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![[Post New]](/s/i/i.gif) 2009/06/01 23:31:26
Subject: How would you change the Eldar for 5Th ed?
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Junior Officer with Laspistol
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Hmm, I'm all for a variety of Exarch Wargear... but they already get special issue weapons, such as the Dragons Breath Flamer, Tempest Launcher, Spinnerette rifle, etc. etc. which could be seen as "relics of the aspect shrine."
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/02 10:43:54
Subject: How would you change the Eldar for 5Th ed?
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Longtime Dakkanaut
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Having them as a 2W IC is because I don't see them hiding behind squad members when fighting. They might need an invulnerable save though, is they could be vulnerable there. Note I'm seeing them as 50+ point models here, not the current 24 point one.
The autarch at WS/BS6 makes no sense (as he's no longer a Menshad Korum or Pirate Lord), while the exarch at WS/BS5 is underwhelming for their fluff.
The reason Aspects get the same as Marines is twofold: Eldar are more naturally inclined as a fighting race (note that in some of the fluff excerpts, a Warlock muses how eager even the non combat path people want to go to war) and are physically superior in terms of senses (as opposed to strength). Secondly, they live a lot longer so may be training more than several lifetimes of a similar trained human. From that, I would say that WS/ BS 4 is correct, and they shouldn't get 5.
Exarchs on the otherhand, do fight all the time, live longer (possibly immortally, as their experience lives on after they die). I only expect Chaos Lords or their ilk to be equal to them in combat. They have huge amounts of stacked experience, the supernatural ability of being a suit full of souls (ie warp energy).
This could make them stronger or tougher too, which would be the extra W and A.
edit: Also, I would like to see a very clear psyker-bent to the entire army - as per fluff, every eldar can manipulate the warp to a degree, every single eldar's spirit is actually powerful enough to exist outside of its physical shell, that should be reflected in the army list. As it is now, eldar are hardly more psker-oriented than any other army, with only one true psyker unit. warlocks hardly count, since their 'powers' are basically wargear.
One thing here is the way Aspect Armour works: it reacts to the psychic impulses of the user and mimics the motion of them exactly like Power Armour.
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![[Post New]](/s/i/i.gif) 2009/06/02 11:02:28
Subject: How would you change the Eldar for 5Th ed?
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Junior Officer with Laspistol
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Just because you're not an IC doesn't mean you're not at the front of a scrum. In fact, if an exarch had IC status it would make it easier to block the exarch off and prevent his attacks.
Couple that with the fact that a T3 W2 IC would get beat down by tactical marines on even slightly bad rolls, and you'd create a very fluffy unit that no competitive player would ever use.
Anyways, I think one thing that hasn't really been discussed is the Farseer.
Currently, there is only one type of Farseer, and I think that there should be more to emphasize different aspects to the path of the seer.
All types of farseers would have access to all the standard psychic powers, but with some bonuses.
A Bonesinger would count as a spiritseer for purposes of wraithsight checks, and as well any wraith-construct units within 12" would gain the fleet USR.
A Runeseer would have a 3+ invulnerable save, and would have Runes of Fate: add 6" to the range of any psychic test made by the seer.
A Warseer's witchblade or singing spear would count as a power weapon, and would let you re-roll the dice when attempting to seize the initiative.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/02 11:43:48
Subject: How would you change the Eldar for 5Th ed?
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Longtime Dakkanaut
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The thing about Farseers is they are seers that are specialised in manipulating and predicting fate (mostly); perhaps those three should be alteranatives or 'master warlock' archetypes? (Warlocks are seers too, they are the ones use their powers for fighting, so apart from the bonesinger they both fit)
Those seers are quite cool, though I could see the Bonesinger getting some unique powers that repair vehicles too.
EDIT: I get your point about them being fluffy but weak.
What I propose for that is include a 'junior' exarch or squad leader who has some of the Shrine gear options (that the Exarch allows, so not all of the stuff) and basically is similar to the current Exarch but without the powers (which mostly are now squad powers).
The 'senior' Exarch is an IC that can be bought for the squad, but you can detach them into an Exarch council. Maybe give a 5+ dodge save like the assassins (who are similar) to stop them being too vulnerable, while still being a T3 unit?
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This message was edited 1 time. Last update was at 2009/06/02 11:54:44
hello |
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![[Post New]](/s/i/i.gif) 2009/06/02 13:23:29
Subject: How would you change the Eldar for 5Th ed?
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5th God of Chaos! (Yea'rly!)
The Great State of Texas
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Falcons and Fireprisms:
Eldar skimmer deployment options similar to those of the Valkyrie: Standard deployment or some sort of speed drop. Alternatively they should have the ability to deploy and assault as if open topped. These were historically the fastest transports in the game. Make it worth it. Additionally give them the ability to again fire all weaponry at 12”.
EDIT: agreed that eldar vehicles or at least falcons, prisms, and Vypers should be BS4.
Eldar Vypers should have some sort of pop up attack-either 2nd ed version or akin to the jetbike version. This will put them in line with the lethality of their Epic cousins.
Change spider weaponry to a str 5 template attack. Remove the lost in warp rule. Its
ancient and Tau can do the same thing now.
Allow the use of Phoenix Lords or a similar IC to permit the use of that aspect warrior type as troops. Alternatively adjust so that the list may either be a strike force or a guardian based force. If a strike force no guardians are permitted but all aspects count as troops in addition to their other locations. Its nuts that they are espoused as being a dying race and surgical, but you get faced with the equivalent of shopkeepers when their fluff is predominantly strike forces.
Some sort of gate option akin to the old storm guardian rules (or Dark eldar rules).
Boost eldar artillery range by 20 inches overall to give them some valid long range firepower.
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This message was edited 1 time. Last update was at 2009/06/02 13:25:15
-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
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![[Post New]](/s/i/i.gif) 2009/06/02 14:58:38
Subject: How would you change the Eldar for 5Th ed?
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Furious Fire Dragon
Fenway Park, Monster Seats
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In addition to the other stuff I posted way back...
I would like to see a Warp Spider and maybe even a Shining Spear Phoenix Lord.
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![[Post New]](/s/i/i.gif) 2009/06/02 18:07:29
Subject: How would you change the Eldar for 5Th ed?
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Sneaky Striking Scorpion
Oregon
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willydstyle wrote: stuff
Cool idea, for specialization of the farseer, but I think the specifics need some work.
Keep in mind - the spiritseer upgrade is the upgrade taken to make a unit of 10 wraithguard a troop choice. The wraithsight rule is prevented by being within 6 inches of a friendly psyker - the psyker doesn't need to be a spiritseer.
lol - to cause cries of cheese to resound, make bonesingers confer FNP to wraithbone constructs.
I still support making warlocks an IC HQ choice. Make their powers more beefy, and require a psychic test - their wargear options are oriented towards offense, and don't include the same sort of runes of X as the farseer does.
I also like the idea of synergy between the HQ choices - taking combinations confers benefits that taking 2 of a single type doesn't.
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![[Post New]](/s/i/i.gif) 2009/06/02 19:29:02
Subject: How would you change the Eldar for 5Th ed?
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Bloodtracker
I dread to think...
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I think I would give every craftworld an IC, cos it seems a bit unfair that only Iyanden and Ulthwe have them. And maybe plastic aspect warriors with kits that have EVERY option in the codex.
18 squids for 6 standard-sized men!??! Phwar...
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95% of teens would go into a panic attack if the Jonas brothers were about to jump off the empire state building. Copy and paste this if you are the 5% who would pull up a lawn chair grab some popcorn and yell JUMP BITCHES!!!!!!!!!!!!!
Click on the Daemons. NOW.
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![[Post New]](/s/i/i.gif) 2009/06/02 22:28:21
Subject: How would you change the Eldar for 5Th ed?
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Junior Officer with Laspistol
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Gwyidion wrote:willydstyle wrote: stuff
Cool idea, for specialization of the farseer, but I think the specifics need some work.
Keep in mind - the spiritseer upgrade is the upgrade taken to make a unit of 10 wraithguard a troop choice. The wraithsight rule is prevented by being within 6 inches of a friendly psyker - the psyker doesn't need to be a spiritseer.
lol - to cause cries of cheese to resound, make bonesingers confer FNP to wraithbone constructs.
I still support making warlocks an IC HQ choice. Make their powers more beefy, and require a psychic test - their wargear options are oriented towards offense, and don't include the same sort of runes of X as the farseer does.
I also like the idea of synergy between the HQ choices - taking combinations confers benefits that taking 2 of a single type doesn't.
Use of the power Fortune can already be used to represent repairing constructs. And the Spiritseer upgrade actually does something in the current rules, it allows a construct to be within 12" of the spirit seer to prevent wraithsight checks. I upgrade my storm-guardian's warlock to spiritseer so my Wraithlords don't have to be babysat quite so closely.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2009/06/10 01:55:33
Subject: Re:How would you change the Eldar for 5Th ed?
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Swift Swooping Hawk
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Something does need to be done about the wave serpent. The arguement previously has always been that the wave serpent was worth the cost because it was so much faster than the other transports.
Can we compare the serpent to the valk/ vendetta a moment now?
For 100 points the valk carries its troops just as fast (well, perhaps faster since it can deepstrike and is a scout) and packs a far greater punch. Another 10 points adds a pair of heavy bolters.
For 110 points (cheapest weapon load plus the spirit stones to match the extra armor the valk gets) the serpent does have better protection against meltas plus it will treat heavy weapons hiots as str8. Its also a tank so there is some utility for it to tank shock or ram, not a real common occurence tho. The weapon can be improved for a substantial increase in points, but there is no option to buy the best eldar vehicle upgrade, the holofield. 35 points to get up to one twin linked BL.
Then for 130 points we have the vendetta. Turns the valk into a shooting monster with 3 twin linked las cannons. With NO loss of transport capacity.
Either the serpent should be much cheaper or it needs some serious upgrades at its current cost.
Sliggoth
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Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). |
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![[Post New]](/s/i/i.gif) 2009/06/17 17:58:38
Subject: How would you change the Eldar for 5Th ed?
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Longtime Dakkanaut
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I'm with you on the wave serpents, Slig. I'm thinking 70 points would be nice as a starting cost, maybe even 60. This would help to offset the high cost of the weapon/vehicle upgrades that make the serpent more useful.
I'd also like to see the serpent made available to more models or see a new Venom (ala the new Storm landspeeder) for small aspect squads, pathfinders, warlocks or harlies.
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2009/06/22 10:53:52
Subject: How would you change the Eldar for 5Th ed?
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Wicked Warp Spider
The Webway Gate in California
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Wave serpents should be alot cheaper or have vectored and star engines for free. Shuriken cats should be 24 inches. Guardians get one shot DA get two shots. Guardian armor should have 4+ save. All shooting aspects get +1 BS and CC aspects get WS +1 and Initiative +1. Hawks Lasblaster should be S4. Warwalker BS4. Bring back Dreadnaught.
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We were masters of the stars once and we shall be again
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![[Post New]](/s/i/i.gif) 2009/06/22 11:03:48
Subject: How would you change the Eldar for 5Th ed?
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Gore-Soaked Lunatic Witchhunter
Australia (Recently ravaged by the Hive Fleet Ginger Overlord)
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Nothing!
They are so beautiful! In every single way! (sniffle) Rulebooks can't bring them dowwwn!
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Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.
"Good game guys, now lets hit the showers" |
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