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Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

There isn't a PDF for =I=munda, since it's basically Necromunda with a few modifications. Each campaign here is being run in its own way. However, in the Skirmish Games section we do discuss the rules for =I=munda, so if you got questions, post them there!


Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

As Malika2 says, there isn´t one set of rules, it´s basically each group doing interpretations of the extra stuff we´re adding.

Of course this stuff is written down, so if you want a look, just PM me and we´ll figure something out.

Also, as you can probably see, I am now at a place with a computer, so I shall name this day "slaving-at-the-computer-to-get-battlereps-finished-day".
It´s not the greatest name for a day ever, but it gets the meaning across.
Hopefully I´ll have one or two pieces of storyline/battlereps on here later. And piccies!

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Thrall Wizard of Tzeentch





so, an SatCtGBFD? sounds intense. looking foreward to reading more though!
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Got a battlerep for you tonight. More piccies will be along, but for now I need some sleep. Will be uploading more tomorrow at some point. Enjoy.

Chapter Four, Hunting and Gathering.

Planet Sarum, mid 411.M41


Following the arrival of several warbands, and the establishment of base camps, the scene is set for formal investigations to begin. All of the groups are intent on finding the source of this mysterious disease. Several leads are being followed up, and it is inevitable that groups will clash as they search the city for viable clues.

One promising lead has arisen in the hive stacks, where several people have been reported dead from ”An yllnesse of the enfeebling kynde, the viktims wasting away for severral days before finally dying fromme the seizures”.
Special Rule: In the hive stacks, the poor lighting conditions mean that anyone without thermogoggles will need to test for sighting range before firing rangedweapons.

Another lead is in the Hospitalis Von Kaelon, where a noble who died under mysterious circumstances has been examined thoroughly by the medicae on watch.
Special Rule: Any fighter who goes out of action in the hospital, will roll twice on the injuries chart, keepint the better result. They´re IN the hospital!

The third promising lead lies in a factory complex to the south of the city, which has been abandoned for months, following an outbreak of the disease there. It has been cleansed by flame, but the bodies of the dead are still in the ruins, decaying fast in the extreme environment of the dust fields.
Special Rule: While in the factory complex, any model which ends it´s movement more than 4” from cover must make a S test, or be pinned till next round. This is due to the howling winds that arise in the open spaces out here. Additionally, there is no use of tunnels or vents, since these systems don´t extend this far.

Each group of adventurers must split into three groups, to cover each area. They must cover all three locations, but the groups can be as large or as small as the leader would like.

Once combat begins, each player will only have the group at the rolled location at his disposal, and must choose whether or not to call on his reinforcements. If he leaves them in place, they each have a chance of finding a second (or even third) clue, getting the investigating party further in the quest for the disease.

Any group that is recalled, has a 5+ chance of arrival on the next turn, and 4+ after that.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Up first, by random decision, are PrOtOcoN´s Ch´Pekks Mercenary Warband” (One of the new arrivals) and Xanthos with ”Sigismunds Hunting Party”.

The Xenos are divided as follows:
Hive Stacks Kurtz Bonesmasha (Orkoid ganger), Makaii Snorrison (Squat Heavy) and Lo’Mog (Kroot Juve).
Hospital Shas’ui Kel’shan Kais Kauyon (Tau Ganger), and Armin Reetho (Human Juve)
Factory Complex Ch’Pekk (Kroot leader), and Lo’Zog (Kroot ganger)

The Inquisitor divides his forces thusly:
Hive Stacks Jayna Saar (Gunslinger), Jhess Lange (Juve) and Maynaard (Sniper)
Hospital Inquisitor Sigismund and his pilot Doily Ronson.
Factory Complex Hanta Khorod (the heavy), and De´Norio Kh´na (The Void Born)

After doing so, we roll off for which groups will clash.
The hive stacks 1-2
The Hospital 3-4
The Factory Complex 5-6

Each of these has its own special rules, as explained.

