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![[Post New]](/s/i/i.gif) 2017/08/07 16:37:26
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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SGT Harker has been an auto include for me.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/07 19:25:00
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Hello guys. Haven't you noticed that sentinels are now OOP / no longer available online ?
GW certainly is planning to redo a codex soon, with an update to sentinel.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2017/08/07 19:33:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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They're in stock in the US store. And I doubt the status of the Sentinel is a good indicator of any updated IG models.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/07 20:08:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
Washington State
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Anyone had any success with a pure Scion army? I've had a Air-Cav stormtrooper army for a few years now, and am wondering how they would play.
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![[Post New]](/s/i/i.gif) 2017/08/07 20:18:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Loyal Necron Lychguard
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necrontyrOG wrote:Anyone had any success with a pure Scion army? I've had a Air-Cav stormtrooper army for a few years now, and am wondering how they would play.
"Pure" Scions doesn't really work since there's the rule that you can't have more than half your units in Tactical Reserve, so you're either bringing lots and lots of Tauroxes or you're mixing in some foot units (Conscripts, Heavy Weapons, artillery vehicles). You can run a list that's like, a Valkyrie or two, several Tauroxes, and Scions, but there's not a lot of variance in something like that.
On the whole, Scions are great. They generally can pop in and remove an important model/unit per drop, especially with Orders. Just have to be careful in that they're made of paper.
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![[Post New]](/s/i/i.gif) 2017/08/07 20:31:57
Subject: Astra Militarum: More Competitive in 8th Edition?
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Consigned to the Grim Darkness
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CplPunishment wrote:While I generally agree, 3 mortar teams are 27 pts, do 3d6 shots at 48" range and don't need line of sight. Added bonus: they are a great buffer for my basilisks.
Mortar teams are nice, but be aware that having a lot of them takes up a lot of space so you're still gonna have them be shot at. That said they aren't as efficient to be shot at as autocannon or lascannon teams, so...
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This message was edited 1 time. Last update was at 2017/08/07 20:32:16
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/08/07 20:43:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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KestrelM1 wrote:CplPunishment wrote:Basilisks are good in multiples as well. If you can't afford 2, 1 might be ok (can't hurt). However many you take, remember that they roll 2d6 and pick the highest to determine the number of shots. A master of ordnance nearby allows them to reroll 1s to hit units more than 36" away.
If you're buying enough Basilisks that you want a Master of Ordnance as well, strongly consider Sergeant Harker (and <Catachan> Basilisks) over the MoO. Harker has a bigger bubble, no 36"+ restriction, a solid gun, and can affect units outside the Basilisks as well. All for only 12 points more.
Using Harker is a solid idea, provided you want to use the Catachan regiment keyword. Right now the only keywords worth using are CATACHAN and CADIA, but we'll see what happens in the upcoming codex (maybe the other regiments will get some lovin').
That is not how I prefer to use him, however. I field Harker with two Plasma/Lascannon Vet squads and a Company commander (3+ to hit, 2-3+ to wound, rerolling 1s to hit and wound is NICE). When I take a Shadowsword, I give it the CATACHAN keyword and park him and his cohort next to that for more fun.
When it comes to Basilisks, I field two pairs as far away from each other as possible--unless the deployment zone makes that inadvisable. Each pair has a MoO babysitting, preferably with a good vantage point so he hits on 3+. (A nearby company commander can further maximize the effectiveness of his one-use barrage by ordering him to take aim). The theory is that each battery can cover for the other, while infantry stymies incoming forces. So far it has worked well, but I have only recently adopted this strategy so time will tell.
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This message was edited 1 time. Last update was at 2017/08/07 20:44:03
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![[Post New]](/s/i/i.gif) 2017/08/07 21:00:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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necrontyrOG wrote:Anyone had any success with a pure Scion army? I've had a Air-Cav stormtrooper army for a few years now, and am wondering how they would play.
I'm planning to run one when I next get the chance. If/when I manage to get a game with it, I'll let you know how it goes.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/08/07 22:27:52
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Melissia wrote:CplPunishment wrote:While I generally agree, 3 mortar teams are 27 pts, do 3d6 shots at 48" range and don't need line of sight. Added bonus: they are a great buffer for my basilisks.
Mortar teams are nice, but be aware that having a lot of them takes up a lot of space so you're still gonna have them be shot at.
That said they aren't as efficient to be shot at as autocannon or lascannon teams, so...
They've worked nicely so far. They're cheap, have excellent range, harass things they can't see and act as a nice buffer for my basilisks. I want them to take up space to deny deepstrikers. As a rule of thumb, I take one mortar squad for every two basilisks. It's like a poor man's wyvern. I like it so far because it is a cheap way to fill out a Brigade and a Vanguard to maximize CPs.
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![[Post New]](/s/i/i.gif) 2017/08/07 22:34:45
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Ravajaxe wrote:Hello guys. Haven't you noticed that sentinels are now OOP / no longer available online ?
GW certainly is planning to redo a codex soon, with an update to sentinel.
I think they're just getting repackaged for 8th, like a lot of things.
Not that I'd complain about a new sentinel, even if I did just buy two of them last month. The kit isn't terrible, but it could certainly benefit from a refurb. Especially if they upped it to 3 sentinels, and priced it similiarly to the killa kans. Automatically Appended Next Post: Requizen wrote: necrontyrOG wrote:Anyone had any success with a pure Scion army? I've had a Air-Cav stormtrooper army for a few years now, and am wondering how they would play.
"Pure" Scions doesn't really work since there's the rule that you can't have more than half your units in Tactical Reserve, so you're either bringing lots and lots of Tauroxes or you're mixing in some foot units (Conscripts, Heavy Weapons, artillery vehicles). You can run a list that's like, a Valkyrie or two, several Tauroxes, and Scions, but there's not a lot of variance in something like that.
On the whole, Scions are great. They generally can pop in and remove an important model/unit per drop, especially with Orders. Just have to be careful in that they're made of paper.
Well, there's nothing that says you have to deep strike your scions. A unit with 4 HSVGs seems like it would make a solid base of fire for a battle line.
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This message was edited 1 time. Last update was at 2017/08/07 22:35:45
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![[Post New]](/s/i/i.gif) 2017/08/07 22:41:49
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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cheesedupree wrote:Hey first post in this thread - I'm looking at starting a guard army, but want to do a converted Ork as guard type crossover. It's going to be a fair bit of work so wanted to get a bit of a short rundown on which units to take and which to avoid. I checked the first post but you guys don't have a summary or anything there.
Im fairly new to 40k, haven't faced guard yet, but from what I've heard these units are good to great: Conscripts + commissar, scion command squads, heavy weapon teams, bullgryn and wyverns/basilisks.
Is that fairly accurate? What else would you add to the list? Doesn't have to be purely top tier stuff, but units you think are worthwhile taking in a list. If you can be bothered, a recommendation on weapons for HWTs and the like would be great.
Reminds me of Armageddon Ork Hunters
http://wh40k.lexicanum.com/wiki/Armageddon_Ork_Hunters
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![[Post New]](/s/i/i.gif) 2017/08/08 01:35:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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CplPunishment wrote:KestrelM1 wrote:CplPunishment wrote:Basilisks are good in multiples as well. If you can't afford 2, 1 might be ok (can't hurt). However many you take, remember that they roll 2d6 and pick the highest to determine the number of shots. A master of ordnance nearby allows them to reroll 1s to hit units more than 36" away.
If you're buying enough Basilisks that you want a Master of Ordnance as well, strongly consider Sergeant Harker (and <Catachan> Basilisks) over the MoO. Harker has a bigger bubble, no 36"+ restriction, a solid gun, and can affect units outside the Basilisks as well. All for only 12 points more.
Using Harker is a solid idea, provided you want to use the Catachan regiment keyword. Right now the only keywords worth using are CATACHAN and CADIA, but we'll see what happens in the upcoming codex (maybe the other regiments will get some lovin').
That is not how I prefer to use him, however. I field Harker with two Plasma/Lascannon Vet squads and a Company commander (3+ to hit, 2-3+ to wound, rerolling 1s to hit and wound is NICE). When I take a Shadowsword, I give it the CATACHAN keyword and park him and his cohort next to that for more fun.
When it comes to Basilisks, I field two pairs as far away from each other as possible--unless the deployment zone makes that inadvisable. Each pair has a MoO babysitting, preferably with a good vantage point so he hits on 3+. (A nearby company commander can further maximize the effectiveness of his one-use barrage by ordering him to take aim). The theory is that each battery can cover for the other, while infantry stymies incoming forces. So far it has worked well, but I have only recently adopted this strategy so time will tell.
Definitely seems viable although it costs a good bit just to allow reroll 1s.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/08 03:40:22
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Colonel Cross wrote:CplPunishment wrote:KestrelM1 wrote:CplPunishment wrote:Basilisks are good in multiples as well. If you can't afford 2, 1 might be ok (can't hurt). However many you take, remember that they roll 2d6 and pick the highest to determine the number of shots. A master of ordnance nearby allows them to reroll 1s to hit units more than 36" away.
