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Made in us
Ghastly Grave Guard





The cold reaches of space

I like the proportions of the head to the body for the agent/assassin guy! He's looking suitably rugged! And for Capt. Picard!!

Any chance of an update for your Assassin's Creed guy?

 
   
Made in gb
Xenohunter with First Contact





I'll just quote myself so the new update is at the top of the page:

Molotov wrote:The Christmas holiday has seen a frenzied orgy of activity as I've returned to my models and to INQ28. I have to admit that I've found it very enjoyable.

An order from Forgeworld arrived on Christmas Eve. To begin with, my progress was negligible, and the pictures I'd taken were of such poor quality that I didn't bother putting them up. Now though, I've managed to take a few better ones, so here you go.

This first model represents Captain Le Kard, a Rogue Trader and former officer of His Majesty's Imperial Navy. Now he heads his own dynasty, and sets his own destiny.







The model is made from the Death Korps of Krieg Commissar with a head taken from the Cadian Infantry Squad Upgrade Pack. Taking inspiration from a member of the Conclave, this Captain is based around Patrick Stewart's Jean-Luc Picard. And what did you expect from a bald starship Captain?

Another Forgeworld head let me give a face to Interrogator Bastian Grimm, assigned to the retinue of Inquisitor Balthier by Lord Dire, the master of the Dalthan Ordo Hereticus and a powerful figure in the Conclave. Grimm is an enthusiastic member of the Janus Cabal, and his motives are not as pure as they might seem...




The next model might be a little difficult to make out, but I've taken the previous "Cardinal" figure, and given him the head and hand from an older Imperial Missionary figure. Holding the Ecclesairchal symbol really gives him a "The power of the Emperor COMPELS YOU!" look, which is entirely fitting. I've given him the name "Deacon Gallowglass", and he seems to be keen to burn down everything around him.



Lastly for today, I have another model that formed quite organically. He's been a total pain to photograph, though. Based on the Eversor assassin, I made an Inquisitorial operative. Not quite finished yet, but hopefully you can get the gist:




On Tuesday, we played two games of INQ28, and I did take pictures, so hopefully I can put some of those up later today, as well!



With regards to the assassin, here are the latest pictures:






By the way, I really liked your Cyclops-inspired Inquisitor. Really nice work!

   
Made in us
Ghastly Grave Guard





The cold reaches of space

Ah, thanks! Appreciate that!

I could say the same about all of yours as well- top-notch work on the conversions and painting!

... and damn, that Altair looks awesome... might have to try my hand at converting a grimdark version...

This message was edited 1 time. Last update was at 2010/12/30 14:42:04


 
   
Made in gb
Xenohunter with First Contact





Okay, so...

"RENDEZVOUS"[/big]

This scenario would see two sides pitted against each other. One one, we have the retinue of Inquisitor Alaric Balthier:


(l-r: Salem "Slim" Rios, Inquisitor Balthier, Ishmael Castor)

BRIEFING – INQUISITOR BALTHIER
Having finally arrived at Nova Castille after a month of travel, you have sequestered a small strike force comprised of Arbitrators and PDF forces, and stand ready to destroy the White Snake Cartel utterly.

Like the centre of a web, you plan to strike at Nova Castille first before hunting down any remaining tendrils.

However, mere hours away from the execution of the strike, you receive a coded message marked with Inquisitorial ciphers requesting a clandestine rendezvous in the slums of Cantium.



Whilst on the other, we have Interrogator Ra'ef Venris, currently operating undercover on the planet of Nova Castille:



(l-r: Nasrine Arbest, Ra'ef Venris, Elias Quinn)

BRIEFING – INQUISITOR FEROX
With frustration, you have learnt through your contacts within the Dalthan Conclave that in the wake of the Lady Evangeline’s death, Lord Dire has set one of his lapdogs upon the trail of the White Snake Cartel.

Inquisitor Balthier plans a series of high-profile frontal assaults designed to smash the Cartel and leave it reeling. This will surely prove disastrous for your plans – especially as Interrogator Venris has reported that he is on the cusp of securing the information you require.

With these concerns at the forefront, you have directed Venris to arrange a meeting with Balthier in the hope of convincing him to at least delay the raids.

If Balthier cannot be convinced to hold off, he must be detained. Killing another Inquisitor – even one as dense as Balthier – is a drastic course of action, one that should not be entered into unless all other avenues have been exhausted.


We set the board up, using our "favela" terrain:




And the stage was set for the confrontation!

Night had begun to fall upon the slums of Cantium city, bringing with it a fog that was more like a thick woollen blanket, smothering the narrow streets and diffusing the dim light the glow-globes could produce.

Inquisitor Baltheir turned to regard his followers. Salem Rios stood tall, the legacy of a childhood spent on a low-gravity agri-world. His hair was braided and coloured in a style popular on Dalthus Prime, his beard shaped into a goatee that seemed to dance around his lips as they twitched into a slight smile. His hands hovered over the holsters that contained his customised laspistols as he listened to Balthier’s instructions.

Beside him stood the stout warrior-priest, Ishmael Castor. Ishmael’s craggy face, marked deeply by a long, vertical scar sustained in the defence of a pilgrim ship raided by slavers, was as dour as ever. He wore crimson robes and silvered armour swathed with purity seals and trinkets gathered during his years on the pilgrim trails. In his hands he carried a bulky “warspite” auto-rifle.

"Cover my advance as I meet this stranger." Balthier said, curtly. He needed to say no more; he trusted these two individuals to do what must be done.



Balthier moved cautiously through the fog, towards the designated meeting-place. He turned abruptly as he heard the sound of a scuffed heel from close behind him. Scowling, he attempted to discern the noise, but could see nothing.

There were others moving in this fog, but he could not tell exactly where they were.

A shadow passed overhead and Balthier looked up to see the dark underbelly of an Arbites Valkyrie sweeping low over the slums. The growl of the craft’s engines was a counterpoint to the howl of the wind.

He dropped his eyes to the street ahead and stopped.

A hooded figure stood before him, regarding him steadily. Its face was hidden by the wide, shadowy cowl of it cloak. The dark fabric trailed in the wind, billowing up around its legs. Given the figure’s size and bulk, it had to be a man. There was little else that Balthier could discern.



The stranger spoke, after a moment regarding him.

"Greetings. Are you alone?"

Balthier ignored the question.

"Who are you, and why have you sent for me?" The Inquisitor did little to hide his irritation.

"That is of no concern. We know who you are, and that is enough." The mysterious figure appeared almost to smile.

"Then you know I am not renowned for my patience. I ask you again - why have you brought me here?"

"We know your mission is to bring down the White Snakes. You must halt your strikes."

Balthier drew back, drawing his plasma pistol as he did so. The coils of the deadly weapon hummed to life, casting a glow that illuminated the face of the stranger - a face that seemed implacable.

"I have travelled half-way across the sector to complete a mission any novice explicator could accomplish," Balthier hissed. "The assault on the cartel is imminent. I will not halt my work on the words of a robed figure in a backwater street who refused to tell me why - or even to give me his name!"

The figure shrugged.

"Your orders come from Lord Dire. I serve a higher authority. If you love the Emperor, you will do as I ask." He inclined his head toward the plasma pistol. "Killing me will accomplish nothing." It was not a plea; rather, it was a statement of fact.

Balthier found himself caught between outrage that the stranger should insult his faith in the Emperor and incredulity at his gall. What did he know of Lord Dire? Who did he serve, and what was his agenda here?

"And what would delaying the strikes achieve?"

* * *

Nasrine Arbest moved quickly through the fog, gripping her autopistol tightly.



Venris had ordered her to locate and silence Balthier's men. Although there had been no sign that the Inquisitor had brought followers, he was predictable enough. Somewhere in these streets, his lackeys were to be found.

She glanced back, trying to discern where Quinn had settled. The fog made it impossible to see more than a few metres, and she trusted that the marksman would be able to protect her, if it came to it.

* * *



Quinn stared down the scope of his hunting rifle, 'Audrina'. Named after his ex-wife, it was a vicious weapon - though not quite the equal of its namesake. Through the thermal sight, he could see Venris talking to Balthier. He settled his crosshairs on the Inquisitor, and waited for the signal...

* * *

The stranger inclined his head slightly.

"We have plans in place that must be seen to fruition."

Balthier shook his head, raising his plasma pistol. "I will not listen to these riddles and veiled truths. Speak plainly!"

"We are working at cross purposes. Your actions against the Cartel must be halted - one way or another. Let us end this amicably."

"I do not wish to raise arms against another servant of the Emperor." Balthier grimaced. "But if you attempt to halt my work here, then you will leave me no choice."

The stranger sighed. "Neither of us have the luxury of choice here, Inquisitor. What we do here must be done. The ends justify the means." He raised his hand and gestured.

Balthier felt the shot before he heard it.

