Switch Theme:

Tau soon.....probably  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

My main army is tau, but I also have orks, chaos marines and iron hands.

Yet I get the most fun out of playing tau. My orks are simply walkers and boyz, my chaos is troops, infinite troops and obliterators, and my iron hands are bikers, landspeeders and vehicles.

Each army I have has a different theme, true my tau have battlesuits, but they need them. It's easier to win with any of my other armies, to the point where it's almost laughably easy in some cases, but with tau it's not that way.

I've been playing one 1850 list for 5 weeks at my FLGS and the two tables at my house. Undefeated vs blood angels, orks, grey knights, marines, CSM, and tyranids. I enjoy working for my win, and being rewarded with good tactics.

List here for those wondering, yes, I'm running an ethereal:
http://www.dakkadakka.com/dakkaforum/posts/list/408114.page

That's not to say tau don't have their problems, as expressed in this thread already.

I just hope the new codex, when it comes, stays with the tau's core belief of no melee combat, and doesn't put ethereals in tau dreadknights or some crap.

This message was edited 1 time. Last update was at 2011/11/09 06:05:11


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in ca
Stabbin' Skarboy




warboss wrote:
docbrown wrote:Marines are the downfall of 40k

Half the armies are the same just with different usrs.

On top of that the game is constantly littered with the idea that only another marine should be able to beat a marine



Marines are what keeps GW in business. Without them, GW would be occupying the same space as Vor: The Maelstrom and Warzone/Mutant Chronicles... the discontinued, OOP discount bin. While I agree that there are too many marine codicies, your statement is just plain incorrect. The idea of playing superpowered space knights in high tech armor has consistently fired up the imaginations and opened the wallets of people for 25 years.


Don't get me wrong marines exist. But it can't be about the marines.

When I ask if fire warriors should be bs4 I shouldn't get an answer "tau are not space marines. Tau cannot shoot as good as a marine"
When I ask if tankbustas should get the tank hunters rule I shouldn't hear "but my devastators don't get tank hunters why should an ork"

Marines get puffed up like noones business. Marines are the standard. Meq is a unit we use to measure the worth of ones army. It's to much. Where is the t3 sv3 army. Why is there so many marine armies but 1 guard army

Ideally you should have a nice mix of armies not a clump of comparable ones.

I'd like:
2 guard codecies
Tau
Orks
Eldar
Dark eldar
Daemons
Chaos (the guard equivalent)
Chaos sm
Nids
Necrons
Grey knights
Blood angels
Space wolves
1 other sm chapter

Remove the generic sm codex. While I'm at it "why are almost all xenos t3
I get all sm are meq but you think we could have 1 alien with meq profile ?

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Rumor has it that 6th edition will have more of a xenos focus, could be wrong though.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in au
Regular Dakkanaut



Lost in Australia, somewhere.

I still don't understand why a Fire Warrior, one of the Tau elite, is weaker than an ordinary guardsman. Aren't ordinary guardsmen supposed to be meat shields?
   
Made in gb
Drone without a Controller




Scotland, UK

FrozenSoul80 wrote:I still don't understand why a Fire Warrior, one of the Tau elite, is weaker than an ordinary guardsman. Aren't ordinary guardsmen supposed to be meat shields?


Well tbh I dont care if its weaker (by this you mean lower Str right?). Since they try to stay out of mele combat it makes sense.

Elite trained gretchins arnt going to be the same as elite trained marines, and as such maybe the tau have to work to get their BS3, whereas guardsmen get this after little work and a large genetic component?


Im happy with the codex atm, I like most of the things in it. Sure I would love to field some vespids or kroot, or krootox that dont kill 3 things then get destroyed the next turn (but even infiltrating kroot as a short term distraction can be used wisely). I love firewarriors, maybe a bit expensive but not too bad. Suits are awesome, and the devilfish is pretty hardy, just not super powerful (and needs recosting).

As stated before there are alot of nul units in the codex, which for me makes it a bit stale.

When I pick up a codex I usually read the rules. I picked up DE: they can field tonnes of transports, run around and shoot, kill nearly anything with their guns and kick ass in close combat. Sure they have bad saves but you have a 10AV tank to protect you (for a bit). They also can run webway portal armies, how awesome is that? And wrack and grotesque armies with feel no pain and T4+? awesome!

Tyranids not the best but: Can run swarm armies, MC armies, tunneling Trygon armies, deep strike armies, and even get that nice tyrant rule to let a troop choice outflank. Sure they have alot of null units too but they have some interesting play options. And I love them.

Tau: Well... I can take alot of suits... or make a gunline with firewarriors. or.. make a bigger gunline? maybe change a broadside to a hammerhead?

The lack of options in battle really annoys me. I want to do multiple things, I want to shock my opponent or at least make him think, rather than "oh its tau, let me pull out my standard 101 tau killing list again".
New xeno's? I will prolly say no now then realise they are badass and say yes later lol.

p.s. I do not play competitively.

2000pts Custom Sept (painting 30% done)

2000 pts Custom Hive Fleet (repainting 5% done) 
   
Made in us
Purposeful Hammerhead Pilot





Atlanta GA

warboss wrote:Marines are what keeps GW in business. Without them, GW would be occupying the same space as Vor: The Maelstrom and Warzone/Mutant Chronicles... the discontinued, OOP discount bin. While I agree that there are too many marine codicies, your statement is just plain incorrect. The idea of playing superpowered space knights in high tech armor has consistently fired up the imaginations and opened the wallets of people for 25 years.
Agreed, but I wont let the fact that they (sub par marine players) don't know what a Xeno codex is, let alone how they work, be a reason as to why a codex can't be a little more "complex".

Different (relevant) builds is good, different (army) play styles is good, different aesthetic is good, and different is what makes the factions interesting.

BLU
Opinions should go here. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Thranriel wrote: Sure they have alot of null units too.


I'm not sure that the majority of my Elites choices is acceptable for the number of 'null' units

This message was edited 1 time. Last update was at 2011/11/09 14:13:00



Now only a CSM player. 
   
Made in gb
Drone without a Controller




Scotland, UK

DarkStarSabre wrote:
Thranriel wrote: Sure they have alot of null units too.


I'm not sure that the majority of my Elites choices is acceptable for the number of 'null' units



Sorry I wasnt meaning to sound as if it was alright, jsut the fact that at least when I play my tyranids I have a few choices on how to run my army. They obviously have more choices in general then tau so its a bit easier to make a list, but for both codices I think having the large (proportionally) amount of null units is fairly awful.

2000pts Custom Sept (painting 30% done)

2000 pts Custom Hive Fleet (repainting 5% done) 
   
Made in gb
Infiltrating Broodlord




The Faye

Changes I'd like...

Firewarriors BS4 - they're well trained just like imp vets so why not?

Markerlights not heavy - they aren't heavy weapons they're laser pointers, there is no point this being heavy. Rolling to hit is enough.

Hammer-heads in groups 1-3 + Rear armour 11 - like guard have for their battle tanks

Somehow they need something better than what they have now for combat. Not sure what you can do as the character of the army would suffer if it was changed

6th Ed
Weapons to be rapid fire at 1/2 range not just 12 inches

There's other stuff I'd like to see changed too but really just this would be helpfull

This message was edited 1 time. Last update was at 2011/11/09 14:28:04


We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress 
   
Made in gb
Longtime Dakkanaut





England: Newcastle

docbrown wrote: Where is the t3 sv3 army?
While I'm at it "why are almost all xenos t3
I get all sm are meq but you think we could have 1 alien with meq profile ?


Sisters of Battle. Honestly!

Are you being sarcastic? Necrons are the army with meq profile. Regular immortals have ws4 str4 t4 and a 3+ save only differing in that they have I2 and a better gun. Yes warriors went down but most have remained close to meq levels. This is because they are the ancient implacable death machines with technology we cannot begin to comprehend so they get tough troops.

Out of all non marine armies only two (SOB and Necrons) have regular access to 3+ armour and only the necrons have heavy armour with high st and t. This fits the established theme and background of each army as well as giving a lot of variety.

BTW have there been any rumours of people seeing Tau sculpts or plastics recently?

This message was edited 1 time. Last update was at 2011/11/09 16:27:09



Starting Sons of Horus Legion

Starting Daughters of Khaine

2000pts Sisters of Silence

4000pts Fists Legion
Sylvaneth A forest
III Legion 5000pts
XIII Legion 9000pts
Hive Fleet Khadrim 5000pts
Kabal of the Torn Lotus .4000pts
Coalition of neo Sacea 5000pts



 
   
Made in ca
Stabbin' Skarboy




Please don't try and bypass the language filter, it's there for a reason. reds8n

I forgot about the necrons since they left shelves. Nm then.

Still. The whole thing still spats meq is better marines are meq. Play marines.

This message was edited 1 time. Last update was at 2011/11/09 18:18:01


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

obsidianaura wrote:Changes I'd like...

Firewarriors BS4 - they're well trained just like imp vets so why not?

Markerlights not heavy - they aren't heavy weapons they're laser pointers, there is no point this being heavy. Rolling to hit is enough.

Hammer-heads in groups 1-3 + Rear armour 11 - like guard have for their battle tanks

Somehow they need something better than what they have now for combat. Not sure what you can do as the character of the army would suffer if it was changed

6th Ed
Weapons to be rapid fire at 1/2 range not just 12 inches

There's other stuff I'd like to see changed too but really just this would be helpfull


I disagree with the Firewarriors at BS4. They are guard equivalent not elite IG. There is a provision in the book already for BS4 Firewarriors. They are the elite IG equivalent.

NoTurtlesAllowed.blogspot.com 
   
Made in gb
Drone without a Controller




Scotland, UK

Firewarriors being BS4 and then allowing them 2 shots at max range (if 6ed rumor is right) being str 5 would be really painful.
As i've said in other posts I like the idea of synergy between units relying on markerlights to enhance this power. Now if fluff = game rules, then even then who knows how good in direct comparison without training a human is compared to a tau. Sure they have lots of training and technology, but if you have a serious problem (the tau not being able to focus as fast as a human) your accuracy will suffer.

BS3 is fine BS4 would make them cost more and tbh I dont want that.

But ofcourse its what the rules say and not what I want lol

2000pts Custom Sept (painting 30% done)

2000 pts Custom Hive Fleet (repainting 5% done) 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

We can but hope the tau do indeed see an update sooner rather than later.

As this is now more of a general discussion concerning the Tau, I'm going to move this to 40k general. I'm sure as/when the time comes there'll be a thread on the news and rumours board.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Confident Halberdier





Altdorf

SonicPara wrote:
In a world where 25-33% of the players are bringing 15+ missile launchers to the table (Missile Launchers that wound a suit on a 2, ignore armor, and cause instant death) and everyone else has something equally absurd (psyrifleman, darklight spam, meltavets) it is the tertiary objectives that are the Tau's problem, sure. Tau are in the toilet for a number of reasons, all of which were already mentioned. Overcosted, underpowered, constricting rules (Pathfinder devilfish especially), obsolete "sergeant" system, and countless more. Yes, Tau can win games. So can the new Sisters. Just because an army can win games against the right opponent/right build, it doesn't mean that they are appropriately balanced with the other armies in the game.


~eyeroll~ Gotta love the hyperbole. Every third or fourth player is a sit-and-shoot space wolf player....right. Funny...there's exactly one SW player in my whole county, and he doesn't spam 3x5 missile launchers. At Adepticon, I saw maybe 10% SW. At Ard Boyz semis, two out of 42, and I can't even say that they all played missile spam. You must suffer from really boring meta where you live.

Darklance spam is unthreatening when the lances are mounted in AV10 and AV11 skimmers and tau can wipe 7+ from the sky each turn (meaning that the nine lances mounted in ravagers are gone on turn one!), not to mention that they first have to hit, then wound, then get past a 4+ cover save, meaning that it takes about four of them to average one kill. Ditto the meltavets, except that they are impossible to spam and can't close fast enough to do anything useful.

I'm not saying tau don't need fixing, I'm saying that they're perfectly capable of winning 90% of their games, but they're just completely crippled in terms of being able to get to that next level of maxing out their battle points. Going 3-0 in a three round tournament isn't enough when 5-6 people do so, it's the ability to prevent your opponents from so much as contesting a table quarter, or the ability to claim at least four of a possible five objectives that counts at the top, and in that aspect, certain armies just don't have it...including tau, and that's a far greater obstacle to fielding them in a tournament than the weaknesses in their codex.

They're perfectly workable, though, and sometimes even brutal, in any format that goes by simple W-L-D, and therefore in friendly games.

The bureacracy is expanding to meet the needs of the expanding Bureaucracy
-Oscar Wilde 
   
Made in ca
Stabbin' Skarboy




Tau should be bs 4 if they are casted and bred to shoot why are we equal to humans who get minimal training and are set out into war. Why are we base 3 not 4

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Bloodthirsty Chaos Knight





Washington USA

Boy... I just got offered an awesome Tau army in trade for my GK.... but seeing these rumors I might have to pass on it and wait til new models/rules come out.

“Yesss! Just as planned!”
–Spoken by Xi’aquan, Lord of Change, in its death throes  
   
Made in us
Death-Dealing Devastator






Asheville, NC

Right after i start my tau
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

docbrown wrote:Tau should be bs 4 if they are casted and bred to shoot why are we equal to humans who get minimal training and are set out into war. Why are we base 3 not 4


Game balance and differentiation.

Markerlights and base S5 weapons make the Tau the equivalent of BS4 against a lot of targets, while requiring co-operation between units. It leads to a different play style.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in de
Xeno-Hating Inquisitorial Excruciator





Germany/Stuttgart

Indeed, I once was one of those guys that wanted bs 4.
Then I understood the Tau.

I mean it would just be really really boring if all units had bs 4
(or 5 with some cheap upgrades).

This message was edited 3 times. Last update was at 2011/11/09 22:59:29


   
Made in gb
Drone without a Controller




Scotland, UK

yeah i mean think of the markerlights. The army works via synergy and markerlights are this synergy. if you give your baseline troops BS4, markerlights (one of the coolest things imo about tau) are fairly redundant. sure you can get rid of cover saves and things like that, but the main bonus for me anyway is the BS increase (I play against MEQs alot).

And to have this BS4 with a str 5 ap 5 weapon their price would increase even more. No thanks.

Its a tactical tool and should be kept that way.

2000pts Custom Sept (painting 30% done)

2000 pts Custom Hive Fleet (repainting 5% done) 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

Samus_aran115 wrote:
Prodigalson wrote:They have... when did that happen? I haven't seen any of the confirmed rumor posters say that.


There's only a couple armies left that need to be updated... Tau, BT, DA and CSM. It was only a matter of time. We have (under scrutiny) confirmation that CSM are getting released with 6th edition, and BT and DA are small releases that don't require much more than a codex. Tau are the only logical army to get get an update.

Eldar does too.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in ca
Stabbin' Skarboy




the thing is markerlights are not an easy thing to use

Pathfinders are squishy
Skyray's need them for themselves
Marker drones are expensive
Sniper Drones cost you a heavy slot

for what it takes to get decent markerlight quantity its kind of a problem. Not to mention that its quite easy to kill whatever brings them.

Besides im stating from a logical standpoint:
the army that relies soley on shooting low volume high strength shots should not have the same aim as an army that focus's on Low strengh High Volume shots.
Tau shoot 16% better than orks thats ridiculus.


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Ok I always see this stupid argument that tau fire warriors shouldn't be BS 4.

Guard conscripts are BS 2 and WS 2
Guard infantry are BS 3 and WS 3
Guard vets are BS 4 and WS 3

Infantry have +1 BS and +1 WS
Vets have +2 BS and +1 WS

Now Tau Fire warriors have BS 3 and WS 2

Note that tau fire warriors consistently train only for ranged combat, and nothing else. Note that they only have a +1 increase in BS skill.

Considering the fact that guard infantry training is most likely much shorter in length than tau fire warrior training, we can assume that tau should have BS 4, since no other increases in base skill occurred.

This message was edited 1 time. Last update was at 2011/11/09 23:23:52


Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Tough Tyrant Guard





My own little happy place

I think Tau should be kept at bs 3 but made cheaper. What I personally love to see is more Xenos. Like a Kroot HQ choice something along the lines of WS 5-6 BS 3-4 S 5 T 4 W 3 I 5 A 3-4 LD 9 Sv 6-5+ with some nifty options. I think the kroot entirely aren't used to their potential I mean the kroot can get tougher, grow wings, ride knarlocs. I think kroot vets that can be modified would be an awesome edition. And I don't mean modified like CSM possessed. The thing is the Tau are an empire that tries to get everyone to join it the codex should reflect that by having more diversity.

I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm

Level up Adoptable!












 
   
Made in de
Xeno-Hating Inquisitorial Excruciator





Germany/Stuttgart

Gameplay =/= Backstory

Nuf said.

   
Made in ca
Stabbin' Skarboy




My argument is simple
Tau train only for shooting AND are bred specifically how to do so

That's 2 points for bs4.

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

docbrown wrote:My argument is simple
Tau train only for shooting AND are bred specifically how to do so

That's 2 points for bs4.


Not true. They also take a 4 hour correspondence course in self defense called "How to hit like a little girl".

While I disagree that an average FW should be bs4, I do see the argument that EVERY suit (stealth, broadside, crisis, etc) be bs4. According to the fluff, aren't you supposed to have a minimum 8 years of combat experience before you're eligible to don a suit? Combined with the advanced tech in the suit, you'd think they'd be able to hit a target at 50 paces better than Joe Guardsmen, inducted 2 months earlier, with his iron sight lasgun.
   
Made in ca
Stabbin' Skarboy




I think base bs should be 4 all around because this is their purpose. They are bread to shoot. Just like the air caste is bred to pilot. They should all be bs4

Remember dire avengers have the same gun strength double shots and bs4 ws4

The tide is coming
http://alt40k.blogspot.com/ 
   
Made in gb
Longtime Dakkanaut





Shorter life-span, poorer eyesight, much of it is made up for with technology eg. Markerlight's and super accurate weapons. It's about balance. Internally, the basic trooper for their army is not a Super Soldier. They're the infantry linesmen. The Tau are all about ranged combat, BS3 is a good place to build up from. Shas'ui are the veterans, they could have BS4, increasing with rank. Making them BS4 pretty much makes Markerlight's redundant, especially with such high S weapons. Like Killkrazy said, they have a different play-style, they require coordination, this should stay the same.
Then of course you have external balance. Basic Firewarriors do not equal IG vets or Space Marines. For fluff purposes they should not have BS4, for game purposes they should remain at BS3 with appropriate changes. Asking for BS4, S5 rapid fire at half range and a reduced cost is extreme.
   
 
Forum Index » News & Rumors
Go to: