thundertau wrote:
HQ:
Ahriman 250 pts
This guy is very expensive. Personally, too expensive for a competative game. He won't be getting into
CC for a while (if ever), wasting his potential, he's foced to fire all his weapons at the same target as his squad, and he can't fire the same spell multiple times.
Ths result is a psychic beast...who can only apply a tiny sliver of his might. Your anti-infantry (Doombolt) is wasting your anti-tank (Bolt of Change). Your anti-tank (Bolt of Change) is wasting your Ap3 goodness. I'd drop Ahriman for a Daemon Prince or a regular sorcerer to run with the 'zerkers.
thundertau wrote:
Elite:
5 terminators, champion, 4 chainfists, 1 reaper autocannon, mark of tzeentch, champion with twin lightning claws
290 pts
Far too many chainfists and the autocannon is too expensive, especially when riding a Land Raider.
thundertau wrote:
Troops:
10 khorne berserkers
Personal icon
skull champion
Power weapon
245 pts
I'd take a Rhino for these men. Protects from small arms and gets them where they need to go faster.
thundertau wrote:
8 thousand sons
1 sorceror
Wind of chaos
Personal icon
279 pts
If you aren't taking a Rhino, drop Wind of Chaos. You'll never be in a position to flame someone.
thundertau wrote:
10 summoned lesser daemons
130 pts
Okay here, but these would be the first to go if I needed points. I just don't like them.
thundertau wrote:
Heavy support
Land raider
Havoc launcher
235 pts
I'd drop the Havoc for Daemonic Possession. The Havoc helps anti-infantry...but this is one of your only ranged anti-tank sources. Meanwhile, the Possession allows you to lauch at fools who try to stop your mighty tank.
thundertau wrote:
1 obliterator 75 pts
I hate the model. The rules are great, I just dislike the model. I would be interested in scrapping the Daemons and trying to fit in a second.