* * *

The shot took Balthier high in the chest, knocking him off his feet and smashing him to the ground. Coolly, Quinn pulled back the lever, loaded another shot, and fired again.

He caught movement in his peripheral vision, and saw a priest of some kind in silvered armour raising an out-dated autorifle and firing it at his position. The bullets blew chunks out of the brickwork around his position. In truth, the priest was too far away to do much damage, but he was exposed. Quickly, he packed up his rifle and left for the arranged location.

* * *

Nasrine turned the corner of the building, and found herself abruptly confronted by a tall and undeniably handsome man with two laspistols held confidently in his hands. Both found themselves with guns in their faces.

"Well, this is embarassing." She said.

He smiled wryly.

And then she punched him in the face, diving backwards, doing anything she could to escape. She could hear gunfire, shattering the stillness of the night, and the Arbites would be here soon.

Disappearing behind a building, she heard lasfire hissing past her. Doubtlessly she would see this man again...


Conclusion

Balthier was shot in the chest and heavily wounded. The medicae in question should be praised for their tolerance - the Inquisitor is not exactly known for his patience! With the Inquisitor injured, the raids against the Cartel have been delayed, much to Balthier's annoyance.

Knowing that there must be more to the situation than meets the eye, Balthier has requested more intelligence on the White Snake Cartel. The Arbitrators have been able to bring the Inquisitor a transcript from a vox-thief installed in the offices of Gidaeon Kane, the head of the Cartel. It reads:

CLASSIFICATION: BLACK OMEGA
DATE: 910.m41
AUTHOR: Arbitrator Vaun
Subject: Trasncript of meeting between Gidaeon Kane and unidentified individual.
Recipient: Inquisitor Balthier


Inquisitor,
The following transcript is the result of a sound capture obtained by covert methods. The meeting detailed below took place within the offices of Gidaeon Kane, suspected to be the leader of the White Snake Cartel. The manner of both parties would indicate that this was not the first time they had met. Throughout the transcript, Kane is designated ‘K’ and the unidentified mercenary is designated as ‘M’.

[transcript begins]
M: You summoned me?
K: Yes, sit down. [Pause] I’ve been observing you for a couple of months now and I’m impressed with your work; the way you dealt with Bivander was impressive and saved me considerable loss of income. I am now prepared to let you into the inner circle, but first there is something you must do for me. You must take this data-slate to a contact in the riverside district. It must be taken personally. I cannot risk anyone else getting knowledge of this.
M: You wish me to run a simple errand?
K: Yes, but is of the utmost importance. This is why I’m trusting you with it. Take someone else with you as protection, but not a large group as that would raise suspicion.

[Transcript ends]


Seizing upon this opportunity, Balthier orders a squad of Arbitrators to capture the courier and get him that data-slate. Something is going on on Nova Castille, and Balthier intends to find out what it is...



"AMBUSH"



Leaving Kane's office, Venris takes with him a Bounty Hunter by the name of Gaius Varrus, known to all as "Gunhound". They set out for the Riverside district.



Against him are Judge Theophilius Frost, a hard-bitten man who's not about to let a Cartel member disgrace him in front of an Inquisitor.

(L-R: Arbitrator Knox, Arbitrator Laceo, Judge Frost, Arbitrator Vaun, Arbitrator Cagnus)



The table was laid out like so; Interrogator Venris would be starting on the left-hand side and would have to escape off the right, whilst the Arbitrators were at the right end of the board, hidden ready in ambush.



The two of them moved briskly along the street, stopping at the corner so that the Gunhound could try to spot anything untoward...


... but the coast seems clear, so the two of them begin to move down the street.



The end seems to be in sight for Venris, who must be wondering why Kane made this all sound so serious!



Suddenly, an Arbitrator bursts from cover. Judge Frost knocks the Gunhound out of action straight away with a clean hit straight to the head with his crackling shock-maul.




The Judge orders Venris to surrender - he is clearly outnumbered and outmatched. The Arbitrators begin to close in from all sides. Vaun aims at him with the shotgun, intending to shoot him if he runs.

Venris smiles. Outnumbered he may be. But outmatched? He thumbs the activation rune on his chainsword and plunges into the fray. As he trades blow after blow with the Arbitrators, he quickly has the upper hand, his ferocious technique making up for the Arbitrators' superior armour. Judge Frost quickly falls, as does Arbitrator Laceo. As he is about to deliver the killing strike, Laceo lashes out with his shock maul, bringing Venris to his knees.



Arbitrator Knox quickly steps in and delivers a savage blow to the back of the neck, rendering Venris unconscious.





Lastly for today, we have...

BREAK OUT

Ra'ef and "Gunhound" have been captured by the Arbites, and are being held in a temporary holding facility before they can be transported and interrogated.



The facility is located in the slums. The three uninjured members of Judge Frost's squad have been left to guard the facility - Laceo, Knox and Vaun.


(The jail is the building in the centre of the board.)

Little do the Arbitrators know that the White Snake Cartel is mounting an assault. Not to rescue Venris - but to get that data-slate back at all costs!


The scenario begins with the White Snakes unleashing a torrent of fire against the Arbites guarding the cell-block.



Over forty shots later, Arbitrator Knox is still standing. The suppression shield that has saved his life is pock-marked and dented, but he stands resolute!


On the other side of the board, Ra'ef's comrades arrive to rescue him. Led by Parragus, a slightly deranged serial-killing Tech-Priest, they make haste toward the cell-block. Nasrine Arbest reminds behind to guard their escape route.



Arbitrators Knox and Vaun notice none of this, because they're too occupied fending off the assault of the White Snakes. Vaun kills three of them outright with accurate shotgun shooting, whilst Knox takes one out in close combat, smashing the ganger's head open with his suppression shield.



Parragus works with machine-like efficiency, detonating a Krak Grenade against the jail cell's wall. As the dust from the explosion begins to settle he moves in quickly, hacking open the cell bars. A full-scale melee breaks out inside the cell block as Arbitrator Laceo struggles to contain his prisoners.



At that moment, Inquisitor Balthier and his retinue arrive. With Rios and Ishmael providing support, Balthier charges towards the cell block, ordering the Arbitrators to aid him.



Balthier kicks open the door to the cell block. Surveying the scene qiuckly, he sees the Bounty Hunter "Gunhound" equipping himself from the cell's equipment locker. Balthier raises his plasma pistol and fires. The pistol spits out a ball of energy that incinerates Gunhound's torso, leaving him dying on the floor. Balthier notices to his dismay that the courier is gone! As is the data-slate!



Balthier charges through the cell-block, exiting through the hole in the wall and finding himself confronted by Elias Quinn. Without so much as pausing, Balthier impales the unfortunate marksman on his power sword, leaving his broken corpse twitching on the floor. He sees the other two leaving, and orders them to stop.

Venris turns and laughs at Balthier, and in that moment the Inquisitor recognises the shadowy man who warned him off the White Snakes. With a cry of "You!", Balthier launches into combat, although the Tech-Priest manages to interject himself as Venris flees.

Only Ishmael Castor is in a position to stop Venris as he flees with the data-slate!



Unfortunately the hardy warrior-priest finds himself outmatched in combat and falls, allowing Venris to escape.


CONCLUSION

Again Balthier has met Venris, and again he has been thwarted! In a real case of "so near, yet so far, Balthier could not manage to engage the Interrogator in close combat. Not that Balthier knows Venris is an Interrogator, yet!

Still, he knows now that powerful forces are attempting to force him to leave the White Snakes alone, and few can stand against Inquisitors - aside from other Inquisitors. He has little choice now but to pursue Venris and attempt to recover the data-slate.

Venris, for his part, has had his cover blown within the White Snakes. Kane is a suspicious man, and will be wasting no time in attempting to move his assets off-world. Venris must attempt to stop Kane before he leaves Nova Castille and attempt to find out just where they are getting the mysterious drug "Haze" from.

This message was edited 1 time. Last update was at 2010/12/30 17:18:32


   
Made in gb
Journeyman Inquisitor with Visions of the Warp





Great stuff , i am seriously considering making a nice skirmish warband , after seeing all the lovely ones here on dakka.nice scenario btw
   
Made in gb
Sadistic Inquisitorial Excruciator





Preston/England/United Kingdom

Excellent updates Molotov.

I always like reading =I= battle reports. It'll be interesting finding out just what the white snake cartel are up to...and just what Venris is trying to achieve in the long run.

Modelling wise:

  • Captain Le Kard (but a very bad pun ) Very very nice idea. I like him best looking in the direction the commissar was looking in originally.


  • Bastian Grimm - I've been trying to work out how to use that veteran head and unfortunately I think you've got it! The hair cut works better on an Inquisitor than a guardsman. Nice. What pistol hand have you used on him?


  • Inquisitorial Operative - Not sure about him....I think it could be that he is armed with a crossbow (in comparison to the tech gear on the torso) and I think the assassin models are in dire need of an update. I'm interested in seeing him complete with right hand though.


  • Malakev - I love what you have done with him...he looks so much better.


  • Tech Priestess - Inspired use of that model. I may well steal it...sorry


  • neil101 - Play Inquisitor....its free and good fun. Modelling a few guys is also good fun.

    Peter

    This message was edited 1 time. Last update was at 2010/12/31 21:54:27


     
       
    Made in gb
    Massive Knarloc Rider





    Exeter

    Right, so you've coloured me intrigued.

    This is my intrigued face, see?

    Anyways. What I was meaning to ask, was in Inquisitor, can you have Kroot?

    Check out my (new) blog at https://neonrust.home.blog
     
       
    Made in gb
    Xenohunter with First Contact





    Hey guys, apologies for the lack of response to comments here - especially when I moan that I don't get many comments on Dakka!

    PDH: Thanks for the in-depth commentary. In response to your commentary, the revolver hand on Bastian Grimm comes from Heresy Miniatures. The Operative is a nice model in reality, it's just a complete and utter pain to photograph. The handbow looks good in real life, and fits into my idea of the character.

    Ghosty - You can use just about anything, hence me creating my own alien race. There are rules for Kroot, they were up on the Spanish Games Workshop site. I'd like to create a Kroot Mercenary at some stage, and I do have some Kroot sprues sitting around somewhere...

    * * *

    So today I've been able to go home, and I've been rushing around making some progress on a bunch of conversions.

    Firstly, Arbitrator Vaun. During our "Breakout" battle, my friend Nick controlled the Arbites, and Vaun managed to take down four gangers with his shotgun before falling in close combat against Interrogator Venris's forces. Nick said a number of times that he wanted Vaun to join Inquisitor Balthier's retinue.

    As a result, we needed to give the model a bit of an overhaul. Vaun was going from being a somewhat generic NPC into a more fleshed-out character. Given his serious injuries in the last game, he's picked up a bionic leg (which I'm still working on.) I also added a winged skull to the butt of his shotgun as I thought it made him look a little different. And, obviously, he's decided to take his helmet off!





    I still need to do some green-stuffing to his collar, his breastplate and his wrist (as well as fiddling with his bionic leg to make it a little more integrated), but I really enjoyed the challenge of making him a distinct and interesting model.

    Next, Rourke the Sniper.



    I've had Rourke kicking around for quite a while, and he was always meant to be part of Balthier's retinue, but I didn't really like how he performed in game. I've changed his long-las into a more traditional lasgun.



    The next stage in the continuing saga of Captain LeKard - the sword is taken from the Colonel-Commissar Gaunt model.


    And this is the model I'm perhaps most pleased with at the moment:



    I've had this conversion in mind for a while, and I'm pleased with how it's turned out.

       
    Made in gb
    Massive Knarloc Rider





    Exeter

    Yum!

    I'm particularly enjoying the look of the new Arbite to the gang. That head, it's from the forgeworld cadian upgrade pack, right? Very characterful.

    This new berserker style character looks promising too, warhammer pieces really complement 40k!

    Check out my (new) blog at https://neonrust.home.blog
     
       
    Made in gb
    Sadistic Inquisitorial Excruciator





    Preston/England/United Kingdom

    Now all the talk about =I=28 being great for modelling because of the massive range of models and not having to use the same basic bodies etc. I've bought the Marquand miniature to do exactly the same thing for a Rogue Trader warband. OMG. In fact the only difference is that I've got an old metal terminator chain axe head to use lol. But so far I've not got round to making it. Yours looks awesome with the FW chain axe. I love the miniature because he is wearing Rogue Trader era flak armour.

    Rourke is cool. For a tech warband I've been considering using that model as a skitarii, would have to GS over the camo on the back of the cloak though. I think a few of the Vostroyan would work well for skitarii...bar the bear skins.

    Vaun is one of those cool things that comes out of Inquisitor. What is it with characters taking off their head gear though? The veteran upgrade pack is really good...I just wish the shotguns were all separate from the bodies. I like the bionic leg and it looks familiar but I cannot place the part. Its also looks crude enough to be Arbite issue

    As always good work. I look forward to seeing the operative completed with background to get a sense of him I'm going to check out the heresy site again but its so dangerous.... I'm going to crack sooner or later and buy their ghouls.