If you're buying enough Basilisks that you want a Master of Ordnance as well, strongly consider Sergeant Harker (and <Catachan> Basilisks) over the MoO. Harker has a bigger bubble, no 36"+ restriction, a solid gun, and can affect units outside the Basilisks as well. All for only 12 points more.
Using Harker is a solid idea, provided you want to use the Catachan regiment keyword. Right now the only keywords worth using are CATACHAN and CADIA, but we'll see what happens in the upcoming codex (maybe the other regiments will get some lovin').
That is not how I prefer to use him, however. I field Harker with two Plasma/Lascannon Vet squads and a Company commander (3+ to hit, 2-3+ to wound, rerolling 1s to hit and wound is NICE). When I take a Shadowsword, I give it the CATACHAN keyword and park him and his cohort next to that for more fun.
When it comes to Basilisks, I field two pairs as far away from each other as possible--unless the deployment zone makes that inadvisable. Each pair has a MoO babysitting, preferably with a good vantage point so he hits on 3+. (A nearby company commander can further maximize the effectiveness of his one-use barrage by ordering him to take aim). The theory is that each battery can cover for the other, while infantry stymies incoming forces. So far it has worked well, but I have only recently adopted this strategy so time will tell.
Definitely seems viable although it costs a good bit just to allow reroll 1s.
I sure seems that way, but Basilisks are some of the heavy lifters in my army and I need them operating at peak performance. In addition, the MoO's barrage ability can be devastating. I am confident that an MoO is a unit that can earn back its 38 pts by buffing nearby units and calling in an artillery strike. Harker is needed elsewhere buffing my other heavy lifters. I will keep playtesting this list, and time will tell just how efficient it is.
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![[Post New]](/s/i/i.gif) 2017/08/08 16:05:46
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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How do people like Yarrick? I've been using Pask. But now that he can't order himself (Not that I'm implying he ever could, it was just how myself, and others, played it)
With the punisher turret, meltas, and lascannon. He is 257 pts which often gets destroyed very easily. Or charged. Or just doesn't do much.
I was looking at Yarrick as I will just have him, a company commander, and conscripts on the board.
Besides that a vulture, thunderbolt, marauder destroyer, 2 sentinels, 2 Cyclops, and 2 vindicares. Everything else is deepstriking.
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![[Post New]](/s/i/i.gif) 2017/08/08 22:06:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Well Yarrick can allow rerolls of all Astra Militarum units. So if you can get him close to some flyers, he'll probably be more beneficial than Pask haha.
That's an interesting list haha. What's up with the 2 Vindicares? Those bums could net you a freaking Valkyrie!
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This message was edited 1 time. Last update was at 2017/08/08 22:08:04
5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/08 22:30:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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I've got a question for you guys: obviously IG can hold their own objectives just fine, but what about taking your opponent's objectives?
What units do you use to accomplish this?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/08/08 22:37:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Typically a 1-2 Punch of Scions then Eversor + Rough Riders. The Valkyries are also so bad offensively that I've had more than 1 game that I've been able to return to my lines, pick up a 2nd unit, then drop them off somewhere. Nobody cares to shoot them lol.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/08 22:41:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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vipoid wrote:I've got a question for you guys: obviously IG can hold their own objectives just fine, but what about taking your opponent's objectives?
What units do you use to accomplish this?
Shoot them off it.
If that fails (or I need to capture it myself), Death Riders/Rough Riders, Hellhounds and Scions work just fine.
I haven't fielded it yet, but a Dual Heavy Flamer-Chimera with 2 SWS-squads can probably work well too.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2017/08/08 22:46:21
Subject: Astra Militarum: More Competitive in 8th Edition?
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Kid_Kyoto
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vipoid wrote:I've got a question for you guys: obviously IG can hold their own objectives just fine, but what about taking your opponent's objectives?
What units do you use to accomplish this?
It's probably not the right answer, but whatever's left of the power weapon / plasmagun infantry squads I marched across the board.
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![[Post New]](/s/i/i.gif) 2017/08/08 23:21:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Colonel Cross wrote:Typically a 1-2 Punch of Scions then Eversor + Rough Riders. The Valkyries are also so bad offensively that I've had more than 1 game that I've been able to return to my lines, pick up a 2nd unit, then drop them off somewhere. Nobody cares to shoot them lol.
You know that's rather an interesting bonus for being under armed and overly tough.
"Fly Valkyrie, no one will take you seriously until its too late."
