piece of cover. If the closest piece of cover is less than or equal to 6 inches away, they move into the cover and may shoot in the following phase as if they did not move. If the closest piece of cover is between 12-6 inches away, they move into the cover and may shoot in the following phase as if they had moved. If the closest piece of cover is over 12 inches away, the unit DOES NOT move but instead gains a 5+ cover save (from digging foxholes) and may not shoot the following phase.
Not Gonna Die This Way, Not Now: Rhyex is a stubborn individual, in both mind and body. His time spent in the Schola Progenium hardened his will, and taught him how to fight through despite grievous wounds. When reduced to no wounds, roll a die. On a 4+ Rhyex gets back up with 1 wound. This can only be done once, once reduced to no wounds again he is removed as a casualty.
Wargear: Power Sword, Hot Shot Laspistol, Frag Grenades, Krak Grenades
This message was edited 2 times. Last update was at 2012/12/29 04:44:42
"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."
—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions
Why? Is that the only thing that is causing this guy to be undercosted?
Lord is 65
+50 for Psyker-nes
+40 for MoT and SoC +5 for the ranged weapon (weaker yet longer ranged version of Smite)
+25 for the weapon, considering it isn't a Daemon Weapon.
I could bump it up to 200, if that seems more fair.
Because it's a Sorcerer with a Lord statline, an AP2 assault 3 weapon, AP1 Power Mace with Shred, a whole bunch of extra gear, an improved psychic power. that it seems to get on top of rolling for 3 anyway?
Points breakdown below.
Total: 275
If the gun is meant to be a Psychic Shooting Attack... drop it by 10pts.
I should have been more clear about the teleport. The 1, 2, and 3 are what happens if he spends that many warp charges, not if he rolls anything. I debated making the gauntlet a Psychic shooting attack, but perhaps I'll just change the weapon. Though, considering that it's S3, the best it can wound on is a 4+. Against terminators, it wounds on a five. I'll change some stuff around.
Why? Is that the only thing that is causing this guy to be undercosted?
Lord is 65
+50 for Psyker-nes
+40 for MoT and SoC +5 for the ranged weapon (weaker yet longer ranged version of Smite)
+25 for the weapon, considering it isn't a Daemon Weapon.
I could bump it up to 200, if that seems more fair.
Because it's a Sorcerer with a Lord statline, an AP2 assault 3 weapon, AP1 Power Mace with Shred, a whole bunch of extra gear, an improved psychic power. that it seems to get on top of rolling for 3 anyway?
Points breakdown below.
Total: 275
If the gun is meant to be a Psychic Shooting Attack... drop it by 10pts.
I should have been more clear about the teleport. The 1, 2, and 3 are what happens if he spends that many warp charges, not if he rolls anything. I debated making the gauntlet a Psychic shooting attack, but perhaps I'll just change the weapon. Though, considering that it's S3, the best it can wound on is a 4+. Against terminators, it wounds on a five. I'll change some stuff around.
He's mastery level 3, that means he rolls 3 times on various Psychic Power charts, unless he specifically cannot, and only has the one power. (1-2 Tzeentch Powers + 1-2 Others, from Pyromancy, Telekinesis, Telepathy, to a total of 3)
Meaning he'd have 4...
Clearing that up would help though. Then it can be re-pointed ^-^
Azyr Skoros, Lord of the Architects of Death........................240 points
WS...BS...S...T...W...I...A...LD...Sv ....6.....5.....4...4....3...5..4....10....3+
Unit type: Infantry (character)
Wargear: Hand of Mutare, the Edge of Reality, Power Armor, Frag and Krak grenades,
Hand of Mutare: This powered gauntlet is a psychic conduit, allowing Azyr to unleash searing blasts of raw psychic power at his foes. This counts as a Spell Familiar and is also a shooting attack with the following profile:
RTemplate S3 AP4 Assault 1, Soul Blaze
If Azyr may spend up to two warp charge to enhance the power of this weapon. If he spends
1 warp charge, the weapon becomes S3 AP3
2 warp charges, it becomes S4 AP3 and gains the Torrent special rule
Edge of Reality: This magnificent blue sword swirls with raw empyrean energy, tearing apart anything it touches with ease.
R- S+2 AP2 Melee, Two-Handed, Shred
Special Rules: Sigil of Corruption, Mark of Tzeentch, Psyker (Mastery level 3), Champion of Chaos, Gift of Mutation, Teleporter
Teleporter: Azyr can manifest an ability quite similar to the teleportation of Eldar Warp Spiders or Grey Knight Interceptor Squads. However, due to his favor with Tzeentch and skill with magic, his precision and safety is far superior. This is a blessing that targets Azyr and his unit and is used in the movement phase instead of moving normally. Azyr may spend his Warp Charges to teleport him and his unit in the following manner:
If he spends:
1 warp charge- 8" teleport instead of moving.
2 warp charges- 16" teleport instead of moving.
3 warp charges- 30" teleport instead of moving. This may only be used once per battle, as the concentration required to teleport such a distance is incredibly strenuous.
If his unit is unmarked, there is a chance something will go wrong, and any double rolled on the leadership test causes one model to take a wound with no armor or cover saves allowed. If the unit has the Mark of Tzeentch, then there is no risk.
Azyr may roll on the Biomancy, Pyromancy, and Telepathy disciplines, in addition to being able to spend warp charges on the Hand of Mutare or his teleportation ability.