    Peter
       
    Made in fi
    Longtime Dakkanaut






    Nice updates sir!

    Harker conversion is simply awesome!! So simple, so effective. I am once more torn with my decision to use plastic only for the Legion project... hmmmm.... maybe I need to do a Harker variant for Inquisitor Haag's retinue.



    “Of the fabulous hydra it is said, cut off one head and two will grow in its place”

    - antique proverb

    LEGION of PLASTIC blog 
       
    Made in gb
    Xenohunter with First Contact





    Hey guys, sorry for the late response - my teacher training course has been keeping me very busy! I'm back at home for the weekend, so I managed to crack on with a few conversions:

    Firstly, I started tackling Guardsman Rourke, who has been effectively changed from a Sniper to more of a Scout/Tracker/Pathfinder Figure.

    Today, I looked at his Vostroyan mask. It had a bulbous breathing apparatus which looked like a censer. If anything, it looked Nurglesque. As a result, I used a Cadian rebreather to make it a little more pleasing to the eye:





    I've added part of a Space Marine auspex to his lasgun to emulate the heartbeat sensors from Modern Warfare 2.



    I've also added a cool knife that was floating around in my bitzbox. I think it was from an Eversor assassin, but truth be told I'm not really sure. Regardless, Rourke is done and I've given him back to Nick (so who knows how long it'll be before it's painted...)

    The next battle in our campaign will feature Interrogator Venris attempting to kidnap the head of the White Snake Cartel whilst Inquisitor Balthier is trying to kill him. The battle will take place across Nova Castille's spaceport. There will be an orbital shuttle, and the shuttle requires a pilot:



    The next conversion came out quite unexpectedly. He's a bit of an ODST-inspired "Drop Veteran". I want to do some work on him to make it clear that he's absolutely not a Space Marine scout, though...



    In other news:

    Bring me the head of a Donorian Clawed Fiend!
    (Or... "What pops up into my head when I look at new releases.")
    (Or... "Why the hell can't I just leave a model unconverted?!")




    I saw the recently advertised Dark Eldar Clawed Fiend on the GW website. On The Conclave, there was discussion that it could make a great 54mm Werewolf. I had other ideas - it would make an excellent alien when meshed with the body of an Ogryn! I did originally consider the Blood Bowl Ogres for the task, in part because of these fabulous Drop Troop Ogryn (whose owner I can't credit, so apologies for that...), but failing that, I settled on the Imperial Guard Ogryn for my "Fiendgryn" concept.

    After thinking about the "Mr Woof" idea, the not-Worf for Captain LeKard's motley crew, it occured to me that an alien like this would make a brilliant member of his retinue. It has the ridged forehead, the mane of hair, and even the beginnings of a sash across his chest. The idea certainly has merit! I went into GW Leicester today to see if they had a Clawed Fiend on display so I could get a general idea for the scale of it (if it's out of scale with an Ogryn, then the conversion won't work) - but unfortunately they don't. The Fiend is due out on March 19th, so they should hopefully have a display model in the Black Box soon; as a consolation a staff member at the store was able to find me this picture, which suggests my plan may well work...

       
    Made in gb
    Sadistic Inquisitorial Excruciator





    Preston/England/United Kingdom

    Mol - that fiendgrn is a brilliant idea, good imagination. I'd say with a bit of GS the fiends head would be fine. They both fit on the same base size so I doubt there will be much difference.

    But I really don't think its going to help your new years resolution: Total Hobby Balance: -£121.15 Please don't let put you off though...I'd be gutted not seeing the fiendgrn due to a throwaway comment!

    I like what you've done with the Vostroyan's face mask...though I think the round grill is my favourite part of that model. It really alters the miniatures appearance. Please file off the mold line on the dagger! I hate mold lines with a passion....I find half the time I cannot see it until I've undercoated it.

    The pilot is a nice simple conversion, I'm rather fond of the laspistol and the data port connection is a clever use of a servo skull.

    The drop veteran is a nice idea but at the moment he just screams space marine scout with a small head. I think you need to add something to the chest, like the pouches that come with the scouts and maybe some insignia.

    Peter

    This message was edited 1 time. Last update was at 2011/02/20 11:30:44


     
       
    Made in it
    Adolescent Youth with Potential






    Lodi, Italy

    Wow... Absolutely inspiring work!

    Thread subscribed!


    I am Red/Black
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    Made in gb
    Xenohunter with First Contact





    PDH - Thanks for the response, mate. I think the Fiend's head will work. I keep falling in and out of love with the idea based on that mock-up... I need to get the model in my hands!

    As to my resolution - I have just sold £100 of bits, which pushes me back (closer, anyway) into the black. I've got more stuff to sell on eBay, including a Realm of Battle board - and I've just seen one go on eBay for £112!

    The Drop Veteran was an awkward model, just put together based around bits I had on my desk. If he doesn't work, I won't be too distraught about it.

    Thanks for the comments, anyway - hopefully I should have something soon to show you!

       
    Made in us
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    North Carolina, US

    well, one thing that could make him look a lot less Space Marine Scout is to shave down the ventilator on the back, make it a bit more humanoid back. Otherwise, nice work on keeping near even- certainly never quite my way with this hobby. I should know, considering all the funds spent on this stuff. The fiendgryn sounds a very interesting idea; I will be interested to see how it turns out if you make him.

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    http://www.dakkadakka.com/dakkaforum/posts/list/349071.page -Ultramarines, Imperials, Inq, etc.
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    Made in gb
    Xenohunter with First Contact





    Well, as I said, the Drop Veteran was a model I made on the off-chance, and I'm really not that fussed that he didn't make it through Quality Assurance (that's you guys!)

    In the meantime, I've been working on my Star Trek-themed Rogue Trader's warband.



    The parts ought to be obvious; this Tech-Priest is based on Geordi LaForge. He needs a bit of work - I need to remove the second hand on his great axe, and he'll be getting a pistol from Heresy Miniatures. I also plan to fiddle with his backpack - I don't want him to have the servo-arm that comes with the Enginseer model, as it looks unbalanced with him holding the axe one-handed. So I'm considering giving him mechadendrites instead. Obviously I'm also going to be giving him a hood, as that's one of the key signifiers of the AdMech.



    Here you can see him alongside Captain Picard LeKard, the Rogue Trader. LeKard still needs some work green-stuffing his neck and repairing the collar slightly. Along with the Worf-esque "Fiendgryn"... I'm just considering a fourth member. Data wouldn't fit the 40k setting, but I'm wondering if Troi could fit as a psyker (sanctioned or otherwise...)

       
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    Preston/England/United Kingdom

    I really don't get the lack of response to your stuff Mol!

    The Tech Priest is cool....and you're right he will need a hood, I think it might even be mandatory It is quite an awkward model the enginseer and I think you're using the only other pose it'll do. What are you planning on putting at the end of the mechadendrites? If you're stuck the Forge World Servo Skulls come with some cool mechy bits.

    While I agree with you on the daemon hosts, which are ugly models but easy to convert. I disagree with you about the Arco-Flagellants. With slight tweaks to the arms the 28mm ones can look really good...I just think its gw's paint job on them that is the main problem. I feel the death cult assassins sculptor tried to copy the twins idea too much and kinda failed in bringing the new models to the fore but I do like the size of them (slight and feminine). I also think they are wearing too much armour. I've got a couple that I'll paint up one day....or steal lalabox's idea http://www.dakkadakka.com/dakkaforum/posts/list/347792.page .

    Your new terrain is off to a great start too. The mine workings look good, god bless necromunda bulkheads*. The underground lair looks massive...what the hell came in that packaging!

    Keep up the good work and please keep posting here because I'll keep commenting. A quick question on your blog do I have to have an account to leave comments?

    Peter

    * Shameless self promotion http://www.dakkadakka.com/gallery/146182-Necromunda%20Bulkheads%2C%20Terrain%2C%20Fin.html?m=2
       
    Made in gb
    Xenohunter with First Contact





    Cheers for the comment mate. As far as I know, commenting on the blog doesn't need an account - though if you have a google account, you can log in with that.

    Dakka's always been the forum I've found hardest to get feedback from. What incentives do I need to offer?!

    Anyway, in the meantime, work has continued apace on our Shuttlecraft:







    This message was edited 1 time. Last update was at 2011/02/26 22:53:46


       
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    Hopping on the pain wagon

    For what it's worth, this is a plog that I click on compulsively. My group isn't really interested in Inq so I live vicariously through your plog and your site. I don't like to comment if I have nothing to add to the thread because (in my opinion) it just dilutes the good or valuable posts.

    So, yeah, it is liked and appreciated. Please keep posting.

    I guess one thing I could add is why don't you do data as a servitor ;-)

    Kabal of the Razor's Song project log

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    cornwall UK

    That head is just perfect! looks enough like patrick stewart to fool me anyhow - great idea - original and I cant wait to see wharf and troy

       
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    Exeter

    I've never seen Startreck, at all.

    Ever.

    It never interested me.

    Regardless, the two new people look pretty nice. I'm not sure I'm a fan of the Tech Priests head. I think it may be how blank it is, compared to the techno gubbins that is going on over the rest of the miniature. It kinda looks really tacked on, as opposed to meshing well. The Rogue Trader looks ace though, that aged head works really well.

    This new fangled shuttle looks promising too, is it supposed to be a space faring ship, or a more valkyrie job?

    Check out my (new) blog at https://neonrust.home.blog
     
       
    Made in gb
    Xenohunter with First Contact





    Hey guys, thanks for the comments.

    Somnicide: Hey, I appreciate that, and am glad you enjoy the blog. Comments are always appreciated, though! Whilst I'm not after sycophancy, they're just as valuable. I did consider Data as a servitor, but... well, you'll see in a minute!

    Weety: Thanks! I deliberately didn't want to do "40k Star Trek" - in many ways, Star Trek and 40k are the complete opposites of each other. Star Trek is about the nobility of humanity in a bright future - 40k is grimdark, and all those "new lives and new civilisations" get exterminated.

    Ghosty: That's fair enough! As I said, I don't want to do a blind copy, which means hopefully what I produce will be 40k enough to interest you. The Tech-Priest's head did concern me once I got it on; I was afraid it was too big. Removing some of the massive chin and the communications devices made it a lot better. I've GS'd a hood (or the beginnings of one) which has also helped. At the moment, I'm considering whether he needs a respirator or re-breather. I'll show you that when I get around to it.

    The shuttle is supposed to be space-capable, but it's not got a warp drive. It's just a lifter/lander to get from space into orbit. So I would suppose it follows a similar role to the Valkyrie or the Aquila.


    So:

    Some guys on Warseer had some ideas regarding Data - they suggested that based on his role, that a Navigator might be interesting. A Navgiator with yellow eyes and a logical outlook on life. I liked the idea - and thought that a Navigator would be an interesting challenge, very distinct from the models I've worked on before, so I've worked up a concept sheet with some of my ideas.



    As you can see, I'm thinking of using this Tau Ethereal, with a headswap. He'll need a bit of other detailing, but this shows some of where I'm going at the moment.

       
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    Hopping on the pain wagon

    Nice. Great thing about the navigators is that 4 fingers works fine as a mutation. Can't wait to see it!

    Kabal of the Razor's Song project log

    There is a secret song at the center of the universe and its sound is like razors through flesh. 
       
    Made in gb
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    cornwall UK

    Is he going to have a ginger cat? Or did you just throw that pic in for amusement! You are right of course star trek is 40ks polar opposite - but I think this makes the idea fun - just imagine they got sucked into an alternate universe like they are always doing

       
    Made in gb
    Xenohunter with First Contact





    Somnicide: Yeah, that's what occurred to me. Thanks for the comment!

    Weety: Heh, well the character of Data in TNG does actually have a cat called Spot; someone on Warseer suggested that I give the navigator a feline familiar. Undecided on it thus far, but it's something that I'm considering.

    In the meantime, here's some WIPs on my shuttle:






       
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    Renegade Kan Killin Orks





    San Francisco, CA

    So, I just fond this blog and I'm a bit miffed I haven't seen it before. You've got some absolutely fabulous conversions on here - and they are mostly metal!

    The shuttlecraft is looking good, and I am very anxious to see what you end up using for the navigator. I've been thinking about how to model one too. I haven't gotten any farther than your concept sheet. I am thinking of using a genestealer head (with tendrils) as a base for the head, drawing on the navigators from Dune.

       
    Made in gb
    Sadistic Inquisitorial Excruciator





    Preston/England/United Kingdom

    Interesting stuff going on with the Navigator. I'm looking forward to you turning that hideous model into something nice.

    Peter
       
    Made in de
    Infiltrating Naga





    Hamburg, Germany

    Just discovered your thread. You've got loads of good stuff going on in here, everything it needs to make me subscribe (i.e. decent conversions and/or necro/I-munda).
    Keep going, mate!

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    cornwall UK

    I'm afraid I'm a massive star trek nerd (I have never dressed up - I draw the line at cos-play) but I've always thought the cat was called spock! I'm wrong of course.
    I've always felt that there wern't enough cats in warhammer so this will be fairly unique, The shuttle is looking phat,and just a little like a star trek shuttle!

       
     
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