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Made in us
Fresh-Faced New User




I play eldar and one of my favorite tactics is to put a squad of five rapers with an exarch who has an eldar missile launcher inside of a falcon and since they all have 48 inch weapons they skirt outside the enemy's range and lay down support fire for the main force while shoting under the falcon.
   
Made in us
Martial Arts Fiday






Nashville, TN

While:

providing cover for their targets with the Falcon...?

wasting a turn not shooting in transport..?

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Made in us
Fresh-Faced New User




I've always been under the impression that when you're firing under a skimmer the things your firing at didn't get cover saves?
   
Made in us
Longtime Dakkanaut






Very simple.

If you get cover from them. They get cover from you.

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Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Well, no, only if you are 3" or more inside the cover. If you all sit on that 2" edge in area terrain you can fire out and they don't get cover.

EDIT: Ooh, kidna off topic. Uhh, if you sit the Falcon on an actual flying base you can fire under them, but no one gets cover. So yeah, what Old Man said.

This message was edited 1 time. Last update was at 2009/04/03 05:54:24


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Made in us
Devastating Dark Reaper






I like reapers also,but this tactic is a waste of pts.

Try setting them up somewhere that gives them a good vantage point of the field and add a guiding Farseer.

 
   
Made in us
Fresh-Faced New User





I agree with Blackarandras completely, set them up on a high point of terrain and shot away, farseer abilities always help. Don't put them in a Falcon and move around because then they can't fire their heavy weapons and are useless. Just sit up high and rape with the reapers.

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Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

Nataku135 wrote:...a squad of five rapers with an exarch...


LOL

Y'know, Exarchs spent many eons training to wear that armor....

Hope it was dry-cleaned.



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Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

GeneralRetreat wrote:
Nataku135 wrote:...a squad of five rapers with an exarch...


LOL



I'm glad I'm not the only one that noticed.
Anyway, that's a terrible strategy, because it costs way too much for the fire it dishes out, and Reapers can't move and shoot.

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in dk
Stormin' Stompa





Old Man Ultramarine wrote:Very simple.

If you get cover from them. They get cover from you.


Also very wrong.

Example:

Marine do not get coversave.




Ork gets coversave


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Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Steelmage,

Your diagram is right, in the very limited case of 1 ork, 1 marine, and 1 grot.

In the far more common case of there being units of these models, the shooting will be going between the gaps of the grots, thus providing the save either way.

Any perceived game mechanics issue that requires you to draw little triangles like that while playing needs to be re-evaluated. It can only end badly.

   
Made in us
Space Marine Scout with Sniper Rifle




The rule for cover from skimmers is different from the rules for cover from friendly units. GW did it so you cannot receive a save if your opponent cannot, because in 4th edition there was a perfectly legal, but completely illogical, strategy that was similar to this strategy. It was pretty game breaking so GW got rid of the strategy in 5th edition.

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Made in us
Foolproof Falcon Pilot





Somewhere in the unknown universe.

If you are behind, for instance, sandbags, you get a cover save but what you are shooting at does not. Same if you are shooting out windows or over some sort of half-wall (balcony, etc.)

Manchu wrote:
Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.


Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy.
 
   
Made in dk
Stormin' Stompa





biztheclown wrote:Steelmage,

Your diagram is right, in the very limited case of 1 ork, 1 marine, and 1 grot.

In the far more common case of there being units of these models, the shooting will be going between the gaps of the grots, thus providing the save either way.

Any perceived game mechanics issue that requires you to draw little triangles like that while playing needs to be re-evaluated. It can only end badly.


Erhm....no.

You are flat out wrong. The shots will not be going through the gaps between the Grots. They will be going over the unit and not incur a coversave on the part of the SM.
The illustration is kept simple on purpose. I could have placed models in my windowsill and taken a picture. This was just easier.

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Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Let's see the picture then. I think you will find that it will be hard not to find a way that the orks fire does not spit the grots, thus grantiong the p22 cover--"If a model fires through...gaps between models in a intervening unit,the target is in cover, even if it is completely visible to the firer."

I see your point (putting all the grots in btb so that the orks are shooting "over" not "through" the intervening unit,) but I don't think this is a good way to play. Too fiddly and open to geometric interpretation. At what exact distance from the grot does the ork not see the whole marine? What if some grots are a little taller than others (like in the case of 2nd ed grots vs current ones). This turns it into a game of millimeters that is not fun to adjudicate. Why not just spread out and give the saves as is intended instead of trying to game the system? I consider this tactic to be the same kind of thing as the 2 unit checkerboard--too lame to use.

   
Made in dk
Stormin' Stompa





There is no discussion here.



Orks shoots over Grots, no coversave for the Marines.




Orks shoot over Grots, no coversave for the Marines.




Orks shoot over Grots, no coversave for Marines.

Wether the Grots are in base-to-base or spread out is completely irrelevant.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

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Made in us
Jovial Plaguebearer of Nurgle







I prefer to use a KFF (or terrain) for the boys cover save and have my grotz "go to ground" on the mission's objectives!

This message was edited 1 time. Last update was at 2009/04/09 20:00:58


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Made in us
Long-Range Black Templar Land Speeder Pilot




Chicago

Seems to me like you want some war walkers, vypers or falcons/fire prisms for this tactic. Dark Reapers are definitely not the mobile firepower unit.
Mobile fire bases are war walkers. Vypers if you need them to be fast.

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