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Goddamn, their new community website is horrible. It is quite literally painful to look at.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
They must have messed something up though - Enemies that're actually smart? Isn't that illegal, or is that just in EA's shooters that they're incredibly dumb?
Freaking comp killed me like 8 times so far. Plus twice from the gas, though that was from a bug with the door.
If you mean single player.... they aren't smart, they just cheat with unerring accuracy, and your teammates are twits.
"RPG ON THE ROOF!"
*looks at the other half of her body blasted apart by said RPG*
Indeed, Collins. Indeed.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Maybe it has something to do with me playing it on the hardest setting then. Damn AI's using grenades and cover-fire to flank me and knife me in my spleen!
That's okay though, I -did- stab one of them in the groin-sack.
This message was edited 1 time. Last update was at 2011/03/15 19:44:47
I don't think the story is particularly plausible in real life, but thats what the word fiction is for.
Either way i think the storyline sounds kinda fun, and if i remember correctly they give you a little bookish type thing in the gamebox don't they?
or is that just 1 of the "omg this costs wayyy too much for a buncha useless crap" things?
As long as everything is nice and fun and makes sense to an extent.
But more to the multiplayer, which actually looks innovative for the first time in a long while for FPS gaming.
that being said battle point type BS has been used for a while in RTS games. The threat levels been in any GTA or need for speed police pursuit game. and the AI director type person was in L4D.
That also being said it still looks pretty cool (and anyone who screams that the graphics arent amazing can go die ^.^ cuz who cares?)
I'm actually debating on trading in black ops and MAG (and madden 11) for this.
Btw if anyone has a 360 and is interested in playing this I'd appreciate some decent teammates with headsets.
GT: insanityphr33k
I may be getting this today or within the week.
Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar
metallifan wrote:None of those 'new and innovative' features are new, that's true, but how many games have all of them at once, plus the Battlefield formula maps?
Not many
I would certainly trade in Black Ops for it. If I had bought Black Ops.
I knew better than to do that though
haha i didn't. OH well. now to put a fail into a win.
Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar
I would imagine in the usual ways - the enemy know exactly where you are at all times, get bonus to accuracy and damage, can suddenly shoot through walls/cover, get bonus to def, etc.
I like the multiplayer. It's fast paced enough to be interesting without being a total fragfest, and has a lot of playstyles available, moreso than other games. Its vehicles are FAR more balanced than any other infantry shooter with vehicles thus far, and its weapons are quite balanced as well. Battle Commander and recon drones / scout choppers make it easier to get rid of campers and spot snipers. All of the purchases thus far are useful, and it's not too hard to take down vehicles, while at the same time vehicles themselves are still quite powerful.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Playing on the PC currently and I think the MP is also well balanced. At first I wasn't sure how all the new (reused) systems would play together, but they seem to work really well. I'm at rank 11 so far and just found out that you not only assign perks to classes but that you also get to assign perks to your vehicles that you call in. So you now have vehicle load outs and class load outs. I like the pace and feel of the MP action.
At first I thought people could jump a little high, but then I realised it was so that you can get on top of objects that would give a normal person 3/4 cover. So its not so strange once you realise its basically just their mechanic for getting around the map easier. The guns feel really good. They are accurate and deal some good damage when you head shot someone. I also like how when you iron sight you lose some of your aim mobility. Something many games don't apply and therefore you get scoped/iron sight players whipping around and running like mad all the time with the accuracy bonus.
The perks being combineable in any way (instead of groups like COD) is also very nice. I like how each perk has a point cost. It allows them to balance the perks against one another better by simply assigning the right cost to each one compared to the others. Much more balanced gameplay so far across the board from what I have seen.
If you like multiplayer games and don't need bleeding edge graphics I recommend checking this game out.
Melissia wrote:Preloading starts now, at least for US customers.
Automatically Appended Next Post: Also, don't expect this game's single palyer to be easy. The game hates you, and the enemy AI cheats constantly. Cover's basically worthless.
Naw, they're smarter on Hard, and later levels on Normal. Hard makes me raeg balls. Especially that part where you gotta use the terminals in the Guard booths. A Korean ran up and shanked me in the back of the skull while I was standing there waiting for it to finish
For my part it was mostly their unerring accuracy and ALWAYS SHOOTING AT ME AND ONLY ME that annoyed me. Maybe I was just too aggressive though.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Well, would you shoot at the 10 guys that couldn't hit thin air if they were aiming for it? Or would you be gunning for the guy splattering everyone's brains against the wall from 300yrds with his Ironsights?
Maybe its just from all the info bout the multiplayer that has me all excited buttt...i think i'll stick to just playing on easy
Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar
That would be the thing to do if you're short tempered, or not drunk enough to play and not get mad when the computer owns you 10 times in 5 minutes
I forgot about another good ultimate fail of mine. The part where
Spoiler:
you have to escape the burning big-box retail store and all those Koreans are running around burning to death. One of them BLINDSIDED ME AND BURNED ME TO DEATH!
That's right. I got T-boned, lit on fire, and killed by a dying guy. Either I'm a TERRIBLE guerilla, or more likely, this game is just coded to intercept your every move and humiliate you.
Damn you THQ!!!
This message was edited 1 time. Last update was at 2011/03/16 21:14:55
KamikazeCanuck wrote:So then what do you who have played it think? Score out of 10?
Mind you, I'm sick right now, and not in my right mind. But even sick I still think the game deserves an eight out of ten. Two points taken off for crappy AI in the single player, but otherwise a stellar game.
YMMV of course. Just remember to go into the game remembering it's a new IP, it's not a continuation of an old franchise.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
-1 mark because the story was too short. ~ 5 hours is not long enough for all the hype. I may retract this if future DLC adds post-San Fran content to tie in with the events of Homefront 2, but for now that's what it is.
And another -1 because while the graphics were good, they weren't as groundbreaking as THQ claimed. Some aspects of texture quality even looked a bit outdated when up-close, though lighting and HDR were done quite well. The environment should've been more destructive, within the constraints of the missions of course, and there should've been a dismemberment aspect. If some guy gets hit square with an RPG, I want my character to be wiping bits of him off of the screen.
Otherwise, it either met or exceeded my expectations of the game. An excellent addition to the FPS market that leaves other FPS titles realising what they're doing wrong.
Killzone 2's developers talked about creating AI in their game that may explain something for the AI in this game.
They said that they had to purposefully dumb down the allied AI because in testing the allied AI was clearing entire rooms before the player character could get there. This AI was something because the enemy operated in squads the size of five men and they would act like a squad. While three of them fired to keep you in cover one would try to flank you and another would toss grenades to make you break cover so the other three could tag you. Applying this level to both sides' AI means that the player wouldn't feel as heroic.
Army of Two also had an aggro system that may have been implemented in Homefront. The flashier you are, the bigger target you are.
Possible, but it might also be possible that their aggro system is "if you see the player, shoot them".
It's an old problem with FPS games.
Still, I love the game's multiplayer so I couldn't care less. I just wish I wasn't so goddamned sick, so that I could enjoy it :(
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar
Well there's someone who hasn't played the game and is pulling things out of his diaper.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
In related news, I heard on NPR this morning that they're changing the remake of Red Dawn (1980's movie for those that weren't around back then) to make the invading enemy North Koreans instead of Chinese.
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do