The rolloff is a six, so the Ordo Xenos will clash with the Xeno warband on the factory complex.

Setup:
The roll for setting up is won by Ch´Pekk(KL), and he sets up on the western side of the complex, readying his Kroot brother(KG) for combat.

The Void Born De´Norio(VB) and Hanta Khorod(HV) with his heavy stubber, are the first to arrive on the side of the Inquisitor, and they get ready to make a dash out of the howling winds, and into the city.



The loot counters are then randomly placed, at points between the two warbands.


Turn One:
The Inquisitors agents are the first to move. They decide to let Inquisitor Sigismund and the group going through the hive stacks know, and both groups soon acknowledge that they are on the way.

The two Kroot mercenaries waste no time, with the scent of their prey on the wind they make haste towards the imperials. One of the kroot uses his fearsome leaping ability to propel himself up a floor.



Turn Two:
The Inquisitorial agent with the heavy stubber climbs the ladder closest to him, and starts advancing across the gangway towards the elevator tower. Meanwhile the Void Born advances on the ground level, heading for the loot counters.

On the Kroot side, Ch´Pekk runs a bit to the north, and sets up for a grapnel shot onto the small tower. The Kroot Ganger, Lo´Zog, runs further into the complex, and leaps even further. He is now in position to pick up the nearest loot counter next turn!
The Kroot leader shoots his grapnel, and gets a good hit on the first floor of the small tower.

At the end of the turn, the first reinforcements for both sides arrive. The imperial agents are relieved to see that the Inquisitor(=I=) himself is here, flown by landspeeder. He dismounts, and takes his pilot(PG) with him into the ruins.

The Kroot leader rejoices, as his Orkoid ally (OG), along with the remaining Kroot (KJ) and the squat Heavy(HV), have come to assist him.



Turn Three:
The Imperial heavy moves onto the elevator in the elevator tower, and begins his ascent to the topmost level.

The void born moves underneath the bridge by the High Tower, and prepares to make a dash for the nearby loot pile.

Meanwhile, the Inquisitor and his pilot move to the base of the nearby tower, readying themselves for battle.

On the western side of the complex, the Kroot continue to advance.

Ch´Pekk winches himself to the small tower,

while the leaping kroot gets to the first loot pile. He busies himself with grabbing it, for later analysis.

In the reinforcement phase, the last of the Inquisitorial forces arrive, the Sniper(SN), the Gunslinger(GS) and the Juve Mechanic(JV).



Turn Four:
Inquisitor Sigismund and his pilot run further into the complex, heading for the two loot piles up north of the elevator tower. His newly arrived reinforcements run up in support, except for the sniper, who sets up for a shot at any xeno mercenaries that might show their heads.

The Heavy gets to the top of the tower, and the void born reaches his first loot counter, grabbing it for the Inquisitions forensic teams.


The Kroot mercenaries also move further into the complex, the leaping kroot ganger reaching the top of the high tower,

and the leader firing his grapnel gun at the foot of the elevator tower. The squat heavy moves onto the walkway towards the middle of the board,

and the Ork ganger, along with the Kroot juve, move along the ground, supporting their leader.



Turn Five:
The Imperials, getting closer to the northern objectives, decide to reinforce these positions, moving a total of four models to within distance of the nearest one. The sniper moves north, looking for a clean shot at the kroot leader, suspecting that he´ll be making a move for the loot piles as well.
The heavy atop the elevator tower opens up an impressive fusillade of fire on the kroot in the next tower, but even with five shots he fails to hit him.

In the Xenos turn, the Kroot ganger moves onto the loot marker, picking it up and shooting the Heavy in the elevator tower. The heavy falls over the edge of the tower, and is out of action! The ork moves to the north, the squat heavy moves closer to the middle of the table, and the kroot juve moves to join him. Finally, the fearless Ch´Pekk uses his grapnel line to slide over to the elevator tower.

The Imperial sniper, having set his sights so carefully, is knocked down by the fierce winds, and falls to the ground, pinned.



Turn Six
The Inquisitor and his three agents move into firing positions, and unleash a fearsome amount of firepower at the kroot leader. He goes down, losing a wound, and taking a further flesh wound.

The sniper struggles to get up, and the void born makes a move north, for the loot counter in the middle square.

The Kroot leader manages to get up in his turn, and proceeds to move into flaming range, taking a shot that hits Inquisitor Sigismund and his pilot full on. The Inquisitor suffers a wound, and his pilot takes a flesh wound in the flames.


The Ork moves further forwards,

and the leaping ganger moves down from the High tower to join his kin and the Squat heavy between the two buildings on the first floor bridge.



Turn Seven
Recovering from his wounds sufficiently to stand up, the Inquisitor prepares his people to charge the Kroot Leader. He charges along with the gunslinger and the Juve, while the pilot moves forward, planning to secure the nearby loot counter.

Meanwhile, the void born moves further into the ground level of the elevator building, and takes a shot at the squat heavy, but misses. The close combat sees losses on both sides. The Juve Mechanic goes out on the imperial side with hideous wounds to her eyes, but the Kroot leader goes down, fearsomely wounded.
The imperials consolidate closer to the buildings.

The Ork moves onto the loot counter west of the imperial positions,

and the remaining mercenaries prepare to hold their side of the board, sending the Kroot juve forwards into the middle courtyard.



Turn Eight
Having taken the mercenary groups leader out of action, Inquisitor Sigismund decides to charge the Orkoid ganger on the nearby loot pile. He charges, and orders his pilot to collect the eastern counter.
In the ensuing close combat, the inquisitor falls to the ork´s hideous strength. As he falls, the morale of his group falters, and hauling their fallen with them, they withdraw from the field.



Aftermath:
The mercenaries ended up being in control of the battlefield, and taking four of the six loot counters as their spoils. A D6 was rolled to see which loot piece was the one retaining the clue, and it proved that the very one that the inquisitors pilot had secured, held the clue that was searched for!

This made the battle a draw, the Inquisitor claiming a moral victory, and the Kroot claiming victory on the battlefield.

This message was edited 2 times. Last update was at 2009/01/07 17:09:33


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Hey all, sorry, but my image posting-fu seems to have forsaken me tonight... Will fix it tomorrow, too tired now.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Woohoo, got images working again. Something weird had apparently happened. The images were showing an extra tag this morning, which was not part of their adress when I looked last night..

Odd.....

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

Looking good! Are you still going to build that funky terrain?

By the way, got more pics of the minis involved?

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Yup, still going to build funky terrain. I´ve actually bought the first box of 40K buildings, getting ready to experiment with making pretend bulkheads.

There are indeed more pics, but it got very late yesterday, so I didn´t have the energy to upload them. Will do so today.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in my
Hooded Inquisitorial Interrogator







looks good so far what does your sniper hit and wound on i know he hits on 2+ or is it not?

i want to play and ride with you on your predator. i want to be friends with you
too bad alien scum
arrrghhhhhhhhh *cuts off head of space marine*
dat was fun friend....friend??? friend!!!!
humph your not my friend any more *walks off to the predator* now for some fun!

i play as and needs the new sm army codex!!!!! 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

He´s a ganger with a Hotshot upgraded Lasgun, with the sharpshooter ability, and a telescopic sight.

So basically, he hits on a 3+ out to 24 inches, and on a 4+ to 36 inches. He wounds on a 3+ against T3 models.

What we´ve been doing in this campaign, is using the rules to make interesting models, that function as we´d imagine them to. So even though there were three (or four) snipers in the campaign, no two of them were exactly the same.

Some went with higher BS, some with better gear, some with skills and gear, you get the picture.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Thrall Wizard of Tzeentch





its too bad all you =][=munda players live so far north, would love to get a game someday

ah well, great stuff, thanks for all the ideas for my own campaign!
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Could be fun to do a cross country =I=Munda campaign at some point...

Anyways, bit of an update, though no piccies (yet). I´ve decided that for this summers gaming, some vehicles will be needed, since the adversaries the groups shall face will be greater.

And since too much is never enough, I´ve decided that I´m going to make a Repressor for my group. Yes, they do have a stretch land speeder, and that´s all good and well, but some times you just want to drive into stuff!

Piccies later tonight, going out for supplies now. The dozer blade is well begun, and I´m laying out designs for the upper structure of the beast.

In case people don´t know what a repressor is, here´s a link to FW:

http://www.forgeworld.co.uk/Badger.htm

Additional; yes, I could just buy the kit. No I´m not doing this cause I´m a cheapskate. I just want to see if I can. Plus, this way I can make adjustments to the design easier.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Right, update time, with piccies!

I´ve been working on the prow dozer of the Repressor today. I think it looks quite okay, I´m probably going to leave the eagle off, since I want to put some text on the front.

I´m thinking something along the lines of "In Nomine Imperator" and below it, inlarger letters "!Ex Via!".

As far as my understanding of latin goes (admittedly VERY limited) this should mean "In the name of the Emperor, !Out of the Way!"

I´ll be working on the hull section tomorrow, thinking that I´ll do a different design than the FW one, with slopin armor along the sides possibly. Any thoughts?

Piccies!
[Thumb - Prow WIP.jpg]
A WIP shot of the prow being assembled.

[Thumb - Repressor Prow.jpg]
Finished article, side shot.

[Thumb - Prow Size.jpg]
The text will be on the upper flat bit.

[Thumb - Prow Size Comparison.jpg]
And here it is, up against the rhino, as yet unmodified.


Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
[DCM]
Illustrator






North Carolina

VERY nice work on that dozer blade Xan. It looks perfect.

-Aaron
Call For Fire

DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ 
   
Made in us
Battleship Captain





Perth

Oh, wow - I didn't realize when I skimmed this thread earlier that you were going to convert a Repressor! Nice!

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Hubcap




Mars

I don't know it that's the angle, but the Inquisitor's arm looks really really big.

Trevy's Painting Table
Cheap and easy painting commissions for all wargames. Prices start at .25$! 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Hey guys, thanks for the kind words.

@Grey death: Thanks, coming from you that means a lot.

@Death By Monkeys: Yup, that´s the plan!

@Trevy the Great: He´s wearing a void suit, so yeah, he´s got bulky arms. It´s the same with my other Void guy, bulked up arms, legs and torso.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Pauper with Promise



Monmouth, OR / Cardiff, Wales

"Ex Via" would not mean what you want by "get out of the way". Literally, "ex via" would mean "the way out". What you're wanting to say is "Ite Ex Devio". Literally this means "get (you pl. imperative) out of-the-way." It would be best to identify which way you want them to get out of, such as "Meo Devio," meaning "my way." But, "Ite Ex Devio" does suffice as decent Latin.

As a note, I can read/write/speak classical and ecclesiastic Latin, so if anyone wants something in Latin PM me.

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Walker MN

raithianellis wrote:"Ex Via" would not mean what you want by "get out of the way". Literally, "ex via" would mean "the way out". What you're wanting to say is "Ite Ex Devio". Literally this means "get (you pl. imperative) out of-the-way." It would be best to identify which way you want them to get out of, such as "Meo Devio," meaning "my way." But, "Ite Ex Devio" does suffice as decent Latin.

As a note, I can read/write/speak classical and ecclesiastic Latin, so if anyone wants something in Latin PM me.


That is all kinds of awesome. Way to go. As for the necromunda stuff, keep it up. That repressor is gonna be awesome.
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Hey, thanks a million for that raithianellis! That was what I was worried about actually, that it would translate oddly. "Ite Ex Devio" it is then!

On another note, I´ve completed the storm bolter turret, and begun designing the hull extension. More on that later.

