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![[Post New]](/s/i/i.gif) 2009/12/09 20:10:47
Subject: New Tyranid Advance Orders, including pictures of all the new models
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[DCM]
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Therion wrote:Moloch wrote:Lukus83 wrote:I'm satisied. Will be getting loads of the new stuff asap.
And by the way...who is this Moloch fellow? I recognise the reference in his name, but how does he know all this stuff?
Uhhhh, not that I actually told something here....
So the Mawloc is some type of tribute to you? Mawloc is pronounced nearly like Moloch is it not, and you're GW's main Tyranid fanboy aren't you? Last time around I remember you having like 9 painted Carnifexes before anyone else even had the new model. Did you have a hand in creating the concept of the new creature? What about the actual rules?
I see no other logical explanation for the name. Mawloc has to be one of the dumbest Nid creature names ever designed, although the Venomthrope comes close. Which ones of the following simply don't belong: Harridan, Hierodule, Hierophant, Carnifex, Trygon, Exocrine, Haruspex, Mawloc, Venomthrope? The people who first came up with Tyranids don't work for the company anymore, or simply don't call the shots. It's just sad. What's next? Clawphant, Firedule, Killercrine and Speederfex?
That and I guess Latin has finally fallen out of favor in England's schools too...
And, as was previously mentioned, I hope GW eventually makes the Gargoyle wing sprue available separately because they really would make fury conversions a hell of a lot easier than they are now...
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This message was edited 1 time. Last update was at 2009/12/09 20:12:03
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![[Post New]](/s/i/i.gif) 2009/12/09 20:21:14
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Blood-Drenched Death Company Marine
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Well there's isn't really a seperate wing sprue, at best you'd get 4 Gargoyles without their Fleshborers.
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![[Post New]](/s/i/i.gif) 2009/12/09 20:39:50
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Raging Ravener
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puma713 wrote:Kwosge wrote:puma713 wrote:Neith wrote:puma713 wrote: Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game. I love Lictors (as far as the model goes), but the current rules prevent me from taking them seriously. All I've heard in regards to the new 'Dex so far is an increase back to 3 Wounds, and possible inclusion of Death Leaper. There were some 'new' Secret Deployment rules posted a month or two ago but nothing's been said about them since so I'd take them with a grain of salt. But yeah, here's hoping Lictors will be worth using again! ^^ That right there is what keeps me from using them right now. I hate how they deploy. They used to deploy from Reserves and just come onto the board whereever you like them (like the Callidus Assassin) which makes them really nice. However, once they start scattering and possibly scatter onto troops (friendly or otherwise), they may mishap, since (and correct me if I'm wrong) the 5th Edition rules don't say friendly/enemy troops count as impassible terrain. If it said that, then the Lictor would move to just outside of them, but otherwise he mishaps. And that is just ridiculous to me. It's a biological assassin - what, it tripped over a tree trying to get to that squad of IG's? Please fix the Secret Deployment and I will be a happy bug. Friendly and Enemy models +1" count as impassable terrain. It does say this in the rule book. Where does it say that enemy models +1" count as impassable terrain? I see where it says the enemy models themselves say they are impassable terrain, but where is 1"? In Codex: Tyranids 4th ed it says that Lictors must deploy in area terrain, can not be deployed outside of the selected area terrain and are not destroyed by landing in impassable terrain but "are placed as normal". The 1st one hurts Lictors because of 5th edition but the second two are their to make sure a Lictor will get off a first round charge. Now, the second rule trumps the Enemy Impassable terrain rule because Enemy models are not area terrain so a Lictor can not scatter into them because doing so would take them outside the mandatory selected area terrain. The third rule says they "are placed as normal." Normal placing would be a mandatory dangerous terrain test. Lictors can never roll on the Deep-strike Mishap Table because they can not mishap. Lictors can roll on the deep-strike mishap table. Why? Because of the reason we just discussed. Enemies +1" are not impassable terrain. Enemies themselves are. A lictor can deep-strike 1" away from impassable terrain. They can deep-strike .01" away from impassable terrain. Lictors cannot deep-strike within 1" of an enemy model. Not because it is impassable terrain, but because you're not allowed to be 1" of an enemy model outside of assaulting it. You can fight and fight that you can't move within 1" of an enemy model unless you're assaulting, so it is considered "impassable", but good luck with that, since the book doesn't say that. Not even in Assaults when talking about moving within 1" of an enemy model. Now, since the Lictor can deep-strike 1" away from enemy models and not be in impassable terrain, what happens? It mishaps. Sure, on page 11, it says you may not move within 1" of an enemy model unless assaulting it. Where does that say impassable terrain? Now some people will try to say that scattering into Impassable Terrain, specifically enemy or friendly models, would cause them to roll on the Mishap Table stating that you technically never scattered out of the preselected Area Terrain. If they argue this enough then just go with it. Why? If they roll "Destroyed" then Codex: Tyranids 4th ed says that can not happen so you get to roll your Deep-Strike again because that is "placed as normal." The entry doesn't say that in the Rulebook. It says "are lost in the warp. . shot down. . or some suitably dramatic even occurs. The 4th Ed. book says "if the terrain is classed as impassable, the lictor will be placed as normal. That's fine. We're not talking about that. We're talking about mishaps. If you move within 1" of an enemy, you mishap. You're not being destroyed by impassable terrain. You're being destroyed by "warp. . shot down. . .some other, etc. etc.". If you roll "Opponent Gets to Place It" then it must be placed in a "valid Deep-strike formation." The only place a Lictor can have a "valid Deep-Strike formation", according to Codex: Tyranids 4th ed is in that Area Terrain you selected. Codex Tyranids doesn't say anything about its Secret Deployment being a valid Deep-strike formation. All it says is that it must deep strike into a piece of area terrain. A valid deep-strike formation would mean how the unit is placed, not where it is placed. The rule says that it can be placed anywhere. I'd be tempted to call a judge over. I also wouldn't be surprised if the judge ruled that it could be placed anywhere else on the board, but within terrain. If you roll "Go Back to eserves" then it CAN count as being destroyed but Codex: Tyranids 4th ed says it can not be destroyed so it is "placed as normal." Re-roll your Deep-strike. So, you get a 2/3rds chance of redoing your Deep-strike and 1/3rd chance of letting your opponent select where the Lictor will be placed in the terrain you selected. Again, you're applying logic to words that aren't there. The rules don't say anything about being destroyed by going back into reserves. It says that they cannot be destroyed by impassible terrain. Being placed back in reserves =/= impassible terrain. A mishap =/= impassible terrain. In fact nothing = impassible terrain but impassible terrain. The more times I read the Lictor deployment rules the more I think that the way they were written in 4th edition really give the finger to 5th edition. You know, except for the whole you must take a dangerous terrain test. Now, as other people have said, you're wrong about Lictor deployment in Codex: Tyranids 3rd ed. You preselect the area terrain and hope there is an enemy by it. I haven't seen anyone say this. However, since you're going to correct me, perhaps I should clarify. What I was talking about was placing the Lictor, not having to Deep Strike it, like the Callidus. Right, you can't place it "whereever", but you can place it in any form of cover pre-deployment, then it acts as normal once it arrives. It's not a matter of deep-striking. In 3rd Ed., you placed it on the edge of the terrain and that's where it would be - so you could have a great advantage - after all, how many people choose the terrain in their own deployment to secretly deploy their lictors. You deploy them where you think your enemy might move, say a forest or a building, etc. In 4th, depending on the size of the terrain, it could be on the other side of the terrain piece. I can't wait for the new codex to come out and fix Lictors. I even ordered a Death Leaper to go with my other three Lictors. Also, Tyranids aren't bugs despite having 6 legs. They do not have antennae and do not have definable body regions so they would be a separate Phylum of animals. Interesting fact, Dinosaurs are also considered to be their own animal Phylum and are not considered Reptiles. However, Dinosaurs have been considered to never have flown or swam so the fliers and dedicated swimmers are considered Reptiles. If Dinosaurs were still alive today then we would have Fish, Birds, Mammals, Reptiles, Bugs and Dinosaurs and what ever else I missed. Really? Are you this anal? I know that below it says you're bored, but does that mean you need to nit-pick about everything someone says? Yeah, dinosaurs weren't lizards, but Sauria, the root of its taxon means "lizard". Although they aren't lizards, that's what people called them. Yeah, Nids aren't bugs, but it's a colloquial name for them. What phylum are Orks in? Tau? I mean, since we're splitting hairs here. TL/DR: Nothing really important in this post. I just got bored. A nice way of trying to excuse yourself being a prick. Kinda like when you insult someone and then say "Just kidding." Like that erases it. Thanks for lowering my expectations for DakkaDakka. This. ^^ My comments above are in red. Hey smarty please read page 13 in your 5th edition rulebook. Specifically the section, "Guidelines on categorizing terrain." Specifically the part where is says that enemy's are impassable terrain. Page 11 on the big book says you can not move within 1" of enemy models. Page 13 callas Impassable Terrain as terrain that you can not move into. The rule book calls enemy models impassable terrain twice in the rule book. Codex: Tyranids 4th ed says that Lictors can not be destroyed by Deep-striking into Impassable terrain. I didn't even read what you said past your crying about how illiterate you are and how you never read the core movement or terrain rules of 40k. Because you didn't read them I don't have to read the rest of your post because you're wrong. Enemy models +1" count as impassable terrain. It says that in the rule book. Lictors can not be destroyed by Impassable terrain but are instead placed as normal. The only valid place to put a Lictor, according to Codex: Tyranids 4th ed is in the terrain that the selected. Codex overrides Rulebook. This discussion is over. :smug:
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This message was edited 1 time. Last update was at 2009/12/09 20:41:14
Lots and lots and lots. |
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![[Post New]](/s/i/i.gif) 2009/12/09 20:46:03
Subject: Re:New Tyranid Advance Orders, including pictures of all the new models
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Veteran Inquisitor with Xenos Alliances
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Tresson wrote:So your saying we would have only had one codex released last year without the wave releases? Must those 5 hour lunch breaks that the designers takes....
By having a faster turn around on the codex it allows GW to separate the work being done by the designers for the book and the work being done for the miniatures allowing more of the game design while the miniature design is done by others. We would have had the codices, they just wouldn't have added as many new units to them, fewer models would have been redone, and likely GW would not have had the design time available to put out Space Hulk, Planet Strike, and Planetary Empires. All this makes sense knowing GW is trying to maximize its man power while cutting down on overhead costs.
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![[Post New]](/s/i/i.gif) 2009/12/09 20:50:30
Subject: Re:New Tyranid Advance Orders, including pictures of all the new models
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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combatmedic wrote:There has to be some kind of trade off for taking 9 fex's though. If I take 3 killakans in a squad and one of them gets immobilized, its dead. Granted I do get to ignore that stun and shaken results, and take 3 heavy support models in a single squad, I still have that one glaring issue hanging over my head. The biggest advantage in my eyes is that the fexs ignore all those rules, and now they are ignoring the biggest negative to taking 3 heavies to a single slot. Am I worried about now being surrounded again by unbalanced nid armies like back in 3rd edition? Yea, but Im holding out hope that there will be a drawback and in the end just end up like the jaws of the world wolf: Something we all freaked out about but then played against it and found it to be completely useless to the enemy. Or you could just take solace in the fact that your squad would be a third the points of theirs.
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This message was edited 1 time. Last update was at 2009/12/09 20:51:35
-- -- -- -- -- -- -- --
Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/09 20:55:13
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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I'm still waiting for the Daemon second wave...
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![[Post New]](/s/i/i.gif) 2009/12/09 20:56:17
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Decrepit Dakkanaut
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Don't forget that over-kill on one Carnifex would transfer to the other Carnifices, even if they're out of sight. Something I always found annoying about killing a Carnifex was wasting that spare Lascannon shot or two from my Devastators/Havocs: now those will spill onto the points spent on models in the same brood. Also, now they're more vulnerable to blasts if they come in groups of 2 or 3: a Demolisher Cannon blast might even kill one!
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![[Post New]](/s/i/i.gif) 2009/12/09 20:59:29
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Sneaky Sniper Drone
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Therion wrote:Moloch wrote:Lukus83 wrote:I'm satisied. Will be getting loads of the new stuff asap.
And by the way...who is this Moloch fellow? I recognise the reference in his name, but how does he know all this stuff?
Uhhhh, not that I actually told something here....
So the Mawloc is some type of tribute to you? Mawloc is pronounced nearly like Moloch is it not, and you're GW's main Tyranid fanboy aren't you? Last time around I remember you having like 9 painted Carnifexes before anyone else even had the new model. Did you have a hand in creating the concept of the new creature? What about the actual rules?
I see no other logical explanation for the name. Mawloc has to be one of the dumbest Nid creature names ever designed, although the Venomthrope comes close. Which ones of the following simply don't belong: Harridan, Hierodule, Hierophant, Carnifex, Trygon, Exocrine, Haruspex, Mawloc, Venomthrope? The people who first came up with Tyranids don't work for the company anymore, or simply don't call the shots. It's just sad. What's next? Clawphant, Firedule, Killercrine and Speederfex?
Oh no, maybe Moloch is secretly a Soviet communist zombie returned fromt the dead to kill us all! I bet if you fold a five dollar bill a certain way it shows Moloch shaking hands with Stalin and handing him designs on a nuclear-fex! That's why they had commie secret agents assassinate the original writers of the codex, so they could change all the naming styles and somehow nuke America to win the Cold War twenty years after it's ended! Moloch, you fiend...
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This message was edited 1 time. Last update was at 2009/12/09 21:00:34
Alas, poor Yorick.
1500 Points-with a little help from my friends
1500 Points
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2009/12/09 21:25:39
Subject: New Tyranid Advance Orders, including pictures of all the new models
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[DCM]
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Redemption wrote:Well there's isn't really a seperate wing sprue, at best you'd get 4 Gargoyles without their Fleshborers.
I guess I should have looked for the sprue pics...
This makes me sad.
Though it makes GW happy, as I'm about to buy Gargoyle boxes just for the wings!
Grrr...
