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Made in us
I'll Be Back





Just wanted to thank Yak and Kroot for all the rumors and stuff. I am one happy panda.

Collecting dust for now.
2500 Points of Alpha Legion Chaos Space Marines 
   
Made in us
Pyro Pilot of a Triach Stalker





LaPorte, IN

I bet one of their 11 abilities will be life drain or something to that effect.
   
Made in ca
Dakka Veteran





NecronLord3 wrote:I bet one of their 11 abilities will be life drain or something to that effect.

Badtaste already covered the C'tan abilities.
bloodofkittens.com/blog/2011/05/27/future-tact-necron-random-unit-review-2/

This message was edited 1 time. Last update was at 2011/10/21 00:19:26


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Sickening Carrion





Tampa, FL

Edited because I've been shown the light

This message was edited 1 time. Last update was at 2011/10/21 00:29:30


Going to begin keeping track of my W/L/D record, just so i can track my progress as a general
Warhammer 40k
Onyxian "Stryers" Armored Regiment W/D/L
2500 pts, 1% painted 3/0/0

Warhammer Fantasy: W/L/D
Tomb King 500 pts 1/0/0

GCMandrake wrote:(...)I tried to be clever and put a KFF Big Mek and the Mad Dok in a 200-strong Green Tide in Apocalypse. They ended up chasing a land speeder all game.
 
   
Made in us
Dakka Veteran




Vhalyar wrote:
NecronLord3 wrote:I bet one of their 11 abilities will be life drain or something to that effect.

Badtaste already covered the C'tan abilities.
bloodofkittens.com/blog/2011/05/27/future-tact-necron-random-unit-review-2/


I wouldn't trust much of anything on blood of kittens; seeing as how 99% of the rumors they posted turned out to be complete garbage once Yakface put up the leaked info.
   
Made in au
Frenzied Juggernaut





Australia

the whole table is difficult and dangerous ability outlined in bloodofkittens sounds...OTT.


Cool if it is actually something you can get though lol.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in se
Regular Dakkanaut





I fear mostly that it will be to easy to kill, maybe down to T6 W4 or something, then it will be to easy to kill especially for its points.
   
Made in au
Frenzied Juggernaut





Australia

Im not sure the C-tan will make a show in my army anymore, used to always use the Nightbringer. We shall see.

Im thinking Ill do up some sort of lightning theme army, teslas all over and the Stormlord fellow.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in au
Frenzied Juggernaut





Australia

Im looking forward to redoing the army, necrons were my 1st 40k army, sold them, bought into Daemonhunters, sold them cause the rules were plain old, wanted DE got told I should wait for re-release, bought daemons, then DE came out, got those, then bought a new GK army, now necrons are back!

Long story short I'm loving the new releases lol.

Dark Eldar- 1500pts Completed
Grey Knights- 1500pts 1 Guy done
Chaos Daemons- Approx 5000pts
Slaanesh Daemons- 1500pts, in progress
Khorne Daemons- 1500pts, in progress
Death Korps of Krieg- Plans being formulated.
---------------------------------------------------
High Elves- Approx 2000pts
Vampire Counts- Raising the dead once more 
   
Made in ca
Dakka Veteran





omerakk wrote:I wouldn't trust much of anything on blood of kittens; seeing as how 99% of the rumors they posted turned out to be complete garbage once Yakface put up the leaked info.


What? Are you just parroting the stupid things you've heard or have you actually tried comparing the information? Because BoK called a ton of things first. Necrons are by far the most accurate reveals they've ever done actually. Either way it's pretty sad on your part.

Xeriapt wrote:the whole table is difficult and dangerous ability outlined in bloodofkittens sounds...OTT.


It was later clarified to say that all difficult terrain is dangerous.

This message was edited 2 times. Last update was at 2011/10/21 00:46:30


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Potent Possessed Daemonvessel






Yeah, don't care. Screw 'em.

This message was edited 1 time. Last update was at 2011/10/21 12:41:04


Fluff for the Fluff God!
 
   
Made in us
Tail-spinning Tomb Blade Pilot




Where people Live Free, or Die




Glad to see that you want to support the game and the company that makes it (as well as writes your beloved fluff).

This message was edited 1 time. Last update was at 2011/10/21 12:41:18


Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
 
   
Made in dk
Focused Fire Warrior





Denmark

Kroothawk wrote:Just watched the BoW video broadcast. Missed a part from the beginning but seems I got the whole necron part.
Nothing new revealed there AFAIK and not the promised background info on how they got the pics.


Well, they did mention it a little bit. Just watched the beginning of the video from the archive. It was tough to get through because of their atrocious style, but at around 13 minutes in they did mention how they got the pictures. However, their explanation was just that "someone emailed them too us and we figured it was news and that everybody else had also received them", so not really any level of detail, but if it actually is the truth, I guess they can't provide more background than that.

They also denied feeding any information to Wayland Games (but I guess it was a given they wouldn't say anything other than that). Perhaps Wayland mailed them the pictures too get the jump on the pre-orders

The video can be seen here: http://www.beastsofwar.com/featured/turn-8-tonight-5/

Cheers

Gorlack

Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars.  
   
Made in us
Regular Dakkanaut




yakface wrote:One Cryptek piece of wargear has it (with unlimited range) as a shooting attack (so you can have two of these in the army if you take 2 Royal Courts).


This bit is confusing. Why couldn't we have up to ten Harps of Dissonance? You listed it as the basic weapon for Harbingers of Transmogrification, and you said we could take a unit of five Eldritch Lances because it's the default Harbinger of Destruction weapon, and only the "upgrades" trigger the "one per Court" clause.

I was starting to think that a Stormlord army using Night Fighting to delay enemy long-range Shooting while you use Solar Pulses and eight Harps to weaken enemy armor would be a pretty solid core. Over two turns, you'd get to take 5 points of armor off enemy vehicles on average rolling, plus all the damage the rest of your army puts out in the meantime.

tetrisphreak wrote:Scarabs vs Dreadnought (of any configuration) is usually a last-ditch suicide attempt, possibly at psyflemen that will be shooting at them next turn anyway. Riflemen dreads only have 2 attacks, so they hit on 3's, wound on 2's, allow the 5+ armor save, then whatever is left over is hitting back on 4's and reducing armor on 4's...the scarab tarpit will eventually crumble but the end result will be an AV7 or less dreadnought, which can be killed with small arms fire.

I think necrons will be unique in that if your target priority is good, you can make every (or almost every) enemy vehicle killable by anti-infantry weapons. Something nobody else can do on the tabletop right now. Cool.


Ten Scarabs would annihilate just about any walker in the game. Dunno how you'd expect a Psyfleman to eventually kill them.

It would kill one base on odds (via ID) before they get to attack, so 36 attacks is 18 hits is 9 Entropics. If you roll 1 above odds, the Walker is dead. And the base that died might come back alive via RP.

But the thing people are forgetting is, even if you don't kill the walker (WS5, perhaps on a Venerable Psyfleman, reduces you to 6 Entropics) you're now fighting a front AV six Walker. The Scarabs can beat it to death on the following turn even without Entropic attacks once they get that first round in, though it's unlikely to ever be necessary.
   
Made in us
Potent Possessed Daemonvessel





G. Whitenbeard wrote:Glad to see that you want to support the game and the company that makes it (as well as writes your beloved fluff).

They've received plenty of my money in the last 17 years. The game is crap and the company is full of corporate shills, I could care less about supporting them any further. My interest in the fluff is as much nostalgia as anything else. I don't really feel like dropping $30 (or whatever they charge for their rags these days) to satisfy my morbid curiosity about what facepalm-inducing drivel Ward produced this time.

Anyway, this is way off topic. Back to our regularly scheduled programming, Tomb Kings in Spaaaace!

Fluff for the Fluff God!
 
