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![[Post New]](/s/i/i.gif) 2024/12/02 17:10:21
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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JNAProductions wrote:Blast is nice.
If you commonly face large hordes, d3+2 to d3+4 is better than flat 3.
I feel like Blast [2] or Blast [3] needs to be a thing on certain weapons. Obviously not on a unit, but for vehicles it would be cool to have a huge rokkit that technically only has a single shot but is effective vs hordes.
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![[Post New]](/s/i/i.gif) 2024/12/02 17:11:58
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Humming Great Unclean One of Nurgle
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LunarSol wrote: JNAProductions wrote:Blast is nice.
If you commonly face large hordes, d3+2 to d3+4 is better than flat 3.
I feel like Blast [2] or Blast [3] needs to be a thing on certain weapons. Obviously not on a unit, but for vehicles it would be cool to have a huge rokkit that technically only has a single shot but is effective vs hordes.
Would that be Blast (2/3 extra shots per 5 models in targeted unit) or Blast (1 extra shot per 2/3 models in targeted unit)?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2024/12/03 15:01:22
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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![[Post New]](/s/i/i.gif) 2024/12/03 15:12:53
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Fixture of Dakka
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JNAProductions wrote: LunarSol wrote: JNAProductions wrote:Blast is nice.
If you commonly face large hordes, d3+2 to d3+4 is better than flat 3.
I feel like Blast [2] or Blast [3] needs to be a thing on certain weapons. Obviously not on a unit, but for vehicles it would be cool to have a huge rokkit that technically only has a single shot but is effective vs hordes.
Would that be Blast (2/3 extra shots per 5 models in targeted unit) or Blast (1 extra shot per 2/3 models in targeted unit)?
The former. The current Blast would be Blast [1].
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![[Post New]](/s/i/i.gif) 2024/12/03 15:43:07
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Hopefully our detachment is something that has more to do with shooting or is dakka focused in some way to align with the new tankbusta release.
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![[Post New]](/s/i/i.gif) 2024/12/03 20:57:06
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Grimskul wrote:Hopefully our detachment is something that has more to do with shooting or is dakka focused in some way to align with the new tankbusta release.
It would make sense. Even with the lowest amount of brain power you could have something like:
Dakka Dakka Dakka
Ranged weapons equipped by Orks models have the Sustained Hits 1 ability. If a ranged weapon already has the Sustained Hits ability, increase the value by 1.
Or if you wanted something a bit more interesting and strategic, maybe some sort of Crossfire mechanic that compounds bonuses or debuffs the more units you have shooting at a target. Like +1 AP for the second unit and beyond, +1 to wound for the third and on, etc. Would be a nice way of representing Bad Moons dakka and Blood Axe ambushes in one detachment.
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![[Post New]](/s/i/i.gif) 2024/12/03 23:29:49
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Played my first game with Dredd mob and it was great fun. I took lootas as everyone seems to think they’re great in this detachment but I found them really underwhelming. How are you guys using them? I just parked them in cover and stayed still shooting. Didn’t do any damage and got shot off the board in a turn. They had a big mek with them.
Finally killed something with my shokk attack gun as well, one spotted two obliterators (with its third shot!) and now it’s my fave thing ever.
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![[Post New]](/s/i/i.gif) 2024/12/04 08:25:59
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Andykp wrote:Played my first game with Dredd mob and it was great fun. I took lootas as everyone seems to think they’re great in this detachment but I found them really underwhelming. How are you guys using them? I just parked them in cover and stayed still shooting. Didn’t do any damage and got shot off the board in a turn. They had a big mek with them. Finally killed something with my shokk attack gun as well, one spotted two obliterators (with its third shot!) and now it’s my fave thing ever. You basically play them 8th edition style. Depending on your opponent's effective ranges, you can just put them in plain sight of a midfield objective or you hide them until you get range on your KMBs and walk out. Cover will not save them, so the main reason to bother is to reduce damage from secondary weapons like bolters or stubbers. Keeping them stationary just because of heavy against armies that outrange you is a trap. If you are running around, your KMBs still shoot at full BS, and targeting units on objectives mitigates the BS 6+. Even if you are hiding them, often enough an opponent will drive something valuable into plain sight of them and then you get to shoot it at full power. And keep in mind that certain models are just impossible to hide, you will be able to shoot them eventually. What makes lootas shine in dreadmob are the stratagems, especially the bigger shells one. If there is a valuable vehicle or monster in range, don't hold back. Pick lethal or sustained hits depending on your wound roll, and always opt for hazardous on the stratagems. I have had them shred a monolith in a single round due to every unsaved 4+ roll causing 3 damage each. Be aware that lootas are very much not good against units with a 2+ save. Most times you are better off shooting up some guardsmen than trying your luck with a LRBT - unless you really, really need that LRBT gone.
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This message was edited 1 time. Last update was at 2024/12/04 08:29:29
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/12/04 12:23:40
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Cheers, makes sense. I just stood in cover, shot on turn one, didn’t strat them (doh) and they got deleted by bolter armed legionnaires on next shooting phase. And I shot at a 2+ save unit and did as expected, naff all. So I basically did it all wrong. I will give them another try and see how it goes.
