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Made in us
Lurking Gaunt





Homefront actually looks like it could topple CoD in the FPS genre, that is, if it becomes a series, if not, people will still be playing it for a while, because it is awesome in its own right.

Every thread I touch dies.  
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Besides acting like normal weapons they don't give any benefits. Also, they are promotional weapons and actually kind of suck.

Homefront won't topple CoD in multiplayer. They cater to two different groups of players. One tries to stay away from vehicles while the other uses them to benefit players who do well.
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:Besides acting like normal weapons they don't give any benefits.
You can shoot someone with a gun. You can't shoot someone with a hat.

Unless you're a striking scorpion.

The hats are just decorative. The guns? They have an actual use in game. This lets you have a medic who snipes, a recon with an SMG, an engineer with a sniper rifle, etc. The two are not comparable in any way whatsoever, and it smacks of desperation to claim such.

This message was edited 3 times. Last update was at 2011/04/02 03:40:23


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Smacks of desperation? Please, they're both used to enlarge a player's e-peen. Not having one of the special weapons isn't going to hurt your options and neither is not wearing a hat. You keep forgetting that these are 'promotional' weapons. They're not meant to be used by every class, just by players who bought the game when it first came out. If joe schmoe bought the game a month after it came out, he wouldn't have the option of getting the thompson or M1, or the M1911 pistol. Not every player has access to them.

You also fail to see how TF2 and Battlefield are also comparable so if you think my comparison's "smack of desperation" I don't really read too much into it.

Face it Melissia, both games have a class system, an actual class system. BFBC2 is more customizable than TF2 due to the number of weapon options typically available(5 different sniper rifles available for the sniper). TF2 doesn't force people to play as a team, no game with a class system forces people to play as a team it forces them to find the class they can get the most points with.

I run heavy, medic, or scout whenever I play because their play styles get me the most points. I play engineer in BFBC2 because I fly around in a chopper to get kills and then land to repair it if I take damage.

The classes are present in both games save for the pyro and spy.
Scout/sniper=Sniper
Heavy/Medic=Support(medic class)
Soldier/Demoman=Assault
Engineer/Demoman=Engineer
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:Not having one of the special weapons isn't going to hurt your options
I take it you haven't actually played BFBC2 then. That would explain this conversation.

Despite your attempt to grasp at straws and draw the topic away from my original point, my point still stands. All of the classes can equip an assault rifle (G3), a sniper rifle (M14), and an SMG (Thompson), as well as shotguns. So except for the medic's LMGs, all the classes basically are the same in the end as far as weapons go. Their support abilities are relatively minor, and most players don't ever use them anyway.

This is, despite your claims otherwise, a marked difference from TF2.



Now, to drag this back on topic to Homefront, there's been a few patches recently. Most notably, a PC patch:
http://www.homefront-game.com/blog-post/homefront-pc-patch-103-announced

And an xbox patch which fixes the profile freeze issue that some people have.

This message was edited 3 times. Last update was at 2011/04/02 04:05:38


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Really Melissia? I just stated that I run engineer most of the time. I used to run a sniper, but after I ran over a UAV with the Apache I fell in love with the vehicles of the game.

I take it that you like to insult other people and say that they haven't played a game whenever they raise a different opinion than yours.

The thompson sucks. Seriously Melissia, it does suck. I mean if I took a hoover vacuum and threw it into space, the thompson would still suck more.

The thompson, M1911, and M1 were given away as promotions when you first bought the game because it was an homage to the first Battlefield games which were set in WW2 and also referenced the Battlefield 1943 game coming out for download.

Were they great when I had the first tier weapons, yeah. Were they good after tier 2, hell no. Although I prefer the tier 1 sniper rifle because the scope has a crosshairs with tick marks compared to the stupid triangle marks the other ones feature.

I've gotten the dentist achievement for using the engineer drill to get a headshot.

I remember the level in the gorge where the defenders started out on a small island and the attackers started behind a ridge overlooking the island. I remember never being able to win that level as an attacker. We would always get past the second set of objectives before failing.

I've team killed people with the UAV by collapsing the building the objective was in. The UAV is an overpowered piece of equipment, especially when you add the secondary weapon perk to it and buzz into a building to mow people down.

My favorite level is the one that sets the US team up with four tanks and some humvees near the bottom of the map. Its a desert setting and there's a lot of wrecked Abrams and humvees near the US spawn point. The Russians spawn in a camp with a rocket turret near the main gate and several tanks of their own.

I've played BFBC2 Melissia, I've played BF2, I've played TF2(although on PS3 so I'm basically playing the Beta), and I've played the CoD's.

TF2 and all of the Battlefield games are similar, no matter how you look at they are similar.

This message was edited 1 time. Last update was at 2011/04/02 04:17:03


 
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:The thompson sucks.
You are entitled to that opinion, but I do not care, and it is irrelevant regardless, as that is not what I was arguing.

You are, as usual, arguing with a man of straw. Try to argue with what I'm actually posting instead.

The point was simple-- all of the classes can have the same basic kind of equipment (except for the LMG, as I noted), therefor making it so that you don't have to play recon to snipe, you don't have to play assault to use an assault rifle, and so on. If you're going to claim the scattergun and shotgun are the same, then hell, certainly the G3 and M4 are the same.

Really, the only thing unique about the classes was that assaults could have an ammo box and an underslung launcher, medics had paddles and a medpack, recon could spot and has mortar, and engineer can repair and has rockets. The classes aren't really dedicated into any specific role, even with these abilities; they're just side effects of choosing a class rather than the primary purpose of the class.

This message was edited 5 times. Last update was at 2011/04/02 04:26:04


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Assault=Assault Rifles
Engineer=SMG's
Medic=LMG
Sniper=Rifle

Each class has a set of weapons exclusive to their class. The presence of several special weapons(thompson and M1) don't really affect that. These are fun weapons because nobody in a modern combat situation would use a piece of WW2 and Korean War equipment.

The G3 and M14 are rewards for playing enough to earn those weapons.

Shotguns are available to every class, but they aren't class specific(unlike BF2).

There are still defined classes with a set development of skills and weapons. The presence of a few special weapons you get for reaching certain ranks doesn't affect the fact that there are still classes with set skills and devices.

No matter what only the medic can use the defibrillators and throw out health kits, only the assault class can throw out ammo kits, only the engineer can use the engineer tool, only the sniper can use the motion sensor and mortar strike.

A sniper has a shotgun, great, but he still has the motion sensor and mortar strikes he can use.

A medic has the thompson, great, but he still has his defibs and med kits.

TF2 does the same thing, but Valve is smart enough to call them different names and reskin them. Like I said, the scout and engineer use shotguns along with the pyro when he's not using his flamethrower or car battery axe thing or flare gun.

You said that the engineer's main weapons are his sentry guns, no its his ability to build sentry guns, his main weapon is a shotgun. The scouts main weapon is a shotgun, and his ability is speed. Same weapon, different classes.

The sniper's rifle and the huntsman are two completely different weapons, but the same class uses them.

The heavy can throw sandwiches, congratulations, he's now the medic from BFBC2 minus the ability to revive players.
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:Assault=Assault Rifles
Engineer=SMG's
Medic=LMG
Sniper=Rifle
... once again, this is false.

Assault = Assault Rifles, an SMG, shotguns, and a sniper rifle.
Engineer = An assualt rifle, SMGs, shotguns, and a sniper rifle.
Medic = An assault rifle, an SMG, shotguns, LMGs, and a sniper rifle.
Sniper = An assault rifle, an SMG, shotguns, and sniper rifles.

Yes, the weapons are rewards for playing long enough, but then, by that reasoning you would also disclude the medic's medpack and the engineer's repair tool too, because those are just rewards for playing long enough-- you do not start with them.

This message was edited 2 times. Last update was at 2011/04/02 04:57:53


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Those are class specific unlocks Melissia, the thompson and shotguns are part of the 'all-kit' unlock track. You can't unlock a med-kit by playing as a sniper can you? No? I thought not.

So the sniper in TF2 can have a longbow and an SMG(automatic pistol if you must) and still be considered a sniper? But if the sniper class can use an SMG or a shotgun or assault rifle he's no longer the sniper class?

What abilities does the sniper in TF2 have? Jarate, increases damage to the enemy. If he doesn't have his sniper rifle(opting for huntsman) he still has jarate available. If he opts to use his SMG over his main weapon, he still has his jarate ability.

If the sniper in BFBC2 takes the SMG, he still has his mortar strike and motion sensors.

TF2 classes and BFBC2 classes both have the option to different weapons and different styles of play, but in both games the classes retain their abilities. If I'm a scout and instead of using the force-of-nature I use the holy mackeral, I still retain the secondary abilities of the speed and low health attributed to the scoutdespite the fact that I chose to play with a fish instead of a shotgun. I can choose the engineer to use a shotgun, I'll have more health and move slower, but I also have the side effect of being able to build a sentry.

In both games, the ability of the class makes the class. The main weapon unlocked along the class specific track(the unlocks you get for actually playing a class) helps define the class. The health given to the heavy is a side effect of choosing the class as is the heavy's slow speed. The ability to heal is a side effect of choosing the medic, etc.



I will add that I do enjoy arguing with you Melissia, where I'm at real female gamers don't exist so you're the first female gamer with an opinion on the overall electronic entertainment industry. All the girl 'gamers' around here only play Halo 3 and don't really say anything intelligent when it comes to the overall gaming industry. So I will have to thank you for that.

This message was edited 1 time. Last update was at 2011/04/02 05:37:35


 
   
Made in us
Fighter Pilot





Tucson, AZ, USA

I was playing this game heavy after launch but slowed down on it, Got up to lvl 32 I think, its fun and I enjoyed the damage system. It's mainly there for my FPS fix while waiting on BF3 though.

The community for it drives me insane though, I played as assault most of the time (SCAR, C4, WP and that upgraded RPG) but there was so much hate for snipers. It did get annoying dying in spawn, yes, but otherwise snipers were really easy to deal with, you just had to pay attention to what was going on and not run around like an idiot...

Si Vis Pacem, Para Bellum
3000
1500
1600 Tanith First and Only (WIP)
 
   
Made in us
Consigned to the Grim Darkness





USA

halonachos wrote:[snip]
Meh. It's too early in the morning for this.

I really wish you'd pay attention to my posts more...

This message was edited 2 times. Last update was at 2011/04/02 11:27:17


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Regular Dakkanaut






New Zealand

Just finished installing and the whole campaign today and i give it a 3/10. fail ending, lame missions, lame plot in general & crappy graphics. The first FPS that i haven't enjoyed, felt like i was playing a cheap rip off of battlefield. waste of an arvo.

   
Made in us
Consigned to the Grim Darkness





USA

Murray wrote:waste of an arvo.
Uh... what?

What's an arvo?

This message was edited 1 time. Last update was at 2011/04/02 12:20:59


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fighter Pilot





Tucson, AZ, USA

I did enjoy the SP, but far to short and rail driven, had alot of potential but fell short in some areas. They did push the envelope with some things and that was nice. Give the MP a shot though, it has it's bugs but its pretty decent overall.

Si Vis Pacem, Para Bellum
3000
1500
1600 Tanith First and Only (WIP)
 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

Melissia wrote:
Murray wrote:waste of an arvo.
Uh... what?

What's an arvo?


Slang term for afternoon

]
 
   
Made in us
Consigned to the Grim Darkness





USA

Ah, okay.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Melissia wrote:
halonachos wrote:[snip]
Meh. It's too early in the morning for this.

I really wish you'd pay attention to my posts more...


And I wish you would open your mind to comparisons between other games and TF2. BF2:MC(the console version of BF2) was exactly like TF2 in class set up, BFBC2 derived from it and removed the spec ops class which freed up a certain weapon(shotgun) as the smg went to the engineer in BF:2142.

In BF2:MC classes go like this;

Support=LMG, Med kit, Mortar
Recon= Sniper rifle, laser targeter.
Assault=Assault rifle, grenade launcher
Engineer=Shotgun, blow torch, land mines.
Spec Ops= Silenced SMG and silenced pistol, C4.

This is as rigid a class system as TF2, but it allowed you to change kits by picking up the kit from a dead player.
   
Made in us
Savage Minotaur




Chicago

Halon, Melissia keeps saying that every class has the option to have a sniper rifle and an SMG, which is false. You have explained that only a small amount of people have this, because it required you to link your BFBC2 accounts with your older Battlefield games, which not many people did or could do.

You won't ever win when you argue with Melissia.
   
Made in us
Dwarf High King with New Book of Grudges




United States

Melissia wrote:Yes.

You pick the weapons each class uses. You pick its attachment. You pick its camo. You pick your secondary explosives. You pick your two purchase slots. You pick your various abilities. You name the class.


You pick the sniper rifle, or you suck.

Great game.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

dogma wrote:You pick the sniper rifle, or you suck.

Great game.
I vastly prefer the FN SCAR weapons, both the light and heavy variants, to either sniper rifle. The FN SCAR-H LMG is incredibly accurate while aiming down the sights prone or crouched, while the FN SCAR-L can kill an enemy with one burst.

Karon wrote:Halon, Melissia keeps saying that every class has the option to have a sniper rifle and an SMG, which is false.
The M14 Mod 0 only requires you reach rank 19, and is available to all classes. The M1A1 Thompson requires you reach rank 10, or have the limited or ultimate edition of the game, and is available to all classes. The G3 is available after rank 22, and is available to all classes. I have all three without purchasing any special edition, without linking my account to any battlefield account, without purchasing any DLC (having not purchased Vietnam because I had had more than enough of BFBC2 base to know I wouldn't want Vietnam), and so on.

My statements are demonstratably true. Be in denial all and look smugly down at me as much as you may want-- you are still wrong.

This message was edited 1 time. Last update was at 2011/04/03 10:53:26


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Melissia wrote:I vastly prefer the FN SCAR weapons, both the light and heavy variants, to either sniper rifle. The FN SCAR-H LMG is incredibly accurate while aiming down the sights prone or crouched, while the FN SCAR-L can kill an enemy with one burst.





All the weapons can kill on hit, the issue is how far away they can execute that maneuver.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

And? You still don't want to take a sniper rifle into CQB.

And frankly, with Steady Aim, an ACOG, and going prone, the FN SCAR-H is nearly as accurate as a sniper rifle but with a far better rate of fire and it's far bettter defensively to boot

This message was edited 1 time. Last update was at 2011/04/03 11:10:41


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dwarf High King with New Book of Grudges




United States

Melissia wrote:The M14 Mod 0 only requires you reach rank 19, and is available to all classes. The M1A1 Thompson requires you reach rank 10, or have the limited or ultimate edition of the game, and is available to all classes. The G3 is available after rank 22, and is available to all classes. I have all three without purchasing any special edition, without linking my account to any battlefield account, without purchasing any DLC (having not purchased Vietnam because I had had more than enough of BFBC2 base to know I wouldn't want Vietnam), and so on.

My statements are demonstratably true. Be in denial all and look smugly down at me as much as you may want-- you are still wrong.


I have an ACOG on my MP5 in MW1. Clearly that means it is accessible to all players.


Automatically Appended Next Post:
Melissia wrote:And? You still don't want to take a sniper rifle into CQB.


Yeah, that semi-automatic weapon totally loses it worth when leg-shots kill.

Its like the AWP all over again.

This message was edited 2 times. Last update was at 2011/04/03 11:12:08


Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Consigned to the Grim Darkness





USA

dogma wrote:I have an ACOG on my MP5 in MW1. Clearly that means it is accessible to all players.
I have access to the mentioned items and I didn't purchase any special edition or DLC.
dogma wrote:Yeah, that semi-automatic weapon totally loses it worth when leg-shots kill.