   
Made in us
Longtime Dakkanaut





California

Thanks again yak for all the hard work.

Anyone else thinking about green stuffing some type of cloaks for the snipers. Just seems like all that shiny metal would give there postions away.

Shouldn't they have some time of high tech camo cloak or something. Not complaining just trying to think of a style or way to make it.

It seems like necrons are going to be very tricky to play well. It almost seems like you need to use the night fighting and a lot of the situational units to be effective. I think its great but it deffinatly seems like it might not be a beginner army anymore.

This message was edited 1 time. Last update was at 2011/10/21 01:09:19


 
   
Made in us
Dakka Veteran




Vhalyar wrote:
What? Are you just parroting the stupid things you've heard or have you actually tried comparing the information? Because BoK called a ton of things first. Necrons are by far the most accurate reveals they've ever done actually. Either way it's pretty sad on your part.



Really? Looking at what they posted in April and May... nope, majority were WAY off. The only ones that were accurate? The ones already posted on Dakka the week before.

The things they posted just last week? Same deal. Here are some of the ones I love though:

1. The C'tan are gone completely
2. New GIANT MC that looks like a wraith
3. Necromancers
4. Monoliths: no real changes and remain expensive
5. Immortals are elites that can be made into troops by taking a Necron Lord
6. Flayed ones can also be made into troops
7. Pariahs are still in and are now retinue
8. Playable Named Necron lords: The undying, The enfleshed, The voidbringer, The silent king
9. Quantum shielding gives a 2+ save
10. Rolls of 6 cause auto wounds regardless of toughness
11. Eternal life allows downed IC's to stand back up and immediately go into assault with nearby enemies

and should we go into the materials, new casts, and waves?

At least read their posts before jumping into fanboy mode.
   
Made in us
Stalwart Space Marine




Tulsa, OK

DJ3 wrote:
yakface wrote:One Cryptek piece of wargear has it (with unlimited range) as a shooting attack (so you can have two of these in the army if you take 2 Royal Courts).


This bit is confusing. Why couldn't we have up to ten Harps of Dissonance? You listed it as the basic weapon for Harbingers of Transmogrification, and you said we could take a unit of five Eldritch Lances because it's the default Harbinger of Destruction weapon, and only the "upgrades" trigger the "one per Court" clause.

I was starting to think that a Stormlord army using Night Fighting to delay enemy long-range Shooting while you use Solar Pulses and eight Harps to weaken enemy armor would be a pretty solid core. Over two turns, you'd get to take 5 points of armor off enemy vehicles on average rolling, plus all the damage the rest of your army puts out in the meantime.


I was thinking the same thing. Having the ability to reliably drop enemy armor safely at long range would be very nice, and be imo better than 36" S8 shots. Plus, you can always drop a vehicle's armor then hit them with all the S6 and S7 shots.

Team them up with Stalkers and they are twin-linked. Makes me think there will a lot of synergy within the codex.

4000+
4000+ 
   
Made in ca
Dakka Veteran





omerakk wrote:Really? Looking at what they posted in April and May... nope, majority were WAY off. The only ones that were accurate? The ones already posted on Dakka the week before.


Thanks for proving my point

All that information mess you're attributing to BoK? That's a compilation from Heresy-Online, not from the BoK writers. You can thank ghost21 and Tabitha for nearly all of the fake rumors.

This is what they posted:
http://bloodofkittens.com/blog/2011/04/30/future-tact-necrom-rumor-review/
http://bloodofkittens.com/blog/2011/05/12/future-tact-necron-random-unit-review/
http://bloodofkittens.com/blog/2011/05/27/future-tact-necron-random-unit-review-2/
http://bloodofkittens.com/blog/2011/06/18/future-tact-necron-random-unit-review-3/
http://bloodofkittens.com/blog/2011/07/02/future-tact-necron-random-unit-review-4/

Woah, look at that. It's not bad. One might even call it... rather accurate.
Stuff like the fire gauntlet, phase shifter, armor upgrade, "hunter killer missile", ALL of the Wraith options, the C'tan details, the Doom Scythe and... actually it's getting tiring listing everything and it's obvious you didn't read anything.
PM me if you want to keep this going, there's no reason to keep dirtying the thread since this is off topic.

