Switch Theme:

Non Multi-Melta options for Marine Dreadnoughts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Raging Ravener





Hiya,

I have a SM Dreadnought from before the new codex came out with the ol' fashioned AssCan/DCCW/Heavy Flamer combo attached to it. Is this still an "acceptable" loadout in the new edition and 'dex? Should I replace the AssaultCannon with the TL LasCannon? (Since there is no Multi melta arm in that box set (I think?)

There are a TON of options in the book, but the model doesn't have any of those options, does it? I'm looking at

TL Heavy Flamer
TL Heavy Bolter
TL Autocannon
Plasma Cannon

(Also the TL Autocannon for the left arm, but I'm going to leave the DCCW/Flamer on that one, or possibly switch to Missile Launcher)

Where do you get these mysterious right arm bits from? Aside from MM, what's good? This dread will probably not be podded, but will start on-table.

Cheers,

Viperion

I'm sure there will be a 15 disc super duper blu-wiener-ray edition that will have every little thing included. - Necros, on Watchmen  
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

They desperately need to update the sprue as you can't even get the weapon the dreadnaught comes with.

The Assault Cannon/Heavy Flamer would be brutal anti-horde. Blow them to bits, torch them, then stomp them and lock them up for 2 turns.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Banelord Titan Princeps of Khorne






DarkHound wrote:They desperately need to update the sprue as you can't even get the weapon the dreadnaught comes with.


The AOBR set comes with a multi-melta dreadnought.

This message was edited 1 time. Last update was at 2009/04/20 03:44:49


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

The sprue for the actual Dreadnaught. Granted AoBR is a more effeciant way of getting models, you have to convert it to do anything.

Coordinator for San Diego At Ease Games' Crusade League. Full 9 week mission packets and league rules available: Lon'dan System Campaign.
Jihallah Sanctjud Loricatus Aurora Shep Gwar! labmouse42 DogOfWar Lycaeus Wrex GoDz BuZzSaW Ailaros LunaHound s1gns alarmingrick Black Blow Fly Dashofpepper Wrexasaur willydstyle 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

AC and storm bolter is very good and very cheap. the more armor in your list, the better Dreads become, of course.
   
Made in us
Servoarm Flailing Magos





Alaska

The multi-melta has nothing wrong with it rules-wise, but I concur that it is the worst option for the dreadnought to take. Apparently that is incentive to buy the sprue for 50 bucks over the AoBR set for the same.

http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

FoxPhoenix135 wrote:The multi-melta has nothing wrong with it rules-wise, but I concur that it is the worst option for the dreadnought to take. Apparently that is incentive to buy the sprue for 50 bucks over the AoBR set for the same.


It's not the worst, the twinlinked HB is the worst.

Of the options available in plastic, the AC is probably the best, with the twin lascannon simply too expensive for what it does to really be of that much use. Three MM dreads is not a bad addition to any army, just don't expect too much of them.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

if its not a bad addition to any army, then why would one not expect much from them?

I don't run dread cause i think they are too fragile if not podded but if i were to drop pod three MM dread i imagine they could do really well... this is 100% speculation cause as I said I don't run them nor do any of my opponents hahaha

I have a love /hate relationship with anything green. 
   
Made in us
Awesome Autarch






Las Vegas, NV

the Assault Cannon, heavy flamer Dread in a pod is still a great unit. Three of them is even better.

   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

Deuce11 wrote:if its not a bad addition to any army, then why would one not expect much from them?

I don't run dread cause i think they are too fragile if not podded but if i were to drop pod three MM dread i imagine they could do really well... this is 100% speculation cause as I said I don't run them nor do any of my opponents hahaha


Don't expect a MM dreadnought to blow up a landraider in every game, but at a buck oh five, it takes heat off of my predators and Razorbacks, and provides some of the only real combat punch in my Sicarious pattern marines.
   
Made in us
Rough Rider with Boomstick





I'm partial to MM/HeavyFlamer myself.

But nothing wrong with Asscannons, you just see so many MM because of AoBR.

The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

See, I have plenty of ACs because I bought all my dreads as used metals. Dirt cheap on ebay, surprisingly.
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Reecius wrote:Assault Cannon, heavy flamer Dread in a pod.


This is the best set up.


 
   
Made in us
Focused Dark Angels Land Raider Pilot






Being a dakka lover myself, I usually run with Plasma Cannon/ML, or AC/HF if drop podding.

I plan on taking 2 dreads, both DPing in with my Deathwing army, see how that goes.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





North Carolina, US

Viperion wrote:Where do you get these mysterious right arm bits from?


Those different arms can be obtained from Forgeworld, but if I figure right, they're probably not instantly compatible with the plastic dread. But I could be wrong, I just don't know.