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![[Post New]](/s/i/i.gif) 2009/12/09 21:30:25
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Plaguelord Titan Princeps of Nurgle
Alabama
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Kwosge wrote:puma713 wrote:Kwosge wrote:puma713 wrote:Neith wrote:puma713 wrote:
Am I the only one who actually likes the Venomthrope? I can't wait to see what they've done to Lictors. One of my favorite units in the game.
I love Lictors (as far as the model goes), but the current rules prevent me from taking them seriously. All I've heard in regards to the new 'Dex so far is an increase back to 3 Wounds, and possible inclusion of Death Leaper.
There were some 'new' Secret Deployment rules posted a month or two ago but nothing's been said about them since so I'd take them with a grain of salt. But yeah, here's hoping Lictors will be worth using again!
^^ That right there is what keeps me from using them right now. I hate how they deploy. They used to deploy from Reserves and just come onto the board whereever you like them (like the Callidus Assassin) which makes them really nice. However, once they start scattering and possibly scatter onto troops (friendly or otherwise), they may mishap, since (and correct me if I'm wrong) the 5th Edition rules don't say friendly/enemy troops count as impassible terrain. If it said that, then the Lictor would move to just outside of them, but otherwise he mishaps. And that is just ridiculous to me. It's a biological assassin - what, it tripped over a tree trying to get to that squad of IG's? Please fix the Secret Deployment and I will be a happy bug.
Friendly and Enemy models +1" count as impassable terrain. It does say this in the rule book.
Where does it say that enemy models +1" count as impassable terrain? I see where it says the enemy models themselves say they are impassable terrain, but where is 1"?
In Codex: Tyranids 4th ed it says that Lictors must deploy in area terrain, can not be deployed outside of the selected area terrain and are not destroyed by landing in impassable terrain but "are placed as normal". The 1st one hurts Lictors because of 5th edition but the second two are their to make sure a Lictor will get off a first round charge.
Now, the second rule trumps the Enemy Impassable terrain rule because Enemy models are not area terrain so a Lictor can not scatter into them because doing so would take them outside the mandatory selected area terrain. The third rule says they "are placed as normal." Normal placing would be a mandatory dangerous terrain test.
Lictors can never roll on the Deep-strike Mishap Table because they can not mishap.
Lictors can roll on the deep-strike mishap table. Why? Because of the reason we just discussed. Enemies +1" are not impassable terrain. Enemies themselves are. A lictor can deep-strike 1" away from impassable terrain. They can deep-strike .01" away from impassable terrain. Lictors cannot deep-strike within 1" of an enemy model. Not because it is impassable terrain, but because you're not allowed to be 1" of an enemy model outside of assaulting it. You can fight and fight that you can't move within 1" of an enemy model unless you're assaulting, so it is considered "impassable", but good luck with that, since the book doesn't say that. Not even in Assaults when talking about moving within 1" of an enemy model. Now, since the Lictor can deep-strike 1" away from enemy models and not be in impassable terrain, what happens? It mishaps. Sure, on page 11, it says you may not move within 1" of an enemy model unless assaulting it. Where does that say impassable terrain?
Now some people will try to say that scattering into Impassable Terrain, specifically enemy or friendly models, would cause them to roll on the Mishap Table stating that you technically never scattered out of the preselected Area Terrain. If they argue this enough then just go with it. Why? If they roll "Destroyed" then Codex: Tyranids 4th ed says that can not happen so you get to roll your Deep-Strike again because that is "placed as normal."
The entry doesn't say that in the Rulebook. It says "are lost in the warp. . shot down. . or some suitably dramatic even occurs. The 4th Ed. book says "if the terrain is classed as impassable, the lictor will be placed as normal. That's fine. We're not talking about that. We're talking about mishaps. If you move within 1" of an enemy, you mishap. You're not being destroyed by impassable terrain. You're being destroyed by "warp. . shot down. . .some other, etc. etc.".
If you roll "Opponent Gets to Place It" then it must be placed in a "valid Deep-strike formation." The only place a Lictor can have a "valid Deep-Strike formation", according to Codex: Tyranids 4th ed is in that Area Terrain you selected.
Codex Tyranids doesn't say anything about its Secret Deployment being a valid Deep-strike formation. All it says is that it must deep strike into a piece of area terrain. A valid deep-strike formation would mean how the unit is placed, not where it is placed. The rule says that it can be placed anywhere. I'd be tempted to call a judge over. I also wouldn't be surprised if the judge ruled that it could be placed anywhere else on the board, but within terrain.
If you roll "Go Back to eserves" then it CAN count as being destroyed but Codex: Tyranids 4th ed says it can not be destroyed so it is "placed as normal." Re-roll your Deep-strike. So, you get a 2/3rds chance of redoing your Deep-strike and 1/3rd chance of letting your opponent select where the Lictor will be placed in the terrain you selected.