This message was edited 2 times. Last update was at 2011/10/21 01:26:19


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Sister Vastly Superior




Colorado

FabricatorGeneralMike wrote:
Dr. Delorean wrote:
Furthermore, if Zahndrekh's unit is ever assaulted and Obyron is not part of that combat, then he immediately teleports into the combat, leaving whatever unit he is in, even if he is already fighting combat or embarked in a vehicle.


I love this rule, funny as hell. I think I might get "And I Will Always Love You" on my phone to play whenever this guy teleports to protect his liege.


Are you shure thats not for the 'silent king' and Dante?....




See, I pictured it more like this.
Spoiler:

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Been Around the Block





Tasty gives out his rumors extremely early and they are usually about 85% correct, but he sure catches a lot of flak for the 15% that are wrong.
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

IcedAnimals wrote:
FabricatorGeneralMike wrote:
Dr. Delorean wrote:
Furthermore, if Zahndrekh's unit is ever assaulted and Obyron is not part of that combat, then he immediately teleports into the combat, leaving whatever unit he is in, even if he is already fighting combat or embarked in a vehicle.


I love this rule, funny as hell. I think I might get "And I Will Always Love You" on my phone to play whenever this guy teleports to protect his liege.


Are you shure thats not for the 'silent king' and Dante?....




See, I pictured it more like this.
Spoiler:


I swear I thought that was the leaked codex art

   
Made in au
Irked Necron Immortal





Good gravy, the wait is interminable! Every day I wake up and go on here to see whether there are any new tidbits I can consume to satiate my Necron craving. Why can't they just confirm them already? Also why can't it be the 5th yet? You win again, Time! But I'll get you next time! And your little...er...dimension too!
   
Made in us
Dakka Veteran




Thanks for proving my point

All that information mess you're attributing to BoK? That's a compilation from Heresy-Online, not from the BoK writers.


And you seem to be missing the point that ALL of their rumors come from other sources. I like how you ignored the spots where they say "Thanks to Yakface for such and such" Funny how all of the ones from Yak just happened to be the accurate ones from the all knowing BoK
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

omerakk wrote:

Really? Looking at what they posted in April and May... nope, majority were WAY off. The only ones that were accurate? The ones already posted on Dakka the week before.

The things they posted just last week? Same deal. Here are some of the ones I love though:

1. The C'tan are gone completely
2. New GIANT MC that looks like a wraith
3. Necromancers
4. Monoliths: no real changes and remain expensive
5. Immortals are elites that can be made into troops by taking a Necron Lord
6. Flayed ones can also be made into troops
7. Pariahs are still in and are now retinue
8. Playable Named Necron lords: The undying, The enfleshed, The voidbringer, The silent king
9. Quantum shielding gives a 2+ save
10. Rolls of 6 cause auto wounds regardless of toughness
11. Eternal life allows downed IC's to stand back up and immediately go into assault with nearby enemies

and should we go into the materials, new casts, and waves?

At least read their posts before jumping into fanboy mode.


to be fair these where hard to take seriously even back then.... necromancer? good lord thats lame... thankfully the design team have more creativity then the drooling douche who thought up this crap

Evil Sunz
The Dark Pact
 
   
Made in us
Servoarm Flailing Magos







CthuluIsSpy wrote:
Praxiss wrote:Regarding the Tomb Blades. Yakface said they are essentially warriors riding jetbikes. Kind of reminds me of the old destroyer models....



Oh god...don't tell me it's a necron warrior on a eldar jetbike.