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![[Post New]](/s/i/i.gif) 2024/12/06 01:10:53
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Just wish to add a few thing's to what jidmah mentioned. I have had the same experience as him with the models. But i bring big meks with shock attack gun's. The -4AP is amazing. Lootas are mostly for re-rolls, if you can't get full re-rolls their a waste and i rather bring 2 mek guns, that's 2d3+2 with blast and more importantly -3AP. Lootas, flashgitz, all suffer of the same issue of low AP and excel at clearing mostly chaff.You might get lucky and your opponent might roll 1s or 2s but do you really want try your luck?
So yeah, rokkets, kustom-mega blasta are surprisingly really good at forcing saves, and smasha guns / shock gun to force those save 2 into 4/5 saves.
I know i am being warboss obvious, but i have seen many asking this question before.
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This message was edited 1 time. Last update was at 2024/12/06 01:13:06
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![[Post New]](/s/i/i.gif) 2024/12/06 07:31:56
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree, every mob of lootas should be accompanied by a SAG in dread mob. Without it they are lacking the mek keywords anyways and it's just the best fit for the unit in every aspect. I have toyed with both the Gitfinder Googlez and Press It Fasta! enhancements, but neither was a clear winner. Against armies which rely on cover, the googlez are great, against armies that don't they do nothing. Since you are usually shooting at vehicles and monsters, it rarely makes a difference. Press It Fasta! is just gambling. It will fail to do anything almost all of the time because you roll doubles, have good rolls, but no/few sixes, are not rolling the buff you need or the unit dies before shooting something of consequence. But once in a while, the stars align and you get lethal and sustained and roll a bunch of sixes against while using bigger shells and it completely obliterates their target. Fun, but the opposite of reliable and absolutely not worth the points. My verdict on both is that you only should pick them up if have points to spare and are not running a unit which wants smokey gubbins or the glowy fing. If you are spending 40 points or more on enhancements, get some yourself gretchin instead.
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This message was edited 1 time. Last update was at 2024/12/06 07:42:25
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/12/06 12:19:03
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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I’m digging out my older metal shokk attack gun for the next battle and bringing 2. Thought about sitting the big mek with KFF (my groups fine with legends) with the lootas, give the mek key word and a bit of protection.
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![[Post New]](/s/i/i.gif) 2024/12/07 10:12:14
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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New Tankbustas / Wrecker boyz
5 boyz + 1 Nob + 2 Bombsquigs (mortal wounds rain oleee!)
Melee / shooting options for the whole squad = datasheet will be completely new one. Old Tnakbustas datashet propably goes to away.
https://www.warhammer-community.com/en-gb/articles/qlu1xaks/sunday-preview-kill-team-gets-brutal-and-cunning/
Spruce and assembly instructions for the full picture there. I hope spruce and assembly instr. are not agiants the regulations here…
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This message was edited 2 times. Last update was at 2024/12/07 10:37:02
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![[Post New]](/s/i/i.gif) 2024/12/07 12:01:01
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Thanks for the share, I can start planning my build, ordered it this morning. I doubt the old tankbuusters data sheet will go anywhere this edition as it’s in the codex. Next edition it will be long gone.
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![[Post New]](/s/i/i.gif) 2024/12/08 06:52:46
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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IMO, it's more likely that we get two datasheets - one for tankbustas and one for wreckas/breakas as a brand new unit. It's not guaranteed, but these times GW usually goes for multiple datasheets when you have two load-outs that don't mix well. Tyranid warriors or crisis suits are good examples of that. Interesting detail is that those rokkit backpacks seem to be weapons - hopefully that carries over to 40k, having an extra two d3 blast weapons would go a long way to make tank bustas viable. Just imagine, current ability and points but 6 tankbustas with 5 rokkits, 2 rokkit pistols and 2 rokkit racks. Sound like exactly the kind of rokkit unit many of us were waiting for.
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This message was edited 5 times. Last update was at 2024/12/08 06:59:11
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/12/08 10:22:38
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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I ' m interested in the way how to make the rokkits S11+
Because that is what should be done.
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![[Post New]](/s/i/i.gif) 2024/12/08 10:42:02
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Looks like it would need a new tankbusta one if that does happen, because the numbers in the squad don’t match up (5 boyz and a nob vs 4 and a nob) and I’m hoping the Evy rokkit launcher is new higher strength version.
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![[Post New]](/s/i/i.gif) 2024/12/08 19:29:56
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:I ' m interested in the way how to make the rokkits S11+ Because that is what should be done. You might want to have a look at the ability on the tankbusta datasheet. They are already wounding any tank or monster in the game on 3s.
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This message was edited 2 times. Last update was at 2024/12/08 19:30:48
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/12/09 04:24:40
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Battlewagon Driver with Charged Engine
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Huh, I'm spotting a Pulsa Rokkit in those options. An upgrade or stratagem maybe?