----------------------------------------------------------
New points breakdown:
65 - Lord
75 - 3 psyker levels
30 - Edge of Reality
20 - Hand of Mutare
50 - MoT, SoC, and GoM Total - 240
This message was edited 4 times. Last update was at 2012/12/29 16:27:57
McNinja wrote: Azyr Skoros, Lord of the Architects of Death........................240 points
Spoiler:
WS...BS...S...T...W...I...A...LD...Sv ....6.....5.....4...4....3...5..4....10....3+
Unit type: Infantry (character)
Wargear: Hand of Mutare, the Edge of Reality, Power Armor, Frag and Krak grenades,
Hand of Mutare: This powered gauntlet is a psychic conduit, allowing Azyr to unleash searing blasts of raw psychic power at his foes. This counts as a Spell Familiar and is also a shooting attack with the following profile:
RTemplate S3 AP4 Assault 1, Soul Blaze
If Azyr may spend up to two warp charge to enhance the power of this weapon. If he spends
1 warp charge, the weapon becomes S3 AP3
2 warp charges, it becomes S4 AP3 and gains the Torrent special rule
Edge of Reality: This magnificent blue sword swirls with raw empyrean energy, tearing apart anything it touches with ease.
R- S+2 AP2 Melee, Two-Handed, Shred
Special Rules: Sigil of Corruption, Mark of Tzeentch, Psyker (Mastery level 3), Champion of Chaos, Gift of Mutation, Teleporter
Teleporter: Azyr can manifest an ability quite similar to a Imperial Librarians Gate of Infinity ability. However, due to his favor with Tzeentch and skill with magic, his precision and safety is far superior. This is a blessing that targets Azyr and his unit. Azyr may spend his Warp Charges to teleport him and his unit in the following manner:
If he spends:
1 warp charge- 8" teleport instead of moving.
2 warp charges- 16" teleport instead of moving
3 warp charges- 30" teleport instead of moving. This may only be used once per battle, as the concentration required to teleport such a distance is incredibly strenuous.
If his unit is unmarked, there is a chance something will go wrong, and any double rolled on the leadership test causes one model to take a wound with no armor or cover saves allowed. If the unit has the Mark of Tzeentch, then there is no risk.
New points breakdown:
65 - Lord
75 - 3 psyker levels
30 - Edge of Reality
20 - Hand of Mutare
50 - MoT, SoC, and GoM Total - 240
After the teleport can they charge? And rather than saying "It works like this other thing from a different codex" just write out what it does.
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
Ovion wrote:I feel 250pts would be more accurate...
But better.
You also need to clarify if he rolls on the Psychic Power Tables, just has those powers.
felixander wrote:
McNinja wrote: Azyr Skoros, Lord of the Architects of Death........................240 points
Spoiler:
WS...BS...S...T...W...I...A...LD...Sv ....6.....5.....4...4....3...5..4....10....3+
Unit type: Infantry (character)
Wargear: Hand of Mutare, the Edge of Reality, Power Armor, Frag and Krak grenades,
Hand of Mutare: This powered gauntlet is a psychic conduit, allowing Azyr to unleash searing blasts of raw psychic power at his foes. This counts as a Spell Familiar and is also a shooting attack with the following profile:
RTemplate S3 AP4 Assault 1, Soul Blaze
If Azyr may spend up to two warp charge to enhance the power of this weapon. If he spends
1 warp charge, the weapon becomes S3 AP3
2 warp charges, it becomes S4 AP3 and gains the Torrent special rule
Edge of Reality: This magnificent blue sword swirls with raw empyrean energy, tearing apart anything it touches with ease.
R- S+2 AP2 Melee, Two-Handed, Shred
Special Rules: Sigil of Corruption, Mark of Tzeentch, Psyker (Mastery level 3), Champion of Chaos, Gift of Mutation, Teleporter
Teleporter: Azyr can manifest an ability quite similar to a Imperial Librarians Gate of Infinity ability. However, due to his favor with Tzeentch and skill with magic, his precision and safety is far superior. This is a blessing that targets Azyr and his unit. Azyr may spend his Warp Charges to teleport him and his unit in the following manner:
If he spends:
1 warp charge- 8" teleport instead of moving.
2 warp charges- 16" teleport instead of moving
3 warp charges- 30" teleport instead of moving. This may only be used once per battle, as the concentration required to teleport such a distance is incredibly strenuous.
If his unit is unmarked, there is a chance something will go wrong, and any double rolled on the leadership test causes one model to take a wound with no armor or cover saves allowed. If the unit has the Mark of Tzeentch, then there is no risk.
New points breakdown:
65 - Lord
75 - 3 psyker levels
30 - Edge of Reality
20 - Hand of Mutare
50 - MoT, SoC, and GoM Total - 240
After the teleport can they charge? And rather than saying "It works like this other thing from a different codex" just write out what it does.
Wargear: Oblivion, Bolt Pistol, Power Armour, Blight Grenades, Sigil of Corruption.
Special Rules: Mark of Nurgle, Champion of Chaos, Fearless, Feel no Pain, Independent Character, Heartless.
Oblivion: This corrupted scythe is said to be of the same ilk as "Manreaper", having been created alongside it. Oblivion however, is considered to be one of Nurgle' most potent artefacts; the slightest scratch from this weapon drains the very life-essence from its victim. This is a melee weapon with the following profile:
Range -, S User, AP2, Melee, Soul Drain, Poisoned (2+)
Soul Drain: Anytime Marluxia's close combat attacks with this weapon cause one or more unsaved wounds, roll a D6. On a 4+, he regains a wound lost previously. If he is at full wounds, he gains +1.
Heartless: His greatest gift from Nurgle; Marluxia is both alive and dead and yet, is neither. Forever doomed to lead his unholy crusade against the mortal realm, Marluxia's endurance is legendary. Marluxia's Feel no Pain saves are made on a 3+ instead.
This message was edited 1 time. Last update was at 2012/12/30 04:58:10