DR:90-S+GMB++I+Pw40k08#+D+A++/wWD344R+T(M)DM+
Avatar graciously given by Broadside
If you want peace, prepare for war
http://www.dakkadakka.com/dakkaforum/posts/list/349071.page -Ultramarines, Imperials, Inq, etc.
A nearby cat showed no outward signs of being impressed.
kaesar, sigh.- Captain Solon
In the Grim Darkness of the Far Future there is only Paperwork.- Zefig 
   
Made in gb
Emboldened Warlock







Multi melta/flamer works really well in a vulkan list, when podding is guaranteed to at least stun the target, then have 3 of them. with luck you may be able to catch guard in the crossfire with the flamer.

Plascan is useful if youre fighting MEQ a lot, and I agree that tthe TL LC is way to expensive for what it does.

With the Asscans ability to get through AV 14, its my weapon of choice, in a pod.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Fixture of Dakka






Lancaster PA

I am always underwhelmed by my dread's missile launcher. I usually run two, one with asscannon and heavy flamer, and one with TL Las and Missile, and the missile almost never does anything. I really think it needs to fire twice like the terminator missile launchers to be worth the points and loss of the CCW. I figure I will probably put a CCW arm on him and either a MM from the Black Reach set or perhaps leave the Las on him (I don't have another Assaul Cannon bit laying around).


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Banelord Titan Princeps of Khorne






Multi-Melta dreads in pods or ironclads with meltaguns in pods can be really dangerous, because the pod lets them be very daring when attempting to drop near enemy armor. They will most always land within' the effective range of the melta, and will make opponents that rely on heavy armor change their drawers.

However, AC + Heavy Flamer in a pod is also very useful, as the assault cannon is useful against armor and infantry, and the heavy flamer is always money.

Basically, stick with the MM or AC, always add a heavy flamer, and take a drop pod!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Focused Dark Angels Land Raider Pilot






Lord Kaesar II wrote:
Viperion wrote:Where do you get these mysterious right arm bits from?


Those different arms can be obtained from Forgeworld, but if I figure right, they're probably not instantly compatible with the plastic dread. But I could be wrong, I just don't know.


I always left my dread arms free so I can pop em off and swap them around depending on the situation. The FW arms work fine on the plastic dread, its the FW own dreads all arms have an issue with. I mean their arm sticks are smaller than the GW plastic ones, so the arms just kinda dangle there...

I COULD glue it..... but why?
   
Made in us
Fresh-Faced New User




Caldwell, Idaho, USA

I think that Forgeworld does all the right and left arms availible to us. They are a little expensive, but if you really want those options, I think its the best way to go.

I have 3 dreads in my 4th company Imperial Fists. 1 Venerable and 2 regular. The regular ones typically field the anti armor (TLLC and ML or CCW w/SB) while my Venerable goes for anti horde (AC/CCW/HF). I can only run one with the MM (only one MM arm) and only two with AC. I was thinking about getting the twin linked autocannon right arm and a CCW right arm so I could run one as an Ironclad.

I think that all of the choices we can take all have thier place. Multimeltas don't work well against hordes and Assault cannons don't work as well as you'd think against armor. Right equipment for the right job, I suppose.

5000+ pts
3000+ pts
2000+ pts 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





North Carolina, US

Though I shouldn't have, my dread is glued to have a TL LC and CCW with the heavy flamer, which generally helps when there's both armor and hordes, like orks

DR:90-S+GMB++I+Pw40k08#+D+A++/wWD344R+T(M)DM+
Avatar graciously given by Broadside
If you want peace, prepare for war
http://www.dakkadakka.com/dakkaforum/posts/list/349071.page -Ultramarines, Imperials, Inq, etc.
A nearby cat showed no outward signs of being impressed.
kaesar, sigh.- Captain Solon
In the Grim Darkness of the Far Future there is only Paperwork.- Zefig 
   
Made in us
Sybarite Swinging an Agonizer




Pleasant Hill CA 94523

1. Multamelta Dreds work great in Drop pods

2. AC otherwise.

3. They can get Heavy Bolter??

Check out my tournament finder

Events of War

and if it seems too confusing here is how it works.

Events of War About 
   
Made in us
Space Marine Scout with Sniper Rifle




Indianapolis, IN

I love some drop dread with a melta! Though not in a drop the AC in a Ven seems the way to go.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

I often use a LC + ML dread for fighting tau. It's mobile and has the range to engage hammerheads. Takes a bit of thinking and target denial/saturation to not loose it at once.

Else, I prefer the AC + HF/CCW config.
   
 
Forum Index » 40K General Discussion
Go to: