Switch Theme:

Vindicare vs. Monolith  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do the rules support the Vindicare rolling 4D6 penetration against a Monolith?
Yes
No

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Towering Hierophant Bio-Titan





Fareham

Best is 6+ from deepstrike, but all subsequent turns would be a best of 4+.


And with warpquake about, mine will be starting on the table.



Hmm only army I can see having an issue with monoliths are Tyranids, but they are just overall weak vs vehicles (IMHO, Hive guard is nice, but str8 doesnt do much on vehicles, and zoan's will get massacred if they don't pop it in the round they arrive from a mycetic spore).


Against a monolith?
S10 AP1 from the Tfex or S10 CC from a basic fex.
Against all vehicles?
Rending pretty much everywhere, possible to field 17 TMC's in 2,500 (15 if you want some nice upgrades)

I dont think armour is an issue.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Getting to that armour can be, sometimes...

Podded Zoan Broods dropping down behind armour and cutting loose is one of the few things I miss from playing Nids

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Jackal wrote:
Best is 6+ from deepstrike, but all subsequent turns would be a best of 4+.


And with warpquake about, mine will be starting on the table.



Hmm only army I can see having an issue with monoliths are Tyranids, but they are just overall weak vs vehicles (IMHO, Hive guard is nice, but str8 doesnt do much on vehicles, and zoan's will get massacred if they don't pop it in the round they arrive from a mycetic spore).


Against a monolith?
S10 AP1 from the Tfex or S10 CC from a basic fex.
Against all vehicles?
Rending pretty much everywhere, possible to field 17 TMC's in 2,500 (15 if you want some nice upgrades)

I dont think armour is an issue.


If your Carnifex gets to my monoliths to do some close combat attacks, I've done something terribly wrong. =p That's what wraiths, deceiver lords, and the Deceiver is for.

   
Made in se
Longtime Dakkanaut





Gothenburg


Landraiders for orks. Didn't really slow them down thinking about that one...

Ditto twin claw BA dreads that have infinite attacks and are armoured up the wazzoo for ork crappy shooting, that can be dropped into combat by dropships (negating the shooting as it advances bit...)

So because GW screwed up and made landraiders almost impossible for orks to handle we should go ahead and think it is ok to keep doing that for other armies?

What can GK do other then take overly expensive land raiders in an already expensive army (that necrons can gauss to death on turn one with ease anyway)
to handle monoliths?
What can orks do against it?

I predict the thing will get more balanced rules in the next necron codex.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The example of orks vs Landraiders was in response to this quote :

''Its not balanced and certainly not fun for players to face big nasty things on the tabletop that they stand no reasonable chance of handling. '

GW didn't screw up. It was deliberate. Orks struggle vs Heavy AV. Not all armies as good at one thing as another. Orks deal best with lower AV and infantry, and that's how it should be. It's their focus, as killing heavy infantry with invulnerables and Monsterous Creatures is the GK focus, both in CC and at range.


One- ask a necron player how 'easy' it is to gauss a Landraider to death on turn one. It's not, even assuming you can get troops close enough to it to do any good without having them gunned down. Nothing in the Necron arsenal has a hope of gaussing them on turn one (unless you're playing on a 2' by 2' table) except Heavy Destroyers (which are overpriced, fragile and come in tiny easy to kill units) as most necron guns are very short ranged. Destroyer wings might damage one, but wrecking a LR with 15 shots, 10 hitting on average, with 6's to glance? Not likely.

Two- Landraiders, while pricy, are far from overpriced for what they can do. I'd pay 350 for them to have a necron version.

Landraiders, to my mind are more 'unbalanced' than Monoliths, and are far more of a pain to deal with, for me.


'So because GW screwed up and made landraiders almost impossible for orks to handle we should go ahead and think it is ok to keep doing that for other armies?'

What do demonhunters do? Hunt demons. That's their focus, not obliterating flying bunkers. Why should they get an autowin vs the monolith? Just because they're the latest Marines? Cry me a river...

I think it's perfectly fine, fluff and rules wise, for them to struggle vs armour 14. They can take lascannons in plenty of places (including monkey-mounted) to take it out if they want. Thunderhammers and powerfists work fine on it too. They have far more options than the orks for killing AV 14, and will actually hit what they shoot at. Ork anti tank vs AV 13+ consists of beating on it directly

*edited for clarity*


This message was edited 1 time. Last update was at 2011/03/27 06:20:08


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Regular Dakkanaut




I rolled a guy's army down with my deffrollas. He called me a one-trick pony.

My answer:

1. Yeah, it's a darn good trick, isnt it?

2. So? You spammed rhinos and razorbacks. Why can't I spam things too?

3. How else do you expect me to destroy tanks? With my BS 2 rokkits?

Record:

8th edition:
Tyranids: 5-4-3
Orks: 4-2-1

5th edition

Orks:18-5-1
Tyranids: 17-10-4

6th edition

Tyranids: 6-4-1
Orks: 3-1-0 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Good trick, innit :0)

I'm a big fan of deffrolla BW, preferably filled with Meganobs or other unpleasantness


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Decrepit Dakkanaut




Tri - you cannot operate a non- FAQed fantasy book in 8th ed. You can run a 3rd ed codex in 5th ed.

It may not be great, but it works. It was not a change to the core rules in the same way as 8th ed was.
   
 
Forum Index » 40K You Make Da Call
Go to: