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Made in us
Decrepit Dakkanaut






Leerstetten, Germany

tetrisphreak wrote:
Stu H wrote:
Requiem wrote:
d-usa wrote:At the risk of being slow::

So if jump infantry get a free I10 attack, do they use their regular weapons for that?

So Vanguard Vets with power fists or thunder hammers strike first?

Was wondering about that as well...
anyone come across this yet?


Fairly certain I read in this thread that it's base strength not using your cloce combat weapons.


Seeing as how they're Impact hits and not so much swings of swords/fists/folding chairs, i think that's right. 1 A per model, at base strength and I10. So probably AP- as well.


Thinking of them as impact hits does make a lot more sense, thanks.
   
Made in fi
Jervis Johnson






Seeing as how they're Impact hits and not so much swings of swords/fists/folding chairs, i think that's right. 1 A per model, at base strength and I10. So probably AP- as well.

No. That's been answered. You get to use your close combat weapon and other special rules. It's not an impact hit of any kind. However I'm sure there are provisions in the new special rule for all 'strikes last' weapons like power fists and power axes and thunder hammers that they strike last no matter what your initiative is.

...yes, they want to sell you more Marines with jump packs. Wraiths are happy about it too.

This message was edited 1 time. Last update was at 2012/06/24 21:56:09


 
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Fishboy, Instant Death is the same as it is now.

 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

insaniak wrote:
AresX8 wrote:- Cannot disembark from a vehicle that moved more than 6".

...but you get to move 6" after disembarking. End result is the same as now.

You lose 2" (as you measure that 6" from the access point).

This message was edited 1 time. Last update was at 2012/06/24 21:56:33


 
   
Made in de
Fixture of Dakka






Columbia, SC (USA)

Therion wrote:
Within their own codex, sure, Assault Marines will outdo the Death Company, but as far ally material, Death Company are some fantastic.

I'd rather ally with IG, and if I was IG I'd rather ally with Necrons. Necrons get a bonus Vendetta and a CCS with officer of the fleet, while IG get a couple solar pulses to protect their stuff with night fighting, and a Doom Scythe. Bless the Emperor for the unholy alliance of the Imperial Navy and the Necrontyr.


As an IG player, I tend to agree though a SM librarian is also tempting. I don't think we could take more than one solar pulse without giving away too many points.


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Therion wrote:
Seeing as how they're Impact hits and not so much swings of swords/fists/folding chairs, i think that's right. 1 A per model, at base strength and I10. So probably AP- as well.

No. That's been answered. You get to use your close combat weapon and other special rules. It's not an impact hit of any kind. However I'm sure there are provisions in the new special rule for all 'strikes last' weapons like power fists and power axes and thunder hammers that they strike last no matter what your initiative is.

...yes, they want to sell you more Marines with jump packs. Wraiths are happy about it too.


If not, well, considering how broken a lot of the stuff we've seen so far seems to be, it's wouldn't be that big of a surprise anyway.

This message was edited 1 time. Last update was at 2012/06/24 21:56:39


 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Thanks. That makes my Haemy sniper weapon that rolls a 6 to hit nice since it instant deaths heh. Wonder if it still rends now....

I do what the voices in my wifes head say...
 
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

JB wrote:
Therion wrote:
Within their own codex, sure, Assault Marines will outdo the Death Company, but as far ally material, Death Company are some fantastic.

I'd rather ally with IG, and if I was IG I'd rather ally with Necrons. Necrons get a bonus Vendetta and a CCS with officer of the fleet, while IG get a couple solar pulses to protect their stuff with night fighting, and a Doom Scythe. Bless the Emperor for the unholy alliance of the Imperial Navy and the Necrontyr.


As an IG player, I tend to agree though a SM librarian is also tempting. I don't think we could take more than one solar pulse without giving away too many points.


You can't get a second solar pulse anyway, because you can't get a second Royal Court. Actually, the question is if you can get a solar pulse at all as you are required to take an Overlord to get a Royal Court. And it isn't known if you are allowed to take that Royal Court as a "free" HQ choice within the ally FoC.

