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Made in us
Huge Hierodule





Louisiana

CthuluIsSpy wrote:
yakface wrote:
There is also a new weapon type called Tesla weapons


I find this a bit ridiculous, considering how "Tesla" is essentially the same as Gauss; they are both units of Magnetic flux density. Tesla is SI and gauss is CgS.


Nomenclature aside, I am excited at the idea of a 'torrent of fire' type army. The Dark Eldar get poison across-the-board, it would be cool for necrons to get a set-strength weapon (even at s3) that commonly gets more hits than shots fired. It would set them apart in the current set of armies, and give them something useful and unique (but still gameplay-balanced).

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in se
Longtime Dakkanaut





Gothenburg

Second, Scarabs are going to be extremely good. They will be among the best, if not the best unit in the game when it comes to destroying tanks.

Hope this is true, meta game needs somehting to discourage all those boring razorspam and chimera wall lists.
To bad it doesnt affect skimmers but hopefully somehting else will be made to down dark eldar bananaboats in drowes to encourage people to build more varied and fun lists and thus shift power meta.

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Tinkering Tech-Priest





The whole necron enslaved the c'tan kinda makes sense, just imagine all those lords waking up to find that their empire is a bunch of mindless robots, you would be pissed at the c'tan for lying to you and since they are not as strong as they use to be I can easily see a whole army of necrons taking one c'tan down.

come on people fluff changes keep up with the times, I love the fact that 40k fluff can grow and change..



 
   
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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

yevix wrote:The whole necron enslaved the c'tan kinda makes sense, just imagine all those lords waking up to find that their empire is a bunch of mindless robots, you would be pissed at the c'tan for lying to you and since they are not as strong as they use to be I can easily see a whole army of necrons taking one c'tan down.

come on people fluff changes keep up with the times, I love the fact that 40k fluff can grow and change..


Necron Lords submitted to the process willingly, and have had their free will since they first became Necrons, they knew their empire was now mindless robots.

It's not a good change.
   
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Dakka Veteran




Like I said, the only way I agree with this change is if the void dragon is waking up and that's what heralds in the awakening of all necron forces everywhere, and even gives the lords back their sentience.

How do you turn a god into a slave? By pissing off a stronger god.
   
Made in us
Huge Hierodule





Louisiana

omerakk wrote:Like I said, the only way I agree with this change is if the void dragon is waking up and that's what heralds in the awakening of all necron forces everywhere, and even gives the lords back their sentience.

How do you turn a god into a slave? By pissing off a stronger god.


But what of the Adeptus Mechanicus on Mars?

And also, will we get a better version of Power of the Machine Spirit? Since, after all, the machine spirit *is* the Void Dragon?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Freaky Flayed One




omerakk wrote:Like I said, the only way I agree with this change is if the void dragon is waking up and that's what heralds in the awakening of all necron forces everywhere, and even gives the lords back their sentience.

How do you turn a god into a slave? By pissing off a stronger god.


That's some serious Matt Ward logic being applied there, I like it. Void Dragon = named character?


 
   
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Dakka Veteran




peebzguy wrote:
omerakk wrote:Like I said, the only way I agree with this change is if the void dragon is waking up and that's what heralds in the awakening of all necron forces everywhere, and even gives the lords back their sentience.

How do you turn a god into a slave? By pissing off a stronger god.


That's some serious Matt Ward logic being applied there, I like it. Void Dragon = named character?


Oh hellllll no! That would be like making The Emperor a named, playable character. Some things should exist in fluff only, not the game.

But what of the Adeptus Mechanicus on Mars?

And also, will we get a better version of Power of the Machine Spirit? Since, after all, the machine spirit *is* the Void Dragon?


The Adeptus is screwed. Nope, no more PoTmS because the machine spirit is gone. The imperium just took a huge hit and power downgrade; the end of mankind is at hand.

Not going to happen of course, but I still think it would make for an interesting idea
   
Made in us
Loyal Necron Lychguard






South Dakota

omerakk wrote:
peebzguy wrote:



And also, will we get a better version of Power of the Machine Spirit? Since, after all, the machine spirit *is* the Void Dragon?


The Adeptus is screwed. Nope, no more PoTmS because the machine spirit is gone. The imperium just took a huge hit and power downgrade; the end of mankind is at hand.