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![[Post New]](/s/i/i.gif) 2024/12/09 05:51:22
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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cody.d. wrote:Huh, I'm spotting a Pulsa Rokkit in those options. An upgrade or stratagem maybe?
Might be a datasheet specific ability that you can take as part of the weapon option.
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![[Post New]](/s/i/i.gif) 2024/12/09 07:44:46
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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Jidmah wrote: Tomsug wrote:I ' m interested in the way how to make the rokkits S11+
Because that is what should be done.
You might want to have a look at the ability on the tankbusta datasheet.
They are already wounding any tank or monster in the game on 3s.
The +1 to wound is great but it still leaves us wounding “most” tanks on 4+. Am I missing something where they wound them all on a 3+?
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![[Post New]](/s/i/i.gif) 2024/12/09 12:58:54
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Andykp wrote: Jidmah wrote: Tomsug wrote:I ' m interested in the way how to make the rokkits S11+
Because that is what should be done.
You might want to have a look at the ability on the tankbusta datasheet.
They are already wounding any tank or monster in the game on 3s.
The +1 to wound is great but it still leaves us wounding “most” tanks on 4+. Am I missing something where they wound them all on a 3+?
No, you're right, most tanks that we have difficulty dealing with have T11 or higher, and rokkits are only S9 at the moment, I think Jidmah might have a different profile in his head he mixed up by accident.
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![[Post New]](/s/i/i.gif) 2024/12/09 18:11:24
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Oozing Plague Marine Terminator
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Btw, with the equipment changes in the new squad, will you guys use your old pistol tankbustas as nobs now and your old tankbusta nobz as heavy rokkit (if that gets a 40K profile)?
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![[Post New]](/s/i/i.gif) 2024/12/09 18:14:58
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Longtime Dakkanaut
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I’m going to wait and see what the new rules look like.
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![[Post New]](/s/i/i.gif) 2024/12/09 18:49:55
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Yeah, not sure what the 40k rules look like, I know the Kill Team rules are out already but they don't translate very well to 40k rules. At most it seems to imply a 4+ save as the baseline and some equivalent of the old tankhammer rules for the melee loadout for one of the guys.
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This message was edited 1 time. Last update was at 2024/12/09 18:50:30
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![[Post New]](/s/i/i.gif) 2024/12/11 12:04:52
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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Big change for the Waaagh rule, now called at start of your Command Phase which is a bit improvement.
Big Hunt also got the Character change it sorely needed.
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![[Post New]](/s/i/i.gif) 2024/12/11 12:49:26
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Been Around the Block
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The app got updated and the orks got a new breaka boys datasheet and the tankbustas one got updated. Didn't see an anouncement.
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![[Post New]](/s/i/i.gif) 2024/12/11 14:07:13
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Gargantuan Gargant
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Big Meks being able to join the new Tankbustas and Breaka Boyz is big. Means they'll have a lot of utility for getting Dred Mob buffs, though they are pretty expensive at 140 points. At least they're tankier at 2W a pop and a 4+ save, so you'd probably aim to have a few of these bad boyz slapped in a trukk or something and sent off against the nearest enemy vehicle.
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![[Post New]](/s/i/i.gif) 2024/12/11 14:38:29
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Rampagin' Boarboy
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The Breaka Boyz look like they will be our new anti-vehicle melee unit of choice.
With a Warboss, they hit on a 2+ and have a decent amount of Anti attacks with -2 AP and D3, as well as the Warbosses attacks. They obviously get even better in Dread Mob with a Mek attached.
Which lets the big unit of Nobs to go running around pulping everything else that the Breaka Boyz can't.
I actually really like the new tankbustas sheet. Just having all those rokkits there, with the buffs when shooting vehicles, and the Pulsa Rokkit buff, they'll really make a nice dent.
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![[Post New]](/s/i/i.gif) 2024/12/11 15:36:10
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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They also have two wounds each and a 4+ save. No more deleting them with half-assed shooting.
Tank bustas are just great:
- 5 rokkits instead of 3
- still got 2 bomb squigs
- option to have a 6th rokkit or a direly needed once per game strength and AP buff
- rokkit pistols now have proper rokkit strength, damage and AP
- mandatory tankhammer gone, but the nob can trade one pistol for a much better smashhammer
- can be joined by big meks, which then gives then re-rolls to hit and the mek keyword while the mek benefits from pulsa rokkit and +1 to hit and wound. They are too expensive to babysit a SAG, but a KMB mek will probably work really well
- They only take up 6 slots in a transport, you could have 12d3 shots from a single trukk. Too bad the BW's firing deck was nerfed.
Breakas are nice, but I feel like 10+5 attacks at AP2/1 isn't as killy as it needs to be. Outside of the Waaagh! they might bounce off the very units they are supposed to kill. That said, the weird boy is probably the best leader for them. Da Jump synergizes well with their build-in re-rolls to charge.
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This message was edited 1 time. Last update was at 2024/12/11 15:39:36
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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