@Faux Pas: Thanks for the encouragement, I´ll try and match everyones expectations..

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in fi
Longtime Dakkanaut






Dozer looking nice and strong! Keep at it Xan and pester your mates into painting and finishing their stuff and the sharing them too



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

I went on a pester offensive last night as it happens, and I´ve been promised pics of models soon(tm).

One very interesting group, was one of the late comers, who did some excellent conversion work on some kroot, with dark elf corsair bits, and some great GS work on their bases.

Our other late entry led the second group of Rogue Traders, some cool models in there as well, a heavy with an Autocannon amongst them!

They may join Dakka themselves, or mail me their stuff, but you´ll get to see it, no worries.

Oh, and thanks, I think once it gets painted, the dozer should look rather cool.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in us
Longtime Dakkanaut





That sir is a dozer blade of immense beauty. I will now make one for each of my own SoB Rhinos. Well, when I get off my butt and start working on them...sigh.
   
Made in gb
Lone Wolf Sentinel Pilot





London, England

Thanks for the brilliant Dozer Blade, Xan.

Great Battle Report; I like the funky Terrain too (Malika...)!

I very much like the Flamer Wielding Kroot -- have I missed a picture of him, or could you pop one up? Thanks a bunch.

~sA

My Loyalist P&M Log, Irkutsk 24th

"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
- American Pastoral, Philip Roth

Oh, Death was never enemy of ours!
We laughed at him, we leagued with him, old chum.
No soldier's paid to kick against His powers.
We laughed - knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags. 
   
Made in gb
Lone Wolf Sentinel Pilot





London, England

Thanks for the brilliant Dozer Blade, Xan.

Great Battle Report; I like the funky Terrain too (Malika...)!

I very much like the Flamer Wielding Kroot -- have I missed a picture of him, or could you pop one up? Thanks a bunch.

~sA

My Loyalist P&M Log, Irkutsk 24th

"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
- American Pastoral, Philip Roth

Oh, Death was never enemy of ours!
We laughed at him, we leagued with him, old chum.
No soldier's paid to kick against His powers.
We laughed - knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags. 
   
Made in gb
Lone Wolf Sentinel Pilot





London, England

++++ [Double Post] ++++

++ Post Removed By The Adeptus Editus ++

(Thought For The Day: Do Not Let Impatience Make You Click The 'Reply' Button Twice.)

This message was edited 1 time. Last update was at 2009/01/08 18:26:14


My Loyalist P&M Log, Irkutsk 24th

"And what is wrong with their life? What on earth is less reprehensible than the life of the Levovs?"
- American Pastoral, Philip Roth

Oh, Death was never enemy of ours!
We laughed at him, we leagued with him, old chum.
No soldier's paid to kick against His powers.
We laughed - knowing that better men would come,
And greater wars: when each proud fighter brags
He wars on Death, for lives; not men, for flags. 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control







like it and the 'eavy stubba'!
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Rymafyr, that blade took me about three-four hours, but that included design.
You could probably knock a few together. Remember to measure everything carefully, lots of small bits are involved in this thing.

Hey smiling assasin, thanks for the kind words. Sadly I have no pics of the flamer kroot.

He is part of a gang from Iceland actually, so my access to the models is limited at the moment..
I have however asked the guy who built him to put pics up, hoping that he will do so.

Thanks jamunition

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
Made in gb
Been Around the Block





Hi Xanthos,

I was just checking out some Reaper Chronoscope models and came across the mini you used for your mechanic. However the one I saw advertised had a gun rather than a wrench. Did you convert, or does she come with different options in the pack for tooling her up?
   
Made in dk
Battle-tested Knight Castellan Pilot





Copenhagen

Different options, there was a gun and a wrench, but I felt the wrench was necessary for the look I wanted.

Lots of great models in that line by the way.

Back on the path of the Imperial Citizen

Still rolling ones...

Krieg: More wins than Losses. 
   
 
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