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![[Post New]](/s/i/i.gif) 2009/03/08 00:32:58
Subject: 1ksons assault tactics?
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Screeching Screamer of Tzeentch
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well i was wondering could you actually use 1ksons as assault troops by giving the aspiring sorcerer gift of chaos, wade them into assault in about turn 3-4ish, then turn your opponents into chaos spawn to do your fighting for you this should give them a punch in combat and let you use spawn how they were made to be used. what im really asking is this a viable option like point wise and stuff? i play against allot of SM, im thinking 1ksons as a supporting option for my khorne based army as anti-MEQ but id still like to have them as an assault element.
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![[Post New]](/s/i/i.gif) 2009/03/08 00:46:23
Subject: 1ksons assault tactics?
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Superior Stormvermin
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If you want a support element that can assault too, I'd just go with noise marines. They are much better in assault as well as being able to put out a lot of fire on the move. They'll run about the same amount of points.
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Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! |
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![[Post New]](/s/i/i.gif) 2009/03/08 04:15:25
Subject: 1ksons assault tactics?
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Slaanesh Havoc with Blastmaster
Orklando
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The best assault option for the 1KSons is Warptime, 1.25 extra MEQ kills on the charge vs 2 total for Gift if you use it every turn for 6 turns. Haven't played enough to see if it would be better than Bolt of Change or not.
If your LGS has a lot of MEQ, 1Ksons might be worthwhile, since not only will you be able to kill them, other players will likely take anti- MEQ stuff too which you'll get 4+ saves from
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![[Post New]](/s/i/i.gif) 2009/03/08 14:36:03
Subject: 1ksons assault tactics?
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Banelord Titan Princeps of Khorne
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The cool thing about Gift is that you can target individual models, so you can potentially take out hidden powerfists and other nastiness. For sheer killy power though, warptime is better, but don't discount the ultimate drive by shooting attack.
Pop out 9 thousand sons and a sorcerer with wind from your rhino and unload.
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![[Post New]](/s/i/i.gif) 2009/03/09 14:45:08
Subject: 1ksons assault tactics?
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Plaguebearer with a Flu
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If you play that sorceror can use Gift of Chaos twice in the turn (an ongoing discussion in the YMDC forum) then charging in with the sorc can be a great tactic.
Just be carefull in KP missions since each spawn created is just another KP for your opponent.
Add in Ahriman and a couple Demon Princes with Gift of Chaos and MoT and turn their entire army into spawn
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![[Post New]](/s/i/i.gif) 2009/03/09 22:34:12
Subject: 1ksons assault tactics?
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Serious Squig Herder
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In terms of getting the actual spawn models, DnD minis has some decent spawny monsters. There I just saved you hundreds of dollars.
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This message was edited 1 time. Last update was at 2009/03/09 22:34:25
blarg |
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![[Post New]](/s/i/i.gif) 2009/03/10 04:59:15
Subject: 1ksons assault tactics?
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Arch Magos w/ 4 Meg of RAM
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Spawns are nice on your HQ, provided they have discs of Tzeentch or are a DP with Wings (no reason to take wings when you can have a flying-daemon-space-shark-board). They HQ is the only unit that will get close enough to use it, but you can knock out the hidden fist, throw out Doom Bolt and then charge and have a back up of D6 S5 attacks. Not bad eh?
The only issue is you lose KP's fast this way. Still, it's a ton o' fun and more effective than people may give it credit for, as you're not paying the 40 points for a spawn.
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![[Post New]](/s/i/i.gif) 2009/03/10 05:52:46
Subject: Re:1ksons assault tactics?
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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If you want Thousand Son assault tactics, I will give you one...
STAY THE HELL OUT OF ASSAULT!!!
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![[Post New]](/s/i/i.gif) 2009/03/10 19:16:19
Subject: 1ksons assault tactics?
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Ork Boy Hangin' off a Trukk
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Realy the Tsons do not belong in assault. I prefer using deamons for that role. They are cheap and can charge the turn they enterplay. Also they are fearless so they can tie up things long enouph for your sons to get in possition to blast them.
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![[Post New]](/s/i/i.gif) 2009/03/10 19:20:22
Subject: 1ksons assault tactics?
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i have to agree with blackmoor.
they are great for holding objectives, but gak in assault.
if your looking for anti meq, take some blitz.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/03/10 22:58:24
Subject: 1ksons assault tactics?
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Arch Magos w/ 4 Meg of RAM
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Lesser Daemons will fill your counter charge roll, but Thousand Sons are about shooting and absorbing Demolisher Rounds. They are too slow to assault with. A Sorc or DP with wings/disc and Gift of Chaos can make good shock units.
You'll want Lesser Daemons if you are planning to assault (or get assaulted).
Also Walkers would help you. They can pick up your anti-tank slack and give your opponent something to think about before trying to assault.
Dreadnoughts with Lascannons and CC would be cheap ways to do this, as at worst they lascannon your troops, which you have a good chance of shrugging off or they waste a turn trying to get into combat.
Defilers are more expensive, attract more fire, but do so reliably and function reliably as well.
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