No, those are the old, old destroyers. 2nd edition? Through the Chapter Approved list until the codex Necron players use until the new one hits. Notice the 'coffin shaped' landing gear bits.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

DJ3 wrote:
This bit is confusing. Why couldn't we have up to ten Harps of Dissonance? You listed it as the basic weapon for Harbingers of Transmogrification, and you said we could take a unit of five Eldritch Lances because it's the default Harbinger of Destruction weapon, and only the "upgrades" trigger the "one per Court" clause.

I was starting to think that a Stormlord army using Night Fighting to delay enemy long-range Shooting while you use Solar Pulses and eight Harps to weaken enemy armor would be a pretty solid core. Over two turns, you'd get to take 5 points of armor off enemy vehicles on average rolling, plus all the damage the rest of your army puts out in the meantime.



Sorry this is another place I screwed up with my summary and figured it out later (so I need to correct the summary).

The Harbinger of Transmorgification Cryptek base weapon is actually the Tremorstave (which causes enemy units hit by it to count as moving through difficult terrain in their next movement phase) and the Harp of Dissonance is actually a wargear upgrade which means you're only getting one per Court, sadly.


As for the C'Tan shard abilities people have been asking about, the BoK review is generally pretty accurate, although you can (and must) only take 2 manifestations, you can't take them all.

The no-brainer for anyone taking a C'Tan is the power that makes all difficult terrain on the table dangerous for the enemy army. Anyone taking a C'Tan andnot taking that manifestation is a bit crazy IMHO. So it really comes down to what the 2nd manifestation will be and there are a several good choices depending on what you want to accomplish. Certainly the ability that allows the C'Tan to pick a model in base contact during his Initiative step (in combat) and force them to pass an Initiative test or simply die seems like a good way to discourage uber-CC characters from assaulting you.


Other people had questions about the Monolith portal and the Night Scythe. The Night Scythe is not open topped and it doesn't have any special rules for disembarking, so no, you can't assault out of it the turn the unit deploys. Also, the Monolith's portal no longer allows reserves to arrive from it, it can only be used to teleport units on the table within 18" of it.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Charging Bull



Traverse City, MI

Omegus wrote:
G. Whitenbeard wrote:Glad to see that you want to support the game and the company that makes it (as well as writes your beloved fluff).

They've received plenty of my money in the last 17 years. The game is crap and the company is full of corporate shills, I could care less about supporting them any further. My interest in the fluff is as much nostalgia as anything else. I don't really feel like dropping $30 (or whatever they charge for their rags these days) to satisfy my morbid curiosity about what facepalm-inducing drivel Ward produced this time.

Anyway, this is way off topic. Back to our regularly scheduled programming, Tomb Kings in Spaaaace!


These posts blow my mind. Go away then? Why be here?
   
Made in au
Twisted Trueborn with Blaster



Sydney, Australia

I have FINALLY read through the entire thread.


And i'm liking what i'm seeing! Massive thanks to Yakface for all the delicious info and to Kroothawk for compiling it all.

The models are brilliant, minus the crowns and the Flayed Ones...
Im looking forward to transports. Would give me the needed maneuverability i've needed in a few of my games.
A bit saddened at some of the changes, but the codex as a whole should be MUCH better. Should actually give me a chance against my friends DE...


Since I started reading this thread I have been counting down. Started on the 18th. Come on time, go the **** faster!!!

Heamonculus army - almost 500 points (more in the mail). none painted.
Wych army - in the mail
DT:90S++G++MB+IPw40k056D+A++/areWD337 R+++T(T)DM+

On Scarabs: "Cry Havoc and let slip the Evil Roombas of Death!" - Philld77

On Landraiders: "Not really a transport though so much as it is a tank with a chauffeur's license" - Nictolopy 
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

Sabet wrote:
Since I started reading this thread I have been counting down. Started on the 18th. Come on time, go the **** faster!!!


im passing the time with a creepy conversion to use as a shard... got some old inquisitor bits that fit the job nicely...
will post picks in the painting forum soon

Evil Sunz
The Dark Pact
 
   
 
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