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![[Post New]](/s/i/i.gif) 2017/08/08 23:38:38
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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I see a lot of talk about using the StormLord.
I run one with my Ultramarines firebase consisting of Gullyman and 2 Terminus Ultras.
I have been running the Stormlord with 28 Conscripts, 4 plasma command squad, 3 plasma special weapons team a commander and an Astropath.
-Astropath buffs the tank +1 save.
- Plasma dudes usually stay in Stormlord and shoot out of it.
- Conscripts either shield my Tanks against deep strikers or they jump out when needed ( especially in relic missions)
Generally this setup seems to work pretty good. However there are some weaknesses.
The Strormlord generally wants to sit still due to bs4 if I move I go to bs5. I do however see that this thing might actually be better to get up close and get into combat.
I struggle against horde armies and I was thinking of ditching the Plasma dudes and conscripts and just adding in a scion squad with 2 plasma ( my troops) and adding 5 morter teams.
18 d6 s4 shots looks like it should do pretty good against all types of horde units. Especially with the ability to ignore cover and pretty much cover the field. I could use them to block deep strikes as well if needed.
thoughts ?
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![[Post New]](/s/i/i.gif) 2017/08/09 00:19:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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My advice to you would be to put heavy bolter heavy weapons squads in the stormlord and then put heavy flamer sponsons on it. Then get that beast into CC with a horde unit.
Failing the points for that, the mortars would do ok, but S4 AP- and D6 shots isn't exactly the answer to horde armies if you ever move that thing as pretty much everything will still get a save. They are dirt cheap though, so try out a few different combos.
I will say this though, with that # of lascannons, why bother with plasma at all? haha.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/08/09 00:56:15
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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yea I want to give the heavy flamers a try. seems so darn deadly. To add them I would have to go with 1, 10 man troop squad, 2 Heavy Bolter squads and 1 Morter squad. that puts me at 2000pts
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![[Post New]](/s/i/i.gif) 2017/08/09 01:12:20
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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I say good to go on that! Seems like a good ratio of everything. At that point, who cares about bubble wrapping the Stormlord if it has that many heavy flamers? haha. Just need those 10 dudes for your Terminus Ultras.
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This message was edited 1 time. Last update was at 2017/08/09 01:12:29
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![[Post New]](/s/i/i.gif) 2017/08/09 01:23:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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yea.. going to give this a run. the only time I might need more than the 10 dudes to bubble wrap is if I'm playing against a lot of deep striking plasma scions ( played against 6 of them last night) but I can toss out a heavy weapon squad if needed. 10 dudes are just shy at bubble wrapping the 3 vehicals.
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![[Post New]](/s/i/i.gif) 2017/08/09 03:14:20
Subject: Astra Militarum: More Competitive in 8th Edition?
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Fighter Pilot
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With no more combined squads, how can foot guard avoid getting rekt in kill point games?
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![[Post New]](/s/i/i.gif) 2017/08/09 04:04:44
Subject: Astra Militarum: More Competitive in 8th Edition?
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Kabalite Conscript
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scommy wrote:With no more combined squads, how can foot guard avoid getting rekt in kill point games?
From what I've seen, tell them they've won before the game begins and move on to the next game hoping for a different game mode.
A quick question for other Guard players, if you had a choice between bringing one Valkyrie or one Vendetta for a 50pl/1000pt list, which would you choose?
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![[Post New]](/s/i/i.gif) 2017/08/09 04:08:49
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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scommy wrote:With no more combined squads, how can foot guard avoid getting rekt in kill point games?
Might as well just concede.
I don't know why GW doesn't just give each side 50 KP have it divided by the number of units. At least then you'd have equivalent total possible scores.
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![[Post New]](/s/i/i.gif) 2017/08/09 04:38:40
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Colonel Cross wrote:Well Yarrick can allow rerolls of all Astra Militarum units. So if you can get him close to some flyers, he'll probably be more beneficial than Pask haha.
That's an interesting list haha. What's up with the 2 Vindicares? Those bums could net you a freaking Valkyrie!
They do work. Tough to kill. Characters. And Character killers. They can delete a character every turn. And most armies need them in order to run their army.
Not only is it a good unit. Its an issue for my opponents. Knowing they are there. Popping off their characters. Besides, valkaries kinda suck.
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![[Post New]](/s/i/i.gif) 2017/08/09 05:09:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Guess it's just my local meta but I initially was running 2x5 Ratling squads and a Vindicare. They did ok but I'd rather spend the 190pts on almost anything else.
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5k Imperial Guard
2k Ad Mech |
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