Its like the AWP all over again.
Leg shots kill... if you hit multiple times. But you can't react as fast while using ADS on a 3x scope compared to ADS on a red dot, and you won't kill anywhere NEAR as many people per magazine as you will with the FN SCAR-H (it has a rather large drum mag due to being used as an LMG) which is oftentimes just as accurate as a sniper rifle anyway-- seriously, you should try it, give yourself steady aim and let the FN SCAR-H rip while prone... you'll find you can snipe with it using controlled bursts, it barely scatters at all in that position.

This message was edited 3 times. Last update was at 2011/04/03 11:23:50


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terminator with Assault Cannon





Melissia wrote:
halonachos wrote:Not having one of the special weapons isn't going to hurt your options
I take it you haven't actually played BFBC2 then. That would explain this conversation.

Despite your attempt to grasp at straws and draw the topic away from my original point, my point still stands. All of the classes can equip an assault rifle (G3), a sniper rifle (M14), and an SMG (Thompson), as well as shotguns. So except for the medic's LMGs, all the classes basically are the same in the end as far as weapons go. Their support abilities are relatively minor, and most players don't ever use them anyway.


This just indicates that you don't understand the game's weapon balance and/or play with bad people. The G3 and M14 are both battle rifles (neither true assault rifles nor sniper rifles), and while the Thompson is an SMG it is deliberately underpowered in comparison to the other SMGs. The Assault class's assault rifles (with underslung weapons) play very differently from the G3; the Sniper class's sniper rifles play very differently from the M14 (note that the M14 doesn't even come with a scope, nor does it kill in one hit to the head), and the Engineer class's SMGs play more effectively than the Thompson.

The classes in BFBC2 are extremely different and play as such. I'm honestly confused as to how you find them so similar.
   
Made in us
Consigned to the Grim Darkness





USA

Spoiler:
The M14 is nearly identical to the various semi-auto sniper rifles, statwise-- in fact, it's nearly identical to the SVD, except it has access to ironsights and scatters a lttle bit more while moving and firing in ADS. With the 4X scope it allows any of the classes to effectively snipe.

The G3 actually is beneficial to the Assault class because it provides them with an assault rifle that can also let them equip C4, and it has the best ironsights of the assault rifle class anyway-- as well as recoil similar to the XM8, reload time roughly average for an assault rifle, a rate of fire slightly less than the AUG but doing more damage. Really, it's just another assault rifle, one which has better damage at the expense of recoil and rate of fire, so very much like the T3AK in homefront compared to the M416.

As for the Thompson, I never argued that it was good. But if you want an assault/medic/recon with an SMG, the thompson still works exactly as intended. It's generally at the bottom of the class of SMGs, though it does have decent accuracy while moving compared to other weapons.
edit: Meh, we've had what, two, three pages on this subject? If you really want to jump to battlefailed bad company 2's defense so hard, go make a thread about that. This one's about Homefront. Feth battlefield.

This message was edited 2 times. Last update was at 2011/04/03 12:36:14


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fighter Pilot





Tucson, AZ, USA

I think the vast majority of sniper hate in HF comes from the Thermal scope, as more people unlocked the thermal goggles I saw less and less crying about snipers in the game.

Si Vis Pacem, Para Bellum
3000
1500
1600 Tanith First and Only (WIP)
 
   
Made in us
Consigned to the Grim Darkness





USA

Dunno, I never really saw snipers as a problem. Marking them with a recon drone means allies kill them rather quickly, while an LAV is more than enough to countersnipe. And in battlecommander mode they usually get marked.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Fighter Pilot





Tucson, AZ, USA

Same, snipers could be annoying, but if they got out of hand, thats when I switch to sniper and start going after the other teams, stationary targets become easy mode with thermals... or a WP bomb.

Si Vis Pacem, Para Bellum
3000
1500
1600 Tanith First and Only (WIP)
 
   
 
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