Again, you're applying logic to words that aren't there. The rules don't say anything about being destroyed by going back into reserves. It says that they cannot be destroyed by impassible terrain. Being placed back in reserves =/= impassible terrain. A mishap =/= impassible terrain. In fact nothing = impassible terrain but impassible terrain.
The more times I read the Lictor deployment rules the more I think that the way they were written in 4th edition really give the finger to 5th edition. You know, except for the whole you must take a dangerous terrain test.
Now, as other people have said, you're wrong about Lictor deployment in Codex: Tyranids 3rd ed. You preselect the area terrain and hope there is an enemy by it.
I haven't seen anyone say this. However, since you're going to correct me, perhaps I should clarify. What I was talking about was placing the Lictor, not having to Deep Strike it, like the Callidus. Right, you can't place it "whereever", but you can place it in any form of cover pre-deployment, then it acts as normal once it arrives. It's not a matter of deep-striking. In 3rd Ed., you placed it on the edge of the terrain and that's where it would be - so you could have a great advantage - after all, how many people choose the terrain in their own deployment to secretly deploy their lictors. You deploy them where you think your enemy might move, say a forest or a building, etc. In 4th, depending on the size of the terrain, it could be on the other side of the terrain piece.
I can't wait for the new codex to come out and fix Lictors. I even ordered a Death Leaper to go with my other three Lictors.
Also, Tyranids aren't bugs despite having 6 legs. They do not have antennae and do not have definable body regions so they would be a separate Phylum of animals. Interesting fact, Dinosaurs are also considered to be their own animal Phylum and are not considered Reptiles. However, Dinosaurs have been considered to never have flown or swam so the fliers and dedicated swimmers are considered Reptiles. If Dinosaurs were still alive today then we would have Fish, Birds, Mammals, Reptiles, Bugs and Dinosaurs and what ever else I missed.
Really? Are you this anal? I know that below it says you're bored, but does that mean you need to nit-pick about everything someone says? Yeah, dinosaurs weren't lizards, but Sauria, the root of its taxon means "lizard". Although they aren't lizards, that's what people called them. Yeah, Nids aren't bugs, but it's a colloquial name for them. What phylum are Orks in? Tau? I mean, since we're splitting hairs here.
TL/DR: Nothing really important in this post. I just got bored.
A nice way of trying to excuse yourself being a prick. Kinda like when you insult someone and then say "Just kidding." Like that erases it.
Thanks for lowering my expectations for DakkaDakka.
This.
^^ My comments above are in red.
Hey smarty please read page 13 in your 5th edition rulebook. Specifically the section, "Guidelines on categorizing terrain." Specifically the part where is says that enemy's are impassable terrain.
Page 11 on the big book says you can not move within 1" of enemy models. Page 13 callas Impassable Terrain as terrain that you can not move into.
The rule book calls enemy models impassable terrain twice in the rule book.
Codex: Tyranids 4th ed says that Lictors can not be destroyed by Deep-striking into Impassable terrain.
I didn't even read what you said past your crying about how illiterate you are and how you never read the core movement or terrain rules of 40k. Because you didn't read them I don't have to read the rest of your post because you're wrong. Enemy models +1" count as impassable terrain. It says that in the rule book. Lictors can not be destroyed by Impassable terrain but are instead placed as normal. The only valid place to put a Lictor, according to Codex: Tyranids 4th ed is in the terrain that the selected. Codex overrides Rulebook. This discussion is over.
:smug:
So, where does it say -specifically- without convoluted assumptions on your part that enemy models +1" are impassible terrain? Those words. Exactly. Because, once you hit assault phase, you -can- move into 1" of an enemy model. All of a sudden impassable terrain becomes passable?
Oh, sorry nevermind. This conversation is over because you say it is. Or maybe because you're wrong and you don't feel like backtracking. RAW = RAI, and where does it say that enemy models + 1" around them is "impassable"?
And I'm illiterate? I'm not the one not reading others' posts. I love when someone concedes to not discuss a topic anymore because "they're right" and "you're wrong". That's the way to win a debate. Cross your arms, pout and refuse to listen to the other side's point-of-view. How myopic.
:smug:
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This message was edited 1 time. Last update was at 2009/12/09 22:22:34
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2009/12/09 21:31:36
Subject: Re:New Tyranid Advance Orders, including pictures of all the new models
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Longtime Dakkanaut
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From Warseer:
New Images from the advertising brief:
Shot of a "typical" army:
Spore Mine Blister (nothing new):
Oh, and is this a codex page, I think so:
From the Product Brief:
"Codex: Tyranids contains a whole new set of creatures that are not yet covered by Citadel Miniatures. Enthusiastic players will want to create their own Tyrannofex or Tervigon with the help of the descriptions and images from the bestiary. (The product brief advises that) these can be assembled from a combination of parts of the Carnifex, Trygon and Tyranid Monstrous Arms Bitz Pack."
"Tyranid Warriors - Can be converted to an Alpha Warrior, a Tyranid HQ, which is ideal to lead a growing army of Tyranids or support a Hive Tyrant in its task. (The product brief advises that) you can combine the Tyranid Warriors kit with the new plastic Raveners to represent an Alpha Warrior."
"Trygon - Many parts of this kit are compatible with the Carnifex, enabling customers to create their own Tyranid monstrosities. In addition to the entry in Codex: Tyranids, there is also the option for Trygon with Ravener Brood 'Tunnel Swarm' formation for Apocalypse."
"Mawloc - Special rule is called 'Terror from the Deep' and it can 'smash defenses'." (This may just be flowery descriptive text rather than necessarily in-game function)
"Pyrovore - Are melee monsters that devour their enemies, beaking down the biomass of their victims and then transforming it into a powerful acid attack (in the form of a flamer template)."
Here is the best translation of what the semi-obscured Biovore sheet says:
WS 3, BS 3, S 4, T 4, W 2. ???????????
Equipment and Biomorphs
Hardened carapace, Claws and teeth
Spore Mine Launcher: Range 48" str. 4, Ap 4, Assault ?[assume 1], Large [blast]
*If after the first template in the ????[possibly barrage?!] [has been] determined, there are no enemy models within 6" of the [template, do] not resolve the attackbut instead place a number of spore mines equal to the number of biovores in the unit, in base contact w[ith each other] on the spot wher the central hole would have landed. T[he mines] follow the rules for spore mines detailed in the Living Brood [special rule].
Special Rules
Biovore
Instinctive behaviour-Lurk
Spore Mines
Living Bomb: Each spore mine is treated as an [individual] unit. Spore mines are always ignored for the purposes of [all] mission objectives. Spore mines are not subject to I[nstinctive] Behaviour, never go to ground voluntarily or ??? fall back. At the beginning of the Tyranid movement p[hase each] spore mine moves D6" in a direction determined by r[olling the] scatter dice. (Tyranid player chooses the direction if a hit [is rolled].
If a spore mine suffers a wound, touches an enemy mo[del, hits] impassable terrain or it ends any movement phase with[in 1"] of an enemy unit, it immediately explodes. Place the centr[al hole] of the large balst marker over the spore mine and resolve [it at] a strength 4 and ap of 4. Spore mines that drift off the [board or] into a friendly unit are immediately removed from play.
Spore mine clusters
Fluff about how spore mines don't always need biovores drop from sky (like last codex)
Orbital Deployment: Spore mine clusters are always deployed in the following manner. After both sides have selected their deployment zone but before any units are deployed, all of your spore mine clusters must Deep Strike onto the board. If any scatter off the board or into impassable terrain then the entire cluster is destroyed as described in the 1-2 result on the deep strike mishap table. After they have landed the spore mines in the cluster are then treated as individual spore mines as described in the living bomb rule.
Check out the thread here: http://www.warseer.com/forums/showthread.php?t=232545&page=69
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This message was edited 1 time. Last update was at 2009/12/09 21:32:29
Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/12/09 21:36:07
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Decrepit Dakkanaut
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Bless your socks, Mahu.
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![[Post New]](/s/i/i.gif) 2009/12/09 21:52:45
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Dakka Veteran
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Kwosge and Puma, could you guys take your argument to PMs already? Or at least stop quoting each other in full every time you guys have to make a snide counter-point. Goddamn.
Back on topic:
As others may have mentioned, I find it interesting that firing a Spore Mine can be accomplished on the move, and that it's be upgraded to a Large Blast. I kinda like how when the Nids eat a lot of Orkz, they produce an organism that is built to wipe out Ork lists.
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This message was edited 1 time. Last update was at 2009/12/09 21:53:05
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![[Post New]](/s/i/i.gif) 2009/12/09 22:30:35
Subject: New Tyranid Advance Orders, including pictures of all the new models
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!!Goffik Rocker!!
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A cheap quality mobile artillery gun attached to a creature thats easy to hide and probably not all too expensive. The biovore got a hell of a lot better.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/09 23:11:54
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Tough Tyrant Guard
My own little happy place
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Yay Biovore is now remotely good! But they did get rid off the types of mines... o well.
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I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm
 Level up Adoptable!
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![[Post New]](/s/i/i.gif) 2009/12/10 01:30:33
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Blackclad Wayfarer
From England. Living in Shanghai
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3 large blst templates from a fully sized brood is just sick!
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![[Post New]](/s/i/i.gif) 2009/12/10 01:44:25
Subject: New Tyranid Advance Orders, including pictures of all the new models
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Lukus83 wrote:3 large blst templates from a fully sized brood is just sick!
