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I think I would have liked to have the option to join enemy factions and have whole different questlines.. like, you could join the Silver hand to take out the Companions, or that imperial guy who is trying to kill the dark brotherhood.. or the elves to side with the fella that wanted the eye of magnus in the college quests, etc. Joining the forsworn would have been good too. There's a quest to help some forsworn old guy, but all the other forsworns still hate you after you do it.
Do the quest for the kid, When taken by Astrid and she tells you "You can't leave until someone dies" Kill her and loot the body. You get a Quest called "Destroy the Dark Brotherhood" and you get to leave the shack, since someone died. Just not one of the folks she expected.
Cool maybe I'll do that with my other character.. is there anything else to it, or does the quest line end there? If Astid is out of the way, does that mean there can be no Shadowmere?
Necros wrote:Cool maybe I'll do that with my other character.. is there anything else to it, or does the quest line end there? If Astid is out of the way, does that mean there can be no Shadowmere?
Spoiler:
Maro in Dragon bridge gives you the password to the Sanctuary. You break in and start killing. Then you go back to maro and get 3000 gold (and any loot you took from the Brotherhood Corpses.
This message was edited 1 time. Last update was at 2011/12/01 20:30:37
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
Waiting for my shill money from Spiral Arm Studios
Deathshead420 wrote:Ill take the shadowmere instead.
and the basically unlimited gold you get by doing their quests.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
Yeah, see how many "good guy" possibilities this game has. I guess it's to be expected considering TES games have never been black/white. But at least in Oblivion, helping Martin seemed heroic. Now you're choices are joining up with loser cowards or moronic racists. Yay.
Forgive me if this was already mentioned, but the Creation Toolkit is expected in January (YES! )
and also, Beth is interested in doing the Steam Workshop much like TF2. There is a bit of a problem with that, highlighted with this news post from Skyrim Nexus (the main modding site for Skyrim) as there are those that wonder "Is Steam Workshop just going to be used for FREE content, or also for PAID content?"
Battle Brother Lucifer wrote:Why do you guys keep talking about shadowmere like its the best thing since sliced bread
Mine died.
I thought he was invincible?
I've seen him kill dragons!
Dakka Bingo! By Ouze "You are the best at flying things"-Kanluwen
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"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry.
We jumped off a tiny slope (about 10ft)
He instadies like all horses do from big falls. Which is dumb, the horse would die from hitting the ground, not by starting to fall
Manchu wrote:Yeah, see how many "good guy" possibilities this game has. I guess it's to be expected considering TES games have never been black/white. But at least in Oblivion, helping Martin seemed heroic. Now you're choices are joining up with loser cowards or moronic racists. Yay.
The Nord seperatist thing was created to try and give people reasons to join both sides, so is pretty grey by necessity. But helping Martin in Oblivion is like the main quest in this game - you're saving the world. It's basically heroic by definition.
I've also gone and gotten all kinds of ancestral airlooms for people, defeated evil necromancers returning from the dead, and other similar quests. There's plenty of 'good' things to do.
“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something.
Thing is, Evil is easy. Good is hard. You have to actively try in order to be good- search out those in need, root Evil from its lairs. To be Evil, all you need to do is find the nearest guard and start swingin.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Taking my husband for a stroll and making him get eaten by Odahviing is a past time, as is stacking bodies into a pile and Fus Ro Dahing them into guards and children. Dressing as an Imperial and Running into a Stormcloak base is always fun when the butchery begins.
The best, however, is definitely the Torture room in the DB Sanctuary. Oh how I do love that room.
This message was edited 1 time. Last update was at 2011/12/02 03:33:38
Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats.
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
Waiting for my shill money from Spiral Arm Studios
Manchu wrote:Yeah, see how many "good guy" possibilities this game has. I guess it's to be expected considering TES games have never been black/white. But at least in Oblivion, helping Martin seemed heroic. Now you're choices are joining up with loser cowards or moronic racists. Yay.
The question is, why would you want to be "good" in this game?
If you want to be a good guy, settle down, get married, have a dozen kids and live happily ever after. and maybe kill a dragon every now and then for funzies.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
sebster wrote:But helping Martin in Oblivion is like the main quest in this game - you're saving the world. It's basically heroic by definition.
Defeating the dragons is saving the world. But you can do that (while missing out on big chunks of content) without joining either side. The character of Martin, his own motivations and sacrifices, gave moral shape to your involvement in a way that stumbling across and slaughtering dragons does not ... even after a mysterious, amoral group of old dudes validates what you're already up to.
I've also gone and gotten all kinds of ancestral airlooms for people, defeated evil necromancers returning from the dead, and other similar quests. There's plenty of 'good' things to do.
Fetch quests can be good guyish (Mjoll's is a good example) but it's hardly a counterpoint to the Dark Brotherhood ... along with a large portion of the rest of the game. In this game, I see no moral distinction between killing an "evil" necromancer and killing a sabre cat. I'll give you preventing the Wolf Queen's return. That brings us up to about four of five good things.
Automatically Appended Next Post:
Grey Templar wrote:The question is, why would you want to be "good" in this game?
Because I don't want every one of my characters to be thuggishly amoral or maniacally evil? For a game of wide possibilities, this is a surprisingly distinct lacuna.
Automatically Appended Next Post:
Grey Templar wrote:If you want to be a good guy, settle down, get married, have a dozen kids and live happily ever after. and maybe kill a dragon every now and then for funzies.
That's my point. If you want to be good in Skyrim, don't play the majority of the game.
This message was edited 2 times. Last update was at 2011/12/02 05:22:42
Waiting for my shill money from Spiral Arm Studios
Maybe we'll see an expansion like Knights of the Nine was for Oblivion. a heroic good guy quest(which I actually liked much better then the main quest)
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
I hope so. KotN was pretty weak, IMO, but I doubt we'll see anything larger in scale than that devoted to good guys antics. But they did makeTribunal so maybe there's hope for it.