This message was edited 2 times. Last update was at 2012/06/24 22:02:21


 
   
Made in gb
Screamin' Stormboy





I thought it odd that in the WD where it was showing off all the different staff painted armies the guy with the huge Ork army said he was going to be painting up another 9 killa kans when he clearly allready had 3 in the photograph.

Perhaps its possible to ally with your own army to gain access the the additional FOC slots at the cost of an additional mandatory troops and HQ choice?

   
Made in de
Fixture of Dakka






Columbia, SC (USA)

True, IG are more likely to mesh well with SM. GK are not brothers in arms either.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Lepuke wrote:I thought it odd that in the WD where it was showing off all the different staff painted armies the guy with the huge Ork army said he was going to be painting up another 9 killa kans when he clearly allready had 3 in the photograph.

Perhaps its possible to ally with your own army to gain access the the additional FOC slots at the cost of an additional mandatory troops and HQ choice?


Confirmed negative. That's just more GW wankspeak.

This message was edited 2 times. Last update was at 2012/06/24 22:02:59


 
   
Made in fi
Jervis Johnson






Double post.

This message was edited 1 time. Last update was at 2012/06/24 22:03:53


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Can someone confirm if THIS:

is how the FoC will work now.
Or will it double the min units to 2 HQ + 4 Troops aswell?

Also, is the To Wound table the same, or are there any changes and how many Hull Points do Dark Eldar Vehicles ( Raiders / Venoms / Razorwings / Voidravens ) have?

This message was edited 2 times. Last update was at 2012/06/24 22:07:28


   
Made in fi
Jervis Johnson






Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

Also, is the To Wound table the same, or are there any changes?

Your picture seems accurate according to the dude who held the rulebook and answered questions for the past two hours.
   
Made in de
Fixture of Dakka






Columbia, SC (USA)

Lepuke wrote:I thought it odd that in the WD where it was showing off all the different staff painted armies the guy with the huge Ork army said he was going to be painting up another 9 killa kans when he clearly allready had 3 in the photograph.

Perhaps its possible to ally with your own army to gain access the the additional FOC slots at the cost of an additional mandatory troops and HQ choice?


It looks like all armies may get an additional FOC at 2000+ points.

So a large Ork army could take six heavy choices as long as it filled the mandatory two HQ and four troop choices required by the two FOCs.



The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Huge Hierodule





Louisiana

Lepuke wrote:I thought it odd that in the WD where it was showing off all the different staff painted armies the guy with the huge Ork army said he was going to be painting up another 9 killa kans when he clearly allready had 3 in the photograph.

Perhaps its possible to ally with your own army to gain access the the additional FOC slots at the cost of an additional mandatory troops and HQ choice?



At 2000 points and above the FOC doubles. 2 Warbosses, 4 mobs of boyz, and then 6 units of killa kanz is now a potential list.

WAAARRRD!!!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Waaagh! Warbiker





Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

I think more likely that your necessary HQ and Troop unit choices will also double.

Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Huge Hierodule





Louisiana

Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

Also, is the To Wound table the same, or are there any changes?


Mandatory slots come with the doubled FOC so it should be 2-4 HQ and 4-12 Troop. Otherwise it looks okay...I don't know if allies are restricted to 2000 plus games or not either.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in si
Foxy Wildborne







Therion wrote:
Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

Also, is the To Wound table the same, or are there any changes?

Your picture seems accurate according to the dude who held the rulebook and answered questions for the past two hours.


Not really since it doesn't show you need 2 HQ and 4 Troops before you can take your 4th Elite/FA/HS.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in fi
Jervis Johnson






Not really since it doesn't show you need 2 HQ and 4 Troops before you can take your 4th Elite/FA/HS.

The picture has an asterisk after allies 0-1 HQ and 0-1 troops, which means that if you take allies at all you have to take one of both of those minimum (and in the case of HQ maximum).

It's accurate.

If you play 2000 points and use allies, you have to take 2 HQ total, 3 Troops total, and then you can take 7 HS. Iron Warriors with 4 heavy support choices in 4th ed was so imbalanced that Mat Ward thought it's okay you can have 7 heavy support choices now.

This message was edited 4 times. Last update was at 2012/06/24 22:14:28


 
   
Made in gb
Boom! Leman Russ Commander




Northampton

From speaking to staff members - Allies can be used in all point games. Bear in mind this is from staff members.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

If my Vanguard vets get a free strike with their special weapons, then they will have to make a comeback.

I will have to include one dual-wielding thunder hammer guy, just for coolness sake.
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Which Staff Members.

From Speaking to MCdonalds staff members, i found out that you can use Warhammer Allies in all points games.

Cheers for that.
   
Made in gb
Boom! Leman Russ Commander




Northampton

GoDz BuZzSaW wrote:Which Staff Members.

From Speaking to MCdonalds staff members, i found out that you can use Warhammer Allies in all points games.

Cheers for that.


That would be from GW ones

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in gb
Pestilent Plague Marine with Blight Grenade





those Codex FAQs are going to be BIG...

Initial thoughts:

- FnP being a 5+ kinda sucks, but being allowed Vs anything that isn't instant death is awesome. Bring on your power weapons!

- Vector Strike is nasty, but as it's not Smash it's not especially useful against vehicles unless you're using it with a very big Tyranid.

- Power axes sound fun, but nobody has the option yet. Hopefully that'll be in the FAQs rather than having to wait for a whole new codex.

- Eldar are pretty damn nasty. Warlocks in guardian units, with the power that lets you overwatch at full BS - not the squishy target they once were, and that's not getting into the four-foot distance on bikes or Ally possibilities.

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in us
Mekboy Hammerin' Somethin'






Therion wrote:
Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

Also, is the To Wound table the same, or are there any changes?

Your picture seems accurate according to the dude who held the rulebook and answered questions for the past two hours.


HOLY FETH! You mean to say that as a BA player I can take now 6 Vindicators! Better yet I can take 6 Devastator Squads with Missiles! . . . wait. . . then this means that SW can have 6 long fang squads. . . Well that it folks SWs are still broken as gak.
   
Made in gb
Waaagh! Warbiker





Question:

Do mandatory ally units could towards your FOC?

IE, do I have to take 2 HQs and 3 Troops if allied or the usual 1 HQ and two Troops?

Deffwing Nutta.

Codex: Bad Moons 
   
Made in gb
Ichor-Dripping Talos Monstrosity






OK, having hit F5 and read more, looks like THIS is the new Force Organisation Chart:


I'm dissapointed at the losing of 2D6 pen for MC's

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Therion wrote:
Ovion wrote:Can someone confirm if THIS:

is how the FoC will work now.

Also, is the To Wound table the same, or are there any changes?

Your picture seems accurate according to the dude who held the rulebook and answered questions for the past two hours.

Wow... if this chart is right, I can't ever see myself playing at 2K or above. I'd predict a lot of "1999" tournaments in that case, or 2K but without the extra FOC.

Thinking of my BA dreadnought army, I could then field 12 dreadnoughts, before even adding in any Death Company dreadnoughts.

That's just... silly.

In fantasy, almost no tournaments use "grand armies" over 3K points, where the allowances open up- it's just too easy to abuse.


Automatically Appended Next Post:
Ovion wrote:OK, having hit F5 and read more, looks like THIS is the new Force Organisation Chart:


I'm dissapointed at the losing of 2D6 pen for MC's

That's a bit better, with more required troops, but still insane!

This message was edited 1 time. Last update was at 2012/06/24 22:20:49


 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

RiTides wrote:

Thinking of my BA dreadnought army, I could then field 12 dreadnoughts, before even adding in any Death Company dreadnoughts.


12 Psyriflemen Dreads in a GK Army.

   
 
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