Yeah, it's almost half of a valk squadrons output for what will probably be similar points, but on an easily killed slow infantry model with middling close combat ability and no way to deep strike, carry troops, scout, or flank. That's not to say they don't look good, they do, the valk and vend are just OP, so it's all pretty relative. A thunderfire puts out roughly the same damage a squad of 3 does. I like to think of them as mini griffins.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2009/12/10 01:52:28
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Blackclad Wayfarer
From England. Living in Shanghai
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Well, I must say I was basing it on my own experiences. My main opponent is IG and he likes to blob his infantry. So for me this is pretty cool. Still don't like the models though.
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![[Post New]](/s/i/i.gif) 2009/12/10 02:06:51
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Water-Caste Negotiator
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Quick Question from a Non-Tyranid player:
Is Old One-Eye in the new codex?
Somehow he seems rather cool fluff wise to me, and maybe I'll buy his model for decorative purposes (my desktop would sure be pimp with a 'fex guarding it)
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Waaagh! |
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![[Post New]](/s/i/i.gif) 2009/12/10 02:51:28
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Scuttling Genestealer
San Francisco
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Old One Eye, Death Leaper, and the Red Terror have all been available from GW for a while. I haven't seen anything to confirm that the codex actually covers them or their rules.
Does anyone have solid leads here?
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To The End. |
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![[Post New]](/s/i/i.gif) 2009/12/10 04:18:53
Subject: Re:New Tyranid Advance Orders, including pictures of all the new models
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Regular Dakkanaut
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Many thoughts;
On names, many of the new ones seem unbelievably stupid but don't blame it on a change in the naming conventions away from latin. A few of the existing nids have names that are a combination of english and latin (hive tyrant, tyrant guard, raveners,) or just plain aren't latin (gargoyles) and I'm no expert but I think that biovore is some horrible mangling of greek and latin together.
More than that pyrovore keeps to the naming conventions and still sound stupid - mawloc, pyrovore and especially tyrannifex or tryfex or some of those other beasties with rules but not models. Venonmthrope I can live with.
New stuff;
Hive Guard look sweet. Love the pose, love the armour, love the eyes on the weapons and love the vague zoaty design. Multiple str8 shots that don't need los could be the solution to most of the Nids tank problems. IMHO nids SHOULD rely on MC's for busting heavy tanks (after all most other armies rely on short range melta weapons or p-fists) but they need something to bust light tanks at range (i.e. deal with mech) and lots of str 8 shots should do that if the range and BS is good enough.
Venomthrope - I have always liked units which are intended to buff others. KFF is a nice mechanic that will sync well with a nidzilla list. It looks like he might have feeder tendrils too and a ton of attacks. As for the model I love the concept (cthulu-esque gribbly with tons of tentacles) but the excution is a bit lacking.
Gargoyles - sweet! Massive conversion potential too. Garogyles have always been good ruleswise too so I expect a few in nid players armies.
Raveners - meh, they look like the warriors everyone was converting to me. I'm interested about the thorax guns.
Trygon - fantastic model! Hopefully this thing is hella expensive because if not a massive cc beast that moves like a beast is going to be a real problem for my orks and wolves.
Mawloc - crap name, looks like impressive rules (skyleap, hit and run and a grenade pack that is str 6 ap2? Welcome to the yo-yo-loc) but a horrible head. The actualhead itself isn't so bad it is the really poorely posed and incorporated spines that hurt it. Mabe a good paintjob will save the spines but I'd be tempted to just snip them off.
Pyrovore - great model although the gun is posed weirdly for a flame weapon (it should be lower). Not a fan of the name.
Tyrannifex, tryfex and all that other gak, stupid as hell names is all we know for now.
Old stuff with new rules;
broodlord - as a troop upgrade? Interesting, presumably this is how you'll get infiltrate for stealers now. Frankly I think genestealers are nigh on perfect as is so I don't know if they need a sarge.
warriors as troops - didn't see this coming but it certainly breathes a lot of life into the list, opens up more options and really buffs a nidzilla build. Scoring warriors finally give nids a decent unit to leave on a backfield objective (giving synapse to gunfexes, firing long range guns,etc)
tyrant guard - do they still exist or is it just hive guard now? I've heard conflicting things. A shame f they went away because the models are good.
Lictors - are the deppstrike rules fixed? Extra wound is nice but still doesnt fix them and now that slot is brimming with good options.
hormogaunts - deserved price cut
termaguants - no WON? I thought that was the rumour de jour.
Zoanthropes - as elites? Interesting, with hive guard, zoanthropes, venomthropes, lictors and pyrovores the elites section is looking decidedly cramped. I think these might be outshadowed by the two new dakka beasties in that slot and the ability to get more dakka as warriors are troops now.
gargoyles -get poison, fair enough. Rules are solid now so sure, go ahead.
Carnifex - 3 to a slot is just brutal, at least they have to all shoot at the same target. Improved BS was probably needed but makes me sad as Carnies missing was all that protected my orks in the past.
Biovore - yay they fixed spore mines! And suddenly it useful again. Then they changed spore mines to only one type which is not really that great. str 4, ap 4 makes it the ork killing gun really. Against anything else nid anti-infantry comes from their assault capabilities so the biovores are a fix to a problem nids don't have.
Overall I'm surprised how shooty nids are looking to be, it seems that between dakkaflyrants, hive guard (plus the zoes, pyrvovore in elites) warriors as troops, moving biovores and better shooting from fexes with more available the shooting ability of the army has dramatically increased. All those choices look nasty in cc too so you could build an army that moves well, shoots well and fights well, probably quite small though.
i'm also surprised that nidzilla doesn't seem to have gone anywhere. You can in fact get more carnifexes 9 in total and that in no way limits your ability to take other big beasties like hive guard, zoes or that pyrovore. Plus warriors are troops now! Meaning you can have multi-wound models for every choice in your list, a true nidzilla force. with the trygon fixing the speed issue of nidzilla and warriors fixing the scoring issue I don't think it is sticking around for the foreseeable future.
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![[Post New]](/s/i/i.gif) 2009/12/10 04:29:53
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Ancient Chaos Terminator
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Tyranid "Black Boxes" are arriving in stores this week. They contain a Ravener sprue and the two Trygon/Mawloc kit sprues. I watched the Mawloc get assembled today. Cool stuff. Of course no Codex is in the Black Box due to a printing error that caused rejection of large numbers of defective books, but the release date for the book only got pushed back to January 16 according to the GW web store, so not a huge delay on release from the original target of the first weekend in Jan.
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This message was edited 2 times. Last update was at 2009/12/10 04:45:24
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![[Post New]](/s/i/i.gif) 2009/12/10 04:33:05
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Longtime Dakkanaut
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See a codex?
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Current Armies: Blood Angels, Imperial Guard (40k), Skorne, Retribution (Warmachine), Vampire Counts (Fantasy)
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![[Post New]](/s/i/i.gif) 2009/12/10 04:35:54
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Plaguelord Titan Princeps of Nurgle
Alabama
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FoolWhip wrote:Old One Eye, Death Leaper, and the Red Terror have all been available from GW for a while. I haven't seen anything to confirm that the codex actually covers them or their rules.
Does anyone have solid leads here?
BotLS says that Death Leaper and Old One Eye are in, but Red Terror is not. Dunno if you consider BotLS is "solid".
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
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![[Post New]](/s/i/i.gif) 2009/12/10 04:39:26
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Avatar of the Bloody-Handed God
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Mawloc can be my Red Terror :'o
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Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2009/12/10 04:47:19
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Ancient Chaos Terminator
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See a codex?
Codex preview is delayed due to massive printing error. No Codex in Black Boxes. Same error is why the release date for the book got pushed back to mid-Jan. from early Jan.
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"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
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![[Post New]](/s/i/i.gif) 2009/12/10 04:49:31
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Blackclad Wayfarer
From England. Living in Shanghai
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Sucks!
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![[Post New]](/s/i/i.gif) 2009/12/10 04:54:59
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Codex: Tyranids contains a whole new set of creatures that are not yet covered by Citadel Miniatures. Hooray for release waves! That's right kids, soon* you'll be able to own your very own Tyrannovore, or Pyrofex, or Biotyrantfexovoretor! It'll be great. *soon may not mean soon. Release date sometime between Q4 2010 and Q4 2110. Enthusiastic players will want to create their own Tyrannofex or Tervigon with the help of the descriptions and images from the bestiary. (The product brief advises that) these can be assembled from a combination of parts of the Carnifex, Trygon and Tyranid Monstrous Arms Bitz Pack. Aside from the ludicrously stupid names, I really do hope that all these non-mini Tyranids are buildable by kitbashes, and aren't going to remain perpetual 'Counts As' models until GW could be arsed making them.
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This message was edited 1 time. Last update was at 2009/12/10 04:55:43
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![[Post New]](/s/i/i.gif) 2009/12/10 04:56:41
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Blackclad Wayfarer
From England. Living in Shanghai
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Damn...this (news) sounds interesting, even though the names do not.
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![[Post New]](/s/i/i.gif) 2009/12/10 05:03:09
Subject: New Tyranid Advance Orders, including pictures of all the new models
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Scuttling Genestealer
San Francisco
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H.B.M.C. wrote:
That's right kids, soon* you'll be able to own your very own Tyrannovore, or Pyrofex, or Biotyrantfexovoretor! It'll be great.
So here's the plan: I am going to magnetize all the spare bits I have from my big creatures, then take a huge magnet, greenstuff around it and add spikes. Before the start of a game, I will place all the bits out and roll the 'torso' through and declare that my 'Biotyrantfexovoretor'
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To The End. |
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