Not going to happen of course, but I still think it would make for an interesting idea


Well, current fluff indicates that all of the C'tan expect NB, Deceiver, Void Dragon and The Outsider consumed each other. If the rumors of Night Bringer and Deceiver being labelled "rouge' are true, it could mean that either the Void Dragon or The Outsider woke up. Void Dragon would cause serious problems for humanity... The Outsider is more likely in my book, so that the menace can grow and the tentative connections to 'Nid fleets can be explored.

What if the Void Dragon wasn't enslaved... and the Outsider and Void Dragon have an epic face-off using the mortal races as pawns. I can see a campeign where it's 'Nids and Necrons racing to Mars, and the swath of humanity trying to prevent them from getting there.

This message was edited 1 time. Last update was at 2011/09/04 12:18:04


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~A grammatically correct sentence can have multiple, valid interpretations.
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Made in se
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Gothenburg

Oh hellllll no! That would be like making The Emperor a named, playable character. Some things should exist in fluff only, not the game.

Nah, the Emperor as a playable character would just be a shard of his full power with customisable powers as upgrades for points

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Tinkering Tech-Priest





Void__Dragon wrote:
yevix wrote:The whole necron enslaved the c'tan kinda makes sense, just imagine all those lords waking up to find that their empire is a bunch of mindless robots, you would be pissed at the c'tan for lying to you and since they are not as strong as they use to be I can easily see a whole army of necrons taking one c'tan down.

come on people fluff changes keep up with the times, I love the fact that 40k fluff can grow and change..


Necron Lords submitted to the process willingly, and have had their free will since they first became Necrons, they knew their empire was now mindless robots.

It's not a good change.


Sure but the c'tan also promised that when they awake the universe will be theirs, that claim fell through as well - and that the necron lords could simply have said "you need us more then we need you" its not like the c'tan can shut down the necrotyr at their whim - they need the necrotyr to feed them.



 
   
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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

yevix wrote:
Void__Dragon wrote:Sure but the c'tan also promised that when they awake the universe will be theirs


Where?

They are the slave, not the master. The Deceiver lied (Ohohoho), which became apparent very early on.
   
Made in us
Numberless Necron Warrior




The necrons are (for the most part) mindless automotons. They became mindless automotons because the C'Tan tricked them into it in their persuit of immortality. Making the C'Tan slaves or servents takes all of that away, and makes them significantly less interesting. It would be like saying that the Nomb Kings are slaves of the undead skeletons.

I am ok with the C'Tan being avatars instead of the actual C'Tan, that would make sense. What doesn't make any sense is the idea that the C'Tan are slaves. It doesn't make any sense. At all. The Necrons are the servents of the star gods. Anything less is lame.

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Dakka Veteran





headrattle wrote:The necrons are (for the most part) mindless automotons. They became mindless automotons because the C'Tan tricked them into it in their persuit of immortality. Making the C'Tan slaves or servents takes all of that away, and makes them significantly less interesting. It would be like saying that the Nomb Kings are slaves of the undead skeletons.

I am ok with the C'Tan being avatars instead of the actual C'Tan, that would make sense. What doesn't make any sense is the idea that the C'Tan are slaves. It doesn't make any sense. At all. The Necrons are the servents of the star gods. Anything less is lame.


Fall of Damnos pretty much spells out that anything with an Immortal-and-better body is sentient.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

feth Fall of Damnos.
   
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It's a horrible book.

This message was edited 1 time. Last update was at 2011/09/08 02:20:08


Iron Warriors 442nd Grand Battalion: 10k points  
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Pyriel- wrote:
Oh hellllll no! That would be like making The Emperor a named, playable character. Some things should exist in fluff only, not the game.

Nah, the Emperor as a playable character would just be a shard of his full power with customisable powers as upgrades for points

You could buy the Emperor's left leg, right leg, left arm, right arm, body and head, and only after assembling all 6 could you put together Emperor: The Forbidden One and instantly win the game.

Check out my Youtube channel!
 
   
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Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Brother SRM wrote:You could buy the Emperor's left leg, right leg, left arm, right arm, body and head, and only after assembling all 6 could you put together Emperor: The Forbidden One and instantly win the game.


Hm.

Okay I kind of laughed.
   
Made in us
Numberless Necron Warrior




Fall of Damnos pretty much spells out that anything with an Immortal-and-better body is sentient.


Which is why I used the quantifier "for the most part." Yes, the lords are sentient. In fact the fluff states that all of the necrons were sentient. But over time and because of the repeated repairs they lost their identity and became mindless.

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Oregon, USA

more that they degraded than went entirely mindless.

A lot of them went bat-crap insane, if we go by FOD. Then again we also have Monoliths being totalled with meltabombs and Lords going down faster than drunken prom dates..

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Circle Oroboros - 300 Pts or so
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Exaaaaactly. Which is why Fall of Damnos isn't all that great. I am pretty sure that in the codex fluff it talks of them losing their identity over the eons.

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Loyal Necron Lychguard






South Dakota

A lot of the earlier personality rumors stem from interpreting Fall of Damnos. If the newer fluff rumors are true, I can see Fall of Damnos being retconned away (they are followers of rogue C'Tan, etc).

Once again, Rogue C'tan doesn't mean that the Necrons are the masters, it just means that there is someone more powerful in play now. The "C'Tan as slaves" idea largely came out of moving the C'tan from the HQ slot to an Elite slot. There is kookiness there that won't be explained until the Codex hits the shelves, but I doubt that it'll be the slave thing that people expect.

Though, I'm waiting for Forge World C'tan models for Apoc. games.... delicious.


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Arguing over the facts is the lowest form of debate. 
   
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headrattle wrote:The necrons are (for the most part) mindless automotons.

Necrons have never been presented as mindless; just singular of purpose. There's a world of difference.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Decrepit Dakkanaut







BoLS posted this http://www.belloflostsouls.net/2011/09/40k-rumors-necron-unit-rundowns.html :
Some tidbits that have been making the rounds through the tubes of late on various Necron units:
HQ
- @7 named HQ models with 2-3 basic HQ choices.

TROOPS-Immortals: 5 models for @90 pts, up to 5 more may be added.
-Warriors: 5 models for @60 pts, up to 15 more may be added. 4+ save.

FAST ATTACK
-Wraiths: @40 pts apiece, Rending.
-Destroyers: @40 pts apiece. Preferred Enemy (all), Jump Infantry. Gauss Cannons can upgrade to Heavy Gauss Cannon now.
ELITES
-Death ????: A sniper unit that can cause non-traditional effects on target units.
-Tomb Spyders: Roughly the same as now, with increased regeneration effects on nearby Necrons.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Fireknife Shas'el





Reedsburg, WI

@ Kroot,

I got to ask: is Big Red a rumors compiler like yourself or is he a rumor mounger like Harry? I have never seen him list any sources on his BOLS posts, which would be what I would expect from a rumor compiler. Yet his introductory statements always seems like he his pointing to the internet as the source of his rumors rather than through personal undisclosed sources?

Still, my favorite was his statement at the end:

BigRed wrote:~Standard caveats apply to all of this, but we are starting to get a little close now. I would expect something Necron to be unveiled later this month at Gamesday UK. You know how Games Workshop loves a nice unveiling...You can follow the current Necron rumors here.


Yes, we all know GW attitude towards unveiling upcoming products...

This message was edited 1 time. Last update was at 2011/09/08 22:18:45


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South Dakota

Destroyers get 'Preferred Enemy'... I'm new to 40k, but Preferred Enemy allows rerolls in CC only.

If true, that's an odd choice for a unit that is primarily used at range.

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"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
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Anpu-adom wrote:Destroyers get 'Preferred Enemy'... I'm new to 40k, but Preferred Enemy allows rerolls in CC only.

If true, that's an odd choice for a unit that is primarily used at range.


You don't use your Destroyers for melee? For shame.

With that sarcasm out of the way, I agree with you. The last time I sent in my Destroyers for melee and they came out victorious was against a 5-man Gretchin squad, and I lost 1 of the 5 in the process. All this means is I will be able to roll that 1 guy who managed to live because of bad rolls on the enemy's part. Seriously, that is useless on them, but if they are better at cc, then maybe not...

4000+ points

1500 points maybe? 
   
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Pyro Pilot of a Triach Stalker





LaPorte, IN

Actually it makes allot of sense for when they get into an assault it provides them a better chance of surviving the combat or at least matching wounds to prevent those negative leadership effects that cause the Sweeping advance. I would also expect to see some rules for the Destroyers that let them get out of combat, such as hit and run, so it may not make sense on the existing Destroyer it very well could make allot more sense once we've seen the new Codex. Also there is 6th edition to consider. Will preferred enemy stay the same?
   
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England, Sunderland, Hetton-Le-Hole

Str 9 Ap1 large blast looks way to powerful insta kill all troops and most elites and hq's and can hit multiple targets and if it is a blast weapon how can it have a bs4 